@@Quackalope I hate to poke the duck (bear), but has the giveaway winner been revealed yet? I can't seem to find it in this comment section or on Discord
What about a shroomknight? A knight with mushrooms growing on it that can spore off and creat more little enemies or that could infect the player and partially take control of movements or attacks.
Kingdom Forlorn Base Pledge Giveaway Entry Idea (Liking was already done when I clicked o the video, been subscribed for a long time love the channel): Fire Chicken Knight Lore: Sir Cinimod Fawkes was once known as the most handsome knight in the realm and...his odd adoration of chickens. It is said his looks attracted the attention of a maiden who simply admired the handsomeness of the knight for too long in her spouses eyes. Sir Fawkes was quickly punish for an innocent crime he did not commit. His punishment? his flock of chickens where slaughtered and his looks would be forever removed... He was Tarred and Feathered with the still blood soaked feathers of his own chickens. Not wanting to bare going on with life Sir Fawkes tried to end it by burning himself grabbing one of the torches from the guards who where using it to put the burning Tar on him during the public humiliation. It is said the crowd saw the man turn into a human Phoenix burning with fire with feathers and all...but it quickly turned into laughter and death was not going to be here for Sir Fawkes. Some within the crowd threw various things at the knight to dowse the flames.....He was forever known hence afterwards as the Fire Chicken Knight a vengeful knight who did not bother to hide his dis-figuration and openly showed what his body had transformed into.
I recently bought KDM after watching your playthroughs and this comparison has just convinced me that i need this in my life too! I would love to have something like a corrupted lion knight added as a homage. For a weird addition. A phoenix knight as an evolution to the eggknight
The type of abomination I would add is Faces in the Fog, souls of the dead trapped and twisted by the Deep Fog. Imagine being attacked by the face of a lost loved one, looking at you with sadness as it attempts to add you to the ranks. You could attempt to speak to them, to reconnect to their humanity, but would quickly learn it was lost long ago.
I'd like a grotesque Loot Jester as a rare event hunt. His costume would be exaggeratedly puffed-up and he constantly flees from the characters on the board; whenever he is struck it causes a tear and either above-average quantities of crafting materials/items fall out which can be collected at the end of the battle or swarms of nightmare insects/minions spawn from them. Maybe he tosses traps around as he runs. Can end the battle at any time to collect the loot and retreat from the boss. Drops and spawns improve as the battle wears on and culminates in the jester revealed to be a rampaging centipede-like abomination that wrecks characters. Could be a very low occurrence rate to make it a meaningful, neat little lucky encounter with some risk vs reward at play.
Chicken Parmigiana Calvalry, would be interesting. Chicken as the horses with slightly melting cheese wedge as the riders. This sounds awesome. Will look more into this project. Thanks for covering this and pushing forward with the Dev on improvements. Love your passion.
As a curiosity, how does the critique of the battles escalating too quickly, and both enemies and allies dying quickly, get adjusted in light of the notable misplay when it came to misuse of the armor die (and overflow die mechanic) for dealing wounds, and for avoiding damage. Well, and unfortunately ignoring all Mortis cards aside from the Judicium cards when getting Humpty Charged. While it certainly made for a faster video, correcting either of those would have made both the enemies and allies last longer, and also greater exemplify the "hard co-op" aspect of the intended game play. For what it's worth, I see a lot of valid critiques, and if the game play elements were not made sufficiently clear, then I agree that onus lies of the developers, and providing a prototype which garners an appropriate response to what is included therein. It's a shame you haven't tried Aeon Trespass: Odyssey on Tabletop Simulator, though, even if I understand why you might not have done so. While there are some differences (refreshing Heat, and the hand of cards in particular), the general combat mechanics are roughly similar enough, I think it would have provided an excellent framework with which to understand the rules for Kingdoms Forlorn. It probably would have saved many hours of the confusion you expressed in interpreting the rules, as well. Almost certainly more than the time would have been saved than it would have taken to play a battle or two against a Primordial. I do agree with your sentiment that Kingdoms Forlorn will likely be a more enjoyable experience with a larger play group than some other campaign games might be with their often more interchangeably generic characters. Aeon Trespass: Odyssey, for example, is about the journey of the Argo, and it's crew. Which will have their own personal bonuses they accrue, but not personal stories in remotely the same vein as Kingdoms Forlorn. The very unique aspects of the individual characters in Kingdoms Forlorn will naturally lend themselves to an increased investment of the players in their particular characters and the game in general. Particularly for people that might enjoy the dramatization and pseudo-roleplay aspect of it all. It's also easier to have a more interesting interplay of occasionally conflicting goals when controlled by different players. It will certainly be interesting to see how they intend to scale the game for 1 to 4 players, and how that will interact with the Delve and Clash phases.
I think it adds to the Co-op value while not changing my opinion of the fights and how they will / should escalate in the final game. KDM still does the long boss battles and core AI better - this does interesting Co-op, Storytelling, and allows you to fight multiple battles in a single session. Look at the Power track - every time we attack we go up a total of 6 levels. If you survive to 4-6 you are either about to die or doing damage with each hit. We were off by a few steps and that made us off by a few rounds of activation each - not by a full 60min cycle or more. I am looking forward to this game and to AT:O - with the caveat that this prototype and the way it was shared did absolutely make the process hard. AT:O back in the day had the same issue according to the reviewers who cover it - they are both ambitious and massive projects!
Our experience was shorter than it should have been. But even playing with the correct rules, the overall experience would still be shorter than a normal KDM session. KF has 5-8 full activations vs. upwards of 15-20 in KDM.
Thank you so much for your timely in-depth preview videos and that awesome comparison to the established ancient monster that is KDM. I am currently also very much looking forward to the studio's current game Aeon Trespass: Odyssey. Maybe you can also add some comparison to that in the future? As far as weird abominations are concerned: I would be thrilled to see some kind of oozing slime monster that can split up into separate minis and re-form stronger, be very resistant against physical damage (or at least some piercing / slashing weapon types) and yield resources for potion making.
I would like to see a royal looking crescent moon-face giant baby in a heavily modified death stroller with mega wheels. In one hand, he holds a spiked rattle and in the other, a bottle of strange evil milk that he likes to spray on his subject to mutate or dissolve them. Yup.
Thanks for giving an honest opinion of the prototype. This looks like it has a lot of promise, but still needs a lot of work. Here is hoping that they put out a demo of an earlier encounter instead of jumping in "mid campaign" with lots of extra rules. My vote is for a moth creature!
Great video! As a KDM enjoyer, this was actually pretty helpful. What sold me on this one was actually AT:O’s updates. The game looks very different and has had positive changes from when they first showed it off, so I’m hopeful and optimistic that that KF will be the same way. Plus, they have a good refund policy so I can always change my mind if I’m not seeing enough positive change implemented.
This is a great video. I would love if another devil was added. Specifically, something akin to how Beelzebub is depicted. Insect like and grotesque as with wings and many legs. It scurry's around the battlefield frantically making the knights chase after it only to turn around and stab them with their legs as sharp as spears. Being a brutal fight that will spin your strategy on its head. And as always, Quack!
What Kingdom Forlorn needs is Prince of Fire. It would look something like a multitude set of eyes that drip tears of flame and that are all attached with long iron shackles. The eyes would pull along a golden sarcophagus (the resting place of the Prince).
I would love to see a ham knight so we could get some sort of eggs and ham pun in there. I’m picturing a grotesque pig bulging out of armor. There could also be something worked in around the fact that pigs will eat anything.
Enjoyed this comparison review, despite it being a prototype. Will be interested to see how their campaign progresses, and considering what they have done w ATO, I’m still excited. My vote of a villain or a support companion? They need some duck representation! A quack advisor or duck helm 😆
Some kind of hybrid of forest stuff and frog abomination. Basically frog covered in muschrooms, moss etc. And a crown on top so he can be called a Prince.
I would introduce a toothless dragon, who angrily sees the glimmer of a knight’s teeth in jealousy and has the ability tooth eruption. A knight loses all teeth, exploding as shrapnel, each knight takes 1 wound. The toothless knight must only approach the dragon from the rear for attacks as they are shamed. :)
I can definitely say that a monster that embodies the mist themselves clad armor and shapes that change during combat so different minis can be used during the encounter, some bigger, some smaller and some divided around many squares
Give me an ent-like creature that sprang up from a garden of golden foodstuff. Tall and gangly, carrots tangling from his limbs, animals burrowing holes in his sides. The Golden Garden.
I really would like to see like an 'inception-like' monster, like a barbed-egg-zombie lord that when killed would spawn hatchlings that were incubating inside and also would damage the cells next to it or poison enemies and players
Twin Dragons of One Body; Perhaps something like two dragon minis where one is its animated skeleton, the other is its shambling and writhing body (lacking a skeleton) (Heck, I’d be ok if it didn’t have to be a dragon)
A cthulhu-like knight, with tentacles coming out of his broken helmet. He should hold sickles (so that they look like the tips deformed tentacles) and his armor should definately be covered with corals, rust and starfishes.
I think it’d be cool to have a burrowing worm boss, maybe with smaller snake-like tentacles that appear first as a mob as a precursor to the actual larger boss
Some kind of dopplganger boss would be cool to see. Always a favorite of mine and you don't see them often enough. Nothing trembles the boots like fighting against yourself. Dang it will likely ship before KDM wave 4. . .
Maybe a Tree-like abomination could be fun? It would be beneficial to the players on daytime (like green plants breathing oxygen out) and dangerous during nights (green plants releasing CO2 at night). Given the grim universe of the game, it could be the other way around: the Tree-creature breaths poison out on daytime and absorbs poison at night
You know what, I would like to suggest a terrifying duck monster with horns coming out from its head. This monster replicates another duck monster when one of its horns gets cut off. And I shall name it the Quackalopee.
In the full pitch video they showcase a weird caped and crawling elk-skull weirdo. I’m usually not that big into minis, but this guy really had me intrigued! Soooo…more weird elk-skull weirdos please! 😄
For something inspired by medieval folklore and fantasy, I see an alarming lack of excrement, to remedy this I'd like to see something for example inspired by the Bonnacon: "It runs away, while releasing a trail of dung that can cover three furlongs. Contact with the dung burns pursuers as though they had touched fire.”
WIth games like Gloomhaven and KDM, which easily could fill a lifetime of playing board games to fully explore their contents, but requiring mostly same group of people to play with, it's always nice to see games with accessibility in mind to offset time commitment some of those great games require. Interesting thing is that, while usually in a circle of friends you want only one person to own given game, this one tries to encourage having multiple copies, thanks to the ability to move characters between campaigns. One thing that comes to mind with a new monster is some kind of chimera, with wolf's (or duck :D) torso and head, but with stitched, different looking human parts. Maybe one leg is shorter, maybe one arm is skinny because it holds a rapier, while second one is a muscular one to grab a big shield. They hunt other people not only for food, but to strengthen themselves. There are tons of possibilities here. What I really like about this game, from what I've heard is this atmosphere of grim and hidden secrets. Plot twists and history related to every aspect of the game and how you can't take things for granted. Those monsters could also have some nice twists, like: The first thing that comes to mind is that there is a mastermind behind them, some necromantic surgeon, which changes animals into those chimeras. But players instead of a boss find that they are animals envious of people, who are doing this to themselves in some desperate efforts to be like humans. Seems like it could fit :)
Game looks very promising thus far. I'd love to see an Axolotl Dragon. Can't wait to see what else is revealed and I hope that Aeon Trespass will hold me over.
An Onion-head berserker that gets spicer the more layers you peel off his head...and the peeled off layers need to be be gathered, twist together, and create a skin-spear to pierce the centre of the berserker with.
Your honesty and directness, coupled with your passion and enthusiasm, is absolutely why I subscribed to your channel long ago, and follow many of your videos. Thank you.
A Goblin King from a Labyrinth Kingdom who doesn’t attack the Knights directly, but manipulates the board terrain to trap the Knights. There are also objects of value for each Knight that provides an item to draw their focus away from attacking the Goblin King. Will the Knights retrieve their object of value and defeat the Goblin King or have to later venture to the Labyrinth Kingdom?
I know it's not exactly culinary based, but I would love to see a mirror-based boss with nightmares (maybe specifically the heroes' nightmares) coming out of it!
Something like a loch ness monster (or marine dinosaur type thing) would be cool, and you have to fight from a boat or islands, and you can dive to attack it holding your breath.
I would love to see sponge monster, maybe even spongebob vibes, or cheese. Lots of holes, could be filled with something, resistant to blows, absorbing liquid.
I mean going with the idea of food knights.... We can have a reference to Dark Souls by bringing an Onion Knight, which despite been silent, you can see tears from his face every time he kills someone (hence Onion Knight)
What about a Broccoli Baron. That uses "choke" mechanics, also uses trees as obstacles on the board, maybe even teleporting between them or even attacking heroes in the lime between a pair (or more) trees!! (Silly name I know, but it can always be fixed)
I really appreciate the directness and honesty of this video. Shira’s take really stuck with me. As a KDM devotee, as well as the owner of countless campaign games, this was what i needed to conquer my FOMO and cancel my pledge. It might be a great game, but I have plenty of unplayed games/expansions that will fill the void. And if I’m wrong? I’m only a few hours from Cleveland :)
Thanks for the video both. I think it sums up the play through experience you had quite well. Not for the sake of the competition but just for joining in: I think I quite like the idea of a "Splinter Knight". Humanoid and cursed, Made from dry broken wood and constantly howling in pain from the constant breaking and splintering. Maybe work into the clash the fact that the more it moves or makes big attacks the more pain it causes itself. Could be some clever mechanics around trying to keep it from moving so it doesn't escalate as the more pain it is in the more brutal it becomes (works with the inverted combat paradigm too). Can imagine this wooden creature in armour slowly moving around until the Knights find it and it becomes this brutal whirlwind of pain fueled death hating the Knights and the world for causing it this pain... Or just like a Bacon knight or something maybe Egg's cousin seeking revenge (not really).
I would love to see an orang-utan knight with double scimitar that can mind control mobs of monkeys squires to better coordinate theirs actions and do powerful actions with them.
Backed KF soon after it launched. Was anticipating it from watching your videos. Liked video My recommendation for an abomination would be a tribute to Kingdom Death with a Smoke Knight. And of course subscribed!
I would create a dark fantasy version of Pinocchio with a sharp skewer instead of a nose. And Geppetto could be his squire or someone who might give him some buffs, healing etc.
For a kind of creepy monster I would introduce a species of mimics a bit like the dark souls ones, but that can become any inanimate object. When they grow up, mimics can become whole houses or even castles wich would make for some interesting moments i think?
I would like to see a Mecha-Manticore - big human head with big fangs, an armoured giant lion body, and a weaponised tail... Or a duck-headed jabberwock ;)
I'd like to add a poison tree abomination, which requires 'threading the needle' on heat to survive. The tree would shoot every player with an un-dodgeable poison dart at the very start, and then send out questing vines covered in tiny mouths. Moving too fast or attacking to vigorously (too high heat), pumps the poison around your body too fast and you pass out. Move too slow, or already passed out, and the vines catch you and you get eaten. Freeing other players from vines, or dragging them to safety if they pass out from poison, just complicates the heat juggle even further. Just surviving to get away is the best victory you can hope for :D
Spaghetti Knight. Tendrils of spaghetti that attach to the hero knights and don’t let them get too far away. The heroes must then wind up their noodles into and interlacing pattern like a May Pole mosh pit of doom. Can the heroes knot their noodle or will they get sauced in the end?
Definitely interested in this. Liked the idea of KDM but could never bring myself to spend the money and campaign games tend to be solo affairs for me. If I were adding a a boss I think I would add an artichoke avenger
I hope there’s a multitude of kingdoms and creatures that are native to each area. I’m envisioning a hot sweaty jungle, with sweat dripping from your face you hack through thick flora. The flowers and plants are beautiful and obviously very poisonous. You emerge to an area a little more open stirring with a slight breeze unlike the oppressive heat under the canopy. Before you’re able to enjoy the brief respite, the tangled roots pull from under your feet. What looked to be a tree rears up an enormous ent. Littered with various growths and mushrooms that resemble sores and pustules oozing tainted poisonous blood. Dark eyes focus on you as the creature lets out a roar, spewing spores in its heavy hot breath.
I propose The Wordsmith for this game. A craftsman who forges the ethereal nature of language into solid form; beaten into submission through the burning heat of the forge. An ally or an enemy?
It scratches a similar but different itch than KDM. Definitely planning on this. I would think a fleshbeast or flesh knight that plays around the campaign thematic story with the flesh richter. Might make story based mobs be an interesting encounter and further development.
regarding the enemy AI deck fiddliness: is there any way to have all the levels of an AI action on the same card? so, for example, say an enemy has Headbutt. you wound him, so you have to upgrade Headbutt to its level 2 version. can the level 2 stats be printed on the baseline card to reduce fiddliness? (i suppose this is a suggestion for Into The Unknown more than a question for quackalopes. :p )
I would add a cordycep living through a host that can also affect other characters through spore based attacks. (Spore bomb, or spore cloud, maybe spore traps that trigger gas when stepped on. Could have little mushroom terrein pieces/traps/obstacles) possibly it could turn an ally into an enemy that the player is forced to play (until cured) against teammates.
Thanks for the comparison. Just getting into KDM and still waiting for ATO. For inclusion recommendation: how about a selkie? I don’t think I’ve seen and seal folk in any other game.
Thanks for this in depth review. I’m already a backer of ATO and have been so impressed so far so this is a no brainer to me. I hope to see a doopleganger type monster that mirrors the strength and weakness of myself and that would be the nemesis anytime as I always believe the biggest enemy is always oneself. You always have to overcome yourself to reach greater heights and think that would be a great story! Anyway, congratulations again on this great review!
The Hare - a small disheveled rabbit, a massive crater where a lake used to be, a sea if bones instead of water... who else has wants to learn more about what has occurred???
Quack! (We reached 1K likes)
Yep! Working out how to do the giveaway - if I can get on TTS with the team we will do it then!
@@Quackalope I hate to poke the duck (bear), but has the giveaway winner been revealed yet? I can't seem to find it in this comment section or on Discord
Guess no giveaway?? Like 3 weeks. No mention. No new gameplay. Like did i miss something?
@@Quackalope Any news about the gameplay? Quack!
I've loved Tainted Grail's story so much, that I'll back any game that can provide such moments!
The story is definitely its strength!
major*
What about a shroomknight? A knight with mushrooms growing on it that can spore off and creat more little enemies or that could infect the player and partially take control of movements or attacks.
I would like to see a KDM-referenced monster! Someone who will delay the heroes to death from old age
A Porcine Knight to work in tandem with the Egg Knight would be a very thematic combo!
Kingdom Forlorn Base Pledge Giveaway Entry Idea (Liking was already done when I clicked o the video, been subscribed for a long time love the channel):
Fire Chicken Knight
Lore:
Sir Cinimod Fawkes was once known as the most handsome knight in the realm and...his odd adoration of chickens. It is said his looks attracted the attention of a maiden who simply admired the handsomeness of the knight for too long in her spouses eyes.
Sir Fawkes was quickly punish for an innocent crime he did not commit. His punishment? his flock of chickens where slaughtered and his looks would be forever removed...
He was Tarred and Feathered with the still blood soaked feathers of his own chickens. Not wanting to bare going on with life Sir Fawkes tried to end it by burning himself grabbing one of the torches from the guards who where using it to put the burning Tar on him during the public humiliation.
It is said the crowd saw the man turn into a human Phoenix burning with fire with feathers and all...but it quickly turned into laughter and death was not going to be here for Sir Fawkes. Some within the crowd threw various things at the knight to dowse the flames.....He was forever known hence afterwards as the Fire Chicken Knight a vengeful knight who did not bother to hide his dis-figuration and openly showed what his body had transformed into.
Haha I love this! That is awesome :)
I recently bought KDM after watching your playthroughs and this comparison has just convinced me that i need this in my life too! I would love to have something like a corrupted lion knight added as a homage. For a weird addition. A phoenix knight as an evolution to the eggknight
The type of abomination I would add is Faces in the Fog, souls of the dead trapped and twisted by the Deep Fog. Imagine being attacked by the face of a lost loved one, looking at you with sadness as it attempts to add you to the ranks. You could attempt to speak to them, to reconnect to their humanity, but would quickly learn it was lost long ago.
I'd like a grotesque Loot Jester as a rare event hunt. His costume would be exaggeratedly puffed-up and he constantly flees from the characters on the board; whenever he is struck it causes a tear and either above-average quantities of crafting materials/items fall out which can be collected at the end of the battle or swarms of nightmare insects/minions spawn from them. Maybe he tosses traps around as he runs. Can end the battle at any time to collect the loot and retreat from the boss. Drops and spawns improve as the battle wears on and culminates in the jester revealed to be a rampaging centipede-like abomination that wrecks characters. Could be a very low occurrence rate to make it a meaningful, neat little lucky encounter with some risk vs reward at play.
Chicken Parmigiana Calvalry, would be interesting. Chicken as the horses with slightly melting cheese wedge as the riders.
This sounds awesome. Will look more into this project. Thanks for covering this and pushing forward with the Dev on improvements.
Love your passion.
As a curiosity, how does the critique of the battles escalating too quickly, and both enemies and allies dying quickly, get adjusted in light of the notable misplay when it came to misuse of the armor die (and overflow die mechanic) for dealing wounds, and for avoiding damage. Well, and unfortunately ignoring all Mortis cards aside from the Judicium cards when getting Humpty Charged.
While it certainly made for a faster video, correcting either of those would have made both the enemies and allies last longer, and also greater exemplify the "hard co-op" aspect of the intended game play.
For what it's worth, I see a lot of valid critiques, and if the game play elements were not made sufficiently clear, then I agree that onus lies of the developers, and providing a prototype which garners an appropriate response to what is included therein.
It's a shame you haven't tried Aeon Trespass: Odyssey on Tabletop Simulator, though, even if I understand why you might not have done so. While there are some differences (refreshing Heat, and the hand of cards in particular), the general combat mechanics are roughly similar enough, I think it would have provided an excellent framework with which to understand the rules for Kingdoms Forlorn. It probably would have saved many hours of the confusion you expressed in interpreting the rules, as well. Almost certainly more than the time would have been saved than it would have taken to play a battle or two against a Primordial.
I do agree with your sentiment that Kingdoms Forlorn will likely be a more enjoyable experience with a larger play group than some other campaign games might be with their often more interchangeably generic characters. Aeon Trespass: Odyssey, for example, is about the journey of the Argo, and it's crew. Which will have their own personal bonuses they accrue, but not personal stories in remotely the same vein as Kingdoms Forlorn.
The very unique aspects of the individual characters in Kingdoms Forlorn will naturally lend themselves to an increased investment of the players in their particular characters and the game in general. Particularly for people that might enjoy the dramatization and pseudo-roleplay aspect of it all.
It's also easier to have a more interesting interplay of occasionally conflicting goals when controlled by different players.
It will certainly be interesting to see how they intend to scale the game for 1 to 4 players, and how that will interact with the Delve and Clash phases.
I think it adds to the Co-op value while not changing my opinion of the fights and how they will / should escalate in the final game. KDM still does the long boss battles and core AI better - this does interesting Co-op, Storytelling, and allows you to fight multiple battles in a single session.
Look at the Power track - every time we attack we go up a total of 6 levels. If you survive to 4-6 you are either about to die or doing damage with each hit. We were off by a few steps and that made us off by a few rounds of activation each - not by a full 60min cycle or more.
I am looking forward to this game and to AT:O - with the caveat that this prototype and the way it was shared did absolutely make the process hard. AT:O back in the day had the same issue according to the reviewers who cover it - they are both ambitious and massive projects!
Our experience was shorter than it should have been. But even playing with the correct rules, the overall experience would still be shorter than a normal KDM session. KF has 5-8 full activations vs. upwards of 15-20 in KDM.
Thank you so much for your timely in-depth preview videos and that awesome comparison to the established ancient monster that is KDM. I am currently also very much looking forward to the studio's current game Aeon Trespass: Odyssey. Maybe you can also add some comparison to that in the future?
As far as weird abominations are concerned: I would be thrilled to see some kind of oozing slime monster that can split up into separate minis and re-form stronger, be very resistant against physical damage (or at least some piercing / slashing weapon types) and yield resources for potion making.
I would like to see a royal looking crescent moon-face giant baby in a
heavily modified death stroller with mega wheels. In one hand, he holds a
spiked rattle and in the other, a bottle of strange evil milk that he
likes to spray on his subject to mutate or dissolve them. Yup.
Thanks for giving an honest opinion of the prototype. This looks like it has a lot of promise, but still needs a lot of work. Here is hoping that they put out a demo of an earlier encounter instead of jumping in "mid campaign" with lots of extra rules.
My vote is for a moth creature!
A moth creature sounds very cool! I am looking forward to seeing what they can do with this game. I think it has potential.
I would love to see a knight who wears rabbit armor and fights with sharpened carrots named Sir Hopselot, or something like that.
Great video! As a KDM enjoyer, this was actually pretty helpful. What sold me on this one was actually AT:O’s updates. The game looks very different and has had positive changes from when they first showed it off, so I’m hopeful and optimistic that that KF will be the same way. Plus, they have a good refund policy so I can always change my mind if I’m not seeing enough positive change implemented.
This is a great video. I would love if another devil was added. Specifically, something akin to how Beelzebub is depicted. Insect like and grotesque as with wings and many legs. It scurry's around the battlefield frantically making the knights chase after it only to turn around and stab them with their legs as sharp as spears. Being a brutal fight that will spin your strategy on its head. And as always, Quack!
What Kingdom Forlorn needs is Prince of Fire. It would look something like a multitude set of eyes that drip tears of flame and that are all attached with long iron shackles. The eyes would pull along a golden sarcophagus (the resting place of the Prince).
I'd like to see a Red Skull Lobster who gives you advice like "Clean your room" and "Tell the truth". +Points for anyone who gets the reference!
I would love to see a ham knight so we could get some sort of eggs and ham pun in there. I’m picturing a grotesque pig bulging out of armor. There could also be something worked in around the fact that pigs will eat anything.
Since we are going with edible enemies, I think Fleishritter wouldn’t mind a pickled knight to go with the eggknight.
I would add a mechanic of a baby dragon the Knights find and train to enter battle with them. Once he dies, he's gone forever (that campaign)
Like The White Lion in KDM, a Black Lion or a Black Wolf, its a Easter Egg but i think its cool
Enjoyed this comparison review, despite it being a prototype. Will be interested to see how their campaign progresses, and considering what they have done w ATO, I’m still excited. My vote of a villain or a support companion? They need some duck representation! A quack advisor or duck helm 😆
Haha a duck advisor seems needed XD
Some kind of hybrid of forest stuff and frog abomination. Basically frog covered in muschrooms, moss etc. And a crown on top so he can be called a Prince.
I would introduce a toothless dragon, who angrily sees the glimmer of a knight’s teeth in jealousy and has the ability tooth eruption. A knight loses all teeth, exploding as shrapnel, each knight takes 1 wound. The toothless knight must only approach the dragon from the rear for attacks as they are shamed. :)
I can definitely say that a monster that embodies the mist themselves clad armor and shapes that change during combat so different minis can be used during the encounter, some bigger, some smaller and some divided around many squares
Give me an ent-like creature that sprang up from a garden of golden foodstuff. Tall and gangly, carrots tangling from his limbs, animals burrowing holes in his sides. The Golden Garden.
I would like to see a wooded knight. Warhammer made of branches and has a entangled vines effect to lock you in place
I really would like to see like an 'inception-like' monster, like a barbed-egg-zombie lord that when killed would spawn hatchlings that were incubating inside and also would damage the cells next to it or poison enemies and players
Twin Dragons of One Body;
Perhaps something like two dragon minis where one is its animated skeleton, the other is its shambling and writhing body (lacking a skeleton)
(Heck, I’d be ok if it didn’t have to be a dragon)
A cthulhu-like knight, with tentacles coming out of his broken helmet. He should hold sickles (so that they look like the tips deformed tentacles) and his armor should definately be covered with corals, rust and starfishes.
I think it’d be cool to have a burrowing worm boss, maybe with smaller snake-like tentacles that appear first as a mob as a precursor to the actual larger boss
A Giant House Cat creature is what I'd like to see in the game, like a Tiger sized House Cat. Quack.
Some kind of dopplganger boss would be cool to see. Always a favorite of mine and you don't see them often enough. Nothing trembles the boots like fighting against yourself.
Dang it will likely ship before KDM wave 4. . .
I would like to see some kind of forest creature that hunts men that enter his forest with a giant axe. Half man, half beast.
Maybe a Tree-like abomination could be fun? It would be beneficial to the players on daytime (like green plants breathing oxygen out) and dangerous during nights (green plants releasing CO2 at night). Given the grim universe of the game, it could be the other way around: the Tree-creature breaths poison out on daytime and absorbs poison at night
You know what, I would like to suggest a terrifying duck monster with horns coming out from its head. This monster replicates another duck monster when one of its horns gets cut off. And I shall name it the Quackalopee.
In the full pitch video they showcase a weird caped and crawling elk-skull weirdo. I’m usually not that big into minis, but this guy really had me intrigued! Soooo…more weird elk-skull weirdos please! 😄
For something inspired by medieval folklore and fantasy, I see an alarming lack of excrement, to remedy this I'd like to see something for example inspired by the Bonnacon:
"It runs away, while releasing a trail of dung that can cover three furlongs. Contact with the dung burns pursuers as though they had touched fire.”
WIth games like Gloomhaven and KDM, which easily could fill a lifetime of playing board games to fully explore their contents, but requiring mostly same group of people to play with, it's always nice to see games with accessibility in mind to offset time commitment some of those great games require. Interesting thing is that, while usually in a circle of friends you want only one person to own given game, this one tries to encourage having multiple copies, thanks to the ability to move characters between campaigns.
One thing that comes to mind with a new monster is some kind of chimera, with wolf's (or duck :D) torso and head, but with stitched, different looking human parts. Maybe one leg is shorter, maybe one arm is skinny because it holds a rapier, while second one is a muscular one to grab a big shield. They hunt other people not only for food, but to strengthen themselves. There are tons of possibilities here.
What I really like about this game, from what I've heard is this atmosphere of grim and hidden secrets. Plot twists and history related to every aspect of the game and how you can't take things for granted. Those monsters could also have some nice twists, like: The first thing that comes to mind is that there is a mastermind behind them, some necromantic surgeon, which changes animals into those chimeras. But players instead of a boss find that they are animals envious of people, who are doing this to themselves in some desperate efforts to be like humans. Seems like it could fit :)
My daughter would love if there was a unicorn that shot rainbow lasers.
Game looks very promising thus far. I'd love to see an Axolotl Dragon. Can't wait to see what else is revealed and I hope that Aeon Trespass will hold me over.
I wouldn't mind seeing egg Knight once defeated comes back as a scrambled blob beast with hidden weapons coming out at you during a fight
An Onion-head berserker that gets spicer the more layers you peel off his head...and the peeled off layers need to be be gathered, twist together, and create a skin-spear to pierce the centre of the berserker with.
I want an evil heavy Metal soldier as boss who‘s fighting with his music
Your honesty and directness, coupled with your passion and enthusiasm, is absolutely why I subscribed to your channel long ago, and follow many of your videos. Thank you.
A Goblin King from a Labyrinth Kingdom who doesn’t attack the Knights directly, but manipulates the board terrain to trap the Knights. There are also objects of value for each Knight that provides an item to draw their focus away from attacking the Goblin King. Will the Knights retrieve their object of value and defeat the Goblin King or have to later venture to the Labyrinth Kingdom?
I'd like to see a bird nest headed scout with birds that live within.
I know it's not exactly culinary based, but I would love to see a mirror-based boss with nightmares (maybe specifically the heroes' nightmares) coming out of it!
Rumpelstiltskin would fit this boardgame perfectly with the medieval craziness theme, he would make a great Knight or even a Boss.
Something like a loch ness monster (or marine dinosaur type thing) would be cool, and you have to fight from a boat or islands, and you can dive to attack it holding your breath.
That green pencil is the Lance of kryptonite
I would love to see sponge monster, maybe even spongebob vibes, or cheese. Lots of holes, could be filled with something, resistant to blows, absorbing liquid.
I would add a Demon Frog Golem covered in spawning eggs of flaming frog minions.
Great idea for the 1 shot starter mission
I hope they do some crossover monsters! Something from Oathsworn or KDM
@@galadan88 no doubt
Nice video (as always). I would really enjoy an abomination styled as a corrupted golem/animatronic
Interesting. Golems fascinate me
I mean going with the idea of food knights.... We can have a reference to Dark Souls by bringing an Onion Knight, which despite been silent, you can see tears from his face every time he kills someone (hence Onion Knight)
A wingless water dragon that fights using it's tears. Sounds like something that would be fun too kill.
Definitely needs a Cat/human hybrid Knight that will bat the Eggknight around like a ball. Thanks for the comparison!
I would love to battle a living giant spellbook, with arms, legs, and a gros’s, warty toungue sticking out between the magical pages!
What about a Broccoli Baron. That uses "choke" mechanics, also uses trees as obstacles on the board, maybe even teleporting between them or even attacking heroes in the lime between a pair (or more) trees!! (Silly name I know, but it can always be fixed)
I really appreciate the directness and honesty of this video. Shira’s take really stuck with me. As a KDM devotee, as well as the owner of countless campaign games, this was what i needed to conquer my FOMO and cancel my pledge. It might be a great game, but I have plenty of unplayed games/expansions that will fill the void. And if I’m wrong? I’m only a few hours from Cleveland :)
I'd like to see a flying Rhino with eight octopus tentacles
Ultra rare item called Mayonnaise that will be a that you can apply to your weapon which somehow ignores the Egg Knight’s armor 🍳
Looks interesting I'd love to add a borrowing worm which hids underneath and pops out every now and then to attack.
Thanks for the video both. I think it sums up the play through experience you had quite well. Not for the sake of the competition but just for joining in: I think I quite like the idea of a "Splinter Knight". Humanoid and cursed, Made from dry broken wood and constantly howling in pain from the constant breaking and splintering. Maybe work into the clash the fact that the more it moves or makes big attacks the more pain it causes itself. Could be some clever mechanics around trying to keep it from moving so it doesn't escalate as the more pain it is in the more brutal it becomes (works with the inverted combat paradigm too). Can imagine this wooden creature in armour slowly moving around until the Knights find it and it becomes this brutal whirlwind of pain fueled death hating the Knights and the world for causing it this pain... Or just like a Bacon knight or something maybe Egg's cousin seeking revenge (not really).
Quack! I would want to see a Jackalope Gunslinger, but a Quackalope one would be good too! ;-)
XD right - I wish!
I would love to see an orang-utan knight with double scimitar that can mind control mobs of monkeys squires to better coordinate theirs actions and do powerful actions with them.
Would love to see a big golem in some way. Probably out of stone, but iron or anything else also works in the setting.
Backed KF soon after it launched. Was anticipating it from watching your videos.
Liked video
My recommendation for an abomination would be a tribute to Kingdom Death with a Smoke Knight.
And of course subscribed!
It would be nice to see some kind of "monster fish knight" like those deep sea anglerfish fish with the light fishing rod attached to it's head.
would love to see a dwarf with a jar that he can teleport to
I would create a dark fantasy version of Pinocchio with a sharp skewer instead of a nose. And Geppetto could be his squire or someone who might give him some buffs, healing etc.
I'd like to see an infected human/insect hive hybrid boss that creates multiple insect mobs as a second boss when it dies.
A grumpy, old, fully plate-armored medievalish SpaceMarine Sergeant!
I'm thinking a Mimic type monster might fit in well somewhere. Ad some more possible anxieties to the delves.
Love to see a Kingdomslayer (and/or Kingslayer, Princepouncer, Baronbasher, Lordlasher, Dukedumper).
For a kind of creepy monster I would introduce a species of mimics a bit like the dark souls ones, but that can become any inanimate object. When they grow up, mimics can become whole houses or even castles wich would make for some interesting moments i think?
I would like to see a Mecha-Manticore - big human head with big fangs, an armoured giant lion body, and a weaponised tail... Or a duck-headed jabberwock ;)
I'd like to add a poison tree abomination, which requires 'threading the needle' on heat to survive. The tree would shoot every player with an un-dodgeable poison dart at the very start, and then send out questing vines covered in tiny mouths. Moving too fast or attacking to vigorously (too high heat), pumps the poison around your body too fast and you pass out. Move too slow, or already passed out, and the vines catch you and you get eaten. Freeing other players from vines, or dragging them to safety if they pass out from poison, just complicates the heat juggle even further. Just surviving to get away is the best victory you can hope for :D
Would totally love to see what they could do with a cabbage man crossover. Super looking forward to seeing this in a few years
Spaghetti Knight. Tendrils of spaghetti that attach to the hero knights and don’t let them get too far away. The heroes must then wind up their noodles into and interlacing pattern like a May Pole mosh pit of doom. Can the heroes knot their noodle or will they get sauced in the end?
Dragon Knight: a knight that defeated a dragon and is using armour made from the dragon.
I need a carrot warrior that powers up and screams for a few turns. Then unleashes a giant energy wave XD
since this channel and i loves KDM so much, i am here patiently waiting for the next KDM raffle/giveaway.
I would like to see an Iron Blitz Alpaca as a Monster. Would be a funny Encounter for sure.
I love to see a huge armored spiked boar monster, with let's say maybe a small ferret swordsman rider. Evil Timon & Pumba!!!
I think a mantis/humanoid hybrid creature bordering on the grotesque would be pretty cool.
I would love to see warped Aurthurian creatures like the Lady of the Lake as a boss.
Definitely interested in this. Liked the idea of KDM but could never bring myself to spend the money and campaign games tend to be solo affairs for me. If I were adding a a boss I think I would add an artichoke avenger
I hope there’s a multitude of kingdoms and creatures that are native to each area.
I’m envisioning a hot sweaty jungle, with sweat dripping from your face you hack through thick flora. The flowers and plants are beautiful and obviously very poisonous. You emerge to an area a little more open stirring with a slight breeze unlike the oppressive heat under the canopy.
Before you’re able to enjoy the brief respite, the tangled roots pull from under your feet. What looked to be a tree rears up an enormous ent. Littered with various growths and mushrooms that resemble sores and pustules oozing tainted poisonous blood. Dark eyes focus on you as the creature lets out a roar, spewing spores in its heavy hot breath.
I propose The Wordsmith for this game. A craftsman who forges the ethereal nature of language into solid form; beaten into submission through the burning heat of the forge. An ally or an enemy?
It scratches a similar but different itch than KDM. Definitely planning on this.
I would think a fleshbeast or flesh knight that plays around the campaign thematic story with the flesh richter. Might make story based mobs be an interesting encounter and further development.
regarding the enemy AI deck fiddliness: is there any way to have all the levels of an AI action on the same card? so, for example, say an enemy has Headbutt. you wound him, so you have to upgrade Headbutt to its level 2 version. can the level 2 stats be printed on the baseline card to reduce fiddliness? (i suppose this is a suggestion for Into The Unknown more than a question for quackalopes. :p )
This is the idea I had that I would love to see....would keep the system but remove fiddliness.
I would add a cordycep living through a host that can also affect other characters through spore based attacks. (Spore bomb, or spore cloud, maybe spore traps that trigger gas when stepped on. Could have little mushroom terrein pieces/traps/obstacles) possibly it could turn an ally into an enemy that the player is forced to play (until cured) against teammates.
Thanks for the comparison. Just getting into KDM and still waiting for ATO.
For inclusion recommendation: how about a selkie? I don’t think I’ve seen and seal folk in any other game.
What goes best with an Egg Knight? Well, the Bastard Bacon Steward to be sure.
Thanks for this in depth review. I’m already a backer of ATO and have been so impressed so far so this is a no brainer to me.
I hope to see a doopleganger type monster that mirrors the strength and weakness of myself and that would be the nemesis anytime as I always believe the biggest enemy is always oneself. You always have to overcome yourself to reach greater heights and think that would be a great story!
Anyway, congratulations again on this great review!
The Hare - a small disheveled rabbit, a massive crater where a lake used to be, a sea if bones instead of water... who else has wants to learn more about what has occurred???