TF2: Lessons For TF3

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  • čas přidán 1. 06. 2024
  • Yap awards 2024 submission
    ---------------------------------------------------------------------------------------------------------------------------
    Special Thanks to: Hisanimations and Loadout.tf
    Bobby Richards - 19th Floor
    Colt Python model by: sketchfab.com/HYQQM
    Horror Sting Sound by: JayFrosting on Freesound
    ---------------------------------------------------------------------------------------------------------------------------
    Music From the CZcams Audio Library:
    0:00 - Squadda B - North Oakland Extasy
    2:59 - Wayne Jones - Retro
    4:07 - Patrick Patrikos - Oh My
    6:19 - Yung Logos - El Secreto
    9:50 - Otis Mcdonalds - Not for Nothing
    11:48 - Bobby Richards - 19th Floor
    13:48 - Patrick Patrikos - Good Times
    15:20 - Dyalla - All I am
    20:30 - Cheel - Blue Dream
    23:10 - TrackTribe - A Night Alone
    24:57 - The Whole Other - Cottonmouth Strut
    26:50 - Offshane - Sunset n Beachz
  • Hry

Komentáře • 639

  • @kalukagamingfellaguy
    @kalukagamingfellaguy  Před 4 měsíci +244

    The modlist is:
    Domis scout animations
    Kylul's animation packs except sniper
    Skeleton hotel's particle packs
    Hexhud
    Improved cross hair pack

    • @notfound3089
      @notfound3089 Před 4 měsíci

      i open up tf2 in a private server and the particle mod works, but doesnt work in valve servers. any idea why? the vpks are in my custom folder

    • @SgtRichardGeisechts
      @SgtRichardGeisechts Před 4 měsíci +3

      valve servers have sv_pure set to 1 (or whatever the value is)
      certain mods get blocked from working on sv_pure 1 servers, with the server operator setting a whitelist for certain types of mods.

    • @kalukagamingfellaguy
      @kalukagamingfellaguy  Před 4 měsíci +19

      Valve servers are set to sv_pure 1 which restricts lots of stuff. You need to first load up a custom game and then it'll work anywhere, I have an autoexec that does this and setting one up is really easy, here's a tutorial: czcams.com/video/1aT7kFj7ZGI/video.html
      @@notfound3089

    • @AvalithDreamySkies
      @AvalithDreamySkies Před 4 měsíci +2

      at 2:25 im pretty sure this is domi's scout animation pack, id recongnize that cleaver anim anywhere lol, maybe im wrong tho not to familiar with kylul's packs

    • @kalukagamingfellaguy
      @kalukagamingfellaguy  Před 4 měsíci +2

      Yeah it is, I forgot I also had that one pack because he flicks the lever when he fires

  • @itsasecrettoevery1
    @itsasecrettoevery1 Před 4 měsíci +199

    always found it weird how valve had a "turret phase" in the orange box era. all 3 games in it featured turrets somewhat prominently

  • @avatog6113
    @avatog6113 Před 4 měsíci +90

    "if i had never confronted my aunt clara about her drinking problem she never would have started meth" sent me to the moon

  • @elmaxoTF2
    @elmaxoTF2 Před 4 měsíci +540

    Really good video, especially the points about Medic. I've honestly never had an issue with Medic being the only healer just because I find his core gameplay loop so damn enjoyable, but the lack of diversity relative to games like Overwatch is definitely one of TF2's shortcomings. None of his unlocks deviate from the whole "point and hold your heal beam at the best player on your team" shtick and I feel like there was a lot of lost potential in interesting healing mechanics because of it. Always liked those ideas of Engineer taking a portable dispenser around for quick in the moment area of effect healing but don't think we'll be seeing something like that anytime soon. Also, I really agree with your point that it's good you never feel like you have to pick a certain class in TF2 (obviously there are optimal picks in certain situations) except when it comes to Medic. Because he has a monopoly on healing and you are at such a severe disadvantage if the enemy team has one and you don't, I usually feel obliged to swap to Medic because of the impending steamroll if I don't. Very lame.
    Also every joke in this video landed so damn well, had me giggling like a little girl. Awesome stuff.

    • @danielsurvivor1372
      @danielsurvivor1372 Před 4 měsíci +4

      No to the Engy backpack idea, Engy as a class is already obnoxious, no need to make him more annoying unless backpack replaces sentries.
      Now MEDIC, he can definitely get this unlock to create a subclass for medic, aoe healer

    • @angus4974
      @angus4974 Před 4 měsíci +22

      @@danielsurvivor1372 ah yes the thrilling gameplay of pressing g in the right spot

    • @not_kode_kun
      @not_kode_kun Před 4 měsíci +29

      @@angus4974 its pretty hard to find the g spot

    • @jameshenry9157
      @jameshenry9157 Před 4 měsíci +2

      🤷🏻‍♂️ same no issue on medic

    • @orlandodanielgonzalezalcar3360
      @orlandodanielgonzalezalcar3360 Před 4 měsíci +2

      This is truly a elmaxo tf2 moment tf2 tf2 tf2 tf2

  • @Thefakenoob462
    @Thefakenoob462 Před 4 měsíci +342

    team fortress is real

  • @faya5429
    @faya5429 Před 4 měsíci +170

    Honestly, really interesting point about the taunts offering some sort of "reprieve" for the newer players, though I would argue this extends more to the sillier nature of TF2 in general. When I first picked up this game in the middle of 2020, my first game was on 2fort, and I was getting absolutely shitstomped. But then, a few of the other team decided to start a heavy boxing ring in the sewers, and suddenly the entire server was in the sewers taunting as two heavies tried to beat each other up with their fists. It's still one of my favorite memories of TF2 today, and it's what convinced me to give this game another shot.
    As for where the taunts come in, their inherently goofy nature definitely contributes heavily to the friendlier tone of TF2, but I would argue that taunts by themself aren't enough. Looking at Fortnite, they have these similar dances and an even goofier premise, yet they have no where near the same type of playerbase. And maybe that's just because of the kind of people who play these games: most shooters these days are competitive af, and naturally that'll carry over to Fortnite. But I feel like there's a missing part to why taunts are so effective in TF2 yet not in other games.

    • @kalukagamingfellaguy
      @kalukagamingfellaguy  Před 4 měsíci +28

      Holy smokes faya wizard

    • @cedaagent
      @cedaagent Před 4 měsíci +3

      I disagree on the Fortnite part. The want to use emotes in a friendly manner is why they got group emotes and other such things. It even resulted in a new game mode where the entire point is to chill with your emotes.
      It's true that Fortnite still lacks something that TF2 does right, but I wouldn't say they completely failed. A good #2 to TF2s #1.

    • @faya5429
      @faya5429 Před 4 měsíci +17

      @@cedaagent the fact that Fortnite had to make a completely separate game mode to force the friendly emotes says a lot about the friendliness in the game. The appeal of TF2’s sillier nature is the fact that I can go from getting shitstomped to boxing in the sewers in the exact same round: not have to queue up for a friendly chill community server.

    • @topminator2991
      @topminator2991 Před 4 měsíci +6

      @@faya5429 the unexpected factor is what makes it fun, afterall it's funny to dance in an active warzone and not being fragged instantly by everyone else

    • @catrinaisahuman820
      @catrinaisahuman820 Před 4 měsíci +5

      i think a pretty big part of it is that the vast majority of people play tf2 in an environment with no rank system, so there is no real punishment for do badly or losing
      in a game where losing a match will make your rank go down, people would get pissed if one of their teammates spend the whole game dancing in the corner, but cause winning or losing doesnt really matter, its just quirky and fun

  • @tbotalpha8133
    @tbotalpha8133 Před 4 měsíci +106

    I think there's a conflict between "make the game not require you to always pick a certain class" and "make every class extremely unique". The more distinct you make a class, the more likely you are to introduce a source of power that outshines every other option. And the more likely you are to produce a threat that will require a specific response from the other team. In either case, a team without the powerful class will probably lose. And a team without the appropriate counter will also lose.
    Medic is extremely unique among the TF2 classes. His entire focus is on healing and buffing his team-mates, something no other class focuses on. This makes playing Medic feel wildly different to playing any other class. But his unique focus also makes him vastly more valuable than any other class. The very principle that you praised earlier in the video, is the cause of Medic's dominance in the metagame.
    I don't think there's a solution to this problem. I think it ultimately comes down to where your priorities lie, as a designer. Do you value making as many options viable as possible? Or do you value making as many distinct options as possible? Where on the spectrum do you fall? The extreme end of viable options is the modern shooter landscape, with its hundreds of functionally interchangeable guns. And the extreme of distinction is Rock, Paper, Scissors, where every option is so distinct that it only has one viable counter. Pick your priorities - no matter what, you won't please everyone.

    • @dkskcjfjswwwwwws413
      @dkskcjfjswwwwwws413 Před 4 měsíci +7

      no people dont want to play medic because
      1. they dont care enough about winning to switch to medic
      2. they dont want to rely on their shit teammates
      3. medics gameplay is holding m1 on teammates

    • @ukyoize
      @ukyoize Před 4 měsíci +4

      I think giving scout ability to pickup medcits and ammopacks and then throwing them at teammates would be a good first step. It is still worse than dedicated medic at healing, but it's half-way there.

    • @tbotalpha8133
      @tbotalpha8133 Před 4 měsíci +14

      @@dkskcjfjswwwwwws413 Medic's gameplay isn't just "holding M1 on teammates". As a Medic, you have to constantly switch between players to keep everyone topped up. And you have to pay attention to the battle so you can prioritize people who are actively fighting, over people who are safe and can seek other healing sources. That's triage - something real-world medics and first responders have to do.
      You also have to constantly watch your back, in case an enemy player tries to flank around and get at you. Staying alive is hugely important as a Medic. Not only is your presence on the field a massive force-multiplier, but staying alive long enough will eventually grant you Ubercharge, which is an incredible tool for shifting the balance of a fight. But you also have to weigh up when it's the right time to use Ubercharge, because building it up is such a long time investment in the first place, and it can easily be wasted.
      And if you have the Crusader's Crossbow equipped, you also have to weigh up when to pull it out and try to heal someone at range, versus staying close and using your more reliable medigun. Same with the Ubersaw, to a lesser extent. If you're in the right spot, and feeling bold, you could potentially shave off 25% of your time spent charging Uber in a single hit. Judging when to use these tools is a huge part of good Medic play.
      Playing as a Medic is not simple, by any means. It's just different, which frankly is a good thing.

    • @mariustan9275
      @mariustan9275 Před 4 měsíci +1

      @@tbotalpha8133 It isn't, it can be fun, but the point still stands even the most dyanmic gameplay will get stale eventually if you play the same thing over and over. In terms of viability only his mediguns and sometimes his melees are worth swapping. But all the mediguns mostly differ in how their uber works. The healing itself is exactly the same: hold m1/click on teammates to heal them, but your bar charged up and wreck the enemy team. The only exception would be the vac sinc eyou constantly switch around bubbles and pop them at the right times to counter whatever.

    • @tbotalpha8133
      @tbotalpha8133 Před 4 měsíci +3

      @@mariustan9275 If "even the most dynamic gameplay will get stale eventually", then you could levy these exact same criticisms at every other class in the game. It also renders any discussion about loadout variety meaningless, because any loadout will get stale eventually too. Being able to switch up a loadout is not functionally any different from switching classes. You're just changing your toolkit, and your role within a team.
      That doesn't support your point at all. It undermines it completely.

  • @Sournale
    @Sournale Před 4 měsíci +46

    This has been the first team fortress 2 video that I have watched in a number of weeks that I actually enjoyed watching, instead of it just being brain rot that I listen to while finishing my breakfast. Good on you, thanks for making a good video :3

  • @kingcrawful7903
    @kingcrawful7903 Před 4 měsíci +73

    Very good video. I've always felt a spiritual successor to tf2 by a different and more caring company would be better than a valve-made TF3 or TF2 Source 2.

    • @not_kode_kun
      @not_kode_kun Před 4 měsíci +3

      *different and more caring team. it doesnt have to be a company. a lot of games could benefit largely from being opensource, and tf2 is most definitely one of those

    • @mcbarret5775
      @mcbarret5775 Před 4 měsíci +2

      I know what you meant, but valve ready took care of tf2 for a whole 10 years, plus all the years in development prior to that.

    • @ismellmandude6401
      @ismellmandude6401 Před 4 měsíci

      IMO I think it would be better for them to just go the route of TF2 Source 2, people are really attached to all the characters and it's be a shame to let them go.

  • @christian908
    @christian908 Před 4 měsíci +40

    HL alyx was sick man I don't know what you mean in that quick bit. Easily the best vr game I've played.

    • @Skullhawk13
      @Skullhawk13 Před 4 měsíci +3

      Keyword “VR”.

    • @christian908
      @christian908 Před 4 měsíci +15

      @@Skullhawk13 Yeah. It greatly benefits the game. I'm glad it's a vr game. It actually pushed things forward.

    • @average_pyro
      @average_pyro Před 4 měsíci +3

      ​@@christian908 The issue is simply that majority of people don't have VR, so they can't play

    • @christian908
      @christian908 Před 4 měsíci +9

      @@average_pyro Yeah I can understand that. Especially now that it seems there are less and less options for budget pcvr headsets, now that windows mr, and oculus have left the scene.

  • @vaterquality
    @vaterquality Před 2 dny +2

    Love the fighting game references, I forgot how unfinished Vanilla SF4 Vega was until you showed him lol

  • @delta4699
    @delta4699 Před 4 měsíci +103

    Loved the video! However I very much disagree with the medic part (I might be biased tho, being a medic main myself). I don't think the over-reliance on medics is a bad thing, combos are a great consequence of it, and that balances the fact medic can't survive on his own. If the rest of the classes would be consistently self-sufficient, nobody would take care of medics. And a big argument you make is that medic is boring, which is very subjective, although I think more variety would be beneficial for sure. But this needs to be done carefully, because if you give medic too much independence, you can create by far the most broken class.

    • @jabroni9446
      @jabroni9446 Před 4 měsíci +28

      The shit show that is OW's current game state mostly stems from supports being too self-sufficient, so I agree with you

    • @highway_roadkill
      @highway_roadkill Před 4 měsíci

      yeah, i imagine they made Medic rely on his team so much in TF2 is because TFC Medic was basically just a Scout that could give people HIV.

    • @bluedogz1624
      @bluedogz1624 Před 4 měsíci +4

      Medic in TFC is a good example of what happens when a support is made a bit too self-sufficient. But genuinely? Doesn't matter because he's so fun to play there.

    • @TalibMohayudin
      @TalibMohayudin Před 3 měsíci +1

      ​@@bluedogz1624 Medic in TFC was never designed to be a full on support Class. He was designed to be a "Battle" Medic and he has the highest skill cieling there.
      TF2 medic is so much worse for the game.

  • @Crystal_Yeti_36
    @Crystal_Yeti_36 Před 3 měsíci +2

    Pyro got his license permanently revoked after the sonic all-star racing transformer incident.

  • @W3tPaint
    @W3tPaint Před 4 měsíci +14

    to make tf3, you would need as much dedication as valve did 20 years ago

    • @kalukagamingfellaguy
      @kalukagamingfellaguy  Před 4 měsíci +10

      Eazy

    • @aidenb3069
      @aidenb3069 Před 4 měsíci +3

      TF2 took forever to make because it was in development hell. While waiting the community made and released Fortress Forever, so we could do the same.

  • @ThatWolfArrow
    @ThatWolfArrow Před 4 měsíci +9

    Another banger video that makes me feel like I'm listening to the ramblings of a sociopath.

  • @JoJo-ze3fx
    @JoJo-ze3fx Před 4 měsíci +9

    I love the coffin of Andy and Leyley

  • @pheesh9141
    @pheesh9141 Před 4 měsíci +13

    It's very interesting to hear a TF2 player's perspective on what they would change on a future team fortress game, thanks for making the video! I'm a long time team fortress player, and worked on some past fortress mod projects (like "Fortress Forever). You hit on a disturbingly high number of things that I'm trying to address in the team fortress inspired game I've been working on over the past few years (you must be my team fortress spirit animal).
    It definitely emphasizes the goofy 'fun' side of TFC/TF2, and some monday night combat sprinkled in. Gotten a lot of positive reviews from playtesters so far - If you are interested in a future playtest I'd love to get your feedback! Funny you mention roblox as I chose roblox as the platform to develop on due to the built in playerbase/infrastructure, f2p etc. Otherwise, looking forward to future videos. Cheers.

  • @fluffcat1351
    @fluffcat1351 Před 4 měsíci +9

    everything else aside, thank you so much for using the chapters feature to show what music you used when, that's really cool and I wish more people would do it

  • @SeaRavioli-TF2
    @SeaRavioli-TF2 Před 4 měsíci +16

    Such a great video, I LOVE all the little gags and side comments throughout. Also, Imma need that custom folder...

  • @blar3499
    @blar3499 Před 2 měsíci +1

    tf3 with a new cast of classes and its tutorial is basically the tf2 mercs’ recorded tutorial videos

  • @retrowave69
    @retrowave69 Před 4 měsíci +4

    I like the coffin of andy and leyley for the patricidal cannibalism

  • @PowerUpT
    @PowerUpT Před 4 měsíci +13

    3:26 I think it's strange that I completely loved Half-Life Alyx (Best game I played in 2020), but am still wholeheartedly hoping they don't make another VR game

    • @dkskcjfjswwwwwws413
      @dkskcjfjswwwwwws413 Před 4 měsíci +2

      its because nothing came out of it other than a retcon and a game most half life fans havent even touched

  • @charmanbuei
    @charmanbuei Před 4 měsíci +3

    This is one of the best criticism on TF2 and Shooters in general, really helps to make something better REALLY like it

  • @Kenraali
    @Kenraali Před 4 měsíci +4

    TF2 is a casual game, and should not ever cater to the competitive scene with balance changes, when they can just ban weapons outright on their end.
    Instead of it being "catering to tryhards and welcome to casuals", the game should be "catering to casuals and welcome to tryhards", because a ***fraction*** of the playerbase are competitively oriented.

  • @Sentrah1
    @Sentrah1 Před 4 měsíci +3

    the freaking dustbowl meme got me lol

  • @swisscheeese
    @swisscheeese Před 4 měsíci +4

    This whole video is so well executed, real quick tip though the advanced camera gmod addon lets you keep the fov consistent even if you're on the physgun, just kinda noticed alot of empty space during the segments

  • @grimendstone
    @grimendstone Před 4 měsíci +3

    Love this style of editing, the commentary is great and the quick stingers are funny

  • @TheBorous
    @TheBorous Před 4 měsíci +4

    Great video! I especially commend you how good the writing is, its really snappy and precise, whilst remaining very enjoyable and funny.

  • @MiikaMeeka
    @MiikaMeeka Před 4 měsíci +11

    I need a list of the mods that this guy uses

    • @kalukagamingfellaguy
      @kalukagamingfellaguy  Před 4 měsíci +6

      Kylul's animation packs except sniper
      Skeleton hotel's particle packs
      Improved cross hair pack
      Hexhud

    • @MiikaMeeka
      @MiikaMeeka Před 4 měsíci

      @@kalukagamingfellaguy thank you

  • @MatterOrNot
    @MatterOrNot Před 4 měsíci +2

    12:16 "it's just cool crazy nonsense, cuz crazy nonsense is cool" 🗣🔥🔥

  • @boKsenTF2
    @boKsenTF2 Před 4 měsíci +1

    great video editing, keep it up :D

  • @draunt7
    @draunt7 Před 4 měsíci +14

    This mofo really showed MNC and instantly made me cry in despair for a decent team based shooter. That game was so good.

  • @urgentfusionguy7143
    @urgentfusionguy7143 Před 4 měsíci +3

    Loved this video. Really insightful and interesting takes on TF2 and game design in general. I've got a couple things to add:
    1) RE: Classes and reducing class pool. I do actually like this idea, but it has a few problems in practice. You can look at Darktide as an example: There are four classes in that game, but each class has 3 "builds" that can be mixed between depending on which perks you pick up in the perk tree. This means there are a lot of builds available for small teams, but also means that you can't understand what your teammates are doing at a glance. When you see a soldier's silhouette, you know it's a soldier and what items he might have. When you see "frontline class" you have no idea if he's got a rocket launcher or a flamethrower until he pulls it out. I think the solution to this is to have each weapon give some difference to the character's silhouette. For example, equipping a shotgun might put a bandolier on your character, and a flamethrower might put a gas tank on the character's back (that is visible from the front) etc.
    You might say to have no classes at all; have a single character that can equip every item and just let players go nuts. That's possible, but I think there are weapons you want to stop being used in combination. If everyone can equip anything then soon enough you'll end up with there only being 2 or 3 viable loadouts. To me, 4 classes seems pretty good (Healer, Assassin, Tank, Fighter).
    2) RE: Medic. I think I totally agree with you. We can all agree that old maps are outdated with choke points and that certain changes were for the better, but Medic is kind of stuck in a rut as a side effect of this era of the game. Having more """mediguns""" that emulate OW healers (for example) would be a really cool way to mix medic up. Hell, the idea that mediguns *need* an uber is outdated. Why not move the crossbow to the medigun slot? It'd make it an actual tradeoff to take and give the syringe guns some time in the sun again.
    3) RE: Sniper. Also agreed. The argument isn't really with Sniper as a class, but with sniping as a playstyle. In TF2 itself the only real solution is maybe to hit all sniper melee weapons with -50% damage, and maybe put a laser down where he's aiming. This would encourage the sniper to stick with his team to stay safe, or he can snipe at a weird angle to get a few picks but be extremely vulnerable when run down.
    4) RE: Catering to casuals. Always important, I think this is where Valve really dropped the ball with TF2. The comp update offered a lot of things to the comp scene and nothing to the casual scene - in fact, it took things away from them. That's when I stopped playing habiutally; but I can say if they brought back quickplay in its old form I'd be playing TF2 again like it was 2013.
    Anyway, great video. You've got a sub from me. Looking forward to your videos on movement and map design.

    • @Dinxster_
      @Dinxster_ Před 4 měsíci

      One big issue with any sniper class in a game is that certain maps will just make the issue worse, and TF2 has a lot of maps with huge sightlines only he can contest

    • @Drunken_Hamster
      @Drunken_Hamster Před 4 měsíci

      Community servers once did the "any class any weapon" thing with TF2. The meta quickly became Scout with Direct Hit and Gunslinger(for more HP) with the secondary weapon being unimportant.

  • @mrfahrenheit8417
    @mrfahrenheit8417 Před 4 měsíci +2

    The point about not being able to make friends random queuing does not apply to Sydney servers because there's only like, 3 people in NZ, and 14 in Australia

  • @theus8609
    @theus8609 Před 4 měsíci +4

    with snipers you either have to make them like real snipers meaning wind and bullet drop as well as weather conditions can affect bullets and require a spotter or you make them easy to use with just light bullet drop or make people really fast

    • @ukyoize
      @ukyoize Před 4 měsíci +4

      I think if there is ever tf3 and it has sniper, its sniper should have big laser that is on when they are scoped in, not a missable dot

    • @dominiksulzer1338
      @dominiksulzer1338 Před 4 měsíci

      Or maybe make headshots to deal 99% of your max health (excluding overheal), so that is kills you only when you are not at full health. It would make snipers much less frustrating, because the worst death by sniper is when you get killed before even getting to the combat. Or maybe have a quicker respawn time if killed by sniper.

    • @mariustan9275
      @mariustan9275 Před 4 měsíci +1

      Honestly making SNipers have to factor weather conditions and time and all that like a real SNiper would make him a lot more interesting of a class and make all those montages much impressive.

    • @Drunken_Hamster
      @Drunken_Hamster Před 4 měsíci +1

      Y'all are all wrong. The way to fix Sniper is to make him closer range. Basically, huntsman sniper only.

    • @dominiksulzer1338
      @dominiksulzer1338 Před 4 měsíci

      @@Drunken_Hamster that would defeat the whole point of sniper and map designed for sniper spots. He has low skill ceiling - it does not take long to learn how to aim and click on heads. They have tried making more subclasses, huntsman kinda works, Sydney sleeper not. Longer reload would help, as well as not one-shotting overhealed classes.
      Maybe some mechanic that sniper needs to adjust his scope for different distance would help (like seeing blured on wrong scope adjustment)

  • @Solid_Hank
    @Solid_Hank Před 4 měsíci +1

    I'm very glad i found your channel!

  • @gunjfur8633
    @gunjfur8633 Před 4 měsíci +2

    I hope you continue this

  • @DumbassofBamboo
    @DumbassofBamboo Před 3 měsíci

    the end is fucking genius, i even got an ad before the video ended

  • @zparticle_
    @zparticle_ Před 4 měsíci +1

    I liked this video a lot. I think comparing TF2 to modern games was extremely valuable in developing your point and taking an introspective look into the community as a whole isn’t talked about with as much care as you put into it. Well done.

  • @JC_Stone
    @JC_Stone Před 4 měsíci +9

    24:51 As a Sniper Main who likes The Coffin of Andy and Ley Ley I agree that I am the worst person on the planet and must swiftly be executed via comically large boulder.

  • @yeeetree1744
    @yeeetree1744 Před 4 měsíci +1

    This is actually so great! You're really underrated, Hope to see more bangers 🗣:fire: ( the cut off joke goes hard)

  • @jpzarde8734
    @jpzarde8734 Před 4 měsíci

    Probably the best TF2 video I’ve seen lately. The timing couldn’t have been better.

  • @horrochowruncible8488
    @horrochowruncible8488 Před 4 měsíci

    I love the writing, your videos are great fun

  • @idkmanlol1485
    @idkmanlol1485 Před 3 měsíci

    that gunshot after "laser pointer" scared the shit outta me for some reason lmao

  • @ravenman4228
    @ravenman4228 Před 2 měsíci

    God the changed logo in the middle of it was a mental flashbang

  • @gamesforjake1
    @gamesforjake1 Před 4 měsíci +1

    Cool guy, like your channel. Funny jokes and good info. Fun to listen to and I actively watched the whole thing, no tabbing out!

  • @ckay11002
    @ckay11002 Před 4 měsíci +8

    One sniper """"""fix"""""" I've had knocking around in this empty head of mine is for
    uncharged body shots to work as normal at all ranges
    uncharged headshots to deal 112 damage (about 75% of current headshot damage) with 48 damage's worth of bleed
    Fully charged headshots to deal 75% of remaining HP or a flat 115, whichever is greater, with bleed damage of (450-(75% or 115 damage))
    Charged body shots deal 112 bleed damage/48 base damage when the target is far away, but when close, the ratio of bleed/damage reverses until it's 112 damage/48 bleed
    Also, focus/charge decreases after an undetermined amount of time once it fully charges
    The Bleed damage wouldn't be able to be removed from getting health of any kind, though it still does heal you.
    The point of this is for people to have at least a decent chance of getting close to the sniper instead of being instantly deleted as soon as he sees you.

  • @2Potates
    @2Potates Před 4 měsíci +1

    24:53 Based. Honestly i'm flabbergasted at how many people convinced themselves that trash is good all because twitter people were hating on it.

  • @fakename5881
    @fakename5881 Před 4 měsíci +2

    great video + absolutely fantastic jokes

  • @UncleLayne
    @UncleLayne Před 4 měsíci +4

    This would have been a good video were it not for two glaring faults:
    1. the Sniper Rifle from Halo (before Halo 4) is possibly the most well balanced sniper rifle in any modern FPS series. Relatively low ammo count, you actually have to reload, the massive smoke trail and incredibly loud gunshot sounds revealing your location to everyone on the map, and the fact that only 1 or 2 spawn on any given map at one time, and have a lengthy respawn time in between uses.
    2. I decoded all of the Wingdings 2 font you put on screen and felt very bamboozled, one might even say I felt betrayed.
    9/10 video I hate your guts now

    • @dkskcjfjswwwwwws413
      @dkskcjfjswwwwwws413 Před 4 měsíci

      oh so the halo sniper rifle is balanced by the game being an arena shooter, that was already said

    • @UncleLayne
      @UncleLayne Před 4 měsíci

      @@dkskcjfjswwwwwws413 Halo is as much of a modern FPS as it is an arena shooter. The map design is reminiscent of arena shooters, but its movement and game pacing are much closer to those of modern FPS games. With the shield system, players typically have a longer time to kill one another in each encounter, and you don't have the same extreme mobility like in other arena shooters, further contributing to the slower pace. That is until you have a power weapon like the sniper. It trumps every other weapon in how quickly it can kill, and can do so from any range, but it has never been overpowered or unbalanced. Halo sniper is good

  • @roomsky2622
    @roomsky2622 Před 4 měsíci +1

    Really tore open a wound with MNC, there.

  • @xghrawtime
    @xghrawtime Před 4 měsíci +1

    Good stuff

  • @reax5526
    @reax5526 Před 3 měsíci

    The points about medic say exactly what has been on my mind lately. I hate that if your team doesn't have a medic and the other team does, you HAVE to pick medic most of the time if you don't want to get shut down.

  • @sentientlvl.5mortar886

    *Me squashed under the boulder just because TCOAAL happened to be in my youtube watch history*

  • @zerotian5661
    @zerotian5661 Před 4 měsíci

    this is so good that its going in my music playlist so when i shuffle listening to my endless soup one day ill watch an actually good video again

  • @Buglin_Burger7878
    @Buglin_Burger7878 Před 4 měsíci +2

    I think the biggest lesson is Hitscan should do lower damage then Projectiles.
    The slower a projectile is the infinitely harder it becomes to hit and in turn deal damage with. Soldier and Demo naturally have some of the highest damage in the game because of this with the caveat they can hurt themselves as well.
    The Sniper's bows are fine and the Medic's Crossbow are fine because you can attempt to evade them making it an fight both players participate in, but the actual Sniper Rifles can 1-shot where the fight comes down entirely to the Sniper's "skill", the basic skill of aim and fire that everyone uses without any tracking or prediction other weapons require. Even worse is it is equally effective at every range being able to 1-shot or finish off most classes with ease.
    Since the game is Objective focused and players need to move to X point to win this removes the only "downsides" to Sniper Rifles since a well positioned Sniper can duck into cover between shots means no weapons are effective against it that aren't equally effective against everyone else.
    If TF3 focuses on making him a Bowman it also comes with the benefit that Bows are more unique and easier to give gimmicks to including less velocity and different arcs making him actually require skill greater then other classes justifying the damage. All while making cheating harder with him on top of this. Everyone wins.

    • @Drunken_Hamster
      @Drunken_Hamster Před 4 měsíci

      Exactly what I'm saying. Hitscan Sniper, especially as fast as he can fire and with no magazine to reload, was NOT made with 4000hr flick-god sniper mains in mind. Sniper in TF3 would be better if he was Archer or Hunter instead. Or at the very least, give his damn (stock) rifle a 3 or 4-round magazine that he has to hard reload, along with damage falloff (reverse OR normal) that either makes it harder to quick scope kill or forces him to get closer to achieve max damage.

  • @ChannelName3230
    @ChannelName3230 Před 4 měsíci +1

    Good video ,keep up

  • @okbuddy7962
    @okbuddy7962 Před 4 měsíci

    I fucking love your style of humour. Quick outta box lines. Also on a game I feel nostalgic about, you my fellow human, gained a new subscriber.

  • @goldensupmanz
    @goldensupmanz Před 4 měsíci +2

    Very nice video, you get a golden star

  • @lt2660
    @lt2660 Před 4 měsíci +4

    I think the dragons fury is an amazing development for pyro and definitely not like the huo long heater. Also the phlog/scorch shot isnt a problem, the scorch shot is the problem. The phlog is extremely weak and basically dependent on the fact that the scorch shot is overpowered. The exception is when you give them a pocket medic, in which case the phlog actually does become the problem. But in casual this is pretty rare so as far as the "phlog/scorch shot combo is a problem" goes i don't think that quite captures the situation.

    • @monkeeboy830
      @monkeeboy830 Před 4 měsíci

      Agreeable opinion YOU have received [1] FREE like on your comment.

    • @ghoulbuster1
      @ghoulbuster1 Před 4 měsíci

      The only real problem is the weird stun mechanic of the scorch shot, you remove that and the weapons becomes way less annoying.
      To compensate for the lack of stun, it should get a small damage buff. 35%->30% is enough.

    • @lt2660
      @lt2660 Před 4 měsíci +1

      @@ghoulbuster1 the scorch shot actually deals more damage than the flare, since it can hit twice and mini crits on the 2nd. +huge aoe letting you light multiple people on fire from afar, it does crazy damage. I think the stun is actually one of the lesser problems with the weapon and i'd like to see it stay as part of combo setups.

    • @monkeeboy830
      @monkeeboy830 Před 4 měsíci

      @@ghoulbuster1 id argue it doesnt need the damage buff the detonator which has a similar mechanic except you have to time it has a 25% damage decrease

  • @ExternalDialogue
    @ExternalDialogue Před 4 měsíci +1

    I think a good example of a well designed medic class is the Planetside 2 medic. The ways they themselves become a more powerful combat threat also helps their nearby allies. Using the regen field on themselves to get quick recoveries in CQC also heals surrounding teammates. Using the shield booster defensively also makes the position they hold more defensible for their allies. They are generally going to be generalists that will lose most engagements against a specialist in any scenario so they are highly incentivized to tag along with their team but aren't useless if they get separated.
    They ultimately work well because even when they act purely within their own self interest they help their team, they would have to actively avoid helping their team to not be a decent support. In comparison the TF2 medic you just follow your teammates around and give them health so they can have fun, cant even play with your nerf gun without your teammates screaming at you. Of course there are the clinically insane healsluts who actually do enjoy this, but looking at the team composition of the average game, they aren't many enough.

  • @doggo422
    @doggo422 Před 4 měsíci +1

    Great video, Venn diagram too accurate. 10/10

  • @theplaguedoctor142
    @theplaguedoctor142 Před 4 měsíci

    liked. Subbed. Commented. Excellent work lad.

  • @sniper7303
    @sniper7303 Před 2 měsíci

    i swear if valve makes a game that has the number three in it and doesn't put in "we finally counted to three" im gonna become the human torch inside the valve building

  • @ShockedTaiLung
    @ShockedTaiLung Před 4 měsíci +1

    1:10 this bit had me so dead 💀

  • @krau6000
    @krau6000 Před 4 měsíci +1

    He doesn't miss.

  • @FlamingAirplane
    @FlamingAirplane Před 4 měsíci

    Your videos feel like a fever dream
    I love it

  • @Orange_lizard_irl
    @Orange_lizard_irl Před 4 měsíci

    I am starting to believe this guy lives in an alternate universe, and just happens to upload to this one

  • @snibag
    @snibag Před 4 měsíci +1

    i can't believe that you're the first dude who mentioned community servers in the good way, thanks for telling this. all the times some crybabies is talking about "muh 24/7 2fort, rtd, uncletopia wah wah" but prefer sitting for 2-4 HOURS to connect for non-bot inflated server, than actually play the game on community servers. there is a lot of server on vanilla settings of the game, without rtd and with map rotations, BUT FOR SOME REASON people still hurting themself and wasting their time on valve servers. just because they cant scroll down and look on ready-for-play vanilla servers. its actually important to start telling people that playing on valve servers is not worth it, it will never will be fix or will be fix like for 2 weeks and then bots gonna start appear again, and play (or make themselfs) a community vanilla servers. tf2 for a long time already on the root of another "forgotten" valve games, like cs1.6, cs:source, ricochet, hl2deathmatch etc. it's basically only on community hands now (if we not mention hats and creats).

  • @thrillhelm419
    @thrillhelm419 Před 3 měsíci

    The big thing TF2 picked up from an early start is, everything needs an answer. Rockets? Airblast. Spy? Mini sentries. Stickies? Quickiebomb Launcher.
    Adding a new weapon for a few years was just the devs going through abilities and picking out what didn't have a counter and then making a weapon with one.

  • @alyonkachocolatebar
    @alyonkachocolatebar Před 4 měsíci

    shoutout to the epic starcraft footage

  • @michealsloan784
    @michealsloan784 Před 3 měsíci

    Got mentally flashbanged from that intro with Monday Night Combat. I miss it

  • @CreepersPropaganda
    @CreepersPropaganda Před 29 dny

    This video needs more views

  • @tiger4530
    @tiger4530 Před 4 měsíci +1

    thank you for being an incredible content creator :)

  • @eliascorrea8573
    @eliascorrea8573 Před 4 měsíci

    this is just peak

  • @salt_factory7566
    @salt_factory7566 Před 4 měsíci

    8:35 There is no conceivable way you randomly snuck in the “This attraction is great” animation into a video about team fortress 3.

  • @bobbobkinz9958
    @bobbobkinz9958 Před 4 měsíci

    the yorick jumpscare made me jump while being scared

  • @dodsonboys
    @dodsonboys Před 4 měsíci

    I really do think the taunts are what made me realized I love TF2, when I red and blu players doing the katzotski kick together and konga was so fascinating and cool seeing it for the first time

  • @Appletank8
    @Appletank8 Před 4 měsíci +1

    Re: movement speed and weapon precision
    I have this theory that the clunkier/slower the player character is, the "worse" their weapons must be at snap shots. Mainly from experiences playing Tank games, and then trying out another game with similar movement but classic FPS aiming.
    In older quake like games, it was quite possible to dodge hitscan through pure speed, and you needed very good precision or a lot of splash damage to get at least some damage sometimes. As player characters slow down however, you still have high precision weapons fighting characters who can't really get out of the way.
    The exception tends to appear in Tank games, where it would be very strange for a big heavy turret to zip around like its made of plastic. This makes ambushes a pretty viable tactic, where you can get around the gun in a faster vehicle. TF2 is pretty similar in this, with damage fall off and its plethora of shotguns. You can reliably get hits at range with the shotgun, but you're not going to do a lot of damage until you get close, in which case both players can do a lot of damage, and move enough to cross a decent portion of their opponent's field of view.
    Two games that didn't do this are Crossout and Robocraft, games that let you assemble your own custom fighting machine with block like parts. Their default and most versatile weapons are machine guns, and they can aim practically as fast as you can move your mouse. Outside of rare exceptions everyone's movement is very car like, so doing anything except fighting head on means you expose your, usually, weaker sides. Neither are you really mobile enough to dodge the stream of hitscan projectiles, so the meta kinda became who can build the most damage resistant front, with layers of guns that all point forwards. Battlefield is also really weird with how they design tank mechanics, with their turrets being able to spin like a helicopter rotor. The big, slow, armored juggernaut, can 180 no scope blast you even if you try to sneak around them.

  • @DK_731
    @DK_731 Před 4 měsíci

    I was watchin this video in my tv and Im not logged in and I really liked it, so I was goin to subscribe through my cellphon and then I discovered that I was already subbed 💀💀

  • @MojaveFool
    @MojaveFool Před 4 měsíci +1

    Cooperative Tower 3

  • @CheeseBrie
    @CheeseBrie Před 4 měsíci +4

    make a 2h video on the aerodynamics of farting

    • @kalukagamingfellaguy
      @kalukagamingfellaguy  Před 4 měsíci

      It goes outward from ur butt
      There u go

    • @CheeseBrie
      @CheeseBrie Před 4 měsíci

      @@kalukagamingfellaguy not a video plus that's nowhere near 2h worth of content

    • @dylanwrigley6081
      @dylanwrigley6081 Před 4 měsíci

      ​@@CheeseBriejust read it very slowly

  • @lumensmith9787
    @lumensmith9787 Před 3 měsíci

    2:40 aged like milk with the x64 bit update being worked on.

  • @remix7345
    @remix7345 Před 4 měsíci +1

    i think one of the scariest obstacles to making a tf2 successor is tf2 itself. so many charged expectations. tf2 feels like a game that was made because its creators wanted a game like that. any game shackled by the expectations of what a tf2-like shooter should be probably has even less chance to be something great, but paradoxically has less opportunities for success by being something too different.
    indie games struggle with this even more. many indie passion projects are all-or-nothing gambles. you desperately want people to bite the hook, but not at the cost of being shallow or derivative or fizzling out. why risk a market that's already cornered? its like starting a fire in a blizzard. and im all too familiar with that sentence that comes after you fail: "the game is fun but no one's online so i don't play it." oh, that one hurts every time.

  • @gammaf8896
    @gammaf8896 Před 2 měsíci

    Good points, and a very well made video to boot.
    On the subject of medic, some of the downsides you list are exactly the reason I main him. The fact that the most important guy on the team is somehow NOT the guy dealing the most damage should at least pique one's interest. The fun of playing medic is in managing the battle, in knowing how vulnerable and powerful you are, in constantly gauging a number of variables to determine the who, when, and where for every heal, push, retreat, and uber. Medic is useless alone, but indispensible in a team.
    I'm not getting kills - that's peasant work! I'm running the whole goddamn WAR here! I decide who lives and who dies! I am a GOD!

  • @shariqshaikh2421
    @shariqshaikh2421 Před 4 měsíci +1

    So how is your Aunt handling Math? She might find calculus a bit difficult at first but I believe she will fight it through. Thanks to you she is not an alcoholic any more

  • @Terrinox
    @Terrinox Před 3 měsíci

    i love this man's humor, 10/10

  • @CorinGetorix
    @CorinGetorix Před 4 měsíci

    Holy shit I wasn't expecting Monday Night Combat at the start, thanks for instantly snapping me back to when I was 12.

  • @SpeedyDolphin27
    @SpeedyDolphin27 Před 3 měsíci +1

    you sir are a hidden gem, please make a video on the patriots plinker please please please

  • @D-N-0
    @D-N-0 Před 4 měsíci

    "i will probably ever add anyone i've randomly queued with in any game" he has a point, but jokes on him, i found my best friend from the same city in random casual match of tf2

  • @wasa1487
    @wasa1487 Před 4 měsíci

    What is the Patriot's Plinker? Have I been Graggle Simpson'd?

  • @Slapped
    @Slapped Před 4 měsíci

    I want the autoexec.
    I swear something looks beautiful here

  • @mystik_owl
    @mystik_owl Před 3 měsíci

    I looked at the Team Fortress 2 fandom on AO3 (the best fanfiction platform), fully expecting to see shipping to the moon and back, but surprisingly, there are a LOT of fics where the mercs are just one big deranged murderous family

  • @the_Red_Star
    @the_Red_Star Před 4 měsíci

    21:25 And real life!
    Fun fact, in war, snipers are killed or tortured rather than captured more often than other troops.
    This is because soldiers rather dislike being shot by someone they can't fight back against.
    Imagine how awful snipers must be, that they can make an intrinsically enjoyable activity such as war become unfun.

  • @r.g.thesecond
    @r.g.thesecond Před měsícem

    I rewatch this video from time to time, and not only is it really funny, it is making me cook up some evil plans. Kinda wish making multiplayer games wasn't such a PITA (anti-cheat/deterrence, live-service expectations/upfront pricing, netcode, etc etc etc)

  • @certifiedroastbeefmaniac
    @certifiedroastbeefmaniac Před 4 měsíci +1

    GUILTY GEAR MENTIONED!!!!!!!!

  • @user-zw5kt8ik2g
    @user-zw5kt8ik2g Před 3 měsíci

    There's evidence of Valve working on TF2's engine constraints.

  • @_whatheduck
    @_whatheduck Před 4 měsíci +2

    Please make a patriot's plinker guide, there are very few of these on youtube

  • @anemoia6867
    @anemoia6867 Před 4 měsíci +2

    Who the fuck is Cassity?

  • @trbz_8745
    @trbz_8745 Před 3 měsíci

    Honestly I think you could probably pull off a TF3 with only 3 or 4 classes-flanker (Scout, Spy, Demoknight), frontliner (Soldier, Pyro, Demo, Heavy), and foundation (Engi, Medic). Everything else can be accomplished with very diverse loadout options.