Here is my guide on how to get into the 7 developer rooms as well as how to get to the "Under Construction" door and the series of difficult challenges that lead to the White Room.
The 'numbers' room is meant to showcase the game's portal system. The cube near the = sign is meant to be the finished product (depending on where you look at it, you see a different number based on which portal you're looking into), and everything else is meant to show off how it was made.
as soon as I saw it in my walkthrough, I immediately realized that it was made for a room with cubes, there are many different cubes, as far as I remember 9 cubes, this is one of the initial rooms that you get into very quickly, the clock is ticking there, they are all different from all sides and this room shows how it was done
That thing at 17:30 .... You know how you make staircases with the red gun? When I played through the game, after I got the yellow gun, whenever I needed to go up like that, I just made a single cube, jumped on it, used the middle-mouse button to make it move straight up, and it takes you up like an elevator.
Hey there! Antichamber is a hard game to explain. Essentially it is a first-person puzzle game that is mostly about exploring the world, despite it often making no sense to our puny human brains. As you progress further, the game becomes more about the puzzles with the guns you see in this video, but that doesn't make it any less mind-boggling. If you are into trippy experiences or puzzle games in general you will likely enjoy this game a great deal :D
The whole game is a metaphor for life, if you pay attention to all the signs, which is one of the main reasons I really loved it. The "under construction" room is one such example. Not everything has a deeper meaning and doesn't mean the developer will add more content, it's just a room, like any other. The white room symbolizes, I believe, one's persistence through hardships and selflessness, that we shouldn't do things in life just because we'll get a reward at the end, that it's the act itself that counts, what we did.
You and your guide are so nice that I have to thank you after almost 10 years you uploaded this! Amazing game, anyway. I played it some years ago, and finished after a couple of attempts.
About the last room... Well, i think it's not intended solution if you read signs... "Falling down teaches us how to get up and try again." With every failed jump the pad become longer and longer until you're able to jump over. So just jump and fail, esc, enter again, repeat until you get it.
I got into the first developer room because I couldn't figure out where to go XD I keep on finding secrets because I don't know where to go, like in Portal 2 where I got the Ship Overboard achievement cuz I didn't know where to go XD
Lucky you!! I got really mad at myself when I had to look up for that Borealis secret in Portal 2!!! Mostly because I never look anything up online... So you'l wonder what am I doing in this video, actually I'm just counting how many Dev rooms there are to trigger my mind to remember which one did I miss on my full guide i'm compiling right now.
the funny thing is, I got ALL these rooms, and I got them all because of my excessive curiosity in any games, I can always just poke at the walls, sometimes for hours trying to jump on any obstacle to understand that the developer did not intend that I would get there, but I still got there, and a lot of other nonsense that my brain can invent, although I did not find all the cubes, although I really thought that they were giving something for them, but when I found out that they were not giving anything for them, I was very disappointed, and yes, that room is still being built and it is still impossible to enter it P.S. I also found the room of the Borealis ship in portal 2 by chance during my passage, I didn't even know that it was something secret, just because of my excessive curiosity
20:44 there is a downtime, the trick is to move a little so the small cube disintegrates then as close to the end of that downtime as you dare you disintegrate the big cube and freeze, the little cube reappears and the big one is gone you then creep through before the big re-spawns.
There is an easier way to get to the Laying the Foundation dev room. Make the pigeons destroy a few bricks, play a yellow/red block in place of any destroyed white block, and move the placed brick out, so the path goes through any of the neighboring white blocks. The white blocks begin moving as if they were yellow/red.
That white room thing with the balls moving around, you can put blocks inside and middle-mouse click it while you're outside so that it will go outside. If it bumps any white blocks in the way the white blocks go with it.
In the room with the green and blue door where you walk to open one and close the other, use walking to close the green door. then run right to the door to open the blue door. Green door should open before blue closes.
It's not a challenging game, it's just tricky to find out all of the game mechanics and how they actually work (like looking at the circle boat window thingy and walking backwards) which means you need to experiment basically -- tryout stuff and see how they are behaving. The game by itself -- chambers and problems you find along the way aren't hard at all. It's kinda game that keeps leaning and pushing you to const. "think outside of the box" and for only that reason it makes you feel it's difficult or tricky. That's what he meant by it (I think). :)
you can deduce what challenging means based on your own statement. even when you figured it out, if it's hard to execute still, then it's challenging. that's the difference.
Hey OP that first one I was able to get some matter cubes into the box then trail them through the wall, bringing a significant amount of the white cubes with the red ones to bring enough of the wall down to get in. It takes a little bit of fiddling about but you CAN get those white cubes to trail along with the red/yellow!
i'm not sure, but if i had to guess, if you can manage to make the 3 back numbers add up to the front number, you will be able to go into the back of the front cube, and get the actual developer room
For the white cube room (the first one in the video), one of the wall regenerate slower than the others (when you enter via the hub, it's the wall in your right.)
If you've ever wanted to build with voxels in real life, now you can! The Matter Gun can absorb and shoot out voxels with just a flick of the wrist!* *Voxels not included. Go buy some, or if you're feeling hardcore, why not mine some from the Antichamber?
guy, do you now how to take the black gun? you need take only 3 or 2 seconds of the black goo in the end( final room, not real end). and press esc. congratulations! now you have the black gun!
2 Things. On the 5th room, instead of needing to go up the shaft to get the blocks, I found that if you nudge along the wall before you catapult across the room, then attempt to jump past the catapult, you will hit the opposite wall and fall down. (Just make sure you are jumping from the right side). And on the last room, where you need the green and blue door to open at once, the trick is the time it takes the blocks to respawn. Have 1 side disappear first, then work on the other at your pace
I know I am super late but for anyone new, for the first room, if you come in with yellow/red gun, you can place a cube and move with middle mouse the cube over and some of the white will come with, this makes it more consistently possible and easier
And for the blue cube/green cube, there's also an easy solution. Get near the door, move slowly (fast enough so that the green cube breaks), wait two seconds and move quickly. The green cube will regenerate while the blue cube will break. And for the last puzzle. Just go into the laser, wait a tiny bit and run forward. The door will keep moving forward before the gravity makes it fall down. You have to move when it's more or less half way up
i know how the cube rooms with diffrent angles MOST LIKLY work via portals and infact can glitch the block life clock museam area by putting some cubes right past the portal of the block that leads to the maze area. once glitched you will find another wired block like th eone in oriiginal room to have go down the track and can place cubes inside of the cubes and unglitch it and can look really odd.
My brain has never made the relationship between the circle and the fact that it is necessary to move backwards, but somehow I went through the game finding all the secrets, maybe I somehow realized this on a subconscious level, but on a conscious level I did not understand what I was doing?
Somehow i figured out that blue/green door in a few minutes. At that one place with the jumping pads where you have to make a wall (Right behind the WTF?? Box) I figured the puzzle out the second i saw the gap between the box and the solid ground.
On that last one, you don't actually need to move and stop at the same time to get through the two blocks. You just need to constantly move at top speed so the blue box is disintegrated since it's bigger, yet the green one is smaller so the balls will never actually go back to the center. It's not that hard if you can keep momentum going.
the first time I played this game, I finished it in about 2.5 hours (not 100%) never having found the Red gun. I thought the puzzles were just getting increasingly tedious and I was pretty sure I was doing them "wrong" in certain cases, only to find out after finishing the game that there was 1 more gun with another ability and that I was essentially doing a fuckton of the puzzles "wrong" Gotta say it felt pretty gud.
Great video. I originally didn't know what to do with the yellow and blue rooms. Fortunately your video only reminded me of that bit and I went back to try it again without seeing how you did it. Turns out you just have to look down at the black part!
I couldn't find anything more in the red/blue room around 18:40, so I figured it was a dead end, but I never made the connection "circle on the wall = walk backwards". As far as I could tell, this rule is only used two other times, once for the blue wall in your video, and once to get to a pink cube. I was able to do all of the other puzzles leading up to the white room myself, once I knew how to get to the blue room. Thanks for the walkthrough! Also, you need to learn how to make elevators. ;)
It is in a few places, but it's easy to miss or not figure it out - I beat the game without figuring it out. There are some dark tunnels at the bottom of the "Jump/Walk" pit that use them, and if you walk up to the black door near the ticking LIFE pendulum and turn around there should be one.
It's probably used a good four or five times. In addition to the ones you mentioned it's also used twice in the escape or the chase. (I forget where one ends and the other begins)
The very first part with the balls. Build walls around the 3 other sides and the balls will ricochet a lot more on the 4th wall. Much easier to get in then.
Also, in Falling forward, the bridge is bigger and bigger each time you enter it, so you don't really need to make a red cube stairway. :p And in the room with bumpers you can fall in the room without having any cube (just need some practice). Anyway, nice video, there are many things you do in a much simpler way than I do. :)
Haha, yeah, unfortunately I was reading the forums as I rendered this video and discovered that fact about one of the walls. Sure makes me a little sadface on the inside, but at least it didn't take me too long :P
And if you don't manage to get into it within some seconds, just stop and wait for the wall to regenerate fully. With this method, it should never take you more than 1 minute.
wow how you not crashign the game doign that if do that much it crashes regardles if at home computer library comptuer etaeven all foursm say it willc rash nomatter how good th epc.
Oh well.. I finished the game and NOW I found out that you don't need at least 8 blox to start multiplying by creating a loop... well.. just gonna say i finished that game in hard mode xD
Sigh* i am awake 4am in the morning stuck on puzzle of that door not staying open (last part of video) just to find this gideo telling me it has no purpose....my life is a lie
The 'numbers' room is meant to showcase the game's portal system. The cube near the = sign is meant to be the finished product (depending on where you look at it, you see a different number based on which portal you're looking into), and everything else is meant to show off how it was made.
as soon as I saw it in my walkthrough, I immediately realized that it was made for a room with cubes, there are many different cubes, as far as I remember 9 cubes, this is one of the initial rooms that you get into very quickly, the clock is ticking there, they are all different from all sides and this room shows how it was done
That thing at 17:30 .... You know how you make staircases with the red gun? When I played through the game, after I got the yellow gun, whenever I needed to go up like that, I just made a single cube, jumped on it, used the middle-mouse button to make it move straight up, and it takes you up like an elevator.
macca3666 well you actually HAVE to do that in order to get the red gun
(Just realized this comment was 3 years old, sorry)
@@pmaguire13 lmao
I honestly need to play that game
-Replying to an 6yo comment-
@@stargirl3352 do it, this game is legitimately great
@@MrCraftking100 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Hey there!
Antichamber is a hard game to explain. Essentially it is a first-person puzzle game that is mostly about exploring the world, despite it often making no sense to our puny human brains.
As you progress further, the game becomes more about the puzzles with the guns you see in this video, but that doesn't make it any less mind-boggling. If you are into trippy experiences or puzzle games in general you will likely enjoy this game a great deal :D
The whole game is a metaphor for life, if you pay attention to all the signs, which is one of the main reasons I really loved it.
The "under construction" room is one such example. Not everything has a deeper meaning and doesn't mean the developer will add more content, it's just a room, like any other.
The white room symbolizes, I believe, one's persistence through hardships and selflessness, that we shouldn't do things in life just because we'll get a reward at the end, that it's the act itself that counts, what we did.
I'd say last room is about that harder challenge doesn't mean better reward
You and your guide are so nice that I have to thank you after almost 10 years you uploaded this! Amazing game, anyway. I played it some years ago, and finished after a couple of attempts.
About the last room... Well, i think it's not intended solution if you read signs... "Falling down teaches us how to get up and try again." With every failed jump the pad become longer and longer until you're able to jump over. So just jump and fail, esc, enter again, repeat until you get it.
I got into the first developer room because I couldn't figure out where to go XD I keep on finding secrets because I don't know where to go, like in Portal 2 where I got the Ship Overboard achievement cuz I didn't know where to go XD
me too but i was just exploring around too see some of the rooms that i missed
Lucky you!! I got really mad at myself when I had to look up for that Borealis secret in Portal 2!!! Mostly because I never look anything up online... So you'l wonder what am I doing in this video, actually I'm just counting how many Dev rooms there are to trigger my mind to remember which one did I miss on my full guide i'm compiling right now.
the funny thing is, I got ALL these rooms, and I got them all because of my excessive curiosity in any games, I can always just poke at the walls, sometimes for hours trying to jump on any obstacle to understand that the developer did not intend that I would get there, but I still got there, and a lot of other nonsense that my brain can invent, although I did not find all the cubes, although I really thought that they were giving something for them, but when I found out that they were not giving anything for them, I was very disappointed, and yes, that room is still being built and it is still impossible to enter it
P.S. I also found the room of the Borealis ship in portal 2 by chance during my passage, I didn't even know that it was something secret, just because of my excessive curiosity
20:44
there is a downtime, the trick is to move a little so the small cube disintegrates then as close to the end of that downtime as you dare you disintegrate the big cube and freeze, the little cube reappears and the big one is gone you then creep through before the big re-spawns.
There is an easier way to get to the Laying the Foundation dev room. Make the pigeons destroy a few bricks, play a yellow/red block in place of any destroyed white block, and move the placed brick out, so the path goes through any of the neighboring white blocks. The white blocks begin moving as if they were yellow/red.
Nice, never thought of that.
7:26 it's possible to do with the green gun. just put more cubes on the opposite side and destroy the center
That white room thing with the balls moving around, you can put blocks inside and middle-mouse click it while you're outside so that it will go outside. If it bumps any white blocks in the way the white blocks go with it.
In the room with the green and blue door where you walk to open one and close the other, use walking to close the green door. then run right to the door to open the blue door. Green door should open before blue closes.
"...the game's not really challenging it's just hard to figure out."
If it was difficult to figure out, that means it was a challenge hun.
I believe he means that things aren't generally hard to execute once you figure out what you need to do.
proceeds to screw up the easiest jump ever a bunch of times
He means skill not intelligence
It's not a challenging game, it's just tricky to find out all of the game mechanics and how they actually work (like looking at the circle boat window thingy and walking backwards) which means you need to experiment basically -- tryout stuff and see how they are behaving. The game by itself -- chambers and problems you find along the way aren't hard at all. It's kinda game that keeps leaning and pushing you to const. "think outside of the box" and for only that reason it makes you feel it's difficult or tricky. That's what he meant by it (I think). :)
you can deduce what challenging means based on your own statement. even when you figured it out, if it's hard to execute still, then it's challenging. that's the difference.
Hey OP that first one I was able to get some matter cubes into the box then trail them through the wall, bringing a significant amount of the white cubes with the red ones to bring enough of the wall down to get in.
It takes a little bit of fiddling about but you CAN get those white cubes to trail along with the red/yellow!
count of basically in this video: it's over 9000!!
The green box room is the angle test for how you look at it
i'm not sure, but if i had to guess, if you can manage to make the 3 back numbers add up to the front number, you will be able to go into the back of the front cube, and get the actual developer room
Thank you for demonstration. This game is a fantastic mad trip.
For the white cube room (the first one in the video), one of the wall regenerate slower than the others (when you enter via the hub, it's the wall in your right.)
If you've ever wanted to build with voxels in real life, now you can! The Matter Gun can absorb and shoot out voxels with just a flick of the wrist!*
*Voxels not included. Go buy some, or if you're feeling hardcore, why not mine some from the Antichamber?
Just go and download MagicaVoxel, will ya?
*60's spiderman pointing at himself*
guy, do you now how to take the black gun? you need take only 3 or 2 seconds of the black goo in the end( final room, not real end). and press esc. congratulations! now you have the black gun!
The reason why the developer put snake in the game is because antichamber was inspired by snake if you look at the early prototypes
2 Things.
On the 5th room, instead of needing to go up the shaft to get the blocks, I found that if you nudge along the wall before you catapult across the room, then attempt to jump past the catapult, you will hit the opposite wall and fall down. (Just make sure you are jumping from the right side).
And on the last room, where you need the green and blue door to open at once, the trick is the time it takes the blocks to respawn.
Have 1 side disappear first, then work on the other at your pace
I know I am super late but for anyone new, for the first room, if you come in with yellow/red gun, you can place a cube and move with middle mouse the cube over and some of the white will come with, this makes it more consistently possible and easier
_-_ the cube thing doesn't crash the game if the cube is small enough. I've done it with 20x20 cubes and it's fine, lots of lag, but fine.
And for the blue cube/green cube, there's also an easy solution. Get near the door, move slowly (fast enough so that the green cube breaks), wait two seconds and move quickly. The green cube will regenerate while the blue cube will break.
And for the last puzzle. Just go into the laser, wait a tiny bit and run forward. The door will keep moving forward before the gravity makes it fall down. You have to move when it's more or less half way up
i know how the cube rooms with diffrent angles MOST LIKLY work via portals and infact can glitch the block life clock museam area by putting some cubes right past the portal of the block that leads to the maze area. once glitched you will find another wired block like th eone in oriiginal room to have go down the track and can place cubes inside of the cubes and unglitch it and can look really odd.
My brain has never made the relationship between the circle and the fact that it is necessary to move backwards, but somehow I went through the game finding all the secrets, maybe I somehow realized this on a subconscious level, but on a conscious level I did not understand what I was doing?
Somehow i figured out that blue/green door in a few minutes.
At that one place with the jumping pads where you have to make a wall (Right behind the WTF?? Box) I figured the puzzle out the second i saw the gap between the box and the solid ground.
with #2 its the polygons of the mesh, the 3D render of the obj
Only a TRUE SCIENTIST can open that "immpossible" door 100% of the time.
On that last one, you don't actually need to move and stop at the same time to get through the two blocks. You just need to constantly move at top speed so the blue box is disintegrated since it's bigger, yet the green one is smaller so the balls will never actually go back to the center. It's not that hard if you can keep momentum going.
the first time I played this game, I finished it in about 2.5 hours (not 100%) never having found the Red gun. I thought the puzzles were just getting increasingly tedious and I was pretty sure I was doing them "wrong" in certain cases, only to find out after finishing the game that there was 1 more gun with another ability and that I was essentially doing a fuckton of the puzzles "wrong"
Gotta say it felt pretty gud.
LOL HOLY SHIT THAT LAST DOOR LOOKS STRESSFUL AS FUCK HOLY FUCKING SHIT FUCK THAT LMAO JESUS CHRIST
The number room shows the transition between rooms, that one room have 6 other sub rooms
Great video. I originally didn't know what to do with the yellow and blue rooms. Fortunately your video only reminded me of that bit and I went back to try it again without seeing how you did it. Turns out you just have to look down at the black part!
I couldn't find anything more in the red/blue room around 18:40, so I figured it was a dead end, but I never made the connection "circle on the wall = walk backwards". As far as I could tell, this rule is only used two other times, once for the blue wall in your video, and once to get to a pink cube. I was able to do all of the other puzzles leading up to the white room myself, once I knew how to get to the blue room. Thanks for the walkthrough!
Also, you need to learn how to make elevators. ;)
Playing this game high as fuck was the best choice of my life
On the second part you can do it with the green gun, don't need to fill in the whole cube.
Was that white circle thing ever telegraphed in the game? I don't think I used them once, had no idea what they were for
It is in a few places, but it's easy to miss or not figure it out - I beat the game without figuring it out. There are some dark tunnels at the bottom of the "Jump/Walk" pit that use them, and if you walk up to the black door near the ticking LIFE pendulum and turn around there should be one.
15:55 you don't need to get the blocks there you can just multiply the blocks using the 2 that are already in the corners.
Guys, guys, chill. It could be worse. He could be saying "so, like, um" instead
I saw seams on the last room you showed, can u glitch through the floor?
I think the room at 13:54 is supposed to demonstrate non-Euclidian physics or something. Hard to say, really.
Great explanation, thanks! this game fascinates me! I got stuck in the room with the dissapearing bridge. Thanks for clearing that up :-)
The last room is the one that I never reached after going through to the black room.
I was so mad when I got to the White room and there was nothing
It's probably used a good four or five times. In addition to the ones you mentioned it's also used twice in the escape or the chase. (I forget where one ends and the other begins)
Basically...
lol Thanks. I feel like my commentary has improved quite a bit since the creation of this video, but I definitely appreciate the critique.
nice video dude! nice work! :DD Best wishes from Argentina :)
The very first part with the balls. Build walls around the 3 other sides and the balls will ricochet a lot more on the 4th wall. Much easier to get in then.
Johnny Norway pretty sure the balls just go through your blocks as well as the white ones
Also, in Falling forward, the bridge is bigger and bigger each time you enter it, so you don't really need to make a red cube stairway. :p
And in the room with bumpers you can fall in the room without having any cube (just need some practice).
Anyway, nice video, there are many things you do in a much simpler way than I do. :)
god i LOVED 4th e 5th room
first one i found was the maze
i was shocked... "cooool! wtf!?" :D
one of my favourite game ever
i want a video with the purple cubes combined with this called secrets and the signs
max%
for the 'fuse' (gun designs) one you did not need any blocks
20:30 you need cubes to hold the gate open. its faster that way
But it's actually no cubes over here.
23:00 Easiest way is to go through while it's still going up :)
the numbered room explains the the hall with all the 3d artwork and the clock
I like to get to the black box, start to grab it then, then leave just so my gun makes black cubes
To get to under construction place you yellow gun i think but with red you don't have to bring cubes with you
the falling forward one your supposed to keep falling and the bridge gets longer
my didn't crash when I made the cube, the first way you mentioned..
i did it #4 with GREEN gun
FRAPS does not like any game. NEVER, I repeat NEVER, use FRAPS!
Use OBS instead
the last (white room) is also under construction
Thanks for 5:30 it was the only one I missed
LOL i used to get to the first room showed in video and i thinked it was a normal room of the game XD
I got super lucky, and I got the first room real quick
Haha, yeah, unfortunately I was reading the forums as I rendered this video and discovered that fact about one of the walls. Sure makes me a little sadface on the inside, but at least it didn't take me too long :P
nice video but you should really get a pop filter or something, or just move the mic away from your face a bit
And if you don't manage to get into it within some seconds, just stop and wait for the wall to regenerate fully.
With this method, it should never take you more than 1 minute.
is there any game that has that trippy element to it like antichamber?
guy u are awesome.
i like ur voice and ur english skills aren´t that bad! ;P
Here have a abo and i hope u´re still active here :)
Keep it up!
What happens when the time runs through out?
You get an achievement that says something like "don't rely on other's time"
Oh my god the timing, u said 2 o clock am and i am watching atv2am
Can't you just make a block to hold open doors? I've been doing that so far and it works, should make that last puzzle a lot easier.
i found the first by my self i didn't know it was one!
My comment below is for the room @19:47!
when i fill the cube my game doesnt crash
In case you didn't notice, Antichamber is all about impossible geomEtry.
he could have used the blocks at the end
dang so i got lucky with the 20:12 puzzle since just got luckt and they opened i thught it was just that danm luck.
*the basically intensifies*
I created a cube for the 2nd room without the game crashing.
my fav puzzle game :c
Wonderful game.
I accidentally found the snake room and thought it was a puzzle.
I didn't find anything wrong with this commentary, contrary to what some comments are saying.
I did the one he said was a pain in the ass in under 5 minutes
wow how you not crashign the game doign that if do that much it crashes regardles if at home computer library comptuer etaeven all foursm say it willc rash nomatter how good th epc.
Oh well.. I finished the game and NOW I found out that you don't need at least 8 blox to start multiplying by creating a loop... well.. just gonna say i finished that game in hard mode xD
I did this at 2 in the morning as well lol
18:47 Impossible geomitry
I crashed the game in the dev cycle room 😸💻
Wow it took 7 years to make it
i found the snake room before watching this video.
try obs instead of fraps
ikr OBS is the absolute best!!! Professional software that is free AND open-source!
8 developer rooms
Sigh* i am awake 4am in the morning stuck on puzzle of that door not staying open (last part of video) just to find this gideo telling me it has no purpose....my life is a lie