I've just discovered this channel, and as a brand new Legion player, this is very helpful. Thank you for the awesome video, and the detailed instructions!!
These games always seem like so much fun but man is it hard finding people to play with.
Find a local game store listed on FFG's website as a demo location for Legion (found here www.fantasyflightgames.com/en/op/swlegion/launch-weekend/ ) and go for some demos, meet new people, and establish a regular time to meet up and play! In addition, you can download Tabletop Simulator and the SW Legion Mod and play with people that way. There's a Legion Discord you can use to coordinate with others to find time to game. Best of luck!
Check out the app GameFor. I found that you really have to go by what your LGS is supporting along with that community. I tried getting into Star Wars Destiny but there was no community or support for it in my area. As for Legion, I am just as excited to build and paint as I am to play.
*happy music as Darth Vader force chokes some poor rebel while mid-duel with Luke*
Fabulous work sir! As usual you demonstrate a masterly sense of pace and concision. Bravo :)
I love how detailed this game is and the fact if a speeder comes in contact with a object like a tree just like in the film it dies lol
Yeah, you can really create some cinematic moments in your mind (and on the table) when playing :)
How do you remember all this. I know there is editing but man you are the best.
I work at a small comic shop (Bearded Browncoat Comics & Games) and we were lucky enough to get a copy early to demo. Im running the demo tomorrow and this video has saved my life. Im more prepared than ever. Thanks for the great work as always, your videos have always been invaluable to me.
Thanks so much for the kind words! I hope you have a good time demoing today!
Demoing right now and its going great! Im always stuck with the Rebels though.
One of the best How To Play videos I have ever seen. Thank you so much for making it.
There have been other learn to play videos since this one. This series is still the best one. I’m hoping you will do a update one with the Clone Wars set.
Just starting to get into Legion with the Clone Wars, your videos on this have been so helpful!
MAn, those B1 battle droids were a pain to put together for me. Grievous was easier, and he had multiple arms!
Just about to start my SW Legion journey and you kind sir, are a legend as always. Making the game easy to learn!
I love those videos - good editing, high quality and well writen to quickly introduce the system, unlike many others going for few hours even
I hope you got paid well for doing this, or any of your videos for that matter. You have the most professionally done TableTop gaming rule overviews and play throughs i have ever seen...
Siah, that's very kind of you to say - thanks for watching and enjoying!
Best explanation of the game yet! Better than the convoluted manual that comes with the game! Thanks!
Absolutely peerless in your work. Fantastic as always. Very clear. Always my go to to understand games. Thank you and keep up the great work.
This is splendid! It’s the first of your videos I’ve watched, but I’m sure it won’t be the last. Thank you so much for taking the time to produce this!
Question: Can troop units enter buildings if there are open interiors? Just curious, as I've seen people at my LGS doing it and putting troops up next to the windows.
I don't believe this is covered in the base set, as there's aren't closed rooms included int he box. For questions beyond the scope of the video, you'd want to check with the living document, or the publisher directly (it becomes too hard for me to keep up with the ongoing evolution of a game like this). Hope that helps. Cheers!
Just a note if you people are trying to decide which core set or army to get... I got the Prequel set and I like it. BUT... the battle droids are very fiddly. Thin, with thin socket ball joints to put together. Make sure you are ready for the struggle of assembling them. And make sure you have a good pair of clippers to get parts of the sprues, I did lose part of a gun arm. No big, I just made it look like he was holding his wrist and Obi-Wan cut him, LOL.
Play wise, they are kind of fun, getting to network and pass orders from one unit to another. So if you trust your modelling skills, go for it.
I had zero problems with the clone army or with Obi-Wan, and little trouble with Grievous. But man, the B1 models take PATIENCE for sure.
Very helpful video.
I'm starting to work on a SWL Get Started series on my channel and this has been most helpful. I've been struggling on how best to cover rules etc and this has given me a few ideas which will warrant a re-watch with a note pad. Great video!
Currently painting my models and prepping my lists for my first Legion game. This is a really useful overview! Cheers :)
Thank you for explaining what the Rules Reference seems to muddle up a bit. I really appreciate it and now I see where my group and I made mistakes the first time we played.
Love these vids Rodney! Been a massive fan since your first Mansions of Madness upload. Awesome to see how Watch it Played has grown!
Thank you so much. You're explaining is clear & easily understood.. watching your videos got me started on Song of Ice & Fire miniature Game. Thanks again
Excellent tutorial. Certainly helped after reading the rule book and getting bogged down. I’ll be very curious as to how smoothly it actually plays, especially melee. Thanks very much.
I was about to get into warhammer 40k then I was this and I’m hooked, do you this they will bring out prequel teams like the clones and droids? That would be pretty cool
Good question - I'm not sure where there long term plans are for the miniatures, but we'll see!
Fantasy Flight is starting to release prequel stuff for all their other Star Wars lines, so I think we will be seeing them soon.
Good news. Clone Wars Era expansion is released with Phase 1 and Phase 2 clones, as well as various Droid expansions.
Great tutorial, as always. I really appretiate the time line break down.
Thanks!
Thanks for a great video, certainly made game a lot more understandable than rule book!
Just a quick tip for those who have trouble identifying the unit's leader: if you paint your minis, give the leader's base rim a different color. if you don't paint the minis, you can still give a mark with a sharpie :)
Such a great video, you are the 'go to guy' for this stuff - thank you so much!
Storm troopers have precise
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Is this a joke?
SoLR Aace trust me when you use them with the white dice you’ll be feeling plenty storm troopy
They have insanely good accuracy when boarding the ship at the beginning of ep. 4 the reason they miss when they are escaping the deathstar is they wanted them to escape so they could track them back to base.
"These blast-points... Only Imperial Stormtroopers are so precise." - Obi Wan
If your unit has a special trooper in it, such as a stormtrooper unit with the DLT-19 stormtrooper; if it takes damage, can you switch it with another member of the unit like you do a leader?
So if my DLT-19 stormtrooper is killed, but I have 3 other NON-Leader stormtroopers in that unit; am I just short m DLT-19 or could I take one of m non leaders off and put that back in?
I assume you cannot, but I want to make sure; because that means you need to provide much better protection to those figures.
If circumstances arise such that you must assign a wound to your DLT-19 mini, you will lose the DLT-19 mini's card and cannot shift the wound to a regular trooper.
In general, since the controller of the unit gets to assign wounds, you will most likely choose normal troopers first. This is why abilities like Vader's Force Choke are scary, as Vader's owner gets to assign a wound to a specific mini at range one.
Stormtrooper: Hey boys, we can actually be accurate now! Other Stormtroopers: Yay! PEW PEW PEW PEW! Rebel Troopers:
We been accurate since the beginning
Stormtroopers have always been accurate. Tantive IV, Hoth, and even Endor. :P
Another great video! I would like to kindly suggest adding some game play along with the rules as they are explained (maybe a short game play example as you explain that specific rule). I found the video a bit to cumbersome explaining all the rules up front. I wanted some action in between!!! Overall, great video and I am a fan of what you do.
Thanks Mike! If you would like to see some game play, you might enjoy watching our full play through as well: czcams.com/video/t0iAHFZ-EVQ/video.html
way easier than 40k :p and we can play with one box that sounds amazing,specially if your a beginner
Just to correct you on the impact keyword at 20:40 in the video. the troopers rifles will not get the impact rule aswell. Only the weapon firing that has the keyword (i.e. impact) applies those effects. The effects of the keyword do not carry over to weapons that do not have this keyword. So if you are firing 3 blasters at a unit with armour, only the impact weapon will have the impact bonuses not the standard rifles. The only time a keyword adds its benefits to other weapons is if it has Blast, such as grenades etc.
Could you please state your source? This video was checked over by the designer, so I’m confident I have it right, but they could have changed the rule since the video was released.
@@WatchItPlayed yea no worries. It's the pdf rules by FFG themselves the latest one on their site under the blast keyword rules and impact keyword rules. Blast will affect all weapons in the pool however impact will not.
Fantastic video as always. Well done. I cant wait to play this game :)
Can you do a ranged attack, then move for a melee attack in the same turn?
Hey Nick, apologies, I’m travelling right now and it’s not easy for me to check the video to see what it says there, and I’m not near my copy of the game.
No you can only do one attack per turn, even free ones. For example, let's say Luke used his pistol to attack a unit of stormtroopers. That's his first action. Then he moves into base contact with the the unit. That's his second action. His charge ability would normally let him do a melee attack after moving (as a free action) but because he already attacked this activation, this free melee attack action is ignored.
hope that clears things up
NEAT a vehicle can interrupt a melee! Thats cool ! Unlike in 40k that lost the rule called "Tank Shock"
I'm still salty about 40k ditching that rule. It was fun chasing squads of enemy infantry around with my tanks. Now they just exist to get blown up.
Awesome. Thanks for the great explanation and demonstration of the rules. It is very clear and very well done. I look forward to seeing a game play video if you decide to publish one.
Hey Rodney. Great idea to split this game up into several videos. I am not sure I could sit through a teaching video that is over an hour. :)
Often with miniatures games, it does feel like the right thing to do - glad you appreciated the approach.
This is incredibly helpful! Thank you so much! I do have one question though. When you first were giving an example of ranged combat, you counted the leader of the stormtrooper squad as part of the attack roll. Do you normally count the leader figure when attacking?
Glad you liked the video! The leader in a unit contributes to the attack following the same rules as all models in a unit that are attacking.
At about 27 min. I Don't understand how blasters could ignore cover just because they are being used with grenades. I get that grenades could be lobbed over a barrier but wouldn't that barrier still be a hinderance to blaster fire?
Am I right that you’re not really asking a rules question, but more of a design question? As in “why did they make the game work this way?”. If so, I really can’t help with that - that would be more of a question for the design team - and there might be a good answer, I just don’t know what it is.
I have some questions about the rules:
1 - About the range of the weapons: 1-3 means the weapon is able to be used while the target is inside the range 1-3, meaning that if it was 3 I would not be able to target it?
2 - Also about the aim, if a weapon says 1-(+) [the target simbol] does that means it have infinite range? Like the ones in some sniper rifle unit upgrade cards?
3 - Also about the aim: AT-ST Mortar Launcher says it has a 4-(+) range and MS-4 Twin Blaster Cannon has a 1-4 range. If I want to attack a unit with both weapons, that unit must be insite the range 4 arc? I have this question becouse I was seeing the ranges like a limit line, but it seems now that they are really an entire area of effect by themselves.
4 - About the action cards: Force Reflexes gives 1 Dodge token when used, but can I use it during my opponent's turn?
Thanks in advice
I do my best to answer all rules questions on the games I cover, but I avoid individual card/weapon effects, as that's a level of detail beyond what I can manage across all the videos I do. I'd suggest checking the rules forum for the game on BoardGameGeek or the publishers website. I hope you can find your answer there - have fun playing!
For question 1: the target must be inside 1-3.
@@WatchItPlayed About the card effects: All card action, free or not, are treated as being actions or free actions, so it can only be used during that unit's activation. So no dodge tokens for Luke during a Vader's turn.
Also the two aim simbols on a weapon's range means it's minimum and maximum range, it cannot shoot anything before the minimum range and nothing beyound the maximum range. If a maximum range is (+) that means it can shoot "beyond range 5", so it is indeed infinite range.
Just to note, if a weapon have only one range simbol, that is both it's minimum and maximum range, so the defender have to be inside it's range, like the range 1 of time bombs or grenades.
I'm reading the Rules Reference book and I found all the answers there. Thanks for doing your best to clarify. All good now.
Hey, nice job hunting down the answers, and thanks for sharing them here too!
Right now I am watching that with CinemaVariety.
Question about suppression--> so normal trooper units get suppressed with 1 token, regardless of the number of minis? Or 1 token for each mini alive?
very helpful to get through my first game of Legion.
one big question, if a weapons minimum range is 1 eg 1-3 can you shoot someone that is say at .5 range or do they have to be completely out of 1 range?
if so how do grenades work with a range of just 1?
Hey Dancan, I shot this long enough ago I forget the specifics of grenades, but a range of 1-3 means it can't be at a range less than 1. We do have a full play through on the channel which might help you sort out the specific grenade effect.
Great video, It answered almost all of my questions. One thing though, When the speeder bikes have to do a compulsory move action, does that allow them to do a pivot instead, like a normal move action would? Thank you very much for making this great video.
Hi Hayden, normally I do my best to answer all rules questions, but I loaned my copy of the game to a friend, so I don't have the rules handy to check for you.
@@WatchItPlayed That's ok, I'm assuming that it doesn't allow that. Mostly because that would remove any need for the rule about crashing, as the person controlling the speeder bikes could just pivot with their free move, and not have to worry about crashing. Anyway, I absolutely love your videos, keep up the great work!
I am a bit confused. When would anyone not be able to play a command card? From what I have read the 4 pip command card is always returned to hand and playable.
Good question! If you have no Commander (because your commanders were defeated), you won't be able to play Command cards: czcams.com/video/fuSnuNAsL9A/video.html
Oh, I see. I guess I should have finished watching the whole video before asking. :)
Thank you for the response.
Even with watching the whole thing, it is something that could slip the mind, so no worries :)
Hi there, i know it's a long shot but i'll try. I watched the video to give me an idea of that kind of game and you are really the best one when it comes to explaining a game. So, my question is, have you tried AvP: the hunt begins and do you have a video or did you think about maybe making one. It would be amazing. Anyway have a good day and sorry for my english. I hope i was clear :) .
Thanks for the interest and kind words. I don't have a video for that one, and I don't pre-announce videos I might do as my schedule can change and I don't like to disappoint.
@@WatchItPlayed ooo wow thanks for your replied that was fast 🙂. I understand your point but, if i am the only one to ask for the game it is gonna be a waste of time for you. I'll admit i would be very happy though. The thing is, there is not a single good quality video on internet for that game. Either the sound is very bad or the quality of the image and the quality of the contents are not really good. In any case, thanks again 🙂
I'm thinking of building a table for a Grand army. Will a 6x4 table allow for extra room for cards and dice? Or should I add a couple inches on each side? I just don't like having clutter in my card area so I would like a little extra space
It's up to personal preference for sure. We left a few inches of space outside of our 6x4 mat when we did the playthrough,, but there was certainly space on the mat too.
Great tutorial. I really enjoyed the way you presented the rules. Thank you very much
who downvoted this XD. awesome vid thx
Thanks Barend! Some people downvote if they don't care for the game - or maybe they don't like my haircut - who knows :)
Okay, I have a question around the 26:45 mark. So, if a unit has Concussion Grenades (which ignores cover), and 1 guy in the unit throws a grenade -- then the other troopers firing the E-11 blaster rifles ALSO ignore cover?
It doesn't make sense to me, because those are two totally different types of weapons.
The example you give is correct. It may help to think of it this way: the concussion grenade has a range of 1, so the other troopers will also have to be close when this attack happens, meaning the concussion grenade is going to make the enemy scatter a bit, making them easier to be shot as well.
Really though, my guess is that this is simply important from a rules perspective, and isn't meant to be thematically perfect. It's a bit of an abstraction.
Watch It Played, well, it almost makes sense thematically because of the example you gave. If the grenade strikes the guys behind cover, I can see them scattering and getting shot to pieces. Some shock and awe Stormtrooper tactics. Ha ha. Thanks for clarifying.
Question. If you have veers and Vader and pick a veers command card can Vader issue that order? Say veers is to his left and the troopers are to his right?
Or does veers have to issue it as it's a veers command card?
The specific commander on the card does indeed need to be the one to issue the order!
The learn to play guide says that suppression is gained if hit by a ranged attack. But the rules reference only mentions hits and crits from an attack. What do you think?
Very well done, I really enjoy your presentation style. Can't wait to play.
Question: is there like a kill team mode in Star Wars legion like in warhammer 40k?
there is a skirmish mode which has slightly different rules, but the changes are very small, mostly changes in army building, it plays the same. Big difference is, you only have 500 points per side, instead of 800. I think the rules are somewhere online, I don't know
So if one of the add on card people don’t have melee on there card can they not fight back or would they use there own weapon if it’s a rang one and up?
Hey Ryan, I shot this just long enough ago that I don't remember off the top of my head, and I lent my copy of this game to a friend, so I can't easily look up the answer for you.
any cards that add models can also use the weapons on the unit's standard card. So a heavy weapons trooper upgrade card could use the melee attacks on the standard unit card.
Is it just me or does it seem like this game is a little rule heavy? Combat seems overcomplicated to me, just my first impression based on this video.
Pseudo Rage Rodney went over ALL of the rules in 40 mins. You won’t have to encounter every situation in a regular gameplay. It goes quite quickly and is intuitive, which allows players to focus on strategies instead of rules mechanics.
I have to say you hit the nail on the head. Having all the rules and nuances laid out in front of me gave the appearance of being a little convoluted, but after watching a couple plays I completely agree with you. I think I'm ready to let Fantasy Flight drain my account.
Honestly, these rules are MUCH simpler and more intuitive than those of most tabletop strategy games I’ve played. Now, that won’t stop the munchkins from munching, but that’s because they always will munch anything set in front of them, regardless of its comparative simplicity or complexity. And for those intent on playing deadly serious competitive games in a tournament setting (I am not among them), the benevolent overlords at FFG have proven themselves vigilant and capable in producing errata and fixes whenever necessary to ensure that everyone continues to have a good time. The rest of us can relax, ignore said errata, and play friendly narrative campaigns and and fun scenarios with our friends and families at home. :)
It's no worse than other unit based miniatures war games on the market, such as Warhammer 40k. If you haven't played games of this type, then yes, it would seem complex compared to the other Star Wars games that FF puts out. But if your frame of reference is something like 40k, I'd say it's, very roughly speaking, about the same general level of complexity.
after I played a couple games it wasn't nearly as bad as I thought it was going to be... it does appear after seeing it once that it was going to be heavy in rules... but they aren't as bad as you think... give it a try
Hi great video could you explain death Vader’s Saber throw card as a newbie I don’t understand it thanks
Hey Dragon, I avoid getting into explaining specific card effects. I cover too many different games, and as one person, that would be too many individual cards to try to keep track of :) That said, we do have a full play through series for this game, and I'm pretty sure we used that card during the game, so that might help you.
This is probably a bit late but I'll answer anyways. Using the card will take one action. It lets you choose one of your weapons that previously could only be used in melee and perform a ranged attack against a unit at range 1-2. To determine the amount of dice you get to attack with, take the amount of dice you would normally use for that weapon, and only roll half of them, rounded up. So for vader we would roll 3 red dice. All weapon keywords from the melee attack would be carried over to this attack.
14:40. If the unit is a flyer can it end it's move with the base hanging over the edge of a building?
My understanding, with the current rules, is that the base has to be able to sit flat.
Hopefully you can answer this or your friends can. I'm either missing this info in the rulebook or its not there shrug.
For speeders fir example, can you fire both its main gun front arc and then fire the riders bolter? Or do you have to choose one weapon only to fire? Thankyou to anyone that replies. Been playing with my son and slowly adding more of the rules to the game as we go. 😀
Each model in the unit may choose to fire a different available weapon, but a single model can't fire both weapons at the same time unless they have the Arsenal ability.
So in the Speeder example, one could fire it's main gun at a target, and the other could fire it's handheld one at a target. But you couldn't have both of them fire both weapons at a target.
reminds me of Xwing the ground version.
hey Rodney, what would be a good starter miniature game? I like this style looks good, but alot to teach my g.f. your always a help. have a great day
Sorry I can’t be too much help there Cźar. I avoid reviewing or recommending here. It would be hard for me to say with confidence how your girlfriend might take to this game. There is a starter rules in the box, that has fewer rules than the Standard ones I’ve taught here, and that might be an option as well.
There's a thread over on beasts of war forums where we were just talking about miniatures games with kids. There's a lot of good suggestions for beginners no matter what age.
General consensus for an easy starter game that actually has legs would be Frostgrave. Cheap to get into (rules book is 20 bucks) and you grab minis from any games you already have. Rules are simple but it's a good tactical game with pretty cool moments.
Now that I've watched some of the video, I can't help but also suggest you check out Tail Feathers. It has many of the same mechanics as this game, especially the movement templates and flying vs. ground units. Your GF may like the theme better and you can play with just the basic rules. As you get into it more you can add the full rules. It's really one of my favourite all time games and Rodney has a video for how to play.
I really enjoy the Turtles Miniature Game. However I would recommend more than 2 player.
Everytime we need to learn a boarsgame we say "let's hit up our boy rodney" lol its great XD
Is this tutorial okey for a beginner to watch right now? jan 2021
@@WatchItPlayed No worries, the "How-to" is still up to date with the game. :)
How does the action of adding more units to a unit work like adding a soldier with a special weapon
Which action re you referring to? Do you mind adding a time stamp to the section of the video where I discuss this (it's been long enough since I shot this video, that I need a point of reference).
You don't get to add more models to a unit during the game. In Rodney's army building episode he goes over how you can make an army. all of this is done before the game. Every unit has a point cost and the max points you can have in your army is 800 (you can raise or lower this if both players agree). I won't go into much detail, just watch the army building video.
This really helped me to not go buy this game. Great tutorial and truly appreciated, but even as Star Wars fans this is just not my family's style of play. Keep up the great work.
Very glad this was helpful! Identifying a game that's not for you, is as important sometimes as finding the ones that are!
What happens if a speeded ends is compulsory movement on a core set barricade?
Good question. I think it would work like this, based on the rules: "If it is impossible for a unit to perform a full move, it can perform a partial move instead, but the partial move must end as far along the movement template as possible. If the unit performs a partial movement because it cannot perform a full movement, the unit immediately suffers a number of wounds equal to its maximum speed."
If it was impossible for the speeder's base to be flat on the ground after the partial compulsory move, I think it would take damage.
Can Vader use his 2 actions to double move to get into base contact with a unit and then use his free attack?
I don’t care about the game. I just want to paint those miniatures
I'm interpreting that my command card says I win the game. You don't agree? OK, roll for it.
Also, I interpret that I win the roll. You don't agree? OK, roll for it.
Well, there's another unspoken rule: don't play with ridiculous people :)
It says specifically in the rules that if there is a situation that logically cannot be determined and must be interpreted as written, then you roll for it. There's nothing in the rules as written that can be interpreted in such a way, therefore as the opposing player I would refuse to roll on whether your interpretation succeeds or fails.
Do these rules apply to the clones and droids?
I’m not sure what changes that set might have introduced. It didn’t exist at the time I created these videos.
Can somebody please tell me what Standing Orders, Ambush, Assault and Push do? I’m new to the game and just want to make sure
these cards act as any other order cards. you simply compare the amount of dots in the top left corner to your opponents card, and issue the amount of orders detailed on the card. Remember, issuing an order just means placing the unit's token face up next to them. None of these cards have special abilities, except for standing orders, which goes back into your hand after being played. They are also generic, so if you were playing with commanders from expansions, any commander can issue the orders instead of just the one shown in the top right corner of most command cards.
so the empire troops don't panic if they use Vaders bravery? so they fear him more than their enemy... very accurate.
Right?!
He's basically a commissar lol
@@matthewmoiczek3893 Plus any storm troopers with Vader would be the 501st and they are Fanatical.
Neil Koch I mean wouldn’t you if you just saw him magically choke your boss from the other side of the room .
If you get his operative expansion you would get a more powerful Vader replacing his suppression