Wolcen 1.1.7.1 Fire & Frost Mage. Annihilation / Anomaly / Solarfall Build. No Uniques Needed.
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- čas přidán 22. 08. 2024
- Today I am trying out an elemental mage build. I decided to go all spells but if you feel squishy you can swap a spell or 2 with Livor Mortis for the 30% total dmg redeuction provided and some support dmg but for this video I wanted to avoid Livor Mortis for variation purposes.
I also decided to use the unique Canalised Staff which provide extra bonus to channeled spells like Annihilation. A regular legendary staff can also be used.
In Gates of Fate I wanted to get a mix of a few defensive nodes like Branded Burst & Purifierss Will and otherwise nodes that increases my dmg output. Since I am elemental I wanted to make use of the nodes Omnitempest & Ancient Fervour which also grant some dmg bonuses from using elemental spells.
Regarding armor I wanted to get my cooldown reduction close to the cap of 100% and get transfer time to atleast 100+ too and have elemental dmg as secondary focus stats. For jewelry and belt I chose to socket all with +25 willpower regen gems to keep my willpower up and ready as much as possible.
For attributes I recommend something like 50/50 between Ferocity & Toughness.
NOTE: I have previously done 4000 skulls on Infinity which is why I have so many attribute points and extra points in GoF. I chose to only use the 91 points in GoF which is normally available at lvl 90 though.
Link to build: wolcen.dev/pla...
Option 2: wolcen.dev/pla...
I'd really love to see a decent and in depth leveling guide!
Almost everyone is starting over right now, so it would make a lot of sense.
Only a small % of players actually have a 80+ character.
I understand that but I´ll leave that to someone else, as I´m not much for talking and my video creation skills are barely average.😏
@@mandrillen77 Still your content is very helpful, great and appreciated! Thx alot!
Good build. I have an almost same build but inatead of Solarfall and Annihilation I am using Anomaly/Plageuburst/Etheliel. The mob clear is very fast just like yours. I focus on Spell Crits/Skill Cooldown and Damage over time.
Wow ❤ this build as I do all of your content. Have to try this, any recommendation for leveling which trees or skill nodes to takes first and so on? Also which is more viable end game this build or your tank thar achieved 5000 skulls? Also considering I have no uniques to help my grind out.
Go right to get Purifiers Will first, then Beacon of the Lost & Dawns Pios before moving left to pick up the small spell dmg nodes and further to Branded Burst. Move up in Omnitempest tree and finish with Merciless Lethality. I think my tank build is the best build for very high skull runs due to its ability to soak heavy dmg.
@@mandrillen77 Tank is okay in "lower" skull levels, on later levels 10 000 skulls and above everything will 1 hit kill you regardless of how much health and armor you have. On higher skull difficulties ranged is ONLY way to advance.
@@aevilblonde3229 Ok, not surprised since I already took a lot of dmg on 4.000 skulls.
Build looks fun, is wolcen as buggy as steam reviews would indicate? Did they really wipe all characters when a patch came out? Been eyeing wolcen for å while.
There are some annoying bugs, some came with the recent patch but there has been a hotfix to some of them and they are still working on fixing more. They rmade a soft reset with the recent patch too but players kept their items and were reduced to lvl 40 so they were on level with the content of ACT IV (final act of the games campaign)
Hello! Watching your videos kinda made me want to play this game again. Any build suggestion for a new comer to start the game from scratch? I do have some experience in arpg but not in wolcen. I'd like to have a tree to follow and gear templates tbh :) Loving your vids btw thank you.
I´d say anything with a 1h weapon and a catalyst as that gives you access to a large variety of skills, both willpower (spells) and rage (attacks) which will make resource management much easier. Since you start from scratch its hard to give you a specific build but it won´t matter much at first. Try out some skills and whatever you like will be fine during the campaign and I probably have a video that uses those skills you can follow once you decide what you like an reach the endgame.
I'm new to the game and only level 70 but looking at your resistances you only have 20% elemental res and the other resistances are even lower. Is the tankiness of the build just about stacking health and a little bit of force shield then? There is also Branded Burst but is that enough for the survivability in high end content?
The problem with resistances is that the higher the difficulty lvl the bigger the penalty to your resistance score. So you might have 60% resistance in town but due to the penalty you might only have 20% in the mission map. Branded burst dmg reduction stays the same and so do the 2x Livor Mortis that gives 30% dmg reduction too and you might want to use 1 or 2 of those if you feel too squishy. This build is more of a glass canon type build with a few options for surviveability.
@@mandrillen77I see thanks!
Wonderful build. In your description you write "get transfer time to atleast 100+", can you explain why that is important? I've always found transfer time to be the most confusing stat. Thanks!
Example: When you use a rage attack, the resource you spent is transferred to will power, and vice versa. This isn't instant, it takes time to do. While the resource is being transferred, it CANNOT BE USED. Using a potion will not restore it. So even if you're a rage based character, you want faster transfer time so you can more quickly potion to get your rage back.
Its possible to have such a huge build up of resource being transferred that you effectively lock yourself out of using any attacks or spells for a short time (couple seconds).
The stat is called "Transfer Time REDUCTION" Meaning if you increase the stat (like from a staff or piece of gear), you reduce the time it takes to transfer resources. If you MINUS the stat (from a catalyst), you actually make it take longer to transfer resource.
@@mandrillen77 Thank you so much for the detailed explanation, it's the best I've read about this stat anywhere! If the minus version of said stat is always bad, why do catalysts have it? Does it not have a single redeeming quality?
@@MrUnlad Using a 1H weapon + Catalyst is usually stronger in terms of dmg and stats than using a 2H staff lets´say so to counter this they probably decided that the downside should be the penalty to transfer time where it will be from between -50 to -75 but you can counter that by having + transfer time on other gear and also socket gems for it in jewelry and belt for example.
So if you can counter the penalty to transfer time a 1H + catalyst is almost always the better option.
@@mandrillen77 I see, thanks again for the response. I have an unrelated question if you don't mind .. Why do you always play 217 difficulty in your videos? I'm not max level yet so I'm not 100% familiar with endgame meta. Oh and one other thing, do you use the crafting system at all? It seems super RNG based which I'm not a fan of.
@@MrUnlad I usually do 217 to test if the build will be viable on hardest difficulty since it kinda sets the bar if it´s any good.
I used the crafting system A LOT during my playtime. Not so much anymore since most of my items are top tier and almost impossible to replace now but it´s usually the only way to get all or most of the stats you want.
I do have a small crafting guide in case you can use it: docs.google.com/spreadsheets/d/1Ny1JQXG_roVoxK66Jce_ofD6qEjXdky7W-dxtfQ5ENA/edit#gid=0
What are your thoughts on making Tear of Etheliel, the primary DMG source and winters grasp as a cursor skill the supporting source along with minions for a ice mage build?
When talk about damage, which nodes on gate of fate are must have if I want to do high dps?
Nodes that generally give extra spell dmg or elemental dmg are good for dps.
Do you have any tips for Infinity difficulty 2H and Dual Dagger builds that don't involve summons or ranged? Phantom Blades would be an exception for ranged though, I feel like this game often gets reduced to those two.
Ranged / summon is only way to advance in infinity mode. After enough skulls everything will 1 hit kill you regardless of your health. So your only way to advance is to kill enemies while they are far away. I have 700k hp and even normal mob 1 hit kills me in hard enough infinity skull maps if they hit me. Latest i completes was 48 000 skulls, but after 20 000 skulls game starts to lag a lot on mod death, because they drop so much items that there is no point in going further. Also skill tree is bugged and if you put more than 390 skill points your char will become unavailable.
Great build! I have used your builds since hte game came out lol. I am desperately trying to get a material version of arctic spear/havoc orb working. any suggestions?
Thank you. Its a bit of a hybrid build but should be doable even though they really nerfed artic spear which could result in very mediocre AS dmg.
@Heisenberg hey thanks for all the videos. Been playing the game heavily since it came out on xbox. Currently doing the whole minion build till I get gear to switch to something. You scared me with the while artic spear nerf. Was wanting a frost railgun and artic spear.
Want to do a railgun build. Maximum damage but still tanky. Sounds like a dream but you have any ideas of what I could run?
@@mandrillen77 Is there a better proj skil i should use or with all this amazing rend gear should I go something else? I have odelias the new rend veiled imbued i have the rend version of serenz'ar i was thinking of paring those with my trial belt for the as build but maybe Therese something better currently I'm only lvl 87 doing 1200 skulls
@@jameswilson1227 Pistol + Catalyst will allow you to use Railgun and also have 3x Livor Mortis for 45% total dmg reduction. Along with Branded Burst in GoF and a majority of attribute points (maybe 75%) in Toughness I think you can focus everything else on offense and be quite tanky.
@Heisenberg ok that was my plan originally. I'll try to make my own build. Do you have a preferred element? I'm think ill just do the trifecta tbh hard to choose.
How did you get all this willpower regeneration and cooldown reduction and you say in description you use annihilation because of gear but without what would you use instead ??
And lastly this build or the arctic spear one for leveling and endgame without uniques
@@amrkotb8410 Arctic Spear has been nerfed quite heavily so I would use this build I think. About the willpower I gemmed willpower regen in all jewelry and belt and have some on my gear as well. Cooldown reduction is from gear stats too mainly.
Lastly I would probably use Consuming Embers if not Annihilation.
Nice this build i can try after the Update i lost all my Material Gear and i only have Elemente Gear left and i lost my Material dagger only Pistole For Elemente builds left 😢
@heisenburg tries this build and died alot. Tried some of your other builds same. Doing your shadow gunner with livor mortis now. I'm alive but takes toooo long to clear.
Trying to do summon build like damage but with survivability. Is it even possible? I'll do any build at this point haha.
Getting a high dmg weapon will make a huge difference in terms of dmg output, if you can get your hands on that and a good shield you should be able to well with the material tank build I did a couple weeks ago. Summon builds should be strong too as far as I know and you can get some defensive nodes and it should still be strong.
When i dont have a good staff can i do IT with Pistole and cata and what IS best in Slot For cata?
Seems to be just created with normal amount of skill and GoF points - is that right?
So should even work after skull thing gets nerfed soon
Yes, that is correct. I do have the extra attribute points assigned which increase my overall dmg but it will definately work without those too.
Is there no way to use Force Shield as main defense anymore? I wanted to play a mage with force shield stacking but it seems like it's not viable
I haven´t tested it myself so I don´t know unfortunately.
Okay one last question when I level my mage character what attributes to focus on like 5 ferocity points and 5 wisdom points for example or something else
Yes, that would work fine, or ferocity and toughness if you need some extra hp. Ferocity is what I usually spent most point in though.
@Heisenberg yea you answered before that you donot play campaign how do you lv up alts fast
@@amrkotb8410 I usually get a friend to boost me. It takes like less than 10 minutes to go from lvl 1 to between 60-70.
@Heisenberg okay ty for answering my question loving the game one last thing if I am leveling but the old fashion way what nodes to take in the alter 1st for this build above
@@amrkotb8410 I would go left picking up Reining in the Darkness & Branded Burst first and then go right to pick up Beacon of the Lost. After that it´s up to you. I would end with Oracle of the Trinity tree as the last ones though.
How did you do spelldmg in your weaponslots?
How Do you trigger Dawns Pious Striker, there seems to be no sacred damage in the build and Beacon For The Lost just gives additional sacred spell damage, right?
It adds the extra spell dmg on top of the dmg you already do. So if you do 100k dmg you get 35k on top for a total of 135k, the 35k added will just be sacred dmg.
@@mandrillen77 Weird I'd say that the passive doesnt read like that, in comparison reading the toxic note it is clear to me that it is extra. Anyway thanks for the help!
@@mcrockat I know and I´m not sure if its working as intended. It just adds the dmg whenever you pick the node despite the text suggesting otherwise so either the node is working incorrectly or they didn´t word the description properly. I´ve seen many people confused by this.
@@mandrillen77 Have the nodes been changed? Where does that "you get 35k on top for a total of 135k" come from now? Has it been changed to 25% where it was 35% before?
Also, if this node is a 1.25x multiplier (assuming 25% bonus damage, not 35%) to your overall damage as extra sacred damage, shouldn't the build be oriented around occult damage instead of elemental so that this extra 25% sacred damage gets multiplied by all the occult damage bonuses that the character would have if oriented around occult damage?
@@adhesive_bagels Beacon itself is 25% but you get another 10% from the small node Hallowed Insight after it. I haven´t played the game for months now but if I recall the 35% doesn´t get multiplied.
How did you get 2700 Ferocity, 1700 Toughness and 800 agility?
I'm 70 and have 200, 800, 200 ...
In the description, it says:
"NOTE: I have previously done 4000 skulls on Infinity which is why I have so many attribute points and extra points in GoF. I chose to only use the 91 points in GoF which is normally available at lvl 90 though."
Based on the current updates that have been rolling out, is this Build still viable?
Yes it is.
@@mandrillen77 I recently acquired the Trial Belt, I've heard it is really nice, Does it fit in your Builds?
@@ripuber Yes, it´s practically best in slot for any build.
U found theese items with transfer bonus or craft?
I don´t remember if the armor had it but it can have it and also be crafted on it. The jewelry is crafted, it´s the only way to get transfer time on jewelry.
How is your ferocity and toughness that so high?
Infinity levels gives to you extra points to spend on attributes and on skilltree.
Hey one question why my damage numbers are so low when using this build
I don´t know but I do have very good gear and also get some extra dmg from the extra attributes I have from having done infinity levels.
maybe some bow / stings of krearion build?
how did u get so many base stats? im level 88 and I dont even have 1k ferocity
From doing Infinity levels. Each skull = 1 attribute point and I did 4000 skulls so far and it applies to all your characters not just the one you completed Infinity with.
@@mandrillen77 I see
Hey can you do video that shows the best way to farm gold , legendary gear
Do high difficulty map runs. there is no "best" way than just do runs. Higher level difficulty more gold you get.
Doing the "Gomorra" mission in city projects when it´s available can give as much as 100k affinity and this can be converted to 500k gold as a city project too which is also a good way to obtain gold. Legendary gear, the higher the difficulty the more often this will drop.
Because you use the holy damage points. but in gameplay does not use holy magic.
Because the keynode on Eos tree for damage gives sacred damage in addition to your other damage types. It does not increase your current sacred damage only
"No uniques needed" but you have 3 equiped. 217 showcase, but you have +4000 stats points (farm a headhunt 1 stars with pet build to bid hundred of skulls and break the game, we know the trick). This build in legit form can't clean a 217 that fast, real players knows :)
This build is viable without any uniques. Will it be as fast? No, since the equipped uniques makes it stronger as well as my other legendary items for example are very good. The same with stat points which I didn´t spend a ton of gold to reset just for this video will make it stronger too.
I know the pet build trick but I didn´t do it that way which can be seen in some of my previous videos.
@@mandrillen77 fair enough 😉 but +270% dmg with stats points makes almost evert build good for 217. That was just my point
Any new 2h melee build after patch?
Probably yes but I think you can use some of the ones I´ve done previously which now should be stronger since they buffed 2H melee wpn dmg.
Same ole mage build, just throw all the ground effect aoe spells on the ground and that's it.
What else is a mage supposed to do 😂
@@MyLifeMyFitnessMyWorld IMO it just hasn't felt fun or interesting to be a mage in Wolcen. Needs more diversity and uniqueness from build to build.
how do you convert ether to elemental?
I´m not sure what you mean?
@@mandrillen77 the damage type of annihilation is aether? I just started the campaign and am lvl 13 in act 1. I got the skill and i like it so i looked up a build guide but was surprised at the video title.
@@teosandev6116 Ah right. When the skill gets to a higher level you start to be able to unlock skill modifiers that changes it´s dmg type. When you open the skill window at the buttom you can see the dmg types to unlock.
you have 5400 attribute points lol
This is all over the place. You say even split Ferocity and Toughness on the video and then you have unachievable attribute levels. Your game play is with the unachievable stats so you expect someone to believe this build? You linked legit builds are full Ferocity with no Toughness lol....Let me summarize: what your showing in the video is no longer achievable because that was broken and they fixed it. Your other linked builds don't reflect anything in this gameplay so they don't reflect anything real. Thus this whole thing is a giant waste of time....
How can u have 100k HP man i will copy your build i have 10k hp xd
Du hast auf deinem Gear kaum Element Schaden drauf,statt dessen normalen Dmg. Macht das irgendeinen Unterschied oder hast du dafür einen Grund?