I dislike the storm callers because I feel they dealt too much damage to a single target for the early game, until last patch. They were just such a low commitment for so much value early. Not an expert or pro, not even saying they’re imbalanced, just not fun to deal with. If they were taken off starting cards, I probably would not care. Similar to air, they feel like they require a very specific response, unlike the other starting units. Massive splash, single target is more than 3k, extreme range. The fact they added an anti-missile battery speaks volumes to how intrusive that unit is. Now that the turantula is in the game, and on starting cards, I don’t mind them so much, but I am still biased against them.
10:22 : pick sabertooth Sell tarantula Buy 3 more sabertooth Buy anti missile upgrade No more problem with stormcaller. (You can even buy repair on sabertooth ro suck up damage) They replace tarantula with a lack of chaff clear, but in this situation it was 100% ok
You could a challenge where the rules are: You can stay with the initial troops You can buy the same troops that you started with You can only buy troops given by the reinforcement Anything else is fair game So for example, on this game you started with mustangs and snipers and in round 2-3 you selected typhoons, so you could only place snipers, mustangs and typhoons, until round 5-6 where you got the MP, so then you could "unlock" the MP
I don’t mind stormcallers I hate hackers they suck the fun out of the game especially when the enemy just gets to drop an elite one from a round reward
My dislike for Stormcaller comes from the fact it's the only unit that has randomness attached to its main attack.
I dislike the storm callers because I feel they dealt too much damage to a single target for the early game, until last patch. They were just such a low commitment for so much value early. Not an expert or pro, not even saying they’re imbalanced, just not fun to deal with. If they were taken off starting cards, I probably would not care. Similar to air, they feel like they require a very specific response, unlike the other starting units. Massive splash, single target is more than 3k, extreme range. The fact they added an anti-missile battery speaks volumes to how intrusive that unit is.
Now that the turantula is in the game, and on starting cards, I don’t mind them so much, but I am still biased against them.
Dillo's chaff are funneling into the center, so just a few fire storm callers are doing a lot of work
you mean chap? 😂😂 no disrespect stoney, love your work
10:22 :
pick sabertooth
Sell tarantula
Buy 3 more sabertooth
Buy anti missile upgrade
No more problem with stormcaller. (You can even buy repair on sabertooth ro suck up damage)
They replace tarantula with a lack of chaff clear, but in this situation it was 100% ok
You could a challenge where the rules are:
You can stay with the initial troops
You can buy the same troops that you started with
You can only buy troops given by the reinforcement
Anything else is fair game
So for example, on this game you started with mustangs and snipers and in round 2-3 you selected typhoons, so you could only place snipers, mustangs and typhoons, until round 5-6 where you got the MP, so then you could "unlock" the MP
I want an air unit like a helicopter with similar missiles to storm callers maybe an additional small arm too for flavor
Clint stolen away from us by the Cheeseburglar for his heresy.
That was quite a reversal. I was pretty sure ArmaDillo had it locked down.
They can be exploited a little too easily using mobile beacon with crawlers going back and fourth in middle of board at start I reckon
I don’t mind stormcallers I hate hackers they suck the fun out of the game especially when the enemy just gets to drop an elite one from a round reward
Aren’t storm callers the easiest thing to counter? Just get missile intercepter upgrade and they are neutered