FLL City Shaper | 545 Points Robot Game | We Impact
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- čas přidán 7. 12. 2019
- Southern California FLL City Shaper Champions present their 545 points robotics game. Don't forget to like, comment, and subscribe!
Music: bensound.com
A More In-Depth Points Summary:
Run 1 Total = 125 points
Mission #2 Crane - 60 points
Mission #12 Blocks - 45 points
Mission #11 Innovative Architecture - 20 points
Run 2 Total = 60 points
Mission #7 Swing - 25 points
Mission #9 - Safety Factor - 35 points
Run 3 Total = 125 points
Mission #8 Elevator - 20 points
Mission #12 Blocks - 80 points
Mission #13 Upgrades - 25 points
Run 4 Total = 70 points
Mission #5 Treehouse - 40 points
Mission #4 Wildlife - 15 points
Mission #3 Drone - 15 points
Run 5 Total = 35 points
Mission #6 Traffic - 15 points
Mission #12 Blocks - 10 points
Mission #13 Upgrades - 10 points
Run 6 Total = 55 points
Mission #1 Bridge - 55 points
Precision Tokens = 60 points
Pre-set White Building = 15 points
Small Inspection Advantage points included in each run above
TOTAL = 545
And we thought out 265 point test run was impressive. This is utterly wonderful!
¡amazing job!
cool!
very cool!
very nice
I subbed.
Awesome. How do you guys go so straight?
very amazing! Can you give me the instruction of the model of your robot?
I liked tree mission
Way2Win me too
@We Impact
First of all, I would just like to say that your robot game is absolutely fantastic. The robot doesn't veer at all, and the attachments are effective and complete more than one mission at a time. I'm from team 341 Skyliners, and we were thinking about solutions for veering and possibly using PIDs., and possibly changing our attachments (our practice run points were 400, though we only received 235 at the competition). Do you guys have any tips and suggestions for us? Thanks! :D
Thank you for your kind words! For this game, the team found PID programming to be overkill. It’s too time consuming to test optimal PID inputs. City Shaper runs are super short and a standard proportional gyro program worked just as well as PID. We would be happy to share our “gyro-go-straight” program with you (send a question on www.weimpactcommunity.com), or you can find something similar on the CZcams channel of Builderdude35. Weight distribution was key for this particular robot and game. The team used counterweights to balance the load created by the blocks and attachments. Using counterweights could help with your veering problem. Also, try to mission-square whenever you can because it will ensure that your robot finds its correct place at the mission each time. The team’s “tree” attachment mission-squares and is highly reliable in competition.
yum
Does it all fit in small inspection zone?
Yes, the robot and all attachments for this game fit in the small inspection zone.
I like your strategies. What was your top score at state?
The team’s top score at the SoCal Championship was 425 points, which earned 4th place in the robot game and the Champion’s Award. At the team’s qualifier tournament, they scored 470 points.
So at 1:55, why is it 30 points and not 20 because height is 2 layers so 10 and a sustainability upgrade is another 10 which makes 20, so how you got 30? And also, at the end of the video, was it this year or last year with that amazing trophy?
Thank you for the correction! It is 20 points. That trophy came from this year's City Shaper challenge. The team will get to keep it for a year, and then they will pass it on to the next year's champions.
We Impact very cool wish you guys the best after state! We are just starting super regionals!
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