Dragonlance is Changing | DragonLance Saga
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- čas přidán 8. 09. 2024
- The only consistent aspect of Dragonlance is that it changes with the game. Let’s discuss the history of Dragonlance Changes. Buy Dragonlance: Shadow of the Dragon Queen: amzn.to/3EbbJ9f
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Transcript
Dragonlance is nothing if not consistent in its inconsistency
Intro
Welcome to another DragonLance Saga episode. My name is Adam and today we are going to talk about how Dragonlance has and is Changing with Dungeons & Dragons 5th Edition in its Dragonlance: Shadows of the Dragon Queen release. I would like to take a moment and thank the members of this channel, and invite you to consider becoming a member by visiting the link in the description below. You can even pick up Dragonlance gaming materials using my affiliate link. If I miss any salient points, or you happen to disagree with mine, please leave a comment below!
Discussion
Since the release of DL1 Dragons of Despair for Advanced Dungeons & Dragons by Tracy Hickman in March of 1984, and the novel Dragons of Autumn Twilight by Margaret Weis and Tracy Hickman in November of 1984, we have believed we know what Dragonlance as a campaign setting is. As the modules continued to be released, the first sourcebook DL5 Dragons of Mystery by Michael Dobson in December 1984 would flesh out and reinforce the campaign world that had been released piecemeal till now. We had the story of Huma and the defeat of the Queen of Darkness in ancient history. This created a wonderful back story and added depth to the world of Krynn. But all of that changed when Richard A. Knaak wrote The Legend of Huma in 1988. Lord Soth’s story would even change from the early legends and Chronicles versions to the release of Edo Van Belkom’s Lord Soth from The Warriors series in 1996. Raistlin Majere’s own test of high sorcery and his introduction to his first wizards school changed from the original versions written by Margaret Weis in Dragon Magazine #83 from March 1984 with Test of the Twins to Terry Phillips’ The Soulforge Advanced Dungeons & Dragons Gamebook released in September 1985 all the way to Margaret Weis’ The Soulforge released in 1998.
But it’s not just the lore that seemed to have been in constant flux throughout the ages, the game world itself changed. Upon completion of the Dragonlance game products in 1987 with the released of Dragonlance Adventures by Tracy Hickman and Margaret Weis, The Atlas of the Dragonlance World by Karen Wynn Fonstad, The Art of the Dragonlance Saga edited by Mary Kirchoff, and Leaves from the Inn of the Last Home edited by Margaret Weis and Tracy Hickman fans were sure they knew the entirety of this war torn world of Krynn. But as the popularity in the novels continued, and TSR saw diminished returns in Advanced Dungeons & Dragons game products, they thought it was time to switch it up. In 1989 they released Time of the Dragon, an Advanced Dungeons & Dragons 2nd Edition boxed set by David "Zeb" Cook. This saw the creation of a whole new continent on Krynn and the seeming abandonment of Ansalon, the continent Dragonlance had been set on up till now. TSR pushed this new Dragonlance flavor with its computer games with Dark Queen of Krynn by SSI and its DC Comics series with the adventures of Riva Silvercrown in Taladas. They all but abandoned Ansalon, turning many Dragonlance fans away from their familiar stomping grounds to a new unfamiliar setting which they largely ignored.
When TSR realized their mistake, they attempted a course correction with the release of the Tales of the Lance boxed set in June of 1992, but that just highlighted the misunderstanding of the setting and even a constant accrual of minor canon changes throughout from the origin of some races to how and when certain events occurred. If you were a Dragonlance superfan in 1992, you noticed massive schisms between the fanbase, which up until then was unknown. But the changes made to Dragonlance from Advanced Dungeons & Dragons to Advanced Dungeons & Dragons 2nd Edition paled in comparison to TSR’s last ditch effort to squeeze money out of this dying franchise with the SAGA System and Dragonlance: Fifth Age Dramatic Adventure Game by William W. Connors, Sue Weinlein Cook, and others in August of 1996. Yes, Dragonlance jumped game systems, gone were dice, hit points and levels, but it also moved the timeline in Dragonlance from the Age of Despair to the Age of Mortals. Magic changed with the absence of the gods...