SpeedTree Workflow modeling plant

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  • čas přidán 8. 09. 2024
  • Hello, I'd like to share my workflow for creating vegetation and biomes, which I used in a personal project.
    On this occasion, it corresponds to a plant used in areas near pedestrian traffic, "Liriope muscari," for which I first obtained several reference images before beginning the modeling in SpeedTree. I was able to create this asset with only 6 nodes, and 3ds Max was used in the modeler of the upper bulks, which were kept in lowpoly due to their scale. Vray was used for the final rendering.
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Komentáře • 9

  • @hojjatmadhouran2052
    @hojjatmadhouran2052 Před 8 měsíci +2

    1:16
    Hi, how did you import the reference image into speedtree and compare it with your model?

    • @jesusaraque3952
      @jesusaraque3952  Před 8 měsíci +2

      Hi, To modeling more exactly, I always use PureRef. Apply the following short cuts: Ctrl+Shift+A to enable or disable "always top viewport"
      When you have successfully put your references over your model, you can use the following shortcuts to alter the opacity in the PureRef layout: Ctrl+ "++++++" or Ctrl+ "-------". I hope this information has been helpful for you.

    • @hojjatmadhouran2052
      @hojjatmadhouran2052 Před 8 měsíci

      @@jesusaraque3952 thank alot...its really awesome 🙏

    • @lotosniy
      @lotosniy Před 7 měsíci

      @@jesusaraque3952 it's helpful for me. Thank you!

  • @juanguillermorueda2477

    Hola jesús , tienes mas modelos de speedtree?

  • @ChillieGaming
    @ChillieGaming Před rokem

    Could you please show how to create banana tree?

    • @jesusaraque3952
      @jesusaraque3952  Před rokem +1

      The trunk, leaves, and stems are not troublesome, but the fruits are. I'll look for a way to do that, and if I find one, I'll post the video.

    • @ChillieGaming
      @ChillieGaming Před rokem

      @@jesusaraque3952 thanks

    • @ChillieGaming
      @ChillieGaming Před 11 měsíci

      ​@@jesusaraque3952still waiting bro😂