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Stationeers - Deepest 3D planet base building physics simulator ever, E5
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- čas přidán 3. 05. 2024
- Since mid of E5, world time is reduced to 1/5th, so instead of a hasty 20 minute day/night cycle, it's 100 minutes. (Also in E6 and E7 so far.) Europa original 0.3, I'm using 0.06
Hm. Pretty lucky with the radio music this time :)
- Actually solving the clock problem so that plants get their correct light amount, because plants stick with the 20 minute idea of day length.
- Speaker with storm warning incl. safe annoyance suppression
- PC on/off tied to my proximity
- Furnace auto-vents liquids (Pollutant)
- Faster main airlock
- Installing Centrifuge and automated Recycler
- Healing lungs because making 1st pill
- Expanding station a little bit
- More station batteries and thorough rewiring on that front
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2:00:00 - press double F to quickly holster a tool into the toolbelt. I also use the mouse wheel + F a lot to quick switch tools. The mousewheel highlights different slots in the open inventory items. For example, I always have the tablet in the first slot in the toolbelt. Scroll to it, press F to quickly check atmo. Double F to holster it back in the first slot.
Ye, incidentally I have just started being more efficient about this via Episode 7-9, where I use double-click a lot. I don't like the double-key (which is C for me, not F, changed a lot of things around) for some reason, but the click works for me. Found out that double-clicking a thing in the inventory will remember where it came from when it then gives that into your hand, so if it came from the mining belt, and you then close it, the next double-click on it in your hand will return it into the hidden belt. If however you had dragged it from there into your hand and then close the belt, the double-click will transport it into a meaningful other field in your inventory (tool if possible, else other).