It's really cool to learn about some of the technical hurdles and reasoning behind certain design elements of SRB2, and it's neat to finally see the original GFZ2! Looking forward to part 2! EDIT: Also, the old speed shoes effect kinda looks like boosting.
@@sonikku1011 Why, hello, fellow 30-something-year-old Sonic fan lol. I wasn't really part of the community back then either, insofar my 12-year-old self lurked the STJr message board in the year 2000 (then hosted on EZBoard) and played the hell out of SRB2 Halloween and Xmas. I regret not registering and getting more involved. When did you first discover this game?
@@Konic_and_Snuckles I didn't join the community until late 2008, I discovered SRB2 probably sometime in 2010 or 2011 so about 10 years after this beta was built lol. I remember coming across the Sonic 2 Beta page (which is Sonic Retro now) in mid 2006 though.
This is pretty interesting! Sonic Robo Blast 2 is my fav Sonic fangame, and it's amazing that is has so much history. Thinking this game has been around for more than 20 years and that's still having updates speaks about it's legacy in the community.
Wow, what a trip down memory lane! I've been following SRB2 since 1998-1999. It's wild seeing such an old prototype. Will this be uploaded to the SRB2 Wiki so the community can download it? I'm sure the devs behind the SRB2 The Past project would love to incorporate this into their wad.
I personally didn't know that they had originally planned for the first act of GFZ to be divided into 2 acts, how interesting and at the same time impressive. (Used google translator XD)
My only personal opinion on the Unity or Unreal part is that it was 100% good this game was made on Doom than anything else. Mainly due to how easily moddable and how easily accessible it is for people to make their own levels and stuff. It would of not had as much popularity without it.
I don't know why but something about the roughness of the older SRB2 versions is really charming for me. I could compare early SRB2 to music made by a few teenagers who aren't rich or famous or anything on a garage and later SRB2 is like a well-produced, hit song by a popular band. Both are great, just different and i see the earlier one less often.
Omg this is so cool. I've been a huge SRB2 fan for a few years now, and I've always loved seeing prototypes of games and the changes they've gone through during development! Also if you don't mind me asking, how did you and the team use Sonic X-Treme sprites in SRB2 when that game never released? I know they were just placeholder sprites, but I do think it's neat that they were used at all lol. And also, do you plan on releasing this prototype? It's a very cool find, and I'd love to see more videos covering it!
*_OH MY GOD THIS IS A LEGIT DREAM COME TRUE. I'M SO, SO HAPPY!_* Here's an idea: For the copyright-free version of the release, maybe replace all the Doom assets with that of Sonic Doom 2?
Looking at this again, I'm guessing the Techno Hill boss arena was designed to fill up with the purple damage-liquid during the fight, with the raised grass platforms serving as safe areas.
I'm in my 20s and I didn't even exist back when you two were working on this damn thing. It's real bad, but it's also real history. Here's to another 23 years of SRB2!
*Glaber looking at the GFZ Prototype:*
"Write that down, write that down!"
This is truly a
Greenflower Zone Act 1 SAGE 2000 Version (Recreation)
It's really cool to learn about some of the technical hurdles and reasoning behind certain design elements of SRB2, and it's neat to finally see the original GFZ2! Looking forward to part 2!
EDIT: Also, the old speed shoes effect kinda looks like boosting.
Greenflower always felt like a tech demo to showcase new additions for each major updates.
This is amazing. I wish I was part of the community back then lol.
Yeah I was still in diapers February 2000
@@ozmond I was 9 years old then lol. Turned 10 in May that year.
Oh hey! You're the "british" earless
@@sonikku1011 Why, hello, fellow 30-something-year-old Sonic fan lol. I wasn't really part of the community back then either, insofar my 12-year-old self lurked the STJr message board in the year 2000 (then hosted on EZBoard) and played the hell out of SRB2 Halloween and Xmas. I regret not registering and getting more involved.
When did you first discover this game?
@@Konic_and_Snuckles I didn't join the community until late 2008, I discovered SRB2 probably sometime in 2010 or 2011 so about 10 years after this beta was built lol. I remember coming across the Sonic 2 Beta page (which is Sonic Retro now) in mid 2006 though.
The Duo is finally back with a discovered prototype!!!
Truly amazing SSNTails & Sonikku!!!
:D
What an amazing find!!! Hilarious seeing the Doom demo gameplay interfering at the start hehehe
Man I remember seeing this gfz only in the trailers
holy crap, this is kinda big
ive been a long follower of srb2 since 2.0 and it is very cool to see a long lost build like this
This is actually cool, I can't belive that this is real! Hopefully this will get finish and release to the public!
This is pretty interesting! Sonic Robo Blast 2 is my fav Sonic fangame, and it's amazing that is has so much history. Thinking this game has been around for more than 20 years and that's still having updates speaks about it's legacy in the community.
this is a pretty cool relic of SRB2 past! thanks for showing it off!!
Looks like we're seeing a GOOD look in this Prototype
Wow, what a trip down memory lane! I've been following SRB2 since 1998-1999. It's wild seeing such an old prototype. Will this be uploaded to the SRB2 Wiki so the community can download it? I'm sure the devs behind the SRB2 The Past project would love to incorporate this into their wad.
Hey can we talk with eaother about this subject I’d love to dive deeper into early 2000s computer games and lifestyle
This greenflower was the closest well get to the sage 2000 even thought sadly it's not it
I personally didn't know that they had originally planned for the first act of GFZ to be divided into 2 acts, how interesting and at the same time impressive. (Used google translator XD)
So crazy how far Sonic Robot Blast 2 has came since this prototype.
My only personal opinion on the Unity or Unreal part is that it was 100% good this game was made on Doom than anything else.
Mainly due to how easily moddable and how easily accessible it is for people to make their own levels and stuff.
It would of not had as much popularity without it.
Finally, another recovered prototype
It finally got found. I think i’m dreaming.
This is not the SAGE 2000 'build'. No such build ever existed (much like this one).
I don't know why but something about the roughness of the older SRB2 versions is really charming for me.
I could compare early SRB2 to music made by a few teenagers who aren't rich or famous or anything on a garage and later SRB2 is like a well-produced, hit song by a popular band.
Both are great, just different and i see the earlier one less often.
Omg this is so cool. I've been a huge SRB2 fan for a few years now, and I've always loved seeing prototypes of games and the changes they've gone through during development!
Also if you don't mind me asking, how did you and the team use Sonic X-Treme sprites in SRB2 when that game never released? I know they were just placeholder sprites, but I do think it's neat that they were used at all lol. And also, do you plan on releasing this prototype? It's a very cool find, and I'd love to see more videos covering it!
For the former question, the sprites were released by Rob Harris in 1999.
And for the latter, the description says yes
congrats on showing the new, never before seen content
very cool, excited to play this when its released
So cool, can't wait to try it!
*_OH MY GOD THIS IS A LEGIT DREAM COME TRUE. I'M SO, SO HAPPY!_*
Here's an idea: For the copyright-free version of the release, maybe replace all the Doom assets with that of Sonic Doom 2?
Or just make the port only run with DOOM2.wad?
and maybe some otherwise freedoom phase 2 assets
Holy shit this is a great discovery and good way to start 2024. Edit: Yes I know it’s 1/6/24 not 1/1/24 but I don’t care about it.
This is actually crazy
Amazing discovery
This is great! Glad I just got into SRB2 a few days ago
Hmm... No wonder this was different than the final version.
honestly the Armageddon shield hurting you made me laugh
Never thought I'd see something like this get found
*GREEN MINUS RULES*
Wow... crawla were friendly back then!
Looking at this again, I'm guessing the Techno Hill boss arena was designed to fill up with the purple damage-liquid during the fight, with the raised grass platforms serving as safe areas.
Nope, but that's a creative idea!
I'm in my 20s and I didn't even exist back when you two were working on this damn thing. It's real bad, but it's also real history. Here's to another 23 years of SRB2!
wooo
wooo
this is coolness
Srb2 will be my favorite sonic fan game forever
OH MY GOD
time for 2.2 newbies to try and revive mp on this version..
They have to modify the netcode to be stable, Halloween to Demo 3 is very laggy and most of the times it kicks you off the server
Wow this is super cool too see
Cool
Omg you back finallly
Someone should remake this ASAP
WOAH
nice
Could somebody explain me what that version is?
I love seeing old school SRB2 stuff.
Pre-Xmas 0.93
@@ricthething Thanks.
How many zones have the prototype??
wow. wow. wow. wow. wow. wow. wow. wow. wow. wow. wow. wow. wow.
6 Chaos Emeralds on the title screen and not 7? Why was that?
That graphic was volunteered to us, not commissioned.
this game is aincient but still beng cleaned
Do you still play srb2? (Like the new version)
WAIT THE SAGE BUILD WAS FOUND!!!!
This ain't the SAGE 2000 build.
@@possumorb3770 yeah this specific build was months before sage
This build was eight whole months before sage. This was a progress report build.
is this a older version of the lost sage 2000 version?
Yes. By Aug/Sept 2000, the old GFZ1 & 2 had been combined, and the new GFZ2 was made.
sup
honestly the Armageddon shield hurting you made me laugh