Indie Polish: Making the Most of the Last 10%

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  • čas přidán 19. 08. 2017
  • In this 2015 talk, Thomas Was Alone creator Mike Bithell runs through a bunch of the polish work on his two most recent games, in the hopes of opening up how he (and, well, you) can finish the perfect play experience.
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Komentáře • 46

  • @tamar7065
    @tamar7065 Před 6 lety +24

    5:06 "As creators, it's very important that we never make the mistake of thinking that Punk work is without intent." PREACH, I've been trying to convince people of this as a broader art principle for years.

  • @NeonFraction
    @NeonFraction Před 7 lety +47

    "We shouldn't use playtesting to find out what a game is." This is a brilliant way of putting it! Changing the core game after play testing is a last result thing, but "making sure this is the experience I wanted" is the perfect use. It's nice to have it put so eloquently!

  • @konrad3688
    @konrad3688 Před 7 lety +84

    Proud to be Polish.

  • @animedreammachine7123
    @animedreammachine7123 Před 7 lety +8

    Color theory and voice over are very important in my games, great talk

  • @marshallr.8121
    @marshallr.8121 Před 7 lety +6

    easily one of the best gdc talk i've ever listened to

  • @bitconnect4881
    @bitconnect4881 Před 7 lety +6

    Great talk! I always have trouble with finishing my games.

  • @keldencowan
    @keldencowan Před 3 lety +1

    Shadow is the ambient light colour. Rather than setting it directly to blue, try environment mapping (easy polish), or putting a sky light directly in the scene.

  • @Armaan8014
    @Armaan8014 Před 7 lety +2

    The QA section was good, better than the talk imo.

  • @brannonharris4642
    @brannonharris4642 Před 3 lety +1

    This man is not punk rock. But he's still awesome and the talk was great.

  • @vinnyethanol
    @vinnyethanol Před 7 lety +13

    I was hoping for some Polish game, but that was just Tomas Was Alone.

  • @astorothcr
    @astorothcr Před 7 lety +16

    Great point: punk attitude and creativity is not the excuse for incompetence and lazy.

  • @james199522
    @james199522 Před 4 lety

    Talking about lip sync with desynced lips, very meta, I dig it.

  • @uniqutilities2831
    @uniqutilities2831 Před 5 lety +1

    Great talk! Excellent points. Nearing the polishing phase myself, and have somehow convinced myself it'll only take a couple weeks 😂

    • @RusPitman
      @RusPitman Před 9 měsíci

      Have you finished yet?

  • @williamwallace234
    @williamwallace234 Před 3 lety

    Me, stumbling in after watching watching every episode of play, watch, listen: "I did not - oh hi Mike!"

  • @RaoulWB
    @RaoulWB Před 6 lety +4

    17:00 pure gold

  • @CibraMalus
    @CibraMalus Před 7 lety +66

    I really expected a Talk about games from Poland AHAHAHAH

  • @Amelia_PC
    @Amelia_PC Před 5 lety +4

    Good voice acting IS expensive, well, at least, for indie's pockets. Poor voice acting can break your game.

  • @JohnSmith-ox3gy
    @JohnSmith-ox3gy Před 5 lety +1

    There is punk and then there is spunk.

  • @DanielBonaker
    @DanielBonaker Před 6 lety

    thx

  • @jasonl9266
    @jasonl9266 Před 6 lety

    Is it ok to just settle with other peoples games and self publish their affiliate release ..ie ..their promotions becomes your games marketting effort .

  • @BenMakesGames
    @BenMakesGames Před 7 lety +5

    omg, this guy is such a hilarious talker. good game, too, of course! :)

  • @LinziOfficial
    @LinziOfficial Před rokem

    The high pitched whine in this audio capture is painful :(

  • @theaddictofgaming9174
    @theaddictofgaming9174 Před 7 lety +3

    Dammit, I'm colorblind.

  • @KamskiStudio
    @KamskiStudio Před 2 lety

    As a Pole I thought this is going to be about Polish Indies. I am disappointed.

  • @russjohnson1715
    @russjohnson1715 Před 5 lety +6

    I'm a sound designer, imagine what your reaction would be if i never bother to polish the assets I've created for your game. Imagine I left the high end hiss is, or looped it poorly and obviously or recorded the low end hot and left it in. Imagine that you're paying me for these assets. Would you? Would you pay me for low quality work that would make your game shit? Or would you tell me to jog on and find another, more professional sound designer?
    As a game dev, imagine what your player's reaction would be if you never bother to polish the game you've created. Imagine you just left the bugs in. Imagine that you couldn't be bothered to sort out your UI. Imagine that you'r players are paying you for this game. Would they? Would they pay you for low quality work that would make your game shit? Or would they tell you to jog on and find another, more professional game?

  • @cameronfraser2741
    @cameronfraser2741 Před 3 lety

    Very bizarre to use Daft Punk as an example of punk. Otherwise a great talk!

  • @silvinogustavo8780
    @silvinogustavo8780 Před 5 lety +1

    I feel this talk is 10 minutes too long.

  • @aussieraver7182
    @aussieraver7182 Před 4 lety

    9:50 low key illuminati hand gestures.

  • @UmekCrafter
    @UmekCrafter Před 7 lety +7

    Naming video "Indie Polish" with capital letters is misleading.

    • @ZoidbergForPresident
      @ZoidbergForPresident Před 6 lety +9

      No, because it means polish while you are indie.
      What you're mixing it up with is "Polish Indie". :D

    • @Bobo-ox7fj
      @Bobo-ox7fj Před 3 lety +1

      A title without capitals per word is just a misplaced sentence

    • @alpers.2123
      @alpers.2123 Před 3 lety

      Indian Police

  • @Yossi99
    @Yossi99 Před 7 lety +8

    Nice click bait, why did you use capital letter in "Polish" if it's about "Indie polish"?

    • @RomanSteiner_xD
      @RomanSteiner_xD Před 7 lety +21

      It's called "title case". You may have noticed that the words "Making", "Most" and "Last" also start in upper case.

    • @Yossi99
      @Yossi99 Před 7 lety

      I am aware of that, that's why when constructing titles you have to try to avoid words which when capitalized may introduce confusion.

    • @to_tire
      @to_tire Před 7 lety +6

      That's the nature of the beast. You can't expect the English language to convey ideas perfectly. It's flawed

    • @ActionGamerAaron
      @ActionGamerAaron Před 7 lety +1

      " that's why when constructing titles you have to try to avoid words which when capitalized may introduce confusion."
      Title case is exactly why you capitalize each word in a title with few exceptions. Confusion is not one of those exceptions especially since in this case context does the job perfectly.

    • @PyroRV
      @PyroRV Před 7 lety +5

      If I thought that this was about indie games made by Polish people by the subtitle "Making the Most of the Last 10%", wouldn't that would that suggest that I believe game devs from Poland are the last 10% of indie devs in the world? And that the world needs to make the most of them because of this statistic? Or perhaps the confusion happens because some people read only "Indie Polish" and don't read the rest. That's just my thinking though.
      I'm not trying to be volatile, just trying to understand why confusion would be an issue in this case.

  • @theoneand0nly874
    @theoneand0nly874 Před 2 lety

    17:15