Baubles and trinkets or is it trinket and baubles... well tomato, potato. Baubles I recommend are; #1. Dragon's Eye - pro no.1 Gives either heat or cold (complete) immunity pro no.2 Gives either fire or ice resistances (permanent) pro no.3 Gives night vision (toggleable) pro no.4 Pseudo x-ray, can see some ores or hidden treasure chest (toggleable) con no.1 might be expensive, needs blaze powder con no.2 needs a lv5 dragon head (can be found in corpses scattered around world) con no.3 diamonds needed. (about 3 blocks and a few for some swords) #1.5 Rings of enchanted eyes - pro. Gives night vision (toggleable) and gives luck point of 1 (increases your total luck by 1) con. It is just night vision. #2. Tool belt - starts with 2 extra inventory up to 9, good for extra tools and weapons. #3. Bezoar - pro. no more poison damage taken con. dropped by cave spiders #4. Quiver - pro. can carry arrow con. only carries arrows #5. Sunglasses - pro. immunity to blindness (no more pesky swinging until the target is dead) con. needs spectral silt. #6. Vitamins (Vitamínicos) - pro. immunity from the status effect "weakness" and "mining fatigue" con. only obtainable from killing elder guardian. #7. Miners ring - pro. when equipped gives haste 1 con. grants haste 1, that's it. #8. Cross Necklace - pro. increases the player's recovery frame or recovery period allowing the player avoid getting stunlocked. con. the necklace effect does not affect damages from DoT (damage over time) status like poison. #note. some or maybe most of the baubles can be found in treasure chest like the one on top of the BT (battle tower), anyways find a combination of baubles that suits you and your playstyle. thanks for reading!! "undying" quality is a good quality to have for the baubles
Might regret using all your luck last time or the streak continues, since wendigo antlers spawn are about 1 every 10 to 20 killed. Wendigos have higher spawn rate at a cold/snowy biomes, plus+ the blue pool, plus+ night time. wendigos are annoying to fight with their ooze projectile that may cause ice elementals to spawn.
fun fact: some elemental mob cannot be summoned normally. In fact, in order to get a specific elemental creature that you want, you have to merge two mobs that you've summoned together. For example: Aegis + Jengu = Nymph. Aegis + Argus = Spectre. Aegis + Cinder = Wisp. Aegis + Djinn = Sylph. Aegis + Geonach = Vapula.
Baubles and trinkets or is it trinket and baubles... well tomato, potato.
Baubles I recommend are;
#1. Dragon's Eye -
pro no.1 Gives either heat or cold (complete) immunity
pro no.2 Gives either fire or ice resistances (permanent)
pro no.3 Gives night vision (toggleable)
pro no.4 Pseudo x-ray, can see some ores or hidden treasure chest (toggleable)
con no.1 might be expensive, needs blaze powder
con no.2 needs a lv5 dragon head (can be found in corpses scattered around world)
con no.3 diamonds needed. (about 3 blocks and a few for some swords)
#1.5 Rings of enchanted eyes -
pro. Gives night vision (toggleable) and gives luck point of 1 (increases your total luck by 1)
con. It is just night vision.
#2. Tool belt -
starts with 2 extra inventory up to 9, good for extra tools and weapons.
#3. Bezoar -
pro. no more poison damage taken
con. dropped by cave spiders
#4. Quiver -
pro. can carry arrow
con. only carries arrows
#5. Sunglasses -
pro. immunity to blindness (no more pesky swinging until the target is dead)
con. needs spectral silt.
#6. Vitamins (Vitamínicos) -
pro. immunity from the status effect "weakness" and "mining fatigue"
con. only obtainable from killing elder guardian.
#7. Miners ring -
pro. when equipped gives haste 1
con. grants haste 1, that's it.
#8. Cross Necklace -
pro. increases the player's recovery frame or recovery period allowing the player avoid getting stunlocked.
con. the necklace effect does not affect damages from DoT (damage over time) status like poison.
#note. some or maybe most of the baubles can be found in treasure chest like the one on top of the BT (battle tower), anyways find a combination of baubles that suits you and your playstyle. thanks for reading!!
"undying" quality is a good quality to have for the baubles
thank you so much for taking the time to write me this guide i will use it well. (i also love how some of the cons are just the pros.)
Might regret using all your luck last time or the streak continues, since wendigo antlers spawn are about 1 every 10 to 20 killed.
Wendigos have higher spawn rate at a cold/snowy biomes, plus+ the blue pool, plus+ night time.
wendigos are annoying to fight with their ooze projectile that may cause ice elementals to spawn.
so what your saying is i'm in for one hell of a time xD
fun fact: some elemental mob cannot be summoned normally. In fact, in order to get a specific elemental creature that you want, you have to merge two mobs that you've summoned together. For example:
Aegis + Jengu = Nymph.
Aegis + Argus = Spectre.
Aegis + Cinder = Wisp.
Aegis + Djinn = Sylph.
Aegis + Geonach = Vapula.
yay another confusing feature to figure out :P
@@nathanman213 It's actually really simple, just summon two elementals and they'll do their thing
No that first BT is a broken/rundown/conquered one 😂 that's why it doesn't have a golem
good to know xD