How to make a pushable button with rigidbodies in Unity
Vložit
- čas přidán 1. 01. 2021
- Wishlist Project Impulse on Steam: store.steampowered.com/app/19...
Join The Discord: / discord
You will learn how to create a completely physics based button out of rigidbodies for your unity 3D game. This will work well for VR games and physics based 3d games.
Code and Sound: github.com/daniel-ziorli/Phys...
How to make a physics based button in Unity
How to make a physics based button in Unity VR
VR buttons
How to make a pushable button with rigidbodies in Unity - Jak na to + styl
If you have any questions feel free to comment and subscribe for more!
Me and a friend used this for our uni assignments last module, very useful, thank you!
I LOVE THIS GUY. helped me with making my new vr game called dog dude, can't wait for its release
POG. You are the best, I was trying to recreate Portal on Unity and nearly made a wrong idea of how to make the button. That was what i wanted
Great tutorial, worked perfectly!
This is perfect! I made one with spring colliders, but you couldn't press it when it was upside down since the buttons were parented to a static point
Thanks It's very helpful
great tutorial, thank you :D
Not my best work lmao but glad it could help!
the tutorial didn't really explain how to use the functions at the end. just how to turn on and off a light. like what function would you want to have selected to play an animation
That's the beauty of unity events it can trigger any function. You can create a script with a play animation function and just drag the script in to onPressed. Learn more about unity events to get a better understanding.
Hey, quick question, so i've followed the tutorial, i've placed a button in my scene, but when i press play, the putton sorta jitters between the upper and lower limits, spamming itself, so, what might be causing this/how might i fix it? thanks!
EDIT: i had the parenting order wrong in the heirarchy! (for future reference, make sure the lowerLimit is a child of the UpperLimit
This is great! The most clear and easy to follow tutorial ive seen. Hands down. So I'm clearly missing something. I push the button with any object in scene XR Grab Interactable script, a rigidbody, and a collider, or set the item on top of the button, and it works. I cant physically push the button though with my contollers. One arm is a ray interactor, the other arm is a direct interactor controller with a hand prefab with rigidbody and a collider attached to it. What dumb thing am I missing?
The most common problem is the mass of the objects. I would decrease the buttons mass and increase the hand mass this should allow you to push the button down.
So when I tried this, any objects with the rigidbody component bounce off of the button.
Edit: I even tried turning the force down but no matter how low I set it, things still bounce off the button.
when i use the button, i have to push it on its side to make it able to use again, it doesn't go back up unless i push it. is there any fix for this?
hi i went through tutorial and the sound works when the physics cube touches it but the light never turns on, went through it twice but cant find out why the light never works.
Thank you! Do i have your permission to use this in my game?
Yes you can use it anywhere you want!
@@DonionTech Thanks!
I attempted the same system but with cylinders, but it doesn't work. The button top just stays inside of the base do you know why this would happen?
No idea looks like your colliders are messed up maybe
it's very funny
i just typed it all out and realized it was for 3D games 😂
You can probably really easily take out the Z-axis from the code and it should "just work™"
I'm on a 2D game, but I tried this out, and every time i try to play, the button just vanishes and the "Is Pressed" bool immediately turns on. Is there a way to fix this?
I would constrain it to a single axis the x or z'd and use 2d rigid bodies instead I'm not too sure why it's breaking
@@DonionTech I’ll try that out. If it doesn’t work, it’s not the end of the world, I just would enjoy this mechanic in my game :)
how do I do it so it makes a sound when clicked
He shows that in the video, you create a source component and after that you put an audio choose by you.