Fun with Algodoo - Making a simple (not so exact) water pump

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  • čas přidán 7. 05. 2018
  • Again some fun time with Algodoo, creating a simple water pump. Of course not the exact working (in real water pump water is pumped up to a higher level). Stay tuned for some modifications to it and more videos

Komentáře • 22

  • @juliaquerolalriols6312
    @juliaquerolalriols6312 Před 3 lety +2

    bon video!

  • @gabrielvieira6529
    @gabrielvieira6529 Před 3 lety +2

    Cool!

  • @user-nc9us9qn7r
    @user-nc9us9qn7r Před 8 měsíci

    it do not need waterpump at all, because water level is higher than target place,.you just need grafity flow mechanisme

  • @gregmotorshop
    @gregmotorshop Před 3 lety

    mmmm to move water from a high point to a lower point, you don't need a pump !

    • @KulbhushanChand
      @KulbhushanChand  Před 3 lety +1

      That's why I added "not so exact" in the title. It's a failed attempt. :)

    • @trophythedrifter
      @trophythedrifter Před 3 lety +1

      @@KulbhushanChand i tried many kind of piston water pumps in algodoo, nothing works better than a turbine pump in this software (real life is something a little bit different). The major problem is algodoo don't take care of air volume as a fluid. even if you use valves, water seems way to much compressible.

    • @KulbhushanChand
      @KulbhushanChand  Před 3 lety

      @trophythedrifter You're right about limitations in algodoo.
      Also, I found that compressed water tunnels through thin walls. Looks like, the water is simulated as finite sized circular objects, with varying eccentricity as per interaction with gravity, other particles and compression. I think the center of the water droplet is used as hit point to detect other objects (like walls) and some threshold (like area) to check if to pass through other object (like wall) or not. This threshold property is also helpful to simulate water seeping through small area (like a box filled with marbles).

    • @trophythedrifter
      @trophythedrifter Před 3 lety

      ​@@KulbhushanChand i already observed leakages on some setup, it depend effectively on walls thickness and on setup scale (related to water particle sizes). i hope fluids would be completely tweakable on next updates for more fun !

    • @KulbhushanChand
      @KulbhushanChand  Před 3 lety

      @trophythedrifter There may not be any updates to algodoo. The final version v2.1.0 was released 7 years ago. The main developer left the team. The company, "Algoryx" is focusing on their high end simulation products. For now the people like you and I are keeping algodoo alive !

  • @MrRadsVarietyChannel
    @MrRadsVarietyChannel Před 4 lety

    Song name?

    • @KulbhushanChand
      @KulbhushanChand  Před 4 lety

      The song is from CZcams music library. I forgot the name of the song.

  • @okboing
    @okboing Před 5 lety +1

    Why does every algodooer refuse to ever use the grid

    • @KulbhushanChand
      @KulbhushanChand  Před 5 lety +1

      I can't say about others, but I use grid only when precise adjustments are required.

    • @alecboi777
      @alecboi777 Před 3 lety +1

      i always use grid for straight lines because my fingers are really shaky

    • @okboing
      @okboing Před 3 lety

      @@alecboi777 same, mainly because I like simple values like 3.5, 2.125, 0.03125. And also so that moving creations move perfectly, without any drift

    • @okboing
      @okboing Před 3 lety

      @@KulbhushanChand I always use grid at all times unless playing a scene, and to precisely adjust something I usually open script menu and manually change values.

  • @giovannicesaramorim9adigan961

    The exhaust could be more open though.

  • @luzianaare5651
    @luzianaare5651 Před 4 lety +1

    Erasor

  • @juliaquerolalriols6312

    uooola

  • @cdemr
    @cdemr Před 2 lety

    That's not a pump, it's the opposite of it which is just gravity so this video is kinda useless. I like the comments though.

    • @KulbhushanChand
      @KulbhushanChand  Před 2 lety

      Yes, it's kinda useless. That's why I added "not so exact" in the title. It's a failed attempt. :)