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The Hidden Mechanic You NEED To Abuse In Zenless Zone Zero

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  • čas přidán 7. 07. 2024
  • The Hidden Mechanic You NEED To Abuse In Zenless Zone Zero
    Today, REHOO is going to go over a mechanic not mentioned correctly in game, with how to use it and also how useful this is to many characters kits within the game! We are going to go over how Quick Assist actually work and how massive this will be in the future in regards to characters we have currently In Zenless Zone Zero, but also characters that will come in the future in ZZZ's lifespan. This is going to be an in-depth guide on quick assist and how to use them in zenless zone zero!
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Komentáře • 469

  • @zenlessrehoo
    @zenlessrehoo  Před měsícem +117

    For those who want to know here are the commands for some of the moves in the video:
    Nicole Hidden Move : 360 motion on your movement buttons or stick, while holding the skill button - or hold for a short time with the 360 motion to get the sit portion of the skill
    Ellen Quick Dash - Support character (skill, ult, or chain) -> switch button -> hold any direction -> hold atk

    • @HalgaDoy
      @HalgaDoy Před měsícem +6

      I'm pretty sure that those Nicole moves are not meant for mouse and keyboard. I can't do the sit animation with the standard keyboard setup.

    • @leafyalmond6538
      @leafyalmond6538 Před měsícem +5

      @@HalgaDoy its easy for me using keyboard, you dont need to hold the skill button, you can just hold lmb
      what i do is dash attack first and then hold lmb right after and spam either WASD or WDSA. hope this helps

    • @xStarButterflyx
      @xStarButterflyx Před měsícem

      @@leafyalmond6538 yeah this works too even if you basic attack once and hold the next basic attack it will work just fine

    • @kinosoch
      @kinosoch Před měsícem

      ​@@HalgaDoyIt's a mobile game

    • @nottyseel949
      @nottyseel949 Před měsícem

      Is it any skill with supports or only EX? I thought it was EX and my problem has been building them up (outside of training) without clearing, killing, or needing to dodge/parry.

  • @MochiMawMaw
    @MochiMawMaw Před měsícem +290

    As a person whos grinded the dmc games
    Its never about killing the enemy, its about kicking their ass the most stylish way possible.
    So if people button mash, they wont see which moves transition and feel the best.
    As a side note, i hate it when people are needed to be taught basic game fundamentals! LEARNING THE COMBAT SYSTEM IS THE BEST PART!!

    • @frustratedsquirrel
      @frustratedsquirrel Před měsícem +22

      The difference is that DMC has a *lot* of moves and complex mechanical depth to work with right off the bat and it's all player-agency based. ZZZ is really homogenized and rewards you way too much for perfect dodge/parry QTE mechanics, which can make the combat flow feel a bit like EVERYONE is playing Royal Guard all the time.
      I think ZZZ's combat is better than people think once the game gets tougher, especially when you can switch characters at any time in order to reduce the delay of animations, which is really fun and unique. But it feels sometimes like you have to fight against the game's mechanics to do anything really expressive with the combat.

    • @undeniablySomeGuy
      @undeniablySomeGuy Před měsícem +2

      @@frustratedsquirrel "really fun and unique" i mean wuwa did it around a month before, but I *do* want more games to use that specific mechanic. It's super satisfying to increase dps uptime because of how you swap cancel

    • @captaincaption
      @captaincaption Před měsícem +3

      Agree big time with kicking ass in the most stylish way 🔥

    • @tomjohnson8099
      @tomjohnson8099 Před měsícem +2

      ​@frustratedsquirrel yeah I feel like people wouldn't complain as much if the damage taken was higher in the early game and parries had tighter windows. I think they made the game slightly too accessible in some ways

    • @nurusds3
      @nurusds3 Před měsícem

      ​@@frustratedsquirrelthe command button in zzz not losing to fighting game since we're bringing three members with each their own set of commands. It won't as complex tho since it's so casual players won't feel overwhelmed.

  • @jakeail1995
    @jakeail1995 Před měsícem +497

    people tend confuse depth with complexity, something can be simple but have great depth and something can be complicated but shallow, a case of "correlation does not equal causation"

    • @priqe
      @priqe Před měsícem +14

      very based comment

    • @talkingtakotaco8611
      @talkingtakotaco8611 Před měsícem +41

      The first chapter is ridiculously easy, but you start feeling it ramp up around level 30-40. Not a sharp ramp up. But it certainly start becoming less of a simple one button masher.

    • @hurricaneb6243
      @hurricaneb6243 Před měsícem +11

      What a non-argument for ZZZ. Controls are simple, and executing these aren't complicated by any means, especially compared to other genres (fighting games, MMORPG). Understanding how these techs improve your gameplay, learning to execute, and knowing when utilize, that gives it depth. Shallow is if you mash buttons and get very similar outcome.
      Point is, if you mash, you may see some flashy moves and beat the enemy in 10 mins, and if you enjoy that, good for you. If you master the tech, you're gonna keep cutting that time in half (the multipliers for good setups and correct rotations are insane), and I believe you'll have a much more enjoyable time.
      Lastly, I would appreciate if you can make your criticism more concrete. Your comment feels like my essays when I was in HS, when I didn't know the answer, so I just say random stuff about the topic. You seem to be implying that ZZZ has no depth, but that's about it.

    • @priqe
      @priqe Před měsícem +33

      @@hurricaneb6243 hey guy… im like 99% sure the OP was implying it DOES have depth

    • @hurricaneb6243
      @hurricaneb6243 Před měsícem +15

      @@priqe I thought it was in response to this 13:40
      Well then, look at me yap lmao
      My bad fam

  • @cerescloud9008
    @cerescloud9008 Před měsícem +178

    Im used to gacha game drama but calling a game bad because you have tiktok attention span and can't learn on your own THEN complain about it is a wild concept to me.

    • @yellowdeceiver4818
      @yellowdeceiver4818 Před měsícem +10

      I'm gonna be honest, I feel like i hear this specific criticism alot these days "game bad because I cant read"
      I think piratesoftware had a game where someone said bad game, no story. I hate reading so i didn't read
      like bro please

    • @renno2679
      @renno2679 Před měsícem +5

      Also the people that just want to get TV mode over with as soon as it starts lol. I see so many people complain that they get stopped by dialogue lmao

    • @tigerfestivals5137
      @tigerfestivals5137 Před měsícem

      Unfortunately that seems to be the demographic that likes these games nowadays

    • @hellohooman8962
      @hellohooman8962 Před měsícem

      Thank god I don't have tiktok

    • @humandude3219
      @humandude3219 Před měsícem +1

      I think i like games like monster hunter and dmc 5 more cause theres a lot to learn. With these few characters you can get its a issue because the characters dont have much going on with them. Like each character has one thing unique to them when these other games let you swap to more and less complex characters/weapons with a ton of unique moves and combos. I mean just as fact the complexity of other games in its same type just have way more. If we compare to other hoyoverse games yeah okay it has a little more. I mean hey if you wanna blame it on tiktok mind then I guess I have played several games for hours in a row and daily so there goes that.

  • @LightiningHobo
    @LightiningHobo Před měsícem +48

    Also worth mentioning, the free A rank W-engine Starlight engine activates on Quick assists (bonus ATK%).

    • @cowgba
      @cowgba Před měsícem +3

      I hope we see more W-engines and even drive disc set bonuses that require skillful play to activate, kinda like Nekomiya's sig engine with bonuses for back attacks. I think that's an easy and smart way to pressure players to learn the mechanics, and more importantly it prevents people from being able to mash through everything just by min-maxing their gear. Give people gear that makes them more powerful, but only if they earn the buffs by actually playing well.

  • @Stuss.-.y.-.
    @Stuss.-.y.-. Před měsícem +235

    This game is top-tier, and will age like a fine wine

    • @zenlessrehoo
      @zenlessrehoo  Před měsícem +23

      YEEEE

    • @Dino-zg2kg
      @Dino-zg2kg Před měsícem +1

      YES SIR

    • @latitude990
      @latitude990 Před měsícem +9

      Another great game, just gotta hope the couple things it misses on don't bother you (they don't bother me one bit). 2024 truly blessed for the genre

    • @dominickjadon
      @dominickjadon Před měsícem +1

      @@latitude990 facts

    • @captaincaption
      @captaincaption Před měsícem +2

      HELL YEA!!!!

  • @gshorter
    @gshorter Před měsícem +136

    People (Iyo and Smack) were talking about how ZZZ would have influence from fighting games.
    Old school people will remember that back in the arcade days you had to figure out and discover special moves for characters in Street Fighter, Mortal Kombat and other games….Kinda like how you have to do here……

    • @ProkerKusaka
      @ProkerKusaka Před měsícem +4

      When i learned about hidden moves it the the very first reference comes to my mind 😅

    • @ittehitteh9322
      @ittehitteh9322 Před měsícem +5

      💀for the love of god stop referencing fighting games. the FGC dont care about this game and max has already dropped this game. made 0 videos about ZZZ and doesnt care about it. no FGC CC even made a video about this game

    • @folderrr
      @folderrr Před měsícem +33

      @@ittehitteh9322 no one was talking about the FGC until you brought them up. either read the comment properly or cry about it bro

    • @ittehitteh9322
      @ittehitteh9322 Před měsícem +1

      @@folderrr either you get context or keep yapping. both of them kept saying they were from the community and preaching about fighting games

    • @folderrr
      @folderrr Před měsícem +12

      ​@@ittehitteh9322 so? what does that have to do with you hating on OP for bringing up fighting games in a perfectly innocent comment? you are just hating for no reason my guy

  • @higgledyandy
    @higgledyandy Před měsícem +16

    Good to see a lot of people sharing tips! Here's one for Soldier 11 if you guys don't know already:
    Using her EX skill and Ultimate gives Soldier 11 10-15 seconds/8 attacks that are buffed by Fire Suppression. If you're able to link her into tag-ins, build energy well and utilize her EX skill and ultimate during the DPS window, you can bypass the timing requirement for her basic attacks and maximize Fire Suppression.
    We're just a week in and I'm excited to see what else the game has to offer. While I'm all for defending what it could be, constructive feedback is good too. Adding more HP to enemies on later stages and taking x amount of minutes more to beat them with the same pattern is hardly depth, and I hope there's more to it than that.

  • @queenbowsette9541
    @queenbowsette9541 Před měsícem +105

    Only people saying the combat has no depth is people who are still sub internot 35 and haven't touched the higher shiyu defs yet 😂😂😂

    • @zenlessrehoo
      @zenlessrehoo  Před měsícem +56

      I think this can be noticed WAY earlier tbh

    • @Ichi4373
      @Ichi4373 Před měsícem +15

      Im interknot 27, and I've noticed the potential depth for like 5 levels now

    • @RobLucciXIII
      @RobLucciXIII Před měsícem +14

      i think it's more people not even wanting to engage in concepts beyond button mashing.

    • @PinoySamurai008
      @PinoySamurai008 Před měsícem +5

      People who say that probably only played for an hour or 2 and say it's just button mashing.
      "If the game can't hook me up after the tutorial then it's bad" are some of the complaints I've read

    • @Pierrcey
      @Pierrcey Před měsícem +6

      Lmao you need lvl 35 before feeling the difficulty? And no, it's just inflated HP bosses and sometimes the game gives you two of them.

  • @capellakuro2678
    @capellakuro2678 Před měsícem +11

    thats the reason why they interview the fighting gamers. fighting gamers are good at combo, and knows all hidden mechanics of their characters. which other CC did not pay attention and just smash buttons. good vid, very informative and not just shit talk and drama.

  • @Septfox
    @Septfox Před měsícem +2

    This is the first "hidden things you should be doing, you scrub" video I've watched in a long time that wasn't just listing off terribly obvious things the game actually explains already. Thanks.

  • @IyoXS
    @IyoXS Před měsícem +19

    Yeeeess! Showing off more of these mechanics and how we can take maximum advantage of them as the player is so good to know! Glad you're having fun labbing the game too, Rehoozy!

  • @virtualmartini
    @virtualmartini Před měsícem +2

    I absolutely love the combat in this.
    This assist mechanic turns Ben into a teleporting maniac.

  • @rafamacamp
    @rafamacamp Před měsícem +3

    I had a discussion with a colleague about Koleda and Ben. The dude was saying that they do not make sense together in a team because the team would lack a support. Koleda and Ben have high impact and buffs, they are more then enough support and they have a mechanic together. If you tap skill while she do the attack that he appears and she steps on his pillar, tou trigger a chain attack like if the enemy was stunnned already. This is huge!
    Some people will be blinded by tier lists and will refuse to use a single brain cell.

  • @legosiw
    @legosiw Před měsícem +9

    They really do need to do an update on the character moves tab. I didn't know about Nicole's 360 moves, but ive been abusing the hell out of the quick assist with her and anby.
    Speaking of which, they don't bring up that Nicole's ex special just nopes enemy attacks and forces them into hit stun or that anby has a longer combo by using her attack x3, ex special then following up with another attack after she lands will make her unleash a thunderbolt right after.
    Cant wait a week from now there's gonna be a compiled list of each characters full move list. Itll go from "button mashing" to some of the most off the wall timed button presses worthy of a fighting game.

    • @IAteYourCookiez
      @IAteYourCookiez Před měsícem

      I run Anby Nicole and Billy. The Assists and follow ups are amazing in this team. Especially with how much combo damage you get at the end

    • @marcusclark1339
      @marcusclark1339 Před měsícem

      it wont

    • @cptd.1
      @cptd.1 Před měsícem +1

      Nicole's i only learned from this video, but Anby's string is explained in her agent training

  • @Yenrei
    @Yenrei Před měsícem +8

    Currently running Nekomata Piper Lucy for the exact same reason. I figured out Lucy does in fact have the QA trigger, Neko was my first S rank and has a huge self buff upon QA, and Piper both activates and triggers Neko's Additional Ability. Not to mention she has a team buff just like Lucy and respectable personal damage. Team works like a well oiled machine.

    • @Aasokeo
      @Aasokeo Před měsícem +1

      shortstack team is based

    • @DancerVeiled
      @DancerVeiled Před měsícem +2

      Also running this team. Highly reccomend especially if you know how to rapidly ramp Piper's hammer spin out of her backswing. Really cuts down on her field time needed to get those stacks.

  • @lapoudrerouge7671
    @lapoudrerouge7671 Před měsícem +7

    They should do an endgame mode with a Style meter like in ULTRAKILL to introduce player to play more skilfully.
    Introduce it like a Filmmaking x CZcams x Film making weekly mission where you have to catch the audience attention. Every week they have a different preference like quick assist, enemy airtime, perfect dodge & parry (which you can do by mashing dodge > attack > switch > attack), disorder, enemy stun (with attack like Nicole's projectile, Corin saw or Anton drill),...
    There are endless possibility.

    • @NaughtyNitrax
      @NaughtyNitrax Před měsícem

      the ult meter is already kind of a style meter considering you get points for a lot of those actions

    • @lapoudrerouge7671
      @lapoudrerouge7671 Před měsícem

      @@NaughtyNitrax ye, but well... it's cooler if you have a mode dedicated to it. People can actually train on a specific thing and it doesn't cap out like ulti.

    • @superpnutbutter8608
      @superpnutbutter8608 Před 20 dny

      Style meter is not a solution from the lord when the game is mechanically shallow.
      Style meter in a game like this is like a map to guide you to an empty land.
      And I said shallow, not simple. While the game is both simple, and shallow, that still doesn't make them the same thing.

  • @juxil8835
    @juxil8835 Před měsícem +1

    Quick assist is INSANE for nekomata too since she buffs herself a ton for 6 seconds after a dodge counter or quick assist, so you can buff yourself for massive ult and skill dmg even while enemy is dazed

  • @the_redshire815
    @the_redshire815 Před měsícem +1

    I don't know why but I love it. They just didn't tell us how to absolutely maximize combat on release
    (even tho yees yees some people who have played the closed versions may already know, most of us just started.)
    If you think about it, this is not only FUN for the community, since it keeps engagement about the game's combat with new stuff being discovered, but also matches EXACTLY what they said when it comes to the difficulty of the game.
    "we'll start off easy and the harder stuff will come/get added later on". starting off easy, so even players who have no idea what they're doing can make their way up the story to a decent level, and then, when all the hidden mechanics are discovered, we'll get the more challenging stuff. perfect.

  • @Menuki
    @Menuki Před měsícem +4

    Ppl said the same thing about Genshin until they figured out how much powerful using reactions could be.
    ZZZ was described to me like this, it a team fighting game like MVC or Skullgirls. Switching and counters will break the game open. You can brute force the game, but nailing good tech feels so much better.
    It doesn’t severely punish you for missing counters, but greatly rewards you for hitting them

    • @marcusclark1339
      @marcusclark1339 Před měsícem

      its not that honestly, and it'll take too long in gameplay to reach a point the complexity is needed is the problem

    • @Menuki
      @Menuki Před měsícem +1

      @@marcusclark1339 the difficulty ramps up after 40, you can’t tank hit and there’s more off screen long range shots. Switching and dodges to use I frames will be more necessary.
      Pre 40 is basic leveling and team comp.
      As it stands, nailing counters is like a +5 to character level

  • @tkdt549
    @tkdt549 Před měsícem +4

    The whole thing about "Only swap to the next character" can be remedied, you can bind "Previous Agent" and use that bind instead for a quick assist. This can be helpful for different pathing in chain attacks. I personally have mine bound to Q (Prev) E (Next).

  • @soulsquest
    @soulsquest Před měsícem

    I knew it was something deeper than I expected when Anby and Solider 11 played like fighting game characters. When you had to time their hits; by going of the visual and audio ques for Anby's electrical damage or by getting getting into a rhythm with Solider 11 so you can get the extra fire damage. Then there was the alternative attacks with Nicole for instance. 'It's shallow!' usually means that 'I never played long enough to play a character demo' or unlock the VR space that teaches you the nuances of each character.

  • @awakenedcrowl
    @awakenedcrowl Před měsícem +7

    0:20 PPL just need to realize that reaction-focused combat rather than strategy-focussed combat is a thing, lol. Personally, this is exactly my cuppa tea. Just like the competitors, there still IS strategy involved, but unlike it's competitors, strategy is the SECONDARY factor and quick reflexes are the PRIMARY factor. At least it feels that way to me - and it feels good!

    • @superpnutbutter8608
      @superpnutbutter8608 Před 20 dny

      First of all, this is an action game, not a reaction game, you act. I just spammed left clicks, and waiting for things to happen. Even Wuthering Waves got this right, even tho it's mostly just cool animation, but cool things happen because you do it instead of handing it to the player like ZZZ.
      And the game's reaction also fail to be fun. I have a slow .25 second reaction time, but I never have any difficulty performing "perfect" dodge/counter, I even got a hard time understanding it because it's nowhere near perfect timing.
      Look at "reaction-focused" games like DMC, or Bayonetta (which in reality, it just requires quick reaction time; in another word reaction is just one part of the gameplay) these two games have high mobility, and freedom of expression. The dev offers you to play the game however you want, because you have more than one answer to every scenarios. You might want to group enemies up to perform an AOE attack, crowd control to keep positional advantage, separating an enemy from the group to deal a slow but high damaging move, etc. You act to get what you want, it's action game. Reaction is just a counter measurement when the enemies try to oppose you from what you want. This is still true in Elden Ring, and Sekiro. You don't want to get hit, or lose your position; you don't want to increase your stance guage, and lose enemy's.

    • @awakenedcrowl
      @awakenedcrowl Před 20 dny

      @@superpnutbutter8608 "This is an action game, not a reaction game" I have no clue where you got the definitions for those two, I have no idea if that separation is even a real thing, but I really think it hardly matters. The game still has quite a focus on reaction times, even if there are "only" three main mechanics that you can respond to reaction checks with. And the timing being too forgiving in your opinion really doesn't change that. Whether it actually fits some kind of definition someone once made doesn't really matter to ME. I find ZZZ's timing for reactions and execution of it's "counters" just tight and fluid enough to be fun.
      "And the games reaction also fails to be fun" Well, that's just your opinion. Which is totally fine. For me, it is fun.
      "I even got a hard time understanding it..." That one I can actually agree with you. You'd think the flash on their animation indicates when to dodge/swap, but sometimes the flash actually comes way before the actual moment. You rather need to look for when the attack actually physically connects. The game could definitely do a better job with placing these flashes, they are certainly confusing.
      As for you upbringing Bayonetta and DMC... I'll be perfectly honest, these games never appealed to me at all. I tried them shortly. To me, they feel the furthest from "reaction-based" but rather just "hack'n slash build-a-combo". I'll fully admit, that might just be because I didn't GET those games. But if there really is a lot of reaction-focus in there... it's not executed in a way that I enjoy. Unlike ZZZ.

    • @superpnutbutter8608
      @superpnutbutter8608 Před 20 dny

      @@awakenedcrowl On how I confused about perfect timing mechanic, I didn't confuse because it's complicated/ hard to understand/ or inconsistent, but rather I'm not used to it. I'm used to 0.1, or 0.032 being perfect timing, but I can get "perfect" dodge here with sloppy 1 second timing is hard to wrap my head around. And it's not my opinion that the timing is generous; average human reaction speed is ~0.210 second (that's why I consider my 250 ms slow), compare that to 1 second perfect parry window of ZZZ.
      Calling DMC, or Bayonetta build-a-combo games is literally just a very surface understanding of these game. And yes, the game require fast reaction time, it's a huge part that the game director said you can't play the game without it. And judging from the fact that you said ZZZ timing is tight, it's likely the skill issue that took a huge role why you don't like the game. There's nothing wrong with it, and don't read this in sarcastic tone.
      And yes, you need to act in an action game, that's the basic psychology. You acts a certain thing, brain it gives positive feedback, you want to do it more, therefore you are rewarded for your action. I can honestly see ZZZ being fun if the timing is tight, and it require me to constantly performing perfect parry/dodge. That in itself is an action, because you're actively looking for the opportunity do perform a perfect timing dodge/parry. I love to let the some enemy attack (high active frame like laser, or bear attacks, raining arrow thing) so I can abuse that to deal a high counter attack damage to another enemy in Wuthering Waves. In fighting game, I play a playstyle called "lame" which is pressuring opponent with spacing, and punish them when they make a slightest of mistake, it may looks passive, but I actively pressuring them to make a mistake. So there's no such a thing as reaction game (for being the evil twin of action game), reaction is just a smaller picture of it.

    • @awakenedcrowl
      @awakenedcrowl Před 20 dny

      @@superpnutbutter8608 I never wrote that you were confused about the timing.
      I never wrote that your "opinion" was about the timing being easy. Your opinion was that "ZZZ fails to be fun". Which is a purely subjective statement. AKA an opinion. Proof: It's fun for me. (and obviously many others)
      I explicitly admitted that my understanding of DMC and Bayonetta is indeed surface level. And I never called ZZZ's timing tight. I just wrote it felt "tight enough" for me. As in: yeah, it's not tight, but I don't care cause it still feels satisfying to me.
      And get off my ass with "skill issue". As I explained, even beyond that matter, I just felt those games (DMC and Bayonetta) aren't for me. I never even died when I did play them, or struggled to proceed. It just didn't click with me. The gameplay, the narrative and especially the setting.
      Normally, internet people tend to give me the feeling that they didn't read my comment. But you instead give me the feeling that you DID read it and either somehow misremembered everything I wrote once you started typing your reply - or you just didn't give a sh*t xD
      At least I can agree with your final part and then again admit that I understood you wrong on that one.

    • @superpnutbutter8608
      @superpnutbutter8608 Před 20 dny

      @@awakenedcrowl I get it, I'm super weird. I probably have undiagnosed Autism that hide behind my (medically diagnosed) ADHD. I didn't give a shi*t about the argument, I just engage because I'm bored, and I already complain to my friends about this thing. I search ZZZ bad, ZZZ shallow, ZZZ etc. just to find someone else to complain about this to.

  • @ZenieAzure
    @ZenieAzure Před 24 dny

    Currently level 22 here. First minute into the video and I couldn't help but scream that I knew I wasn't crazy when I found myself doing juggles on enemies here and there. Also found out that quick assists can trigger from certain attacks on accident, but a big part of even knowing it's possible is simply paying attention to what's on your hud. If anything the early parts of the game being easier is one of the best times to look out for this stuff. Already had a feeling the early difficulty wouldn't be that hot when it's another gacha game (a pretty high quality one that's not just mobile, but a gacha either way), but there's some love put into this. The fact something like this has a decent training mode (or one at all) amazes me in the best way possible!
    Also, now that I know there are also secret command moves I have even more reason to lab random bullshit... the best kind of bullshit!

  • @AdamJorgensen
    @AdamJorgensen Před měsícem

    Anyone playing Ben + Koleda has probably already worked out that the same swap-tech present in WuW is also in ZZZ. Swap off Ben of when he's in the middle of a long animation and he keeps doing his thing while you pile on the damage and daze with another character.
    The combined attack sequence of Koleda + Ben is also super useful since it lets you avoid burning a Perfect Assist to avoid damage.

  • @saydd777
    @saydd777 Před měsícem +1

    it's what i love about zzz, they don't spoonfeed you tech and information. it's either you find out for yourself by playing long enough or digging for it.

  • @richardjones8846
    @richardjones8846 Před měsícem

    hoyo tutorials and descriptions: lucy does stuff but no quick assist
    also lucy: IM CRANKIN MY HOG~
    teammate from the quick assist: CRANK WITH RESPECT BROTHERS

  • @Emmori6
    @Emmori6 Před měsícem +13

    I didn't realize that people weren't using the quick assist 😅 it just seemed like a thing that would make sense as folks are playing the game as they progress and get comfortable with their kits.
    But now that I think about it I can see how people coming from something like Genshin or even WuWa might say this.

  • @horriblepizza4647
    @horriblepizza4647 Před měsícem

    This is why I run Rina and Soukaku for my Ellen hypercarry team. I can practically spam quick assist, as well as chain attacks, which gives me max Ellen stacks once the elite is stunned.

  • @CrazyChillDog
    @CrazyChillDog Před měsícem

    Practice mode and the tutorials are so important in this game, thank you for pointing that out.

  • @tsuaririndoku
    @tsuaririndoku Před měsícem +1

    You know when I started playing ZZZ I immediately go experimental on combat. Turns out I was happy to do that lmao. Because they said ZZZ were more like fighting games. So I tried to do random combos and sees what happens. Using my DMC, MGR and PGR logic to see how it works. I found out despite the tutorials are making it simple. It’s actually quite high skill ceiling when you try to make combos. I’m actually mind blown that this is literally much better than I expected when I read about the comments on ZZZ. Now I’m having a blast with it. But I had to say. I have so much fun trying to make combos and experiments with loadouts. You know making me felt like I have to explore by myself to get what I have to. Instead let the tutorial do it for you. Reminds me of TF2 in a way where there’s a “tutorial” it is just basics and simple things. But the depth of the TF2 gameplay is literally through the roof. I had that vibe in ZZZ. Sure story is alright and a bit light hearted compared to other Hoyo games. But atleast they have better comedy than Genshin. But, they do have like 90% of characters that people will get hooked on and being fan fav. Like Billy or Nicole. The 2 Starters, where you felt more attach to those guys than other starter in other Hoyoverse Games.
    Glad to see more and more people found secret moves or combos. Which basically a good positive shine for the game.

    • @episode4882
      @episode4882 Před měsícem

      Bro said exploring combo when everything is just left click into E or other way around, is 3NA into 1 E or E -> NA -> E -> NA difficult for you
      And idk what’s secret about chain attack when the game literally told you how it works lol

  • @Konosuke4u
    @Konosuke4u Před měsícem +8

    I randomly found about quick assist early. Also if you don't mind can you make a video about hidden moves(for both keyboard and controller).

  • @marcusclark1339
    @marcusclark1339 Před měsícem +1

    game should show it though, imagine a fighting game hiding core movesets
    even then if it takes too long to have to be vital then the player will leave before then
    broad appeal only works for so long

  • @blazing123
    @blazing123 Před měsícem +1

    people who said it is a button smash simulator only played 10min, ive been playing this for a while and got to learn this mechanics just by playing in good faith and trying to understand the game

  • @KumokoChan
    @KumokoChan Před měsícem +49

    Instead of a game that tells you everything, I love games like these where the players have to work together to find all its secrets.

    • @catpoke9557
      @catpoke9557 Před měsícem +1

      That's my favorite type of game, seriously. I'm not exaggerating. I don't think there's a name for it but "game where you have to discover a large portion of its mechanics with little or no hints" should be a genre because I absolutely LOVE those games. They force you to think and I love that. Rain World, Ancestors: The Humankind Odyssey, a LOT of metroidvanias, even freaking Wobbledogs all fit into this genre and I love all those games. They're addictive. There's so much variety in how the games are played, and yet they all scratch the same itch. They all make you feel like a genius.

  • @SarahLoveDeer
    @SarahLoveDeer Před měsícem

    I had no idea about the Nicole move, thats so sick! I can't wait to try it out, thats awesome!

  • @blind0wl123
    @blind0wl123 Před 18 dny

    Theres so many small interactions ive found while playing different characters andnit makes me appreciate the game more.

  • @wilsonyeo1078
    @wilsonyeo1078 Před měsícem

    I think it's funny that people's reason for hating ZZZ said that combat has no depth, but in truth it was there the whole time.
    However i wouldn't say their stupid for not looking into it because its also the devs fault for not mentioning this hidden mechanics in the game. Like i didn't know that quick assist can be triggered on-command if you have a support and it was never mentioned it in the guide book/ tool tips.

  • @AruraiVT
    @AruraiVT Před měsícem

    I've been playing without reading a single character kit, just using what feels better
    Ended up using Lucy and Soukaku as support by these same reasons - but i'm shocked that Lucy's quick assist is not mentioned in her kit lol

  • @Savage-Destiny
    @Savage-Destiny Před měsícem

    This is why Nekomata needs a support like Nicole in order to buff her through her dodge or quick assist passive for stun phases

  • @tomjohnson8099
    @tomjohnson8099 Před měsícem

    Ellen greatly benefits from quick assists as well because she comes out in roaming state so she can get the scissor chop faster and switch in with 3 stacks of passive. I dont even have lycaon yet, (although somehow i have C6 soukaku) but ive done internet 35 content with literally just ellen and soukaku and the occasional anbi switch in for ex special

  • @ChrisfromDevelopment
    @ChrisfromDevelopment Před měsícem

    Mind blown. Let’s go! IK level 31 and still loving the game. My favorite gacha game to date. The combat!! *chef’s kiss*

  • @vitorcacabelos1274
    @vitorcacabelos1274 Před měsícem

    You forgot Lucy, who can also trigger the quick assist, practically is the mechanic of the Support units

  • @renji-hjk
    @renji-hjk Před měsícem

    i just imagine full anomaly builds with the artefact discs i cant wait for the end game

  • @NeolWasTaken
    @NeolWasTaken Před měsícem

    If anyone is playing mouse and keyboard and wants to do Nicole's hidden inputs, just rebind/double-bind to a mouse key or something.

  • @alexbradley1422
    @alexbradley1422 Před měsícem

    Like, I’ve discovered some of these hidden extras myself, just by smushing the characters, AND I LOVE IT! It really feels like I’m getting better with my characters, and helps to facilitate a sense of improvement and mastery as I play. This was all intentional, and I have to credit the combat devs for it.

  • @faithnanzako9883
    @faithnanzako9883 Před měsícem

    4:44 No idea what happened, maybe Hoyoverse updated the description, now in Lucy’s EX Special Attack, it clearly states that it triggers a quick assist on the bottom.
    At least in mobile.

  • @ChefMcNasty44
    @ChefMcNasty44 Před měsícem

    My main team in Anton ,rena and anby and u just helped me out huge hold this subscription my guy looking forward to more content from you

  • @wearevenom81
    @wearevenom81 Před měsícem

    I can attest to this, I thought I had a good team, was getting bored cause I was button mashing, then i found out about quick assist and holy crap. In fact to put it in perspective I am at the point where my guys are level 40, I am clearing everything but it feels like a grind, I found out about quick assist, threw the team together, they were nowhere as built as my "main team" and I was clearing twice as fast on certain content, its insane

  • @calnus
    @calnus Před měsícem

    Damn, another zzz guide that is not tier list and useless best team you can do but an actual useful info about the game to increase skill level of player. Great job and thanks. I learned so much in 15 min.

  • @TukkyHD
    @TukkyHD Před měsícem

    cant wait to build aton. already got his dupes maxed out. Im just having too much fun with soldier 11. Aimed for her since day 1

  • @LEE_Albert
    @LEE_Albert Před měsícem

    Yea this is not explain in help /guide at ZZZ. Only through gameplay you will realize that Quick Assist currently applies to All Support character regardless whether is described in the character skill description or not...they can trigger quick assist after using skill, hence DPS is best to put after support character in the team.

  • @usmansubhani7482
    @usmansubhani7482 Před měsícem

    One thing the Cunning Hares team has is different types of Assists. Like how switching to Billy after switching to dodge, he slows down time enough to get out of the way of enemy follow-ups.

  • @danielfroeming321
    @danielfroeming321 Před měsícem

    I've been using Lucy quick assist with Soldier 11, it took me a while to realize that was a thing but once o figure it out ot went sooo much smoother and pleasing to play them, I'm actually addicted to this combo

  • @sweetieswifey627
    @sweetieswifey627 Před měsícem

    For quick assist the game tells us on every support character that their skill and exactly what part of their skill can trigger a quick assist
    So it's not just that

  • @TheStormlord
    @TheStormlord Před měsícem +17

    i just dont understand why people complain when they are around lvl 30, which is easy in zzz and was in genshin aswell

    • @TacticalDimples
      @TacticalDimples Před měsícem

      Because it’s too easy. Genshin does a horrible job at this too, but the enemies at early stages actually do punish you for playing poorly. Hydro abyss mage and Mitichurls are no joke lol.
      Before level 27, the game doesn’t do a good job at helping you learn anything since enemies don’t attack frequent enough nor do enough damage to warrant it.
      It’s only until level ~27 that we realize that certain boss attacks require dodging over parrying and vice versa.
      They need to up the attack frequency and damage just a bit in the early stages and introduce the extra boss movesets earlier. Doesn’t have to be hard, but it should be slightly punishing.

    • @ProkerKusaka
      @ProkerKusaka Před měsícem +7

      ​@@TacticalDimplesIt is true that early game is too easy but devs themself said that it is was intended. Later difficulty will be higher.

    • @TheStormlord
      @TheStormlord Před měsícem +1

      @@TacticalDimples punishing ? im currently Ar50 and still smashing my keyboard to progress and it works. I really dont see how people can find genshin's combat more interesting (sorry for my poor english)

    • @brynion2117
      @brynion2117 Před měsícem +2

      @@TheStormlord the explanation is "sunk-cost-phallacy". they dont want another gacha game to do well, because they invested too much money in another one

    • @undeniablySomeGuy
      @undeniablySomeGuy Před měsícem

      @@TacticalDimples Imagine thinking that Genshin gets harder as your account progresses. Bro it only gets easier. AR 1-45 is basically the hardest content in the game, and everything else is easier afterwards

  • @chunkeebread
    @chunkeebread Před měsícem

    maximazing the perfect assist points is pretty fun.
    fills up the daze meter pretty fast too so it doesnt feel as bad to not have a daze character

  • @rabpanz6145
    @rabpanz6145 Před měsícem

    I've been making use of the quick assists when I see them pop up, but I didn't know only some of them showed up in the skill entry. Lucy's great to do a quick hit and switch to Nekomata, who does bonkers DPS, but I didn't realize Ellen's QA gave her the stacks, that's sick. Just a shamer I don't really use them together because I don't get the synergy bonuses. Also I didn't know at all about Nicole's alternate moves!! Damn, I'm at a serious disadvantage without a controller then, hard to hold E and do a quick WASD circle at once 😬

  • @HidoiPOV
    @HidoiPOV Před měsícem

    Been exploiting Lucy's QA proc for Piper to get to EX Spin2Win for a good bit now. And it's so satisfying to just mow through trash mobs

  • @smittywababla
    @smittywababla Před měsícem

    It took some some time why quick assist appears on Lucy sometimes, then I learned that she has to use her EX skill 😆

  • @nottyseel949
    @nottyseel949 Před měsícem

    Genshin had a lot of hidden mechanisms as well, unfortunately the enemies and combat weren't tuned to make using them valuable.
    That's the hope for ZZZ that the enemies have the depth to support varied mechanics. I can't complete the simplest of combos without everything dying and if I wanted to wait for endgame to "start" playing I wouldn't have chosen "challenge" mode.
    I'm enjoying the game either way but that is definitely something they should tune. "Challenge" mode shouldn't be tuned for casuals. So, it's a bit worrying that someone developed this as a "challenge" if they didn't really mean it and the "real challenge" is a completely different mode many days of playing later.
    If you set SFII to 8 star difficulty the first stage would wash you if mashed. It's okay to do that here since they have different modes with the same rewards. Hopefully, with feedback they adjust it. The story is most of the gameplay variety.

  • @Kiru-yan
    @Kiru-yan Před měsícem

    THANK YOU, BRO!
    Legit the best video I have seen on this game. Accidentally did the sitting attack with Nicole, but even before that it was clear the game was not that simple...
    Keep on drilling!

  • @devvnnphoenix1000
    @devvnnphoenix1000 Před měsícem

    Yoooooooooooooooooooooooooooooooooooooooo
    Subbed, keep the strats and info coming

  • @wiredrayne
    @wiredrayne Před měsícem +14

    It may not require the twitchy reaction skill WuWa requires, but WuWa caters heavily to a PC environment and mobile users STRUGGLE with this. ZZZ is more in line with Genshin, with the challenge and skill being more mechanically driven with utilizing procs, buff stacks, debuffs, Disorder reactions, and some somewhat casual parry mechanics, but can be played to a fairly good level on mobile. I never play WuWa on my phone on work breaks, but I will grind out ZZZ, and I think thats a strength, not a weakness.
    The problem is obviously ZZZ's build up to actual difficult content at IK Rank 24 to 30 is nonexistent. Its training dummies all the way up to an instant difficulty spike where the real endgame and mechanical knowledge is required to meet the timers for S Rank clears. That is certainly a valid criticism, and if you can't have fun on your way through tens of hours of grinding to get there, yes, the game failed in that regard, as player retention is a dev's responsibility. But for those that get past that hurdle, there is PLENTY here, with tons of potential and different ways to tackle these mechanics.
    Its still going to be a little less challenging from a reactionary standpoint, but I prefer having the option to play this at a decent level on both PC and mobile, while WuWa is pretty much stuck on PC for me until it gets mobile controller support.
    As for Quick Assist, as I lack the furdaddy, my ice team has been Rina/Soukaku/Ellen for the time being so I know alllllll about how nice Quick Assist is. Drop dolls on Rina, Assist to Soukaku while holding Special, she comes out and immediately Flys the Flag, Quick Assist to Ellen with both Pen and Attack buff and go to town, rinse and repeat. Its sloppy but it works for now.

    • @biowbe4522
      @biowbe4522 Před měsícem

      I only have soukaku in this but I wanna confirm this. After Soukaku fly the flag, you could stil input one more attack to spin and then quick assist, right? Or was it just a normal swap? I quick assist to grace and her quick assist is a bit too fast for me to consistently check

  • @akmalmaulanaazzam6815
    @akmalmaulanaazzam6815 Před měsícem

    from my experience, in AoE condition nicole quick assist chain attack loop is actually pretty strong, you can get 2, 3 and maybe more chain atk loop if you can manage the daze meter of the enemies inside the field.
    i also noticed that if you do a lot of chain atk your decibel score will go faster and make you do more ult, its like the game is telling me that i need to do this kind of cool combo instead of just button mashing.

  • @haitianvanilla9409
    @haitianvanilla9409 Před měsícem

    Soukaku can also proc the quick assist phase via Fly the Banner

  • @JustACloud__
    @JustACloud__ Před měsícem

    I knew there was hidden mechanics but didn't have the time to check in training mode cuz I've been having fun with the story so thank you Rehoo for the confirmation and I look forward for more secret techs you discover in the future!

  • @MrAspiringTalent
    @MrAspiringTalent Před měsícem

    Love the video, HOWEVER (regarding the game) there should NOT be hidden moves… like, what? Who on earth would 360 before? Hoyo needs to include EVERYTHING in the move list

  • @tomjohnson8099
    @tomjohnson8099 Před měsícem

    Also i want to mention im really excited for some of the harder content they're teasing, I'd love something like asynchronous raids, with mechanics like stunning bosses during certain windups to prevent wipes and so on

  • @masonguzman9917
    @masonguzman9917 Před měsícem

    The main thing I've learned from this video: there's a move list?? I knew about the tutorials but not the lists. Gonna check it out after work now!

  • @Sourbug
    @Sourbug Před měsícem

    I triggered the ellen move by accident once and was not able to replicate it, so it works like this. Thanks

  • @Law-of-EnTropy
    @Law-of-EnTropy Před měsícem

    Pressing the little assist button that shows up after a perfect assist from Soukaku makes the next character pretty much teleport to the target with an attack that transitions well to any movesets. Not sure if this is like a hidden thing or not but it's really funny seeing Lycaon side kick another mob from one corner instantly to another corner of the map

  • @kskr8610
    @kskr8610 Před měsícem

    These videos need to reach more people and overshadow the stupid day 1 complain videos. I straight up just watched 3 of these guide videos from 3 different content creators and I learned so many different things. There's so much to this game than meets the eye.

  • @moszkoi
    @moszkoi Před měsícem

    I think a lot of ppl like to compare zzz to other games, but instead we shouldnt compare. They dont try these mechanics bc they dont see zzz as zzz but rather as the other game.

  • @poushin356
    @poushin356 Před měsícem

    Thanks for the video, there are so many hidden mecanics to the game, videos like this help me a lot

  • @88Spint
    @88Spint Před měsícem

    Crazy how little the game tells you and teach you about these characters movesets.

  • @krayzkarl
    @krayzkarl Před měsícem

    also forgot Koleda and Ben coop attacks when they are in party together

  • @napizhere2652
    @napizhere2652 Před měsícem

    On PS you can use L one in R one to switch characters so in a way it doesn’t really matter on PlayStation

  • @cl5016
    @cl5016 Před měsícem

    I didn't knew most about the stuff you shown, especially the hidden moves. Your video is a breath of fresh air amidst these beauty gacha cc drama BS, thank you SO much! Can't wait for your Zhu yuan vid to drop

  • @bladdo0029
    @bladdo0029 Před měsícem

    You can shorten the animation for ellens charge off of the dodge as well if you go into roaming for half a second after the the dodge. You also get the same amount of stacks.

  • @krysztoff
    @krysztoff Před měsícem

    There's different mechanics to each characters. Quickly mash the buttons with Soldier 11, there'll be no flames. Delay it a little bit, flames is just one example. They have a lot of mechanics. Each character has different nuances which I find interesting. As much as mashing buttons could work, it kills the fun out of it.

  • @darkshado124
    @darkshado124 Před měsícem

    As someone who has reached the current endgame (end of chapter 3), the Difficulty Spikes when it comes to combat suddenly and harshly, with surprise mechanics that are hard to deal with if you don't know what you are doing. Enjoy!

  • @Neocyberman1
    @Neocyberman1 Před měsícem +2

    So what you're saying is the game has depth but it doesnt illustrate this? Thats still an issue. And i do play!
    How would i have learned these things ingame?

    • @zawiyar8790
      @zawiyar8790 Před měsícem +1

      By playing the game and discovering it yourself or just finding these videos?

    • @Neocyberman1
      @Neocyberman1 Před měsícem +2

      @zawiyar8790 but like you see what the problem is right? As someone who has gone through the menus, there's simultaneously an information firehose effect and theres simultaneously hidden combat information. There's some of that to be expected in the genre, but what is there to gain from the developers point of view or mine for not making one additional tool tip that says "Nicole has a 360"?
      There isn't, the move list is incomplete by this action, and furthermore, it makes the play experience less accessible for *no reason*

    • @bagelisdead
      @bagelisdead Před měsícem

      They have a free training mode that's purpose is exactly for learning and experimenting. You can set the energy, the enemy behavior, etc. just like you can in other fighting games that don't tell you everything (I'm not a fighting game player but I know platform fighters like Smash and Brawlhalla has modes like this as well)
      Personally, I've been having a lot of fun experimenting and constantly learning new things about the combat and characters. Maybe it's because I learn by doing, but I hate infodump. I learn much more effectively by discovering new tech from the community and trying them out myself or discovering things on my own either by accident or through experimentation. In a game that's only just been released, learning all the things the game DOESN'T tell you IS the fun part.

  • @Opahyagenn
    @Opahyagenn Před měsícem

    Soukaku is also a nice quick assisst abuse candidate.

  • @kash1Mz
    @kash1Mz Před měsícem +2

    >People looking at undocumented, possibly bugged interactions
    >”Is this a hidden mechanic?”
    The glazing is real.

  • @88Spint
    @88Spint Před měsícem

    Haven't yet gotten to any point where I needed to do more the then basic mashing yet. Hope the difficulty ramps a little so I have to get better :D At least on the higher difficulty.

  • @kiyomiku
    @kiyomiku Před 16 dny

    Video starts 4:17 showcasing quick assist as the secret technique.

  • @zawikss
    @zawikss Před měsícem

    I was shocked, after this vid I learned so many things, thank you !

  • @jojodotexe
    @jojodotexe Před měsícem

    Ellen can generate her ice stacks on perfect dodges as well. If you dodge and then hold the button.

  • @YoPabzzz
    @YoPabzzz Před měsícem

    Solider 11/Lucy/Nicole is cracked... You could swap Nicole for anby works well too

  • @Yourwrittenstory
    @Yourwrittenstory Před měsícem

    Earned my subscription, thanks for the useful gameplay tips on quick-assists.

  • @louismiguel1311
    @louismiguel1311 Před měsícem

    I also discover from billy that you can dodge using the reposition when you cancel the seated stance

  • @renno2679
    @renno2679 Před měsícem

    I really want to know more about Anomaly stats. Like scalings and stuff. It might be in the wiki already but I haven't checked.

  • @MarCorteZzZ
    @MarCorteZzZ Před měsícem

    This is what I'm trying to tell them that this game isn't just a clicking game but it's more than that 💀

  • @Plsrateeight
    @Plsrateeight Před měsícem

    I knew it seemed like when I switched off Lucy I got way less quick assists..... ty for the vid.

  • @neroxdgaming9362
    @neroxdgaming9362 Před měsícem

    And it be nice to see a rina video indepth if you havent done one already

  • @dezznutz6217
    @dezznutz6217 Před měsícem

    Thanks for the insight bro really helpful for beginners

  • @hugh00
    @hugh00 Před měsícem

    So this is what they meant by “HIGH SKILL CEILING.”

    • @hugh00
      @hugh00 Před měsícem

      Also realised that these hidden mechanics are why they got to talk to and relate to the street fighter devs… when I played street fighter, I needed to search up tutorials for the moves. Never imagined that I would need to do this with a cache game. Ggs HoYo. You cooked

  • @DevinNuPhlo
    @DevinNuPhlo Před měsícem

    Damn bro I subbed because of the background music being Touch and Go from Tekken. Bruh I used to bump to song on the way to high school takes me back. You got a sub for sure!

  • @andrinaleong4079
    @andrinaleong4079 Před měsícem +2

    People are still at the tutorial stage and most of them are smashing buttons anyhow.
    They should look at the combat videos of content creators who are at the later stage of the game. It is tough without abusing the battle mechanics, especially the importance of positioning the characters as the sequence of the Quick Assist matters (the game did not mention this). I found out accidentally.
    Also instead of smashing buttons, I’ve learnt to HOLD buttons to see what will come out !
    Last but not least, people do not READ !

    • @ProkerKusaka
      @ProkerKusaka Před měsícem

      Sadly big CCs are busy with dramas right now 😂

    • @Pierrcey
      @Pierrcey Před měsícem +1

      Let's be clear here, when you say position it means their position on the order, not actual movement. You can totally play high Shiyu without touching WASD and that's how simple the game is.

    • @LividAF
      @LividAF Před měsícem

      ⁠​⁠@@PierrceyDoesn’t Nekomata have a bonus where she does extra damage while behind an enemy? That’s movement

    • @Pierrcey
      @Pierrcey Před měsícem +1

      @@LividAF Yeah but do you need to use WASD? I don't think so. She goes to the back via combo chain, basically just mouse clicks.

    • @LividAF
      @LividAF Před měsícem

      @@Pierrcey Press and Holding attack (or rapidly button mashing) causes Nekomata to go to the opposite side of the enemy. The game is meant to appeal to both casual and competitive players. Anyone can do this but you have to do a little more than just button mashing to utilize these things. The game isn’t going to give us a giant list of button specific combos to memorize. But if you don’t enjoy the game, then just don’t play.