One of the most useful aspects of Enlarge Person (which doesn't show on the tool-tip) is how much it can increase your reach, pretty much essential for any second-line melee reach builds.
True Strike is the real #2 after sacred ground. Gives a +20 to your next attack. A Sensei can cast it on the whole party at once, an Alchemist can cast it on others, and a Magus can cast it on him/herself & attack in the same round, even from a wand. Its also a great way to set up ray spells for spell casters with sneak attack dice.
Fang and Greater Fang (they also stack for some reason) work for natural attacks and fists not only animals, so if you play as monk or shifter-sorc get druid or ranger. Other non-cleric/wizard buffs worth mentioning are Good Hope spell from Bard that is a mass Heroism except it adds 2 morale damage so it's good for your pets and Paladin level 2 spell that does the same thing as as pal passinve ability that gives cha bonus to saves, cast on your sorcs. Enlarge also changes your weapon stats os your 2d6 weapons becomes 3d6 and allows you to attack from behind with non-reach stuff. So one of the fun thing with enlarge is get a Ranger with 2d10 crossbow (Mythslayer, steal from lich) cast on him Enlarge and Hurricane Bow and your basic damage becomes 6d8 with x3 crit from other Ranger spell.
Did you ever play a Sensei? I think that you vastly underestimate this class. Yes it does not get flurry of blows, but the sensei advice is insanely usefull, and you dont even mention that in your monk video! Remove all negative levels of the entire party for free severeal times a day? Double the movespeed of the entire party? Diamond Body /Diamond Soul (this one is buggy for me) for all)? Communal Barkskin? The sensei is your class. I think the flurry of blows is a price I gladly pay. Also, you get a free bard without having a useless character in the party ;-)
After hearing you say that shield and enlarge person aren't important buffs it's hard to trust anything else you say in the guide. They are literally two of the best buff spells in the game A plus 4 bonus to Armor class is a huge amount if you're not benefiting from a shield bonus already. If your enemy hits you half the time without Shield, having Shield up would lower your damage taken by 40%. I don't use it on my casters, but it's fantastic for any kind of fighter / mage archetype; and the main reason you take the infusion Discovery as an alchemist is to be able to buff your melee characters with Shield And enlarge person gives a respectable damage bonus , but the main reason you cast it is for the reach increase. It lets glass Cannon melee characters attack without being in actual melee range, it also makes the Cleave line of Feats much more usable
Hey, love your guide videos! Just wanted to know hat you think of the destruction domains destructive aura. It seems bad at first glance but on unfair, since you focus more on not getting hit then surviving the blow, it could maybe be a poten dmg buff?
I'm surprised that you don't recommend the bard, you play with so many pets and the bard's buffs affect AOE. Seems like your large parties would synergize really well with inspire and haste.
They are metamagic counters, a spell that has metamagic will have a counter depending on wich metamagic u can apply to it, the reason all have different numbers of counters is because not all spells can have all metamagics applied to them. ex polymorph u can apply 6 metamagics to it while shield has only 3.Note even so u will most likeley never apply more than 1 or 2 metamgics as they raise the caster level of a spell. Lvl 9 spells u cant metamagic them, or if u do u will most likely not have the level to cast them.
Hello, can you program buffs and debuffs in this game to be automatic tactics like you can in DA Origins and Pillars of Eternity etc or does everything have to be done manually?
There is nothing in the game like the Dragon Age tactics screen, unfortunately. There are mods that can let you pre-program your characters to cast certain buff spells though
One of the most useful aspects of Enlarge Person (which doesn't show on the tool-tip) is how much it can increase your reach, pretty much essential for any second-line melee reach builds.
Totally! Enlarged w/ a Reach weapon & Cleave feats is a bread&butter combo
as a noob in this game that is what i do with amiri. Works on scrub difficulty at least.
True Strike is the real #2 after sacred ground. Gives a +20 to your next attack. A Sensei can cast it on the whole party at once, an Alchemist can cast it on others, and a Magus can cast it on him/herself & attack in the same round, even from a wand. Its also a great way to set up ray spells for spell casters with sneak attack dice.
Fang and Greater Fang (they also stack for some reason) work for natural attacks and fists not only animals, so if you play as monk or shifter-sorc get druid or ranger. Other non-cleric/wizard buffs worth mentioning are Good Hope spell from Bard that is a mass Heroism except it adds 2 morale damage so it's good for your pets and Paladin level 2 spell that does the same thing as as pal passinve ability that gives cha bonus to saves, cast on your sorcs.
Enlarge also changes your weapon stats os your 2d6 weapons becomes 3d6 and allows you to attack from behind with non-reach stuff. So one of the fun thing with enlarge is get a Ranger with 2d10 crossbow (Mythslayer, steal from lich) cast on him Enlarge and Hurricane Bow and your basic damage becomes 6d8 with x3 crit from other Ranger spell.
Did you ever play a Sensei? I think that you vastly underestimate this class. Yes it does not get flurry of blows, but the sensei advice is insanely usefull, and you dont even mention that in your monk video!
Remove all negative levels of the entire party for free severeal times a day? Double the movespeed of the entire party? Diamond Body /Diamond Soul (this one is buggy for me) for all)? Communal Barkskin? The sensei is your class. I think the flurry of blows is a price I gladly pay. Also, you get a free bard without having a useless character in the party ;-)
Love the build guides. Always wanted you to talk about the spells of the classes. Good video!
After hearing you say that shield and enlarge person aren't important buffs it's hard to trust anything else you say in the guide. They are literally two of the best buff spells in the game
A plus 4 bonus to Armor class is a huge amount if you're not benefiting from a shield bonus already. If your enemy hits you half the time without Shield, having Shield up would lower your damage taken by 40%. I don't use it on my casters, but it's fantastic for any kind of fighter / mage archetype; and the main reason you take the infusion Discovery as an alchemist is to be able to buff your melee characters with Shield
And enlarge person gives a respectable damage bonus , but the main reason you cast it is for the reach increase. It lets glass Cannon melee characters attack without being in actual melee range, it also makes the Cleave line of Feats much more usable
Thank you! I am still on my 1st run in this game, and buffs makes me crazy.
Hey, love your guide videos!
Just wanted to know hat you think of the destruction domains destructive aura. It seems bad at first glance but on unfair, since you focus more on not getting hit then surviving the blow, it could maybe be a poten dmg buff?
I love you and your guides.
I'm surprised that you don't recommend the bard, you play with so many pets and the bard's buffs affect AOE. Seems like your large parties would synergize really well with inspire and haste.
What do the circles above the spells name mean? Shield has 3, Vanish has 4. Then later on level 5 spells: Angelic Aspect has 3 and Polymorph has 6.
They are metamagic counters, a spell that has metamagic will have a counter depending on wich metamagic u can apply to it, the reason all have different numbers of counters is because not all spells can have all metamagics applied to them. ex polymorph u can apply 6 metamagics to it while shield has only 3.Note even so u will most likeley never apply more than 1 or 2 metamgics as they raise the caster level of a spell. Lvl 9 spells u cant metamagic them, or if u do u will most likely not have the level to cast them.
Hello, can you program buffs and debuffs in this game to be automatic tactics like you can in DA Origins and Pillars of Eternity etc or does everything have to be done manually?
There is nothing in the game like the Dragon Age tactics screen, unfortunately. There are mods that can let you pre-program your characters to cast certain buff spells though