Clearly one of the best GT7 themed channel out here. You're proving a point I'm battling for online: people want more and more cars in the game saying that 500+ isn't enough, but don't explore 1% of what the game has to offer to the average petrolhead. So thank you mate.
GT7 has never had a problem with content. It's how they use it. While I'm glad to see Volvo return, and cars like the Jimny, 190E, E36 etc, GT7's problem has always been the awful career mode. If we had events where we could actually use half of the cars featured in the game, it would be one of the best games yet.
I like this series and your channel a lot, I've implemented the things you've spoken about into my own tuning and some cars unholy undrivable before can now be driven 😄 thanks!
I found the car was always faster over a lap with ballast. The extra traction gave the car much better acceleration that made up for slightly weaker brakes. Plus the ballast reduces the PP rating so it's a win-win.
@@fossilfueled27 agreed the PP benefit. I've take. Into account your gear tweaking on engine swaps with long first to around 160 and then other gears as you've done in this. That as a baseline adjustment helps ALOT with swapped cars.
@@fossilfueled27 yep. I'm gonna take a walk at the corvette or r35 swapped Chiron as they're the fastest road going cars but pure handfuls to manage. Haha corvette is more fun being rwd tho
I'd disagree with the ballast and gearing. I tune by vibe only and not by any mathematical way, and I'm willing to pay the price in objective performance for my overall enjoyment of driving the car. I never mess with gear ratios and only tune the final drive, and with cars with 5 gears I do like huge distance between all of them. And ballast is something I'd never do in my lifetime in any game, a car should have the most amount of power and the least amount of weight no matter the cost, and I'm willing to pay that cost in laptimes
I used to operate the same way with weight, but adding ballast to the driven axle vastly improves subjective feel as well as objective lap times in cars like this as well as older muscle cars. The slightly worse brakes is massively offset by reducing wheelspin. Gearing longer for low gears also helps a lot with low-speed corners, and for me at least, makes cars feel much better, as well as keeping more peaky cars in their power-band.
How any Gran Turismo player states they are, or get bored of this game is truly beyond me. These videos prove the game is limitless.
Clearly one of the best GT7 themed channel out here. You're proving a point I'm battling for online: people want more and more cars in the game saying that 500+ isn't enough, but don't explore 1% of what the game has to offer to the average petrolhead.
So thank you mate.
GT7 has never had a problem with content. It's how they use it. While I'm glad to see Volvo return, and cars like the Jimny, 190E, E36 etc, GT7's problem has always been the awful career mode. If we had events where we could actually use half of the cars featured in the game, it would be one of the best games yet.
The "Ouch" when hitting walls is a nice bit of added immersion....lol
I like this series and your channel a lot, I've implemented the things you've spoken about into my own tuning and some cars unholy undrivable before can now be driven 😄 thanks!
I would love to see a video on the mx-5 LT1 swap. Small car and a lot of power should be fun
Just tried this tune, it's amazing to drive now, nice one.
Please, please, please do the Plymouth Superbird next.
That thing makes me want to throw the controller at the screen.
It's coming next. I was so salty when the 1.49 update changed the physics because I had tamed that car, and now I'm back to square 1 again!
LT5 Swapped S13
1220 hp Nissan RWD car is hilarious
The lovering the front and heightening the rear improved less understeer
This Car is good for Le Mans 700 😉
In FM8 you can put a 1000+hp 4Rotor into an 80’s Scirocco
Too bad Forza Motorsport is terrible, it’s not even a contender anymore. I miss FM4 era.
Great! Love to see the m3 e30 with b/s58 engine swap. It's great already as is max pwr min weight but be curious on a setup
Diff settings are the key on this one
Did same setup but did no additional ballast. Drives similar with some more throttle co trolley due to wheel spin, but the brakes actually work
I found the car was always faster over a lap with ballast. The extra traction gave the car much better acceleration that made up for slightly weaker brakes. Plus the ballast reduces the PP rating so it's a win-win.
@@fossilfueled27 agreed the PP benefit. I've take. Into account your gear tweaking on engine swaps with long first to around 160 and then other gears as you've done in this. That as a baseline adjustment helps ALOT with swapped cars.
@@mattg5303 Helps with a lot of supercharged cars, too, like old muscle cars.
@@fossilfueled27 yep. I'm gonna take a walk at the corvette or r35 swapped Chiron as they're the fastest road going cars but pure handfuls to manage. Haha corvette is more fun being rwd tho
Audi TT from 2014 next?
you got a sub!
Can you pleeeeaaassee do a new one on the cappucino swap with the different physics? I’ll do a sick drift for payment
It's on the list, but the Plymouth Superbird and a couple of others will be coming first
Adjusting the gear ratio changes the top speed. IT DOESN'T RETAIN THE SAME SPEED.
Err yes? I thought that was obvious?
Sierra rs 500 next new physics totally ruined a OP car...
This tune must be absolutely destroyed by this update 1.50 now.
This video and tune were created *after* the 1.50 update. It works just fine.
I'd disagree with the ballast and gearing.
I tune by vibe only and not by any mathematical way, and I'm willing to pay the price in objective performance for my overall enjoyment of driving the car. I never mess with gear ratios and only tune the final drive, and with cars with 5 gears I do like huge distance between all of them.
And ballast is something I'd never do in my lifetime in any game, a car should have the most amount of power and the least amount of weight no matter the cost, and I'm willing to pay that cost in laptimes
I used to operate the same way with weight, but adding ballast to the driven axle vastly improves subjective feel as well as objective lap times in cars like this as well as older muscle cars. The slightly worse brakes is massively offset by reducing wheelspin. Gearing longer for low gears also helps a lot with low-speed corners, and for me at least, makes cars feel much better, as well as keeping more peaky cars in their power-band.