Verlet Integration - Bouncing Circles - F# with Raylib

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  • čas přidán 12. 09. 2024
  • Some testing of Verlet integration. Simulation runs fine until 1200 objects.
    Then as can be seen simulation runs crazy, too much force and somehow everything starts to push itself away. When steptime is increased to 2 per
    frame or higher than the circles seems to stabilize.

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