Beating the KSP2 Developers at Building Space Colonies - 100m Diameter Ring Station
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- čas přidán 27. 06. 2024
- After teasing us with some clips for space colonies, I decided to build my own! What do you think? Sound off in the comments!
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0:00 One ring to space them all
1:58 The centerpiece
3:51 Segmenting the ring
5:45 Assembly begins
7:56 More stuff needed
9:03 Final pieces
10:17 Living quarters
11:47 Assembly complete! Let's explore it
13:25 Did I really outdo the developers?
#ksp2 #kerbalspaceprogram2 #space
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Here you can find weird and funny videos about Kerbal Space Program and other video games. In general, if you like space, space ships, space stations or any space related video game, this channel is the right place to be!
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Someone had to be "that guy" pointing out 6000 tons equals to 6 kilotons. 6 megatons are calling for the kraken! 😀
I readily admit that I completely suck at unit conversions :D
@@ShadowZone-- 6 megakilograms, or 6 gigagrams. Tons being a megagram is the confusing part.
6000 tons. 6 megagrams or 6 kilotons.
a really cool new feature in ksp 2 is that if you do make a spinning station, then kerbals can actually properly walk and jump around on it instead of ksp 1 where they would just uselessly fall down. this is mostly because of the magnetic boots keeping their orientation up but it is really cool!
I’m soooo hyped for colonies ngl
the whole reason why i was excited for ksp 2 initially
Interstellar for me, I need stronger engines
I for sure know I’m gonna be abusing mimmus low gravity for my colony
@@UnitedSteaksofAmerica1776 Yeah fr. Make a base on Minmus And start launching From there
Colonies are probably going to be my favourite thing in the entire game.
Those orange tugs for the ring segments blew my mind. It looked like something they could use irl one day 😮
I would do like I did in KSP1. I would build a space dock to hold ships while I under construction as well as the parts needed for that construction. We don't have EVA construction in KSP2 yet, so instead of parts, I would send up interchangeable sections with docking ports attached. Then I would build all kinds of crazy ships with those sections I had invented and launched to the space dock.
NOTE: after successfully sending a section to the space dock, I would feel justified in cheating additional copies up there.
Excellent Again !!! There is however a life support mod which equals more station parts and like everyone else here so ready for the colonies too !!
I am actually shocked you don't have over 100K subscribers. This is one of my default KSP goto channels.
Actually a station like this is one of the few not pointless things we can do in KSP, you can dock SSTO's in it to transfer fuel so they can do missions elsewhere in the solar system, since usually you have nearly no fuel left after achieving low orbit...
With those grey boosters and your rings, you are channeling your inner Wernher Von Braun here...
Colonies and multiplayer were why I bought KSP2
Colonies and multiplayer are why I am going to buy KSP2 someday
@@graullas8981 same
OH BOY OH BOY another ring station!
Your Hexagon station project in KSP1 all those years ago was the first of your videos I ever saw. From there I followed Operation Munsucker and Ozymandias and I was hooked. I got so hyped to play KSP. I was going to build huge contraptions and for epic missions just like you. Aaaaaaand then I learned that KSP is nowhere near as easy as you make it look, and that I have neither the patience nor the brain cells to reach your level of experience.
Oh well.
Your huge builds are still my favorite part of the channel and I get super excited to see them. Thanks for all the great content over the years, man! Hope to keep coming back for many more!
Yeah, this took me back to the hex station as well. Although this one's design is more in line with "Franz, the Unfinished" from a few years later, if you maybe remember that one: czcams.com/video/FGQSEKUFQcA/video.html
Things are definitely getting a bit out of hand, and I'm here for it! :D
Huh! Juno's auto maneuver executor ramps the engine up and down.
Doing some cool math:
The maximum rotation rate an artificial gravity habitat can have without giving the inhabitants nausea is thought to be around 3 rpm.
Your station is 100 meters across, which means if you spin it at the maximum of 3 rpm, it'll get artificial gravity of about half earth's gravity. Pretty good.
The station from the KSP2 developer's sneak peak is 55 meters across, which means at 3 rpm it'll get just over one quarter earth's gravity. Not as good.
I hope the devs allow even bigger stations that this. A 200 meter station would be required for Earth/Kerbin gravity at 3 rpm.
Kerbals are used to a planet ten times denser than ours, and routinely survive spins rivalling some car engines. I think 10 RMP without nausea is within the realm of believability.
Bigger is always better though!
#DriveShadyto100k
its nice to see that the you can dock two ports to each other and the game not breaking.. For some reason I always thought the game would break if you docked a port to two connections.
I was about to ask how you got all the rings to connect, since you cannot find tune the rotation.
Actually the game crashed when adding the final pieces with two docking ports engaging. But it worked after restarting it. Still, not a stable situation and I would not recommend designing something at the moment that needs multiple docking ports to engage at the same time.
@@ShadowZone I am one of those sadists who like to launch my craft in as "realistic" rockets as possible - But I've had multiple crafts where I wanted to connect pieces to a center piece with 2 clamp-o-trons and gone away from it because I was fearing that it would result in only one port docking... or the craft blowing up because it didnt know which port docked xD So I have also had a few launches were I went full on Kerbal rocket because I was afraid how the game would take it. For some reason right now my VAB will always show 0 Dv on the stages.. So its nice you can use the cheat tool to get things into orbit to get the Dv readings.. I guess I could also do the math.. but its quicker to just cheat the craft into orbit and get the vacuum readings
I think maybe you can make the "craft docks several meters from port" by adjusting the docking in the menue? By default I think its set to 200% (or maybe that is speed?) I dont remember.. and I am on vecation right now, away from my PC so I cant even check.
What are your PC Specs @ShadowZone?
AMD Ryzen 3900X
RTX 3090
64GB DDR4 RAM
How many Fps ? Pls
Would be cool if you could upload these vehicles to KSPBuilds so I can test their performance on my rig (:
@@ShadowZone
nice
I love that you pointed out the clouds early in the video, primarily because visuals seems to be about all the developers care about with the sequel. You touched on multiple bugs that presented themselves during your flights, not the least of which is the inability to fine-tune the docking ports...but hey, we have volumetric clouds.
Why does rocket fuel need artificial gravity?
To make it easier to transfer.
If it just sloshes around in zero G, you will have a hard time.
How is he walking on the ring?
In KSP2, the boots of Kerbal's suits are magnetic. You can walk on any rocket surface.
deorbit the station now
Sorry to disappoint you, but I cannot help with views or subscriptions, as I'm using an alternate YT frontend with no login for viewing.
Upcomming colonies update? I think it's cute that you bought into all their BS 😂😂😂😂
Xbox players crying in the corner
💃 "promo sm"