@@sarkamari I watched the entire thing. Thank you for keeping it real. Best video about retarget.
Před 4 měsíci+3
I've been trying to retarget my character for two days and after going through several tutorials on CZcams, luckily I found your tutorial, incredible teaching, I could clearly understand how it works, I've already subscribed to the channel. Thanks.
YOu are one of the wisest Man I found to make it such easy for me . Out of so many retargetting youtube videos , I found your video the best one . Hats off to you, Love from India
Very useful video, I've always been confused about retarget, good thing ue made improvements to this and you made a very simple video explaining it, GOOD JOB!
so currently I am facing a problem about retargeting a Animation Blueprint of a specific character (UE 5.4 Way) so I can use it on another Mesh but the problem is when i finish retargeting it.. my newly created Animations blueprints skeleton is completely ruined, like it's twisted, huge in side, bones looks like huge spaghettis on the preview mesh i don't know what is causing this issue, and it's only happening with the animation blueprint for the character that contains all the important functions and animations with it, another funny thing is all the animations, Montages, Aim offsets are working fine just that AnimBP. Has anybody faced this kind of issue? if so, please share the solution with me I am really stuck.
Great video, thank you, I learned a lot on retargeting, however, I came across a weird problem while following the video for 5.4 version. It only happened when I tried to retarget animation to the Unreal Paragon character, Belica. After retargeting, her face is all messed up. I tried both method for 5.4 and same thing happens. She looks ok in preview, but when I export the animation, her face is messed up. It works fine with another character. This is bugging me so much.
great video bro! keep going, this was very helpfull. UE 5.4 rigging is very fast now. Badly i have a problem with retargeting the IK bones : ''ik_hand_gun'' - ''ik_hand_l'' - ''ik_hand_r'' etc. you know how to fix this maybe?
Hello, may I ask, after you bring the wrestler into UE 5.4 sequencer as a retargeted baked animation, how would you apply the animation to the UE5 Control Rig in sequencer? So you can add to the baked animation with new poses with Control Rig.
Great video. Unfortunately I had problems. Firstly, I don’t have the show retarget option only edit and run in UE5.4.2. I put the custom mesh and manny in the same pose as you. But when I click run retarget, the manny goes to A pose and custom mesh goes back to straight arm T pose. I tried the run fwd animation but the custom mesh arms are so wide because of the difference in poses. Any solution ? Cheers
cool. Do you know how to change the Default thirdPerson Mannequin Character with a Custom Character? Like a Mixamo Character? Looks like it changed with 5.4 Preview.
very useful video. I have a question Would it be possible to be able to ignore a bone in retargeting? More precisely: I did motion capture and got a rig that doesn't have a metacarpus on the hand. But I want to apply this rig on a metahuman who has a metacarpus, how can I ignore this bone? Because without this the animation of the hand is not precise.
You can't understand how much this video helped me to really understand ik retargeting, I'm infinitely grateful.
This just made my day. Pinned!!
@@sarkamari I watched the entire thing. Thank you for keeping it real. Best video about retarget.
I've been trying to retarget my character for two days and after going through several tutorials on CZcams, luckily I found your tutorial, incredible teaching, I could clearly understand how it works, I've already subscribed to the channel. Thanks.
Great to hear
ABSOLUTELY BRILLIANT VIDEO BRO! BY FAR THE BEST VIDEO ON THIS SUBJECT! AMAZING INSIGHTS, CLARITY AND ARTICULATION! THANK YOU SO MUCH!🎯💯🔥👍🏿👌🏿✊🏿😀
Thank you 🙏🏼
i'm def more confident now with retargeting rigs, been avoiding it for awhile. thank you for the great tutorial!
Great to hear
Simple to understand, follow, and repeat for my project. I greatly appreciate the effort that you put into your videos!
Great to hear
YOu are one of the wisest Man I found to make it such easy for me . Out of so many retargetting youtube videos , I found your video the best one . Hats off to you, Love from India
Very useful video, I've always been confused about retarget, good thing ue made improvements to this and you made a very simple video explaining it, GOOD JOB!
Great to hear
Great information, and up-to-date. Thank you so much!
you did great man, amazingly done tut
Great to hear
Thank you so much! This is an amazing video!
Great to hear
Beautiful!!!
nice. ty
so currently I am facing a problem about retargeting a Animation Blueprint of a specific character (UE 5.4 Way) so I can use it on another Mesh but the problem is when i finish retargeting it.. my newly created Animations blueprints skeleton is completely ruined, like it's twisted, huge in side, bones looks like huge spaghettis on the preview mesh i don't know what is causing this issue, and it's only happening with the animation blueprint for the character that contains all the important functions and animations with it, another funny thing is all the animations, Montages, Aim offsets are working fine just that AnimBP. Has anybody faced this kind of issue? if so, please share the solution with me I am really stuck.
Anyone know where the guide is. He said the guide was in the link but I can't find it.
May I ask, in the 5.3 tutorial, Why do you not use Solvers? is it only for Goals? when should or shouldn't one use it?
Great video, thank you, I learned a lot on retargeting, however, I came across a weird problem while following the video for 5.4 version. It only happened when I tried to retarget animation to the Unreal Paragon character, Belica. After retargeting, her face is all messed up. I tried both method for 5.4 and same thing happens. She looks ok in preview, but when I export the animation, her face is messed up. It works fine with another character. This is bugging me so much.
great video bro! keep going, this was very helpfull. UE 5.4 rigging is very fast now. Badly i have a problem with retargeting the IK bones : ''ik_hand_gun'' - ''ik_hand_l'' - ''ik_hand_r'' etc. you know how to fix this maybe?
nice
Hello, may I ask, after you bring the wrestler into UE 5.4 sequencer as a retargeted baked animation, how would you apply the animation to the UE5 Control Rig in sequencer? So you can add to the baked animation with new poses with Control Rig.
Great video. Unfortunately I had problems. Firstly, I don’t have the show retarget option only edit and run in UE5.4.2. I put the custom mesh and manny in the same pose as you. But when I click run retarget, the manny goes to A pose and custom mesh goes back to straight arm T pose. I tried the run fwd animation but the custom mesh arms are so wide because of the difference in poses. Any solution ? Cheers
cool. Do you know how to change the Default thirdPerson Mannequin Character with a Custom Character? Like a Mixamo Character? Looks like it changed with 5.4 Preview.
very useful video. I have a question
Would it be possible to be able to ignore a bone in retargeting? More precisely: I did motion capture and got a rig that doesn't have a metacarpus on the hand. But I want to apply this rig on a metahuman who has a metacarpus, how can I ignore this bone? Because without this the animation of the hand is not precise.
Thanks for the tut. Is there a way to retarget a complete animation blueprint with all its included animations, just like it was done in UE4?
mmm, good question. One why to find out !
not sure what I am doing wrong but when I do this the anime doesnt pop up
Not sure what you mean by saying “ the amine” doesn’t pop up!
@@sarkamari lmfao I meant animation, I will have do a bigger post because I think I have an idea what is wrong but it's only a hunch.
can we use the retargeted animations for game locomotion?
Yes. You sure can. That’s why we have export animation