#UE5

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  • čas přidán 9. 09. 2024

Komentáře • 38

  • @tubicidio
    @tubicidio Před 6 měsíci +17

    You can't understand how much this video helped me to really understand ik retargeting, I'm infinitely grateful.

    • @sarkamari
      @sarkamari  Před 6 měsíci +2

      This just made my day. Pinned!!

    • @activemotionpictures
      @activemotionpictures Před 2 měsíci

      @@sarkamari I watched the entire thing. Thank you for keeping it real. Best video about retarget.

  •  Před 4 měsíci +3

    I've been trying to retarget my character for two days and after going through several tutorials on CZcams, luckily I found your tutorial, incredible teaching, I could clearly understand how it works, I've already subscribed to the channel. Thanks.

  • @theone8625
    @theone8625 Před 5 měsíci +2

    ABSOLUTELY BRILLIANT VIDEO BRO! BY FAR THE BEST VIDEO ON THIS SUBJECT! AMAZING INSIGHTS, CLARITY AND ARTICULATION! THANK YOU SO MUCH!🎯💯🔥👍🏿👌🏿✊🏿😀

  • @LegendaryOn99
    @LegendaryOn99 Před 3 měsíci

    i'm def more confident now with retargeting rigs, been avoiding it for awhile. thank you for the great tutorial!

  • @VoilKing
    @VoilKing Před 2 měsíci

    Simple to understand, follow, and repeat for my project. I greatly appreciate the effort that you put into your videos!

  • @sbhowmik5548
    @sbhowmik5548 Před 4 měsíci

    YOu are one of the wisest Man I found to make it such easy for me . Out of so many retargetting youtube videos , I found your video the best one . Hats off to you, Love from India

  • @lintan4117
    @lintan4117 Před 6 měsíci +1

    Very useful video, I've always been confused about retarget, good thing ue made improvements to this and you made a very simple video explaining it, GOOD JOB!

  • @DattaGroover
    @DattaGroover Před 5 měsíci

    Great information, and up-to-date. Thank you so much!

  • @ehab5406
    @ehab5406 Před 5 měsíci

    you did great man, amazingly done tut

  • @Whalelog
    @Whalelog Před 4 měsíci

    Thank you so much! This is an amazing video!

  • @s.patterson5698
    @s.patterson5698 Před 4 měsíci

    Beautiful!!!

  • @k3_online
    @k3_online Před 17 dny

    nice. ty

  • @ultradude9605
    @ultradude9605 Před 21 dnem +1

    so currently I am facing a problem about retargeting a Animation Blueprint of a specific character (UE 5.4 Way) so I can use it on another Mesh but the problem is when i finish retargeting it.. my newly created Animations blueprints skeleton is completely ruined, like it's twisted, huge in side, bones looks like huge spaghettis on the preview mesh i don't know what is causing this issue, and it's only happening with the animation blueprint for the character that contains all the important functions and animations with it, another funny thing is all the animations, Montages, Aim offsets are working fine just that AnimBP. Has anybody faced this kind of issue? if so, please share the solution with me I am really stuck.

  • @thomasdawns6893
    @thomasdawns6893 Před 5 dny

    Anyone know where the guide is. He said the guide was in the link but I can't find it.

  • @CRV3N
    @CRV3N Před 3 měsíci

    May I ask, in the 5.3 tutorial, Why do you not use Solvers? is it only for Goals? when should or shouldn't one use it?

  • @bennhokie
    @bennhokie Před 9 dny

    Great video, thank you, I learned a lot on retargeting, however, I came across a weird problem while following the video for 5.4 version. It only happened when I tried to retarget animation to the Unreal Paragon character, Belica. After retargeting, her face is all messed up. I tried both method for 5.4 and same thing happens. She looks ok in preview, but when I export the animation, her face is messed up. It works fine with another character. This is bugging me so much.

  • @Xinixx
    @Xinixx Před 3 měsíci

    great video bro! keep going, this was very helpfull. UE 5.4 rigging is very fast now. Badly i have a problem with retargeting the IK bones : ''ik_hand_gun'' - ''ik_hand_l'' - ''ik_hand_r'' etc. you know how to fix this maybe?

  • @hengshi6951
    @hengshi6951 Před 2 měsíci +1

    nice

  • @hotsauce7124
    @hotsauce7124 Před 5 měsíci

    Hello, may I ask, after you bring the wrestler into UE 5.4 sequencer as a retargeted baked animation, how would you apply the animation to the UE5 Control Rig in sequencer? So you can add to the baked animation with new poses with Control Rig.

  • @antifusiongaming5086
    @antifusiongaming5086 Před 2 měsíci

    Great video. Unfortunately I had problems. Firstly, I don’t have the show retarget option only edit and run in UE5.4.2. I put the custom mesh and manny in the same pose as you. But when I click run retarget, the manny goes to A pose and custom mesh goes back to straight arm T pose. I tried the run fwd animation but the custom mesh arms are so wide because of the difference in poses. Any solution ? Cheers

  • @Hobnockers
    @Hobnockers Před 5 měsíci

    cool. Do you know how to change the Default thirdPerson Mannequin Character with a Custom Character? Like a Mixamo Character? Looks like it changed with 5.4 Preview.

  • @maelleblaszczyk6808
    @maelleblaszczyk6808 Před 5 měsíci

    very useful video. I have a question
    Would it be possible to be able to ignore a bone in retargeting? More precisely: I did motion capture and got a rig that doesn't have a metacarpus on the hand. But I want to apply this rig on a metahuman who has a metacarpus, how can I ignore this bone? Because without this the animation of the hand is not precise.

  • @mzprox
    @mzprox Před 6 měsíci

    Thanks for the tut. Is there a way to retarget a complete animation blueprint with all its included animations, just like it was done in UE4?

    • @sarkamari
      @sarkamari  Před 5 měsíci

      mmm, good question. One why to find out !

  • @rarebarney5681
    @rarebarney5681 Před 3 měsíci

    not sure what I am doing wrong but when I do this the anime doesnt pop up

    • @sarkamari
      @sarkamari  Před 3 měsíci

      Not sure what you mean by saying “ the amine” doesn’t pop up!

    • @rarebarney5681
      @rarebarney5681 Před 3 měsíci

      @@sarkamari lmfao I meant animation, I will have do a bigger post because I think I have an idea what is wrong but it's only a hunch.

  • @taupepigeon2435
    @taupepigeon2435 Před 5 měsíci

    can we use the retargeted animations for game locomotion?

    • @sarkamari
      @sarkamari  Před 5 měsíci +1

      Yes. You sure can. That’s why we have export animation