Infernoid Snake Eye Dogmatika Deck Profile + Combo Tutorial (July 2024)

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  • čas přidán 8. 07. 2024
  • In this video I give an in depth review of the Infernoid Snake Eye Dogmatika deck, additional card options, cool interactions, and I also include a couple combos.
    Timestamps:
    00:00 Start
    00:20 Introduction: about me and the deck choice
    2:00 Deck Profile
    20:13 Other Deck Options
    23:44 Ash and 1 Discard combo
    35:34 Ash and Nadir Servant Combo
    44:28 Outro Thoughts
    I used ClipChamp to compile this video and to make the intro!
  • Hry

Komentáře • 12

  • @Neos_Inferno
    @Neos_Inferno Před 2 dny

    Finally a combo guide thats not using a simulator

  • @KGBzelov
    @KGBzelov Před 4 dny +1

    Soo I've been play testing this deck too but playing one of each new void spell seems good! Especially how you have a high infernoids count!

  • @PhuckedUpPhilosophy
    @PhuckedUpPhilosophy Před 5 dny +3

    46 minutes god damn

  • @retrodoodlenoodle1708
    @retrodoodlenoodle1708 Před 4 dny +1

    If your opponent is on snake eyes would poplar trigger if they take it off Jack in the hand or just trigger it in general for a free special summon

    • @PandasNeverDie
      @PandasNeverDie Před 4 dny

      If your opponent picks poplar, it'll trigger and special summon. Probably not a good choice cause it's an instant +2 for your opponent if poplar's a choice and they have a search target

    • @cleankaibaandthegentlemen1695
      @cleankaibaandthegentlemen1695  Před 4 dny

      @@retrodoodlenoodle1708 it’d open you up for thrust or talents but yeah you’d be giving a good head start to your opponent either way

    • @retrodoodlenoodle1708
      @retrodoodlenoodle1708 Před 4 dny

      @@cleankaibaandthegentlemen1695 yeah not sure on that but you could do a cool play if they take it then you can send antra with decatron later in the combo, bounce it with antra effect and it will trigger if you haven’t used poplar hand effect yet

  • @turbonerdo6838
    @turbonerdo6838 Před 5 dny +1

    1. Do you actually need piaty as a name? You send 3 infernoids off decatron before you resolve evils eff, so you just need to have 3 extra infernoids that dont include the names you're intending to send off evil. And that can functionally be any infernoid, can't you have 2 pirmais and patrulea, send them off decatron, and still have their names in deck to resolve evil? The only variable is whether you draw those extra names, but only needing one banish makes the smalls better extenders when they are drawn, and their disruption can help poke at established boards going second before committing to starters and extenders.
    2. 3 devy and onuncu seems like overkill. I know that once you get going, the deck is fully capable of looping that many decatrons. But how many more games are going to win having 6 negates instead of 4, versus how many more games will you lose because you brick a little more often? I feel like 4 negates on top of the usual snake eye end board should be enough to win against almost any deck, especially because flamberges grave eff and chimera allow you to play through dark ruler no more pretty well.
    3. Is it worth playing ecclessia? All she is is another body between servant and maximus, she doesn't do anything and doesn't provide any alternate lines against handtraps. It just seems like you've doubled the starter brick ratio from 3-1 to 3-2 for no reason.
    4. Jack in the hand works well, but Small World is another option if either ash or poplar is banned. Flamberge or snake eye diabellstar are both bridges between any infernoid and any snake eye, and you can even use snake eye diabellstar to get to maximus if that niche ever comes up. I honestly like jack in the hand a bit better, because even though the opponent goes plus you dont go minus, and can use that infernoid for discards/material for a fusion or infernoid summon.
    5. I know that imagination is still an amazing going 2nd card, and its not a pure brick anymore going 1st because evils material requirements are better than tierras... but it still minuses heavily going 1st, which is what you want to be going as often as possible. Maybe going down to 2 is a better ratio?
    6. The extra is obviously very stacked, but I'd recommend muckracker. It makes it so turn 3, all you need is 2 bodies, and you can then summon princess who then summons flood from grave. I know snake eye already has otk lines and plenty of follow up, but it seems so much easier than going for a phoenix zealantis line, and flood gives you non targetting removal to get rid of whatever they have left.
    Overall, very good list. I cut nadir servant for a while because it wasnt full combo, and tried to double down using melodious to try and maximise the chance of snake eyes going through. But I think nadir is the much smarter move, in a meta where infernoids are simply incapable of playing handtraps at their own game, we need to be able to step around them rather than bluntly push through. The lvl cap and reliance on proxy magician makes playing through nibiru a lot harder, so having a plan b is very necessary.

    • @cleankaibaandthegentlemen1695
      @cleankaibaandthegentlemen1695  Před 4 dny +1

      @@turbonerdo6838 1. if you banish onuncu for evil you’d want Piaty to fulfill 10 names.
      2. You can go through the 3 onuncu and devy pretty quick with the combo so I think it’s very justified.
      3. Yes Ecclesia can easily be cut and after making this video I decided if I played the package it would just be 3 nadir and 1 Maximus.
      4. Small world could work but never been a fan because it’s a neg 1.
      5. I feel 3 imagination is fine. A lot of lists for more pure infernoid are playing 3 dark fusion to summon evil. I’d say summoning evil makes up for using the 3 cards.
      6. I’ll try muckracker but zealantis Phoenix also helps deal with big unaffected monsters. Raidraptor still runs lurkent. Void breach helps as well that.
      Thanks for your comments and inputs!

    • @turbonerdo6838
      @turbonerdo6838 Před 4 dny +1

      ​@@cleankaibaandthegentlemen1695
      "if you banish onuncu for evil you’d want Piaty to fulfill 10 names. "
      decatron, pirmais, antra, harmadik, patrulea, sjette, seitsemas, attondel, devy, onuncu is already 10 names. It means you only have 3 negates in deck, but again, I think that 3 negates should be enough to win any game if you've already resolved evil.
      "I’d say summoning evil makes up for using the 3 cards." If it resolves, 100% agree. But, unlike dark fusion, using imagination to fuse him makes him a very weak imperm/ effect veiler target.
      "zealantis Phoenix also helps deal with big unaffected monsters. Raidraptor still runs lurkent. Void breach helps as well that. "
      That's fair. I use underworld goddess, especially because of the synergy with closed sky once fiendsmith comes out.
      Another niche way to boost attack is comboing void imagination with temple of the snake eye. Void imagination makes all your infernoids lvl 1, and temple boosts all lvl 1 fires by 1100. So you can get onuncu over 4000. It's a 2 card combo, but both are searchable by poplar and evil.