How to Connect Four Like a Pro | Limbus Company

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  • čas přidán 1. 04. 2023
  • EDIT: I'm big dumb, Abs. Res Count in the chart at 2:36 should not have a value for 1 and 2 since you cannot trigger abs. res without 3 or more. Apologies if that caused any confusion.
    just in time for refraction railway 🚆
    Soundtrack
    Guildmaster Wigglytuff - Pokemon Mystery Dungeon - Explorers of Time & Darkness
    Second Warning - Lobotomy Corporation
    Route 228 (Night) - Pokemon Diamond & Pearl
    Theme 105 - Blue Archive
    Reddit post - / resonance_bonus_after_...
  • Hry

Komentáře • 46

  • @jarritostf2188
    @jarritostf2188 Před rokem +53

    If you haven't already, do one about how the deck works. I figured it out, but the game doesn't even give you the bare bones in its explanation, just the Calcium.

    • @StraisinLCB
      @StraisinLCB  Před rokem +6

      Oh yeah, I remember, it just gives you a little blurb then moves on ROFL
      I'll for sure go over that in a short maybe

    • @NightOfTheRavens
      @NightOfTheRavens Před rokem +11

      ​@@StraisinLCBCompared to Library of Ruina and Lobotomy Corporation where you get a whole ass manual, that's one hell of a surprise for a PM fan.

  • @potatix5170
    @potatix5170 Před rokem +23

    thank you -yii arknights- straisin rimbus company for this insightful and deeply meaning guide on one of the mechanics of rimbus company

    • @StraisinLCB
      @StraisinLCB  Před rokem +7

      lol I'm glad you noticed, I love yii's stuff. Thank you for the kind words :>

    • @potatix5170
      @potatix5170 Před rokem +4

      @@StraisinLCB your contributions will be remembered 🙏

  • @smbz-gcommunityhub
    @smbz-gcommunityhub Před rokem +5

    Out of all the things I expected, I did *not* forsee hearing Route 228 in this video. You have good taste, and I'm subbing.

    • @StraisinLCB
      @StraisinLCB  Před rokem +3

      Fellow diamond/pearl ost connoisseur 🍷

  • @MobTheKnight
    @MobTheKnight Před rokem +9

    Nice video, simplified enough so I get it and well explained still, hope to see more from you

    • @StraisinLCB
      @StraisinLCB  Před rokem +2

      Awesome, that's exactly what I was hoping for, after a couple dozen times reciting the script I was like, 'does what I'm saying even make sense' lmao

  • @skyslashnova4308
    @skyslashnova4308 Před rokem +2

    This video reminded me of the LoR Hod emotion coins class video.

  • @aflatchestedyandere5483
    @aflatchestedyandere5483 Před rokem +19

    I love this format, Straisin
    Could you make a video on how passives work once they patch that one, too?
    From telling people to choose non-combat sinners that contribute to the battle with their passives during setup
    To how activating those works (once they patch it to rely on sin ressources rather than ressonance in a chain like it does now, liie they said they would)
    To, and here is my question, how they actually work?
    If a passive says "The fastest sinner will deal +1 bleed" does that mean its one extra bleed if the fastest sinner used a skill or had an effect causing bleed that turn the passive activates? or will they cause that bleed no matter what? Things like that. I swear the combat system can be really deep at times.
    That would be a neat video!
    Also, as always, I love the memes you put in, big and small, to keep it entertaining!
    Also we all have ignored the factory inspection event during MD grind at some point. jeez. killing those guys 5 times each is faster! ... if you win the clashes and dont get hurt! badly!

    • @StraisinLCB
      @StraisinLCB  Před rokem +1

      Thank you, I always appreciate the comments you post
      that sounds like a good topic to go over, I had to do a lot of trial and error to figure out how passives and ego passives worked early on so I'm sure there'll be a lot to cover.
      Hopefully the stuff like +1 burn / +1 bleed / etc will be consistent so I won't have to go testing each one separately lol. The translation work for the passives can be a little vague with how deep the combat is sometimes too!
      I have an idea for a rabbit heathcliff showcase I wanted to do first, but this ideas definitely high on the priority list.
      I'm pretty new when it comes to recording audio so I was hoping I can throw in some jokes here and there to spicy things up a bit, glad you enjoyed haha

  • @8theminecraftgamer
    @8theminecraftgamer Před 10 měsíci +3

    better guide than vergil

  • @KenKaneki1000-7
    @KenKaneki1000-7 Před rokem +3

    THIS IS SO GOOD WTFFFFF I LOVE THIS!

  • @DYNAMOM
    @DYNAMOM Před rokem +5

    The Yii Arknights inspiration is clear and awesome. I've learned something new today :D

    • @StraisinLCB
      @StraisinLCB  Před rokem +3

      I really do think his style is king for voiced, informative videos. Hard to strike that balance of drawing inspiration but not copying him though.. I'm glad my video helped :>

  • @TakeMyLunch
    @TakeMyLunch Před rokem +3

    Definitely reduce the music volume next time. It's actually a headache inducing effect trying to listen to you with that piano hitting my ear at the same time.

    • @StraisinLCB
      @StraisinLCB  Před rokem +1

      aw man sorry to hear, but thanks for the feedback. Yeah my friend also told me that, I wish I'd made the second song like 5 db lower before posting

  • @Vic21932
    @Vic21932 Před rokem +4

    New viewer; this guide was very helpful.

    • @StraisinLCB
      @StraisinLCB  Před rokem +1

      thank you! I hope the info wasn't too dense or fast paced. I was worried I made the commentary and captions too fast

  • @oofermcdillan5415
    @oofermcdillan5415 Před rokem +2

    good vid, I actually learned something

    • @StraisinLCB
      @StraisinLCB  Před rokem +1

      thanks, I'm glad it was informative!

  • @aisir3725
    @aisir3725 Před rokem +2

    Tl dw
    When there aren't push for use of specific damagetype+resistance sinners or max dps (so, nearly never) colours are actually pretty cool to play around cause you can squeeze out 1-2 power and some damage out of them)
    Im pretty sure you get 1+skills in abs chain offence level out of it
    but uhh resistances matter too much everywhere except mds and mds ask you to bring dps
    Here's hoping refraction railway line isnt filled with ineffective/normal/fatal enemies

    • @StraisinLCB
      @StraisinLCB  Před rokem +1

      nice breakdown! Yeah I noticed the abs res values seem a little better so I went ahead and tested regular resonance separately and I think you're right.

  • @fbhnied
    @fbhnied Před rokem +2

    Man, my brain still cant handle it.
    So, absolute resonance is when there are at least 4 same sin affinity used in a chain now? Not 3? Also, does the effect only activate exclusively when the sin in adjacent? And the math with Yi Sang is kinda confusing me. I get the first example, but in the second one, i don't know where the "+3" came from.
    Enlighten me!

    • @StraisinLCB
      @StraisinLCB  Před rokem +1

      Sorry the title probably made it a bit vague, abs. resonance triggers when there are 3 next to each other.
      And the +3 on his skill comes from a hypothetical abs. resonance chain of 3 or more giving him at least 3 offense level, I could've probably illustrated that better.

  • @shosti3617
    @shosti3617 Před rokem +1

    neato !! 😂😭💯❤️

  • @YiSangmyYiSang
    @YiSangmyYiSang Před rokem +2

    When I'm getting good at the game and learn some things in youtube! I find resonating skills only usefull on sinners and Ego gift passives!
    [EDIT] When i watch this video. I just realise that resonance just boost Offense and Defence power instead of DAMAGE!!

    • @StraisinLCB
      @StraisinLCB  Před rokem +2

      yeah it used to only give you damage on release, then they updated it to increase offense. I forgot to mention ego gifts in this video though, good point!

  • @ryanzhu546
    @ryanzhu546 Před rokem +5

    This video has 444 views and is posted 4 hours ago.
    #mistamoments

  • @MALware7170
    @MALware7170 Před rokem +2

    what's your outro song, if you don't mind me asking?

    • @StraisinLCB
      @StraisinLCB  Před rokem +2

      I try to put all my sources in the description, outro song is Theme 105 from Blue Archive ♥

    • @MALware7170
      @MALware7170 Před rokem +2

      @@StraisinLCB thanks! I thought it was a cover of another song I recognized, so I didn't notice it was there

  • @nikmaxter
    @nikmaxter Před rokem +3

    Nice vid. Would you consider doing a class on growth too?

    • @StraisinLCB
      @StraisinLCB  Před rokem +2

      Sure thing! What would you like to see covered? I can really only think of the variation in id growth rates and that egos have separate growth rates.

    • @nikmaxter
      @nikmaxter Před rokem +2

      @@StraisinLCB I understand how attack power and such works now, but Growth throwsme off, for example, does 0.65 growth mean the clash power goes up 0.65 x resonance level? I think I dont even know what im saying... I must have said something stupid just now, sorry.
      In any case, yeah, an explanation of what growth is and how it works, and perhaps two examples of a character with low growth and another with high growth, and what it entails.
      Sorry,I dont want to abuse your kindness. Just a few ideas that came to mind.

    • @30qwerty1
      @30qwerty1 Před rokem +2

      @@nikmaxter you gain .65 attack level/identity level is what a growth of .65 means. Every 5 attack levels above the enemy youre clashing = 1 clash power.

    • @StraisinLCB
      @StraisinLCB  Před rokem +2

      @Nikmaxter ahh I apologize if I came off as rude in the earlier comment. It wasn't a stupid comment at all, the whole point I'm making these videos is because the system doesn't really make sense intuitively at parts esp. if you don't have a ruina background.
      Growth basically just refers to how much offense or defense level you gain per sinner level up. It's important to note that offense level is distinct from power as power just adds on however much to the result of the skill’s roll, but offense level takes the difference of the clashing skills' offense levels and gives you 1 power (in clashes) for every 5 difference.
      All in all, growth level isn't really that important to look at since if you go to prydwen.gg, it'll tell you the offense level of the sinner at level 30 anyways

    • @StraisinLCB
      @StraisinLCB  Před rokem +2

      I hope I wasn't too verbose, TO SUMMARIZE a sinner with higher growth will GENERALLY have a slightly easier time winning clashes than a lower growth sinner assuming their coins have similar numbers

  • @Depression_timelost
    @Depression_timelost Před rokem +3

    *DANTEEH*

  • @sufannn
    @sufannn Před rokem +1

    Thanks for the class mirror world yii arknights, jokes aside good video i will sub