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Lost Ruins of Arnak - 5 Beginner Tips
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- čas přidán 4. 08. 2021
- The video that nobody asked for but you got anyway. Hopefully does what it says on the tin.
0:00 - Intro
0:56 - Action Chaining
2:05 - Tip #1
9:12 - Tip #2
14:07 - Tip #3
17:11 - Tip #4
18:22 - Tip #5
20:15 - Opening moves
23:01 - Wrapping up
Please feel free to comment on the video with your thoughts as well as share any of your strategies for learning the game. Thanks for watching! :)
My #6 tip would be: know what's in your deck at all times, I love using card draw to extend my actions and I keep forgetting what can be drawn
Another satisfied customer! The contents of the tin were top notch!
I agree on most points, and I would like to expand a bit on a few and add some opinions on the others:
The main engine in the game is your deck (this is a deck builder) so obviously pay attention to that. What I saw in many new players, they look at the cards and then just start buying because they see some good ones - inflating their deck beyond any reasonable point.
Buy only the ones that go with your current play, what do you want to do. This goes double if you have the expansion, Expedition Leaders (which I highly recommend, we never play without them). Don't buy everything just because it is good - it needs to be a) good at the moment b) fit with what you are doing and c) be able to be drawn in the right time. A deck with 20 cards is a useless deck. You want at most 10-ish cards that can do some combos and that can be drawn multiple times.
Focus. While it looks like you can do everything... don't. Two biggest sources of points are Guardians and Research track. Focus on one or the other (and build your deck accordingly), never on both. You might focus on one and do a few steps of the other, but never go for both with the same force, or build your deck to go for both.
And don't forget the Idols. First two slots should be used early on to give you a head start on the Research track (so you get Assistants earlier - meaning more free resources over time) or hunt some Guardians. Later slots should be considered based on the amount of points/rewards you are getting (because 3-4 points are not a joke) but the first two spots for 1-2 points, don't even think about it, use them!
At the end - about Fears. Sure, they are the worst cards out there... but they are not useless. There will often be a requirement for you to pay a Boot for some effect (Assistant, Guardian, travel...) so unless you absolutely pollute your deck with them, they will always have some use every turn. 1-2 is OK, don't be scared. 3 is borderline, depending on what you do, but not recommended for Beginners. 4 is too much. With Idols and Fears (they both essentially cost you points) come rewards in the form of faster start, and sometimes that is very powerful, setting you up for mid-late game as an absolute powerhouse.
You'll have Assistants faster then anyone else, more free resources with which you can get your hands on the cards before others. So suffering a few fears and an idol or two used up by turn 2, is no biggie. You'll just spend the latter half getting rid of Fear cards while gently cruising towards victory, having left more careful players in the dust.
Appendix: About the cards and Assistants displayed in the video - I would avoid Fishing Rod and Precision Compass. They are powerful, but they take place in the deck and their sole purpose is to populate (dilute) the deck even more. At the same time, they are not that cheap, have lowest point reward and only a single moving icon. Artifacts are highly situational. As for the Assistants, the two gold coins one is S tier, while the Discount for purchase one is the one everyone avoids (I was surprised to see it featured here as a good choice). Two coins one is so powerful that it has been nerfed in the expansion (there it gives one coin and one boot on silver side). Coin for arrow/ruby one and boot for arrow one are great, followed by tablet and movement Assistants. But again, base them on your build and focus.
Good additional comments;
My two cents are
1) highlighting is the two "workers" are limiting, therefore items or artefacts that can activate sites site without a worker are usually worth their weight in gold don't just frivolously spend your gold in the first round.
2) even a nice (and clean) deck needs to spend cards for placement, so also look out for cards that have a double ship or double jeep ability. And you don't need to spend an artefact for its ability the second time around, they are all aeroplane symbols! PS: the mixed (jeep and boat) ones are useless towards this cause since there are no mixed symbols on the board.
Thanks for pointing me to your video, Jamie.
Definitely some great tips there! 👍😄👍
Thanks for your LRoA strat! I’d love to watch you talk more about strategies on other games!!! Follow the same format please! Your thought process is solid. Thanks for boosting my n00bie morale! Cheers to your wisdom and posting more strategy videos!!!!
Thank you. I've only played one game but my daughter loves it so we'll probably play more, and it's nice to have a starting point.
Just got the game and your tips really helped. Thanks
Definitely helpful, thank you. As an American, too, I'd love to place the accent, maybe put something on your About page?
Sounds scottish.
Thank you! Helpful hints for a beginning Arnak'er :)
Nicely done, I have played my bit of Arnak, these are great beginner tips!
Played my first game and sucked quite heavily but after watching this video I feel more confident giving it another shot.
5:50 compasses, not explorers. ;) well done, helpful video!
Great information! Thank you very much! =)
Nice video, thanks for sharing! :)
Thanks this was helpful!
Good video, thanks!
Thanks for the help!
great tips! Thanks 😀
Thx pal!
tks
Irish? just played my first game over the weekend and was wondering whats considered a "good" score?
😂 My first round I didn't buy any cards because I was so focused on guardians...