Blender Python Scripting: Add and Apply a Modifier

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  • čas přidán 4. 09. 2024
  • In this video, I show you how to use Python scripting in Blender to automate the application of modifiers. This same code can be used to create a macro to add any type of modifier, such as a mirror, boolean or array modifier.

Komentáře • 6

  • @shanquan93
    @shanquan93 Před 10 měsíci

    just chanced upon your threejs tutorials on clicking via raycasting, it was a lifesafer! Was surprised to see a blender coding tutorial here as well. Love your channel man, you teach everything I'm trying to get good at

  • @DrewTeter
    @DrewTeter Před 2 měsíci

    I'm working on a script that may or may not already have a modifier existing on an object. How do I get the ID or Name of the modifier I just added?
    If I run "bpy.context.object.modifiers['ARRAY']" I'll get the modifier named "ARRAY" but that may not be the one I want to edit. The new modifier may be called "Array.001" or "Array.002"... etc

  • @htpn-6530
    @htpn-6530 Před 7 měsíci

    Hi, I have one problem. When you change the language in the blender settings, it stops working. How can I make it so that it does not depend on the program language?

  • @yehonamgeker
    @yehonamgeker Před 6 měsíci

    Can you please show us how you can do that via an operator in blender python? please?

  • @ZorrAlex
    @ZorrAlex Před 10 měsíci

    Hey Ryan, I'm impressed by your work. As we're working on a solution I think that you have the expertise to help out. What is the best way to get in touch? Thanks , Zoran

    • @syntaxbyte
      @syntaxbyte  Před 10 měsíci +1

      Hi, you can reach out at admin@syntaxbytetutorials.com.