How to model patterns in Maya 2017

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  • čas přidán 10. 09. 2024

Komentáře • 73

  • @mikesegarra869
    @mikesegarra869 Před 2 lety +1

    the methods you've shown here have blown my mind

  • @morezai3945
    @morezai3945 Před 7 lety +18

    Hey Mike :) when you are extruding, doing offset or anything like that, hold down CTRL and drag the slider. that way you can have more control over the action you want to perform. great video by the way.

  • @redhood7105
    @redhood7105 Před 7 lety +6

    You are the best youtuber in the 3D tutorials department. Always useful and solid material!

  • @foist101
    @foist101 Před 7 lety +6

    Depending on what you are trying to achieve these scripts may be of use as well:
    polySelectEdgesEveryN "edgeRing" 2;
    and
    polySelectEdgesEveryN "edgeLoop" 2;
    Also when doing knurling if you use chamfer on the vertices of your cylinder you can get a much tighter, cleaner knurling effect. The way I do it is:
    - Cylinder with even vertical and horizontal edges, delete the top and bottom for now.
    - Select the inner vertices (leaving the top edge and bottom edge untouched), chamfer them at 0.5 width, then drag select all of the vertices and merge them to connect all of the diamond shapes. They should now be perfect diamonds without any edges in the middle,
    - Select the top edge, vert snap it onto the top points, select the bottom edge and vert snap it to the bottom points. Select and merge all verts again (this gets rid of the 5 sided ngons).
    - From there you can extrude out the now flat tops and bottoms to create your cylinder, bevel the edges, etc.
    - Then using the same extrusion techniques you showed to extrude out the diamonds and create your desired effect. If I need to smoother them, a simple bevel on all of the diamond edges is my preferred method, but that's just me being lazy.
    Should give you something like this: i.imgur.com/457FKGH.jpg
    It's all about the kind of look you are going for, but hopefully this was helpful to someone.
    Great tutorial Mike!

    • @MHTutorials3D
      @MHTutorials3D  Před 7 lety

      Very cool, thanks for sharing. Do you mind if I use this in a tutorial ?

    • @foist101
      @foist101 Před 7 lety

      Yeah if you think its worth sharing go right ahead.

    • @MHTutorials3D
      @MHTutorials3D  Před 7 lety +1

      Thanks

  • @rachiegagcg
    @rachiegagcg Před rokem

    Dude this was a lifesaver for my project, awesome stuff!

  • @farazahmed2357
    @farazahmed2357 Před 5 lety

    life in maya would not have been easy without you Thanks alot

  • @abdulrahmananimation2057
    @abdulrahmananimation2057 Před 7 lety +2

    Well done mike! you are an encyclopedia in animation and Maya.

  • @blackitty7cloudluver
    @blackitty7cloudluver Před 7 lety +1

    Thank you so much for uploading this! it helped me a lot!

  • @charlesxstorm
    @charlesxstorm Před 6 lety +1

    I liked the video before i even started watching... Great content here i must say!..

  • @MattyewMashew
    @MattyewMashew Před 7 lety +2

    I watch these like a Bob Ross video. I've got no use for half the stuff...but I need to watch it!

    • @MHTutorials3D
      @MHTutorials3D  Před 7 lety +3

      Thank you :-) Is there any way I can make them more useful for you ?

    • @MattyewMashew
      @MattyewMashew Před 7 lety +1

      Nah you're doing a solid job! It's cool getting exposed to a verity of stuff I'd never think to search for.

  • @warlord8106
    @warlord8106 Před 2 lety

    Question, how do you deal with the issue of creating 6 or 3 sided faces in the process of creating these patterns considering its preferred to create strictly 4 sided faces. Cause I ran into this problem when creating a pattern for my swords handle recently. I tried the triangulate and quadradulate tools but with no effect. My only solution was to either go in manually with multi cut tool and create more edges to fix the problem which was taking me hours. Until I gave up and rather than use poke and chamfer vertices I simple extruded while adding more edges.

  • @badondebadonde267
    @badondebadonde267 Před 5 lety

    Mike very good videos, they are very helpful!

  • @robbiepemberton
    @robbiepemberton Před 7 lety +3

    Hi Mike. The pattern is called 'knurling' in engineering.

    • @MHTutorials3D
      @MHTutorials3D  Před 7 lety +5

      Robbie, thank you for sharing :-) I actually knew that but try to avoid terms like that. ( I am originally a mechanical engineer by trade LOL )

    • @robbiepemberton
      @robbiepemberton Před 7 lety +1

      Mike Hermes the hardest thing I find when modelling is what a shape or shaping operation is called. (I came from Avionics Engineering so only briefly touched on mechanical). Maybe a tutorial on what each terminology is would be super handy.

    • @MHTutorials3D
      @MHTutorials3D  Před 7 lety +1

      Robbie, are you taking about basic polygon shapes ?

    • @robbiepemberton
      @robbiepemberton Před 7 lety +1

      Mike Hermes no pal, I'm referring to more complex operations. like the difference between bevel and chamfer etc etc. I have been stuck a few times where I know what I want to do to the primitive but not sure what the action/tool/process is called. I'm much better these days and have learned a he'll of a lot but it would probably help people new to modelling who don't have a technical/engineering background. I do come from an engineering background and still struggled as there are some slight differences between 3d and real world operations.

    • @robbiepemberton
      @robbiepemberton Před 7 lety

      Mike Hermes no pal, I'm referring to more complex operations. like the difference between bevel and chamfer etc etc. I have been stuck a few times where I know what I want to do to the primitive but not sure what the action/tool/process is called. I'm much better these days and have learned a he'll of a lot but it would probably help people new to modelling who don't have a technical/engineering background. I do come from an engineering background and still struggled as there are some slight differences
      between 3d and real world operations.

  • @amangowalkar
    @amangowalkar Před 7 lety +1

    Thank You for sharing !

  • @terryrhuebottom
    @terryrhuebottom Před 6 lety

    Hey Mike, First I want to say I really love your tutorials and have found them really amazing. The questions I have asked usually get answered pretty quickly as well. On your third example that you demonstrated you ended up with a lot of N-Gons (Polygons with more than four sides). I was wondering if you could expand on that particular example as to how you would clean that up for a finished model? I think it would really benefit some of the viewers with much less experience. Also I've been working on a cheese grater for a project and that particular pattern is really tripping me up quite a bit. Could you maybe do a part 2 on this subject for patterns like that? Thanks for the more than excessive amount of help both you and your tutorials have provided me.

    • @MHTutorials3D
      @MHTutorials3D  Před 6 lety

      Terry, despite popular belief nGons are not always bad. People just try to avoid them "just in case" nGons are bad when objects are animated or textured with external texture files. As for the patters, can you email me a photo ? ( mh-tutorials@hotmail.com )

    • @terryrhuebottom
      @terryrhuebottom Před 6 lety

      Thanks Mike. I'm a computer Animation student so I guess I'm excessively biased against Ngons. I'll get you some reference images for the Grater texture in a few minutes. Thank you so very much for your prompt replies you are always quite helpful.

    • @MHTutorials3D
      @MHTutorials3D  Před 6 lety

      You are very welcome

  • @yarugatyger1603
    @yarugatyger1603 Před 2 lety

    On your final pattern I'd find it super painful to fix the ngons cuz there are so many I build that up modular from a ring where I fixed the extruded diamonds that have more than 4 vertecies.

  • @GhulamRasool-nb3yc
    @GhulamRasool-nb3yc Před 6 lety

    sir please tell me when i select some face and press f9 only some vertex are select not all fece please guide me,,,

  • @AkaBenji
    @AkaBenji Před 3 lety

    Hey just is case anyone's having trouble with this, you most probably will run into a Non-Manifold error while UVing this one. To fix that you need to make new edge flows and modify them so that 6 edges don't meet at a single vertex.

  • @krzysztofmazurkiewicz5270

    How did i miss that one! Sure would come in useful before, and sure will be useful now ;)

  • @myanw687
    @myanw687 Před 6 lety

    OMG THANK YOU SO MUCH I LOVE YOU

  • @roxasknight4510
    @roxasknight4510 Před 7 lety

    THANKYOU MR MIKE !

  • @dottormoggi
    @dottormoggi Před 4 lety

    So, when we want to use “harden edge” we have to select all the mesh. That’s why it did not work properly... grazie!

  • @jerryli6727
    @jerryli6727 Před 6 lety

    Hi, Mike could you please tell me how to setting The Polycom color I want to make the color little bit light like what you have.my is too dark.

    • @MHTutorials3D
      @MHTutorials3D  Před 6 lety

      Go into the attribute editor ( into the tab where the color is ) and play with the intensity sliders

  • @islamorquran964
    @islamorquran964 Před 7 lety +1

    sir mike please one taturial for hot keys

  • @TheIcelandicBoy
    @TheIcelandicBoy Před 7 lety

    When extruding, how do you manage to have both options of putting in thickness and offset, as well as clicking on having the faces together or not? Been trying to get that option window appear in my Maya but can not find it.

  • @whatnow1949
    @whatnow1949 Před 5 lety

    Yea

  • @gregorianxx
    @gregorianxx Před 7 lety

    Mike, I have a question and request in one. Always in miniature i can see every think is awesome texture, rendered. Can u make one tutorial how to do the same, for example on can engine. Thanks and cheers.

    • @MHTutorials3D
      @MHTutorials3D  Před 7 lety

      I am not exactly sure what you are asking, sorry

    • @gregorianxx
      @gregorianxx Před 7 lety

      I mean: snag.gy/ofzYn4.jpg On all your miniatures looks after render. But in tutorials, you never show this, how do this :) Sorry for my very bad english.

    • @MHTutorials3D
      @MHTutorials3D  Před 7 lety +1

      On many videos I do

  • @nikhilpandkar4418
    @nikhilpandkar4418 Před 7 lety

    Hi sir Can u please make a Nice tut of Interior day lighting With Global illumination and Photons?. Simple interior...

  • @whatnow1949
    @whatnow1949 Před 6 lety

    how do we do modelling patterns for kids i rlly need to know

  • @MeanMachine995
    @MeanMachine995 Před 7 lety

    What exactly does harden edge do? :)

    • @MHTutorials3D
      @MHTutorials3D  Před 7 lety +2

      Harden the edge :-) ( It makes sure the edges are more pronounced )

  • @Neil_Creates
    @Neil_Creates Před 7 lety

    I am ur new subscriber and i find ur tutorials really helpful thanx a lot :) can u make a video on rigging a full charector? or if u hve any plz send me the link :) thank you

  • @eyazyusuf276
    @eyazyusuf276 Před 6 lety

    Wooòow

  • @jjcosmio2225
    @jjcosmio2225 Před 6 lety

    Mike Hermes vs Arrimus
    Maybe challenge
    Guru vs Guru
    Maya vs Max
    ???????????????

    • @MHTutorials3D
      @MHTutorials3D  Před 6 lety

      I am game...( although he will probably kick my ass )

  • @strotoven
    @strotoven Před 7 lety

    So chamfer vertex