Hey Mike :) when you are extruding, doing offset or anything like that, hold down CTRL and drag the slider. that way you can have more control over the action you want to perform. great video by the way.
Depending on what you are trying to achieve these scripts may be of use as well: polySelectEdgesEveryN "edgeRing" 2; and polySelectEdgesEveryN "edgeLoop" 2; Also when doing knurling if you use chamfer on the vertices of your cylinder you can get a much tighter, cleaner knurling effect. The way I do it is: - Cylinder with even vertical and horizontal edges, delete the top and bottom for now. - Select the inner vertices (leaving the top edge and bottom edge untouched), chamfer them at 0.5 width, then drag select all of the vertices and merge them to connect all of the diamond shapes. They should now be perfect diamonds without any edges in the middle, - Select the top edge, vert snap it onto the top points, select the bottom edge and vert snap it to the bottom points. Select and merge all verts again (this gets rid of the 5 sided ngons). - From there you can extrude out the now flat tops and bottoms to create your cylinder, bevel the edges, etc. - Then using the same extrusion techniques you showed to extrude out the diamonds and create your desired effect. If I need to smoother them, a simple bevel on all of the diamond edges is my preferred method, but that's just me being lazy. Should give you something like this: i.imgur.com/457FKGH.jpg It's all about the kind of look you are going for, but hopefully this was helpful to someone. Great tutorial Mike!
Question, how do you deal with the issue of creating 6 or 3 sided faces in the process of creating these patterns considering its preferred to create strictly 4 sided faces. Cause I ran into this problem when creating a pattern for my swords handle recently. I tried the triangulate and quadradulate tools but with no effect. My only solution was to either go in manually with multi cut tool and create more edges to fix the problem which was taking me hours. Until I gave up and rather than use poke and chamfer vertices I simple extruded while adding more edges.
Mike Hermes the hardest thing I find when modelling is what a shape or shaping operation is called. (I came from Avionics Engineering so only briefly touched on mechanical). Maybe a tutorial on what each terminology is would be super handy.
Mike Hermes no pal, I'm referring to more complex operations. like the difference between bevel and chamfer etc etc. I have been stuck a few times where I know what I want to do to the primitive but not sure what the action/tool/process is called. I'm much better these days and have learned a he'll of a lot but it would probably help people new to modelling who don't have a technical/engineering background. I do come from an engineering background and still struggled as there are some slight differences between 3d and real world operations.
Mike Hermes no pal, I'm referring to more complex operations. like the difference between bevel and chamfer etc etc. I have been stuck a few times where I know what I want to do to the primitive but not sure what the action/tool/process is called. I'm much better these days and have learned a he'll of a lot but it would probably help people new to modelling who don't have a technical/engineering background. I do come from an engineering background and still struggled as there are some slight differences between 3d and real world operations.
Hey Mike, First I want to say I really love your tutorials and have found them really amazing. The questions I have asked usually get answered pretty quickly as well. On your third example that you demonstrated you ended up with a lot of N-Gons (Polygons with more than four sides). I was wondering if you could expand on that particular example as to how you would clean that up for a finished model? I think it would really benefit some of the viewers with much less experience. Also I've been working on a cheese grater for a project and that particular pattern is really tripping me up quite a bit. Could you maybe do a part 2 on this subject for patterns like that? Thanks for the more than excessive amount of help both you and your tutorials have provided me.
Terry, despite popular belief nGons are not always bad. People just try to avoid them "just in case" nGons are bad when objects are animated or textured with external texture files. As for the patters, can you email me a photo ? ( mh-tutorials@hotmail.com )
Thanks Mike. I'm a computer Animation student so I guess I'm excessively biased against Ngons. I'll get you some reference images for the Grater texture in a few minutes. Thank you so very much for your prompt replies you are always quite helpful.
On your final pattern I'd find it super painful to fix the ngons cuz there are so many I build that up modular from a ring where I fixed the extruded diamonds that have more than 4 vertecies.
Hey just is case anyone's having trouble with this, you most probably will run into a Non-Manifold error while UVing this one. To fix that you need to make new edge flows and modify them so that 6 edges don't meet at a single vertex.
When extruding, how do you manage to have both options of putting in thickness and offset, as well as clicking on having the faces together or not? Been trying to get that option window appear in my Maya but can not find it.
Mike, I have a question and request in one. Always in miniature i can see every think is awesome texture, rendered. Can u make one tutorial how to do the same, for example on can engine. Thanks and cheers.
I mean: snag.gy/ofzYn4.jpg On all your miniatures looks after render. But in tutorials, you never show this, how do this :) Sorry for my very bad english.
I am ur new subscriber and i find ur tutorials really helpful thanx a lot :) can u make a video on rigging a full charector? or if u hve any plz send me the link :) thank you
the methods you've shown here have blown my mind
Hey Mike :) when you are extruding, doing offset or anything like that, hold down CTRL and drag the slider. that way you can have more control over the action you want to perform. great video by the way.
Thank you, great tip
And to do the opposite (make sliders faster) people can hold down shift while dragging.
exactly :)
You are the best youtuber in the 3D tutorials department. Always useful and solid material!
Thank you !
Depending on what you are trying to achieve these scripts may be of use as well:
polySelectEdgesEveryN "edgeRing" 2;
and
polySelectEdgesEveryN "edgeLoop" 2;
Also when doing knurling if you use chamfer on the vertices of your cylinder you can get a much tighter, cleaner knurling effect. The way I do it is:
- Cylinder with even vertical and horizontal edges, delete the top and bottom for now.
- Select the inner vertices (leaving the top edge and bottom edge untouched), chamfer them at 0.5 width, then drag select all of the vertices and merge them to connect all of the diamond shapes. They should now be perfect diamonds without any edges in the middle,
- Select the top edge, vert snap it onto the top points, select the bottom edge and vert snap it to the bottom points. Select and merge all verts again (this gets rid of the 5 sided ngons).
- From there you can extrude out the now flat tops and bottoms to create your cylinder, bevel the edges, etc.
- Then using the same extrusion techniques you showed to extrude out the diamonds and create your desired effect. If I need to smoother them, a simple bevel on all of the diamond edges is my preferred method, but that's just me being lazy.
Should give you something like this: i.imgur.com/457FKGH.jpg
It's all about the kind of look you are going for, but hopefully this was helpful to someone.
Great tutorial Mike!
Very cool, thanks for sharing. Do you mind if I use this in a tutorial ?
Yeah if you think its worth sharing go right ahead.
Thanks
Dude this was a lifesaver for my project, awesome stuff!
life in maya would not have been easy without you Thanks alot
Well done mike! you are an encyclopedia in animation and Maya.
Thanks again
Thank you so much for uploading this! it helped me a lot!
You are very welcome
I liked the video before i even started watching... Great content here i must say!..
That is very cool
I watch these like a Bob Ross video. I've got no use for half the stuff...but I need to watch it!
Thank you :-) Is there any way I can make them more useful for you ?
Nah you're doing a solid job! It's cool getting exposed to a verity of stuff I'd never think to search for.
Question, how do you deal with the issue of creating 6 or 3 sided faces in the process of creating these patterns considering its preferred to create strictly 4 sided faces. Cause I ran into this problem when creating a pattern for my swords handle recently. I tried the triangulate and quadradulate tools but with no effect. My only solution was to either go in manually with multi cut tool and create more edges to fix the problem which was taking me hours. Until I gave up and rather than use poke and chamfer vertices I simple extruded while adding more edges.
Mike very good videos, they are very helpful!
Hi Mike. The pattern is called 'knurling' in engineering.
Robbie, thank you for sharing :-) I actually knew that but try to avoid terms like that. ( I am originally a mechanical engineer by trade LOL )
Mike Hermes the hardest thing I find when modelling is what a shape or shaping operation is called. (I came from Avionics Engineering so only briefly touched on mechanical). Maybe a tutorial on what each terminology is would be super handy.
Robbie, are you taking about basic polygon shapes ?
Mike Hermes no pal, I'm referring to more complex operations. like the difference between bevel and chamfer etc etc. I have been stuck a few times where I know what I want to do to the primitive but not sure what the action/tool/process is called. I'm much better these days and have learned a he'll of a lot but it would probably help people new to modelling who don't have a technical/engineering background. I do come from an engineering background and still struggled as there are some slight differences between 3d and real world operations.
Mike Hermes no pal, I'm referring to more complex operations. like the difference between bevel and chamfer etc etc. I have been stuck a few times where I know what I want to do to the primitive but not sure what the action/tool/process is called. I'm much better these days and have learned a he'll of a lot but it would probably help people new to modelling who don't have a technical/engineering background. I do come from an engineering background and still struggled as there are some slight differences
between 3d and real world operations.
Thank You for sharing !
Thank you for watching
Hey Mike, First I want to say I really love your tutorials and have found them really amazing. The questions I have asked usually get answered pretty quickly as well. On your third example that you demonstrated you ended up with a lot of N-Gons (Polygons with more than four sides). I was wondering if you could expand on that particular example as to how you would clean that up for a finished model? I think it would really benefit some of the viewers with much less experience. Also I've been working on a cheese grater for a project and that particular pattern is really tripping me up quite a bit. Could you maybe do a part 2 on this subject for patterns like that? Thanks for the more than excessive amount of help both you and your tutorials have provided me.
Terry, despite popular belief nGons are not always bad. People just try to avoid them "just in case" nGons are bad when objects are animated or textured with external texture files. As for the patters, can you email me a photo ? ( mh-tutorials@hotmail.com )
Thanks Mike. I'm a computer Animation student so I guess I'm excessively biased against Ngons. I'll get you some reference images for the Grater texture in a few minutes. Thank you so very much for your prompt replies you are always quite helpful.
You are very welcome
On your final pattern I'd find it super painful to fix the ngons cuz there are so many I build that up modular from a ring where I fixed the extruded diamonds that have more than 4 vertecies.
sir please tell me when i select some face and press f9 only some vertex are select not all fece please guide me,,,
Hey just is case anyone's having trouble with this, you most probably will run into a Non-Manifold error while UVing this one. To fix that you need to make new edge flows and modify them so that 6 edges don't meet at a single vertex.
How did i miss that one! Sure would come in useful before, and sure will be useful now ;)
Cool
OMG THANK YOU SO MUCH I LOVE YOU
You are very welcome
THANKYOU MR MIKE !
Thank you Roxan !
So, when we want to use “harden edge” we have to select all the mesh. That’s why it did not work properly... grazie!
Hi, Mike could you please tell me how to setting The Polycom color I want to make the color little bit light like what you have.my is too dark.
Go into the attribute editor ( into the tab where the color is ) and play with the intensity sliders
sir mike please one taturial for hot keys
When extruding, how do you manage to have both options of putting in thickness and offset, as well as clicking on having the faces together or not? Been trying to get that option window appear in my Maya but can not find it.
What Maya version do you have ?
Maya 2015.
Yea
Mike, I have a question and request in one. Always in miniature i can see every think is awesome texture, rendered. Can u make one tutorial how to do the same, for example on can engine. Thanks and cheers.
I am not exactly sure what you are asking, sorry
I mean: snag.gy/ofzYn4.jpg On all your miniatures looks after render. But in tutorials, you never show this, how do this :) Sorry for my very bad english.
On many videos I do
Hi sir Can u please make a Nice tut of Interior day lighting With Global illumination and Photons?. Simple interior...
I will see what I can do :-)
+Mike Hermes Thanks sir... :-)
how do we do modelling patterns for kids i rlly need to know
Modeling patterns for kids ? Kids clothing ?
What exactly does harden edge do? :)
Harden the edge :-) ( It makes sure the edges are more pronounced )
I am ur new subscriber and i find ur tutorials really helpful thanx a lot :) can u make a video on rigging a full charector? or if u hve any plz send me the link :) thank you
What The Fish i dont think he does characters.
Correct
Wooòow
Mike Hermes vs Arrimus
Maybe challenge
Guru vs Guru
Maya vs Max
???????????????
I am game...( although he will probably kick my ass )
So chamfer vertex