What Crit Ratio is Best in Honkai Star Rail?

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  • čas přidán 4. 08. 2024
  • This work is a submission for the 2023 Honkai: Star Rail creator competition.
    Timestamps:
    00:00 How Crit works in Honkai Star Rail
    01:28 Chart Derivation Math
    03:05 How to read chart
    05:31 Exceptions & Limitations
    07:33 Chart
    chart - hsrguide.com/exclusive/
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  • Hry

Komentáře • 120

  • @EODGamerSG
    @EODGamerSG  Před rokem +17

    Timestamps:
    00:00 How Crit works in Honkai Star Rail
    01:28 Chart Derivation Math
    03:05 How to read chart
    05:31 Exceptions & Limitations
    07:33 Chart
    chart - hsrguide.com/exclusive/

    • @MrPeasant213
      @MrPeasant213 Před rokem

      wait im dumb...uhh for a lv80 seele, E1 + her lightcone s1 + speed boots, how much crit rate shld I have? =P and yes I have a bronya incase that matters

  • @CanniCake
    @CanniCake Před rokem +100

    Really nice chart, however i think more interesting would be to see the interaction between %ATK and the 1:2crit, to see when is it more worth to invest into each stat

    • @kevinlu9339
      @kevinlu9339 Před 8 měsíci +8

      You can calculate attack % pretty easily using EODGamer's chart. Assuming just flat numbers, without considering skills, abilities, bonuses from relics, etc., you can move vertically and horizontally to determine how much attack you need to make it worth it to switch.
      If we assume your character has 50% CR, 100% CDmg, then you are averaging 1.5 times your attack. If we move to the left one column, we are moving down 10% CR, and your average is now 1.4.
      The Formula would be:
      [ (Current Attack x Current Multiplier) / New Multiplier ] / Current Attack = OVERALL Attack %
      Example:
      2000 Current Attack x 1.5 = 3000
      3000 / 1.4 = ~2140 "New" Attack
      ~2140 "New" Attack / 2000 Current Attack = ~7% OVERALL Attack (Or a difference of 140 OVERALL Attack Damage needed)
      So in this example, the tradeoff is 7% OVERALL Attack Damage needed for 10% CR, at 50% CR 100% CDmg. It's going to be different for each row/column. I didn't have time to find the correlation between the Attack % and Crit Rate / Crit Damage for each line, but I would assume there is an easier pattern to it, if you wrote out each line using the Formula above or plugged it into an excel sheet.
      Now we have to factor in the Character's Base Attack to find the Equipment %.
      Formula for calculating this:
      [ Current Attack - New Attack ] / Character's Base Attack = Equipment Attack %
      Example : If you are using Seele, her Base attack is 1169 at max level. [2000 Current Attack - 2140 "New" Attack] / 1169 Seele Base Attack = ~11.9% Equipment Attack % needed for 10% Crit Rate OR 20% Crit Damage at 50% CR, 100% CDmg.
      EDIT: So I just remembered that the Attack % on Equipment is actually different than a flat % on OVERALL attack. You have to remember that the Attack % on Equipment only applies to the BASE Attack of your individual character. So to tweak it, I've now added OVERALL Attack to the equation above and how to calculate your Equipment Attack % needed.
      TLDR; It's usually better to go for Crit Rate/Crit Damage using a 1:2 ratio. The amount of Equipment Attack % needed is really high to match.

    • @siddude8021
      @siddude8021 Před 3 měsíci

      You can find this using lagrange multiplier, using lagrange multiplier you can also show the 2:1 ratio is not really the most optimal ratio. The reason being all proofs makes the assumption crit rate and crit dmg comes In a 2:1 ratio but this is not completely true as a character starts with 50% base crit dmg and only 5% base crit rate. The actual ratio should be something like 2r = d + 0.4 or r - 0.1 = d/2 - 1 . If you include atk% it becomes more complicated as you find the optimal atk in the form a(b + x^2)/(c*x) where x is the total crit value and a,b and c are constants that changes depending on teams and characters. If you have 100% rate this formula breaks down and you can simplify the optimal atk% down to the form (x+a)/b where x is how much crit dmg you have and a and b are variables that change depending on what character you use. If you want to see some of the math behind all this you can add my discord: Siddude and I can send you some examples of how you can find the mathematical optimal stat ratio without numerical methods

  • @Bowedout
    @Bowedout Před rokem +3

    Glad your back at it, never let anyone put you down your doing a great job!

  • @EgoRepLicaPH
    @EgoRepLicaPH Před rokem +2

    always greatful to you eod gamer for sharing all your ideas ❤️👊

  • @runefangwolf
    @runefangwolf Před 10 měsíci +2

    I like your content as you are always straight to the point with no click bait titles. Always supporting you

  • @KrowAshendale
    @KrowAshendale Před rokem +2

    Love thinking about the numbers behind the games i play so i love seeing something like this where i can easily put things into a general refrence frame which gives me a great starting point, Thank you.

  • @dumbelton
    @dumbelton Před rokem +3

    Really great job graphing this crit chart! Thanks for sharing your work and passion with us.

  • @kleankant202
    @kleankant202 Před rokem +1

    great content as always!

  • @nathanjoshong9926
    @nathanjoshong9926 Před rokem +2

    Best HSR guide on youtube! Top tier content creator as well!

  • @lytran4084
    @lytran4084 Před rokem

    Thank you, very helpful information

  • @unnamedhero5111
    @unnamedhero5111 Před 9 měsíci +3

    damn, i'm playing almost from release (30.04) and i missed such pure gold analytics for crit rate and crit damage, bless You man ! Now i see that sometimes better hit with multi guaranteed crit (especially for General) with high CR that making low CR and focusing on CD. Thank You again !!!!

  • @jonathascalebr
    @jonathascalebr Před rokem +1

    Good content! thank you for the video

  • @pchu3794
    @pchu3794 Před rokem +1

    Thanks boss, very useful chart.

  • @pistonfry
    @pistonfry Před rokem +2

    Thank you for the easy to read chart, it's very useful

  • @yien_gaming192
    @yien_gaming192 Před rokem +1

    thank u for your hard work❤

  • @keebla97
    @keebla97 Před rokem

    Awesome work

  • @EmmanuelTorres-jm2ni
    @EmmanuelTorres-jm2ni Před rokem

    thanks for the vid eod

  • @Flashfreezingtime
    @Flashfreezingtime Před rokem

    Definitely helpful !

  • @XanothAvaeth
    @XanothAvaeth Před rokem +13

    The advice to aim for 1:2 ratio doesn't seem bad, but its very clear that being a little off is neglegable.
    It's not like most players are making much choice due to the RNG nature of items, so if you value them at a 2:1 ratio (treat CR as double, or CD as half when comparing like for like), w/e total is higher should give you more damage (as long as CR isn't totally neglected).

  • @sahilchowdhari5298
    @sahilchowdhari5298 Před 7 měsíci

    thanks this helped a lot.

  • @playsps
    @playsps Před rokem +1

    nice chart, ty :)

  • @jinducky
    @jinducky Před rokem +14

    A nice comment.

  • @caciowskij768
    @caciowskij768 Před rokem

    Great video, good job. Had to stop shaving and clean my hands to drop a comment for the algorithm

  • @jamesmarkell3343
    @jamesmarkell3343 Před rokem +8

    If you want an easier formula to see how much crit is boosting ur damage just multiply crit damage by crit rate %. For example, 120 crit DMG * 60% crit rate = 72% overall damage boost. You can either use percentage sign in the calculator or even just type 120*0.60.

    • @noname76787
      @noname76787 Před rokem +3

      i do this all the time actually, but only if my crit rate is above 50% (depends on the individual). no matter how big cc x cd value is. if it is like 30%~40% cc. i just cant tank the rng.
      dont get me wrong i totally support using this formula to check expected increased dmg value from cc and cd

    • @Me27399
      @Me27399 Před 10 měsíci

      Damn my jing yuan got a ratio of 116.8 / 51.7 so effective dmg increase is jus 60.38 man

    • @Me27399
      @Me27399 Před 10 měsíci

      Bt with another piece he's getting 107/62.5 ghving a damage increase of 66.875

    • @Me27399
      @Me27399 Před 10 měsíci

      Is what I've said ryt?

  • @KzaRazK
    @KzaRazK Před rokem +2

    Thanks much for your effort! Can you do comparison between ATK, CRIT and CRIT DMG too?

    • @vagueeeee139
      @vagueeeee139 Před rokem +2

      Simple, Crit will always outweigh atk since any raw atk stat just adds proportional damage, while atk% is bad due to it only multiplying base damage and yes crit stats will multiply based on your total damage. Always remember damage stats are always better than atk stat you don’t need any comparison for that. For priority I guess crit chance since cdmg is useless without actually crit striking.

  • @renz3712
    @renz3712 Před rokem

    Nice

  • @SCRKT007
    @SCRKT007 Před rokem +5

    For units that does not get any Free Crit stats at all from either LC or Traces then a good stopping point will be around 50 : 100, can go higher if you get some really lucky substat rolls but generally it's around that.
    For units like Seele, though; it's very easy to hit 70 : 140, heck I'm even planning to do 100 : 200 as her Signature LC gives out free 72% CritDMG on ult so I don't have to worry too much for that.

    • @Tartarazine
      @Tartarazine Před rokem +1

      I think 60:90 is a better goal to have

    • @Knavex_
      @Knavex_ Před rokem

      Her signature lc needs spd to work are you using spd boot instead atk?

  • @Twip44
    @Twip44 Před rokem

    @EODGamer i got 80/145 CRit on my Seele but have no crit on the boots is that ok?

  • @Roihclem871
    @Roihclem871 Před rokem

    Nice chart

  • @fabuloso1981
    @fabuloso1981 Před rokem +4

    Can you do something similar to HP vs DEF? I want to be defensive for my support but I do not know which is better, HP or DEF.

    • @YASUOMURAMASA
      @YASUOMURAMASA Před rokem +2

      I saw one of these on reddit.
      If I recall correctly 3~3.5k health was the best stopping point. After that defense is always best for survivability.

    • @bobbytan1984
      @bobbytan1984 Před rokem

      Yes yes need this analysis

  • @EmmanuelTorres-jm2ni
    @EmmanuelTorres-jm2ni Před rokem

    what's the thought of u guys about the proper end game(moc) ratio for jing yuan?? I have him rn at tl 56 at 56:200 in tl 60 it will be 60:200 he has 2 pc sizz 2 pc Thief set bec he breaks often

  • @cocojumbo539
    @cocojumbo539 Před rokem

    Is lvl 80 selee with 3k attack 53% crit rate and 145%crit dmg enough?

  • @rinterkun
    @rinterkun Před rokem

    yanqing with inert salsotto ornaments, 30% crit rate(50% with soulsteel sync for salsotto skill follow-ups, 110% for ult) 200+% crit dmg, attack% on relics for bigger numbers

  • @renjio1487
    @renjio1487 Před rokem +1

    Really informative and useful chart. I am curious to find out what do u think about the effectiveness of HP% vs DEF% as a defensive stats for supports

    • @EODGamerSG
      @EODGamerSG  Před rokem

      Interesting question, I will do some testing and present my findings shortly - stay tuned

  • @Erra66
    @Erra66 Před rokem +1

    My Seele is currently 40/140 but gets a passive from CD 2pc for +60% CR on first hit. is this optimal or should i refarm with better ratios and a different set?

    • @nachalnik5738
      @nachalnik5738 Před rokem

      Just get a different set. Crit rate on the first hit only is nothing

    • @gamingforfun4435
      @gamingforfun4435 Před rokem

      use solsatto get 2pc its much better since you get 15% extra ult dmg when you have 50% CR

    • @Erra66
      @Erra66 Před rokem

      @@gamingforfun4435 got it boss

  • @trulycursed-_-2356
    @trulycursed-_-2356 Před rokem +1

    I am a low spender and manage to get my seela to 60 crit rate with 129 crit damage. I would like to at least have 70 crit rate.

  • @Icer48
    @Icer48 Před rokem

    Interesting ratio

  • @CoverageGlitch
    @CoverageGlitch Před 11 měsíci +1

    Is 72% 163% 3.2k attack good enough?

  • @omega6826
    @omega6826 Před rokem +1

    Talking about crit, really proud with my 54cr,175cd jingyuan😎

  • @misslisa-mx2jq
    @misslisa-mx2jq Před rokem

    I have about 191% cd and 59% cr for my jing yuan, its is good?

  • @marcinityle9367
    @marcinityle9367 Před rokem +4

    nice vid, but is it better to have 80% cr seele with 140crd or 63% with 170% (cruiser vs sleep like dead)

    • @XanothAvaeth
      @XanothAvaeth Před rokem +3

      checking the linked chart, 80/140 is marginally better for just the base values.
      There is some nuance to sleep like the dead for multi hit characters like Seele and Yanqing who I think both hit 4 times with their skill, if any of those hits doesn't crit, it triggers the buff, which lasts a full turn. Which I think on average would have sleep like the dead pull ahead for Seele/Yanqing (I'm unsure which other hunt characters multi hit)

    • @marcinityle9367
      @marcinityle9367 Před rokem

      Thanks guys

    • @jamesmarkell3343
      @jamesmarkell3343 Před rokem +1

      @@marcinityle9367 Sleep like the dead is better when you factor in the occasional 36% crit rate buff, it makes quite a big difference, and the base atk of that lightcone is higher than cruising

  • @alwinli3804
    @alwinli3804 Před rokem +1

    With yanqing and his signature lightcone, what would be the ideal crit rate? 35ish or 25?

    • @unnamedhero5111
      @unnamedhero5111 Před 9 měsíci +1

      Guide says, that 20 CR is enough, but i think better if you have around 30-35, agree with it.

  • @silvercloud5344
    @silvercloud5344 Před rokem

    We commenting nice

  • @renz3712
    @renz3712 Před rokem

    My Jing is at 71 crit rate and 171 crit dmg. I think it's just too greedy if I want more, I should start putting a proper gear for my support and sub dps

  • @4n-Dx
    @4n-Dx Před rokem +2

    I wanna get 100% crit rate soley because my dan heng slows enemies if he crits, and his skill has 4 hits meaning 4 slows of 12% each, I could try increasing speed using support characters and use welt when i get him so i literally always have my turn and the enemy can never have theirs while also dealing big dmg.

    • @ra_i_nbow
      @ra_i_nbow Před rokem +1

      also remember HSR is turn based so you dont get to get away with missing crits as much. In turn based games you want as much cr as possible

  • @kevinmeka1526
    @kevinmeka1526 Před rokem

    i have 85 cr and 150 cdmg on seele i got blessed by relics

  • @qienriot
    @qienriot Před rokem

    If I could have my genshin crit stats in star rail , I would be a happy man.

  • @yien_gaming192
    @yien_gaming192 Před rokem +6

    I have 78 C.Rate and 147 C.Damage, but my Seele ult sometimes doesn't crit at all💀

    • @trulycursed-_-2356
      @trulycursed-_-2356 Před rokem +1

      But you crit most of the time right? I was thinking of stopping at 70 crit for my seela but idk after reading your comment.

    • @yien_gaming192
      @yien_gaming192 Před rokem

      @@trulycursed-_-2356 i dunno if im so fu*king unlucky , 3 times in row doesn't crit if my seele ult ready💀

    • @addie275
      @addie275 Před rokem +1

      ​@@yien_gaming192really? What team did you use with her?

    • @yien_gaming192
      @yien_gaming192 Před rokem

      @@addie275 Seele , Ting Yun , Bailu and Silver Wolf

    • @nongsense26
      @nongsense26 Před rokem +1

      You are not alone bro believe me 🗿

  • @wiredspider
    @wiredspider Před rokem +1

    Id really like to know optimal attack amounts. Is it 2500? 3000?

    • @yoigoburrr1083
      @yoigoburrr1083 Před rokem +1

      Isn’t really diminishing returns. Just whichever gives you better crit, speed, or BE if ur building that

  • @ammonbergevin5302
    @ammonbergevin5302 Před rokem

    As a Yanquing player, I don't (typically) need to worry about crit rate

  • @sdedy379
    @sdedy379 Před rokem +5

    This is just in my opinion but even if genshin and star rail use the exact same formula but the gameplay and main strategy is quite different.
    In my opinion a character that hit multiple times shouldn't really worry to much about crit rate because it will average out in the end *but* for a character that invest so much buff and entire team synergy to ult and don't crit is really bad.
    If we see a lot of early people who finished MoC 10 they tend to have 70%-90% crit even if the crit damage isn't crazy especially for seele. In genshin who cares if one of your skill or burst isn't crit, it'll average out anyway because we kill 10 enemy at the same time or battle the boss that have so much hp you'll there for a while.
    But in star rail you need to get as little turn as possible in an efficient way as possible. Well yeah you can always retry to get good luck but most early MoC expert sacrifice damage for consistency of their entire run.

    • @ra_i_nbow
      @ra_i_nbow Před rokem +1

      Yeah, i think the genshin players are forgetting that crit rate is much more important in turn based games. Genshin gives you lots of wiggle room in combat while in HSR you fight in turns, and missing a crit on one turn can determine whether you win or lose the battle. Summoners war, which has been around for 9 years, has a community that mostly agrees that any high dmg character NEEDS 90+ crit, if possible get it as close to 100 so you never rely on rng to do big damage.

  • @SkullEater78
    @SkullEater78 Před rokem

    My only question is how much crit rate I need on seele 😂

  • @usmansubhani7482
    @usmansubhani7482 Před 9 měsíci

    My Seele has too much Crit rate and I’m trying so hard but I can’t get worse Crit rate stats even though I’m trying.

  • @Qopa
    @Qopa Před rokem +4

    You can realistically get 70%-80% crit rate with 160%-180% crit dmg if you have at least 3-5 rolls into crit and crit dmg substat on all 6 pieces, with your chest piece being crit dmg% over crit rate.
    But in games like this, if you take epic seven, a game that HSR turn-based system is taken directly from, if you could get 80% crit rate with 100% crit dmg, this build is far better than 60% crit with 120%-140% crit dmg by a whole lot when testing this on moc.
    Since more chances to crit translate to more overall damage even if you're doing slightly bit less on your crit dmg since 40% chance to not crit is too significant to have when certain skills and ultimates do hit multiple times, independently crit, and you want all of them to crit to output the most damage.

    • @whyknots5678
      @whyknots5678 Před rokem

      Hey man, following this logic, would 100% crit rate 130% cdmg be a whole lot better than 73% crit rate and 195% cdmg? Currently indecisive on my blade build bcs I absolute loathe turns where I don't crit, but the damage I get when I do is so satisfying. Thanks!

    • @Qopa
      @Qopa Před rokem

      @@whyknots5678 It depends if you want to rng and reset a couple of times on moc if you're using him as a main dps (in the case where your second team is weaker then the crit build is more consistent). I mean I'm sure everyone had realized it already that your characters hit multiple times on basic, skill, and even sometimes ultimate and they all crit independently. Which is why you're much better off with the high crit build over low crit with crazy amount of CD.
      I have my blade at 73% crit 180% crit dmg without his 4-set piece and without his LC and I still feel like I'm not critting enough.
      If you have his 4-set max hp, 73+16=89%, go for it. with his LC + 16 = 105% total crit. e2 gives another 15%. E2 blade with LC and hp set gives 49% bonus crit rate, which is kinda insane.
      my seele has 85% crit/168% crit dmg and she occasionally still miss her crit on her ultimate so I would personally still go with the 100% crit build, maybe below 95% ideally since 5% crit is about 10% crit dmg in value.

    • @simpayshenaides
      @simpayshenaides Před 11 měsíci

      @@whyknots5678 my blade is 84 crit rate and 158 crit dmg hehe

    • @unnamedhero5111
      @unnamedhero5111 Před 9 měsíci

      yeah, especially it makes sense playing with multihit chars like ILDH (imbibitor lunae DH) or General. Better make crit hits as often as possible.

  • @shadowstalker7410
    @shadowstalker7410 Před rokem +1

    Is it even possible to hit 100% crit rate without any traces or light cone and only relics?

    • @yonathanhaile631
      @yonathanhaile631 Před rokem +1

      yanqings passive gives u like 80cr so yah but any other char no

  • @novapulses
    @novapulses Před rokem

    comment for algorithm

  • @gamingforfun4435
    @gamingforfun4435 Před rokem

    My RNG to me after i spend 7000 fuel: 20 crit rate and 70 crit damage. That's all i can do boss. 💀💀💀

  • @kidney2775
    @kidney2775 Před rokem

    my jingyuan got 55/180, w/o crit substat on plaanar set and armor, ill min-max in after i complete lvl up char and lc on my 2nd team

    • @EmmanuelTorres-jm2ni
      @EmmanuelTorres-jm2ni Před rokem

      what does min max means?

    • @jaredjaree
      @jaredjaree Před rokem

      ​@@EmmanuelTorres-jm2ni min max basically means maxing a character to its full potential

    • @jaredjaree
      @jaredjaree Před rokem

      Or it can also be defined as minimizing possible errors and possible disadvantages and maximizing benefits

    • @EmmanuelTorres-jm2ni
      @EmmanuelTorres-jm2ni Před rokem

      @@jaredjaree THANKS! i've been min maxing my jing and clara without even realizing it lmao

    • @EmmanuelTorres-jm2ni
      @EmmanuelTorres-jm2ni Před rokem

      @@jaredjaree u a jing yuan main too?? my jing yuan is at 56:200 rn at tl 56 i've cleared 7 stages of moc this 1.1 he will be 60:200 in tl 60 what do u think is that optimal?? he doesnt have good sphere and rope but its fine i have the respective substats lightning dmg and atk% i will be using him maybe forever lol i got sw too so if i got bailu i'll have a mono

  • @RavenUwU605
    @RavenUwU605 Před rokem

    What the hell is that Yanqing crit rate, we in the 140 CR meta or smth?

  • @user-xn9nw2ps5s
    @user-xn9nw2ps5s Před rokem

    For everybody confuse how to read the graph:
    1) 1:2 Ratio is hardcoded by the devs, wich means if you dont have this exact ratio you are dealing less dmg. The closer you are to the 1:2 the more dmg you do (mathematicaly on infinite number of attacks).
    2) Color arcs show range of acceptable ratios to stay in the "'same'' dmg tier. You can't land perfect 1:2 ratio, but as long as you are close enough, it will still work.
    3) What to do if you are only starting to build a character? Which stats gives more? We dont have infinite attacks, we have only 4-7 turns to end the fight so subjective value is different. Graph show this as well.
    - Starting from 10 crit/50 dmg going from 10 to 100 crit will grand jump in 4 dmg tier, how ever going from 50 dmg to 300 will grant only 1 jump in dmg tier. Which means from starting point of 10/50 it is better to build crit rate.
    - Starting at 100/50, you can't get eny dmg by increasing rate, wich means crit dmg is the only way to get more (duh). Which is a complite opposite behavior from previous example.
    - Starting at 50/100 , maximus you can get by pushing rate is 3 tiers worth of dmg, how ever going all in dmg, will grand you 4 dmg tier. Which is breaking point btw 2.
    Basicaly, If you have less then 50% crit rate, it is better to push crit rate, your dmg will be growing faster, how ever after 50 crit rate your dmg will be growing higher if you start to push the crit dmg.
    1:2 ratio will always produce better result on average, but you dont want average, you want to kill enemy in X attacks.
    Each character will have each own breaking ''point'', but it feels useless to push crit rate after 75% and it feels useless to push crit dmg befor 35% crit rate.

  • @shangri-la-la-la
    @shangri-la-la-la Před rokem +2

    Just use DPS Bronya. No need to build crit rate with her trace making autos 100%. Instead you cna focus purely on crit damage. Added bonus is that this is also most ideal for buffing allies.

  • @coeb3183
    @coeb3183 Před rokem

    A more nice comment!

  • @imarigene5066
    @imarigene5066 Před rokem +1

    my dumbass brain can't even proceeds everything he say💀

  • @potatopcgamer739
    @potatopcgamer739 Před rokem +6

    If you are F2P dont worry about too much , if your char depends on crit like Damage dealers , Just achieve 50%+ Crit Rate and then focus on crit damage as much possible ranging 100-150% ,,,, usually you can reach 50 cr and 150 cd with decent build and that is the f2p line ,,, if your 5star char have CD or CR in Traces then it will be easy to reach that goal ,,, Also try to avoid single hit damage dealers since they req more crit rate to ensure the crit hit while multi hit dps chars are overall safer bet ,,,

    • @A1E5B2
      @A1E5B2 Před rokem +2

      1:2 ratio* > whatever u said

  • @mirage6335
    @mirage6335 Před rokem

    60/120 looks optimal.
    Also 40/140 my favorite because not have to spend so much time .

  • @noobie1159
    @noobie1159 Před rokem

    Uhm, Ima just say this: why don't you just multiply CR and ingame CD (which is actually bonus dmg when crit). Because your formula is basically just 1+(CR×CD). That means you deal 1 time the dmg and have a % chance to deal bonus % more dmg. For example, instead of calculating (2.121×45.5%)+1×54.5%, it's going to be easier to rewrite that as 1.121×45%+1×(45.5%+54.5%)=1.121×45.5%+1, so the 1 is now a constant value that is added and you can ignore it. And it easily shows that the 1:2 CRCD ratio is the best because IN HSR, 1% CR is twice as valuable as 1% CD. (Some other games with the same gearing system had different distribution value of CR, CD in their gear, like some other games I play had it at like 5 CR= 8 CD)

  • @CastielReborn
    @CastielReborn Před rokem +1

    Best ratio to go for is 69/200 💟

  • @white_lie
    @white_lie Před rokem +1

    I will stop at 80/200 💀

  • @HighHeNah
    @HighHeNah Před rokem +1

    For me once I hit 50% crit rate. Dumping everything to crit damage. Played genshin 40-50% feels like I crit more often than 80-90%.

  • @pappa_panda
    @pappa_panda Před rokem +1

    I have 50/100000 crit ratio
    If i crit i destroy anything but if i dont the game uninstalls itself and deletes my account
    The ultimate 50/50

    • @berny8463
      @berny8463 Před rokem +1

      Immediately fails to crit on the first hit

  • @jeku31216
    @jeku31216 Před rokem

    Being a Yanqing haver, 100:200 is easy, very easy to build but relic farming sux

  • @birdyashiro1226
    @birdyashiro1226 Před rokem

    这游戏跟原神不一样,这是回合制游戏,必须得拉高暴击率,你那50%暴击率有跟没有一样

  • @gamingforfun4435
    @gamingforfun4435 Před rokem

    1:3 crit rate value for endgame its most stable
    1:2 if you are on a budget or rng sucks 🫡🫡🫡