2D Destructible Terrain In Unity

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  • čas přidán 4. 11. 2021
  • Get the asset here : l.linklyhq.com/l/1pNCG?subid=...
    #gamedev #unity3d #unityengine

Komentáře • 11

  • @Script_Boy
    @Script_Boy  Před 22 dny

    Diggable Terrains 2D V2: assetstore.unity.com/packages/slug/270332

  • @TheRunningSongs
    @TheRunningSongs Před 2 lety +4

    Bro that’s awesome! You should try to make a cave system where u need to upgrade tools by getting certain minerals in the dirt and it goes down, that would be really cool!

  • @FortbloxNET
    @FortbloxNET Před 2 lety +2

    Why only 25 subs? This boy is clearly a genius 😦

  • @nooberiazi
    @nooberiazi Před rokem

    well done. You gained a sub. Maybe put this video and your other one about digging into a playlist and make a third episode but it's digging with a pickaxe instead of spade.

  • @animationsbelike
    @animationsbelike Před 2 lety

    COol! :)

  • @doctorjcw5857
    @doctorjcw5857 Před 2 lety +1

    How did you make this? I want to make something like that for a game. The way im thinking about making it would be a lot different, cus I don't know much coding. But im just trying to learn how to make sprites atm.

    • @Script_Boy
      @Script_Boy  Před 2 lety +1

      It is based on line intersection.
      But there is an easier solution : You can use Unity Tilemap to make your terrain.
      Then remove tiles by Script. Something like (Terraria 2011)

    • @doctorjcw5857
      @doctorjcw5857 Před 2 lety

      Cool, I will look that stuff up. Thanks, keep working on your stuff, it looks great.

  • @bestdaddyoftheyear
    @bestdaddyoftheyear Před 2 lety

    Is this possible in 3d?

    • @Script_Boy
      @Script_Boy  Před 2 lety

      For 3D we need a voxel terrain system. (Like Minecraft)

    • @gwyn.
      @gwyn. Před 2 lety

      @@Script_Boy
      Or marching cubes