Bro that’s awesome! You should try to make a cave system where u need to upgrade tools by getting certain minerals in the dirt and it goes down, that would be really cool!
well done. You gained a sub. Maybe put this video and your other one about digging into a playlist and make a third episode but it's digging with a pickaxe instead of spade.
How did you make this? I want to make something like that for a game. The way im thinking about making it would be a lot different, cus I don't know much coding. But im just trying to learn how to make sprites atm.
It is based on line intersection. But there is an easier solution : You can use Unity Tilemap to make your terrain. Then remove tiles by Script. Something like (Terraria 2011)
Diggable Terrains 2D V2: assetstore.unity.com/packages/slug/270332
Bro that’s awesome! You should try to make a cave system where u need to upgrade tools by getting certain minerals in the dirt and it goes down, that would be really cool!
Why only 25 subs? This boy is clearly a genius 😦
well done. You gained a sub. Maybe put this video and your other one about digging into a playlist and make a third episode but it's digging with a pickaxe instead of spade.
COol! :)
How did you make this? I want to make something like that for a game. The way im thinking about making it would be a lot different, cus I don't know much coding. But im just trying to learn how to make sprites atm.
It is based on line intersection.
But there is an easier solution : You can use Unity Tilemap to make your terrain.
Then remove tiles by Script. Something like (Terraria 2011)
Cool, I will look that stuff up. Thanks, keep working on your stuff, it looks great.
Is this possible in 3d?
For 3D we need a voxel terrain system. (Like Minecraft)
@@Script_Boy
Or marching cubes