Pokemon Yellow - Encountering Yellow-form Missingno. without crashing
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- čas přidán 29. 08. 2024
- Whether Missingno. crashes the game or not is determined by the contents of SRAM bank 0. In other words, Missingno. derives its behavior from an unused chunk of data in the save file. By manipulating that chunk of data it's possible to make Yellow Missingno. relatively stable.
Item list (starting from box item 15):
Any Item x2
Lemonade x10
Ultra Ball x4
Potion x10
X Speed x2
Awakening x99
Parlyz Heal x81
X Accuracy x1
Fresh Water x2
Soda Pop x2
TM02 x12
Guard Spec. x2
One time on Yellow, I actually got Missingno. to not crash the game, but when I throw my masterball, the ball just keeps rolling around. Some say it still rolls to this day.
Mine made a single high pitched note for an entire hour before it would let me catch it or do anything to it.
@@limecyanizer4394 most likely due to VBA
@@pokala1828 i was using it but it does have different glitch sounds each time usually.
Was only able to catch it once when my screen looked like some checkerboard.
Was never able to catch it after, always crashed.
Woah. Someone's being salty on a three year old comment.
'somewhat stable'
*s o m e w h a t*
*_S O M E W H A T_*
"on emulator, you need to encounter missingno. 14 times and endure a 'true cry'"
me: huh, that's what happened to missingnoxpert.... nice. i wonder if his data was used for this, or if it was unrelated....
"it's that time of year where ash migrates south for the winter"
me: ...
..... yep they know each other that's amazing
I do love a good wild Ash migration.
red*
@@fluffeethewhimsicott Nah, Ash
It was a reference to something MissingnoXpert said when he covered Yellow Missingno in one of his now delisted videos
@@soapsatelliteoh
someone needs to make a gif of all those reds walking around in the golden bridge.
YEs
Thanks for buying Pokemon! enjoy a free screensaver while Missingno. messes with your save file. Thanks for your purchase!
This is actually quite big - you're rewriting Pokémon history. It's a shame that a large bunch of would-be enthusiasts are probably turned off by the ACE and other laborious parts, and are somehow less inclined to think this counts as 'standard glitching'. That missingner tool is super cool, though!
Now, if only this worked for 4 4 and other volatile glitches too...
I've never heard of that...
..._BE 4 4_
I mean... yellow Missingno can be caught normally. Just takes a LOT of soft resets.
@@Clownieo there’s also non-crashing missingno forms that are way more reliable, they just take a high special stat to mew glitch
@@notNajimi you're right, I just prefer Yellow Missingno. In my experience, catching it once seems to make it much easier to catch subsequent ones.
@notNajimi Also, for repeatability, the trader in the house beside Viridian Forest seems to generates level 80 yellow Missingno instead of Starmie. It saves time over mindlessly repeating the Mew glitch.
turning the contents of memory into a glitch city...
it's like very weird complicated surgery
Before watching this video, I was really curious on how to make the REAL Missingno. never crash. At my school at least 2 years ago, I told my teacher this, and he said, "It's impossible, you *can't* make the real Missingno. not crash the game in Yellow" But when I watched this video, I am very surprised.
0:53 Looks like Red finally got to meet his long lost Brothers.
0:35 music to my ears
. JJ1013
really?
0:35 is a nightmare on console, normally a dump of garbage/real sound data being transferred from ROM to RAM. Normally 5-10 minutes of garbled noise. He edited out the 10 or so seconds the black screen takes to load the gigantic command, and most certainly ommited the actual noises for our sanity.
6:40 is pretty much the real encounter with muted audio, cause it's fucking garbled and a speaker destroyer. Something tells me he edited out missingno's sound commands in engine, though it may be editing, and a cut right after the continue text arrow appears, it normally never goes away like that.
6:45 - the way that all music and sound stops, like the game itself is horrified beyond words.
i honestly feel like these games were stuck together with marshmellos
0:53 wow that's a lot of Reds
I can't figure out how to evolve my glitch Pokemon, Z ゥ, into a MissingNo. I think it evolves at Lvl. 224 or something. Oh well. Maybe someday...
Krossbone Gaming As far as getting a Pokemon to that level, you can do that through a method known as "hybridization". In Yellow, catch a 44Hy, which is on index 192, and level it up anywhere above level 6. This is the easiest and most stable way of getting a Q, but if you already have one, great! Then, put your team in this order:
A Pokemon that needs very little exp to level up you're fine with releasing
A random Pokemon
The Pokemon you want over lv 100
Your Q
Then, switch them in this order:
1) The random Pokemon with the low exp leveling Pokemon
2) The low exp leveling Pokemon with the Q
3) Deposit the random Pokemon in the PC
Beneath the Q will be your hybrid Pokemon, and the low exp leveling Pokemon will be part Q. Take regular Q precautions in dealing with this Pokemon, and take your new hybrid for battling. At some point, it should level above level 100 naturally. When this happens, DO NOT LET IT BATTLE AGAIN. Instead, level it up the rest of the way using rare candies. If it still does not evolve, take it to the day care center, take it out before it levels up, and then level it up the rest of the way with rare candies.
Hope this helps!
(NOTE: Allowing an over lv 100 Pokemon to gain any more exp will level it back down to lv 100, and leveling a Pokemon up over lv 255 will level it back down to 0, going all the way back around.)
Thanks! Really helped
No problem! I'm glad it helped.
is this a huge joke or something
people responsible for developing gen 1 wish it was
7:15 I spat out my drink.
Oh no, all the old videos used annotations, thanks youtube
The text is still there, you just need to turn on subtitles
MissingNo is constantly trying to Crash your game through the entire video so he can free himself (and it worked, just for him to be captured again)
+TheZZAZZGlitch
I didn't know Missingno. derives its behavior by unused chuck of data in a save file.
It's interesting, why didn't people ever find this! You're a genius!
I never knew missingno crashed the game, because it never crashed on my yellow before.. Ever.
You're so lucky, it's sickening.
+NUNsLAUGHTER today i caught missingno twice, but i teleported the first time, then the 2nd time i encountered it, it froze. But then caught it again on my third try and saved and restarted. Was fine right after. The worst that has happened to my game was Arbitrary Code Execution. I got my save deleted because i messed up. But I've never had problems with missingno. My only guess is that the save is old.. When they r old they get corrupted. But idk, yours could be new too. If u save during the super glitch that could mess it up too.
Katychu Foy If someone saves during Super Glitch, the save inevitably will be ruined.
Katychu Foy The "old save" thing is bogus. All (or almost all) glitch pokemon pulls data from the SRAM. If the data is just right, then it'll be fine. It pretty much is down to how much you mess with the game. The more you save after an intense glitch, the sooner it'll fall.
+Bomber- Steve lol all i can think of saying now is "So intense!".
I swear I see two eyes and a face at the top of that square shaped demon
That noise... Instant headache
Glitch Pokemon in Yellow resumed: Heigh-ho! Heigh-Ho! Your music tracks are gone!
Yeah, that Missingno. has some pretty good typing, [map tile]9[map tile] is the best
Would you be able to do a full analysis on the 14 minute cry MissingNo from Yellow please? It would be interesting to see what causes the cry to be so long and where it gets those sound bytes from. Or if you've already done it, could you provide a link please? :)
It justs generates a random cry, it's infinite.
Theres a few specifix opcodes thst when ran together put the gba into an alternative mode for sound, when there is no 0xff opcode to terminate it then it will play for a bit, you'll hear weird sounds (like Absorb, or the pokemart ding, or a random pokemon cry off-pitch, etc) because the game is waiting to be told to stop.
No 0xff means it spills over into buffers and back around, which means it loops forever!
Would this solve the "MISSINGNO. is trying to learn" freeze?
this happens because missingno sometimes has no moves, causing him to trying to learn a super glitch move
Question, could you make a video documenting known glitched pokémon and their effects on memory when encountered or used, for beginners on glitching pokémon?
Nice work ZZAZZ its great to see work is still being done on this classic, I was wondering, since there's a fix for pokemon that crash the game on encounter, by changing some bytes to ensure the sprite isn't rendered with game crashing dimensions. I was wondering if you could show off what these pokemon's "sprites" actually look like, or at least create a script to fix them, if its actually possible and I'm not remembering things wrongly.
Look up the pokemon Manga it has 190 of them
+MissingnoXpert
Exactly.
michaeltheiii oh my god someone else who knows he exists. wow lgpy was my childhood geez. didn't it take him like 16 tries to get missingno or something?
michaeltheiii I just rewatched it and it was 14 actually
One day, he will return... For like 2 episodes on LGPB, then disappear for another year.
lovely and amazing job as usual!~
just use the missingnos that are the fossil sprites. two are hex number 182 and 183. they do not crash the game and are slightly more easy.
+Sebastian Mazza
He's trying to show you how to make the *REAL* Missingno. not crash the game. I didn't actually know you can get over that crash until now.
even the French Red and Blue are easy to crash when encountering a Missingno during old man trick, except the [w],[x] and [y], which are the ones Sebastian mentioned
So, Missingno.'s sprite is like a "mini 4 4" because of its behavior? Except that 4 4 requires only extreme luck, not resetting the game constantly.
This question might be late, but what did you do after you showed the items in the box? (2:11) Did you do the "walk through walls" glitch? If so, how?
They did the Safari Zone WTW trick. You can see them explain it if you turn on subtitles
can you pretty please put links in the description since new subtitles dont allow to click on them
5:30 What a beautiful sound...
3:13 NON SHALL PASS! IM A TREE THAT CAN ONLY BE CUT DOWN!
I love how the pier looked more alive after the glitch.
1:02 Missingno. is a man... POKEMANS CONFIRMED
Broo, luv u'r videos❤️❤️🔥🔥
Although, if you just want lots of items, the FossingNos and GhostingNos don't crash ever.
If The Gyms Had Rematches: (In Gen 1)
Brock: Rhyhorn, Golem, Aerodactyl, Kabutops, And Onix
Misty: Starmie, Vaporeon, Seadra, Omanyte, And Lapras
Lt. Surge: Raichu, Electabuzz, Magneton, And Jolteon
Erika: Victreebel, Vileplume, Tangela, And Venusaur
Sabrina: Alakazam, Slowbro, Hypno, And One More Hypno
Koga: Muk, Weezing, Victreebel, And Tentacruel
Blaine: Flareon, Arcanine, Ninetales, Magmar, And Another Flareon
Safari Warden (Replaces Giovanni): Rhyhorn, Scyther, Nidoking, Nidoqueen, And Dragonite
Alpha Pichu
Safari Warden! And he doesn't have his teeth until you beat him! lmao! (imagine losing to him and he just muffles out some jibberish!)
Dumb lore thing part 2 idk: Missingno. Is partner Clefairy from the unreleased Pokemon pink. It hates partner Pikachu, I mean who wouldn't be mad if someone stole your spotlight and you were left to rot across various different hex values just outside the fabric of reality
this actually feels kind of scary I mean you encountered something that could be a unstoppable monster that will destroy everything in its path
Bruh I did all of this and it didn't work and I lost myself a lot of money and now I'm broke and pretty much lost everything trying to do this
thanks to his debug menu, after 2293 attempts to encounter missing no without instantly crashing I wanted to see if I was able to mess with the memory corrupter to somehow change any soft lock possible numbers and such that had been dumped into the game when you encounter it, and on my first try of using a mostly just random memory corrupter I managed to change not only the crashing problem but I changed it to where everything that got messed up had fixed itself with the lost of the up button in the process, after that I did still worry about the infinite ball animation when catching him but luckily enough I had gotten it with the master ball and everything worked- just kidding I instantly crashed afterwards and got my save file corrupted
What's weirder is that, I got a missingno. Then you know. Everything got weird. Then, I had to restart my game. After that, I released it and restarted the game. After that, the pokemon that battled me was weird. But the pokemon I had was normal.
In theory what this Missingno. does to your game isn’t like the how the missingno’s from red and blue act, this one is actually supposed to be #152 because back when PocketMonsters was the games original name and you guys can see the game on CZcams, what happened is, GameFreak and Nintendo were actuallh speaking to the guy who developed his own game which at first was a japanese magazine series called Capsule Monsters, Capsule Monsters aadly never got tl be the name on the official rom itself cause sometimes businesses ask if they can make changes before they release peoples ideas.
So when Pocker Monsters was created, they wanted there to be a kkds tv show series but that felt cool, Pikachu didn’t like going in its pokeball anymore after ash sent him out, it was to iconize the games unique creatures you’d see and find everywhere in game, Pikachu was not although the original icon for pokemon though as their paper clipped together bunch of magazines self drawn were originally designed with other pokemon, the 1st pokemon ever made or drawm as they put it was Gengar because Gengar looked pretty much like the definition of a scary monster to either capture or kill.
The beta csrtridges own save file on the file name is NintenSony because Nintendo and Sony were originally working with each other before they decided to split up, cinnabar island didn’t look the way it originally did, instead lf seeming like a small town on an island, it used to be a whole island to explore, sadly though they wanted to make sure that water walls would make for barriers that’d keep players from surfing to far into what’d be a void area that is larger then the games own made mapping, otherwise resulting in a crash.
Missingno. Looking the way it does is actually a graphical error rendered by the game attempting to show something in game, its not cubon’s mom, its not a toy doll, not mew, mewtwo.
It;s actually supposed to be Rhydon but since rhe game comes up with w graphically messed up idea for a pokemon with 1 cry, this cry isn’t actually a heard in the retail released games cry anh pokemon makes except for what was at the time a removed beta pokemon (I think 2 or 3 used the cry)
What happened was that Nintendo said theres a lot lf game content already in the game and these cartridges could hold only half of the ram something like a Nintendo 64 game could be programmed with so to make the game have almost no lag at all, it had to be reduced to 151 pokemon, cinnabar island and other areas although didn’t have small towns in the beta, they a bit bigger.
Lastly, since Cinnabar was not yet an area known to have a strip of land players surf up and down on to find Missingno. on wasn’t originally there, instead the game originally had an island to get on if not a side to hop off a pokemon from to go over to.
Taking this into account, what happened was, GameFreak improperly scripted the switching of the players npc data with the Wise Old Man’s temporary data whicj wqw only supposed to show a demo fight, but it wasn’t storing the players npc data back into the game as it should’ve properly done so, as it also allowed for Missingno. to be able to duplicate the amount of X Specials by 255x, by duplicating it twice and going into the city passed the biker gang town (forgot its name) when players would react the last tile that seperates the loading data from after you walk once more into the town that would then play its own areas music after your screen renders kts area and surroundings instead, tossing the first 255x x specials resulted in the inventory didn’t actually toss them, when you reuse the items menu and hold select while going down the list, theres an item called 1f and when swapped with the x special is after you go back to the top where your items are properly listed on the menu, when you close it and walk ahead 7 more tiles but a strait line, when you reopen your menu, you’ll be that theres now an item called 8F and it was along with the other numbers accidentally still left in the game able to found development items that actually scripted the game internally.
So in short, that’s just wait Missingno. is, a improperly loaded out glitch version of a pokemon that should be able to be seen as a glitch Rydon but isn’t because the wise old mans swapped data being used in the players data accidental scripting flaw which can result in finding missingno as a first pokemon to be a improperly loaded into game bugged sprite.
Was that... A MissingnoXPert reference!?
Dustin Rush oh my god someone else who knows he exists. wow lgpy was my childhood geez. didn't it take him like 16 tries to get missingno or something?
yes it was
Pkmn Yellow Missingno. used Supersonic!
I got mine though the Cerulean glitch after first hearing about the Mew glitch. I caught him, evolved him and all. Guess I shouldn't have erased the file but I'm playing through RB and Y to have some glitch fun. Didn't realize I wasn't supposed to have a normal Missingno. experience. (I've only ever done it on R and B growing up) yet it worked as expected. I'll post here again if I get the chance after I go after Missingno. again.
If you do not do this, ALL YELLOW VERSION MISSINGNO ARE DANGEROUS
Every time I tried to attempt this, I would always fail.
I remember trying to fight a missingno from red version on yellow via link battle. It crashed, and then the save file on yellow was permanently messed up. the pause menu and things took forever to load, had to start a new file to fix it.
missingno. still crashes...keeps saying "missingno. is trying to learn" and does not let me continue to battle it
How does VC treat SRAM bank 0 when the save is made? is it filled by 0x00 or 0xFF or something else?
0:34
400.9Hz Sawtooth
It's literally an edit to the actual noises. If you know what this encounter actually does you'd have a musical aneurysm. It's fucking dumped sound data fused with garbage sound banks. It's really weird and never gets old.
I saw alot of Ashes appear after you caught that MissingNo. The last time you caught that MissingNo. I tought that alot of Ashes will appear, even if you flew to a different place.
couldn't you just use missigno 182, 183 and 184 (the fossil ones) if you wanted a practical way to get a stable missingno in yellow?
dieHalogenlampe Yes
Some people want to hear the great glitchy cry!
@@PkMkPresto487 Fair
Can you encounter wild pokemon at the grass patch in 3:10 ? Entertaining video as always
+PatoDM Probably, but it would be the same Pokémon as those that would be seen on route 19, I'm assuming.
+PatoDM doubt it, those are usually just textures with nothing to it, much like the signs and doors in this area
I remember that _way back_, I once had a missingno that was colored green (I have a video of it somewhere). There might have been gameshark codes (Walk through walls, maybe?), but it was... odd. Could that have been caused by this?
The fossil forms of missingno have have the same effect of dear missingno, yet cause no crashes.
0:53 red is on drugs
you caught a missingnoxpert! do you want to nickname it?
Im gonna have to remember to come back to this video when i try acid again....ironic half the video is ash making his way thru a million halfway houses...also...funny how its a missingno shaped like an M...also...as a kidx we pronounced it "muh-seen-oh" like...we didnt grasp the fact that it simply meant missing number.
In the Delphinix Kingdom Royale series (A.K.A my AU) the Yellow Missingno's that are in the standard glitch form are the non-defects seen in Demonrealm as for the Ghost and Aerodactyl skeleton form ones are being seen as defects... Normally, the non-defective ones would either badly injure or kill their defective brethren, stealing their organs on for the non-defects, if they catch their defective brethren out of disguise... Vesparada, one of my Yellow Missingno OCs, a defective ghost one, luckily escaped via Demonrealm and Sarakota via a portal that goes to Fairyrealm, while being violently thrown from an unknown non-defective male Yellow Missingno, whom stated that she "violated protocol"... After going through the portal whilst being violently thrown, however, both of her legs ended up being broken and she was on the ground in Pharaoh's Forest, laying on the front of her waist... Eventually, she heard some blabbering from Nikki (my first Delphinix/Tulip Dragon Self-Insert OC), Bonnie (FNAF character, but made differently), and Tux (an lvl 80 'M (00)/Iyazo OC), which Bonnie was about to shoot Vesparada with one of his two modified Desert Eagle pistols in the head, threatening of that of a deathly ice freeze, but both Tux and Nikki stopped Bonnie from doing so, Bonnie reluctantly lowering his gun. Then, Vesparada gets healed up by Nikki and Yampa, walking with the assistance of mechanical leg bracings until her real legs actually heal... Sorry if there is a lot to discuss, but it's just some AU things...
I know this was written 3 years ago about your au fanfic, but what, I don't understand a second of this. Good writing though!
It can be encountered without these. Takes a lot of resets though.
Character is named "red" but you're in Pokémon yellow. Seems legit
Is it possible to have access to the website? I can't find it anywhere (the link is not present in the description, plus I googled it and I can't find it, that's weird).
I'm experiencing frequent crashes with my Missingno encounters😅
RIP MY EARS JUST KIDDING BBUT REALLY THAT SOUND AGHHH
0:30 bop
Yay new vid
Caught a lvl 80 and lvl 146 Missingno with no masterballs using the old man glitch
Lol, that's a lot of PCP!
i love this videos
2:25 pokemon farlands
I've gotten yellow missingno to not crash the game twice, first time I didn't have any balls tho for some reason
Ash has been cloned.
It didn't work
God how I hate this version of the G1 series just because of this it takes FOREVER to get a working Missingno glitch
Fossil or Ghost Missingno
I have a question. How come sometimes in VituralBoyAdvance, Missingno. throws unknown opcodes at you?
That emulator is great, but not for debugging and bugfixing. It doesn't know how to handle the commands the ROM throws at the emulation software and it just crashes in the most convenient way possible par emulation. Cuts the game you're playing out and makes you restart it.
In BGB it doesn't normally do this, will just crash the game or handle it the most accurately it can, and on normal software its very dependent on your luck and the only encounters that don't bug out are the Mew/Ditto IV glitch ones, it can take up to hundreds of tries to get it to activate the correct data banks for this to happen, which are normally bugged out soundbanks that turn the cry into hot garbage, dumping all the code from these banks as well as real sound banks. There are other banks that can be tapped into and thus cause a more controlled encounter, but normally, it's the soundbanks.
omg R.I.P. my ears!!! this sounds like something that shouldnt exist!!!
Patricia Ricken Leroux
wasn't supposed to exist but, there you have it!
Yes results for "megaman x"
I love missingnos cry!
The ZZAZZGlitch: If that his really pokemon yellow where his pikachu, there should be a pikachu following ash before getting other pokemon, unless there his a glitch that you can have pokemon without getting the starter pokemon first.
SuperNickid Pikachu doesn't follow you if it fainted or is in your PC box.
What's inside magic.dat in the missigner?
rip ears
Missingnify!
or just...well...ya know
use the special misingno variants.
i think they still item duplicate
Why it does crash the game?
How many bytes/chunks do you need to write to get MISSINGNO.?
256
Arceus I know already how many bytes, 38
Mehmet Enver Tseven 69696969696969699669966996969696969596969696969696969696966969
would it be possible to change missingno's front sprite, moveset?
+ashton jason In some of my own testing, my answer is... sort of? Granted, I have not the skill that is demonstrated here, but here's what I've found:
By merging a MissingNo. with another Pokemon (a la the 'Q glitch'), you can change the front sprite. How you do so is based on whether MissingNo. was the donor or the recipient.
If it was the donor, then the recipient Pokemon will now have the default palette (red/yellow) and Exp equation of MissingNo., but the moveset of the recipient.* This unfortunately is not very helpful, considering Yellow MissingNo. is complete garbage after its first battle.
However, if MissingNo. is the recipient, things start to get interesting! MissingNo. takes on the color palette of the donor, but keeps its sprite. It also takes on all base stats of the donor, but keeps its moveset and typing.* Most importantly, it takes on the experience equation of the donor, meaning that it will no longer be stuck at level 1.
And the coolest part: MissingNo. hybrids, as near as I can determine, are not affected by the level cap AT ALL! over level 200 MissingNo.s are legitimately possible! Since experience has a hard limit of 16,777,215, it will eventually roll over back to 0, but MissingNo. will be a viable demigod for a very long time!
The above only holds true for gameplay that does not execute arbitrary code, as TheZZAZZGlitch demonstrates here. Once you start doing that, you can pretty much do whatever the hell you want if you know the hex addresses!
*EDIT: I could have these two conditions swapped. Q glitch hybrids are confusing!
i think its not possible but if you catch missingno for the very first time. IT will become a rhydon
2:19 The GB doesn't have a background color? Weird.
It's display was completely monochrome, and had some color info but did not display it. This is more of an emulation thing than an actual Gameboy quirk, if I remember, this is BGB, and it has the option to display the color as if it was on a gameboy with color (the way it was programmed on computer) and not a gameboy color, which had it's own data for color and even a color correction algorithm if i remember. If you were to play this on 3DS VC, or any decent emulator as of now, the colors wouldn't be so weird and washed out, and be much brighter along with having the proper displays for multiple color values. This is basically just printing the colors that were programmed in, with basic data, since the emulator isn't using the GBC hardware to emulate and pop in colors more correctly and detailed. To be honest, this is pretty cool to see.
Lmao, who else had their volume all the way up through The whole video
The video displayed in the subtitles at 2:35, for your convenience: czcams.com/video/F5UsRh6rNBQ/video.html
My game didnt crash it only has the annoying SOUND
everything is bird 🐦
you are one with the pokeball
ashes nightmare
Would this work in Virtual Console's release?
+Bárbara Sasaki I've tried many times. I have not been able to accomplish it. Maybe try doing the "harmless Missingno." glitch?
Or you could just use the Ditto glitch to get kabuto, aerodactyl or ghost missingno.
5:10 - PCP