I honestly think they are kind of a collectors item, seeing as the base game only have the heroes, or for people that enjoy painting them. I managed to get my hands on the azure pledge, and I agree with you, Homm3 is not homm without the neutral units. I have also seen the third party (3dprinted) inserts, while they may be worthwhile if you own a 3dprinter, I think I did see the parts for 150 euros? Thats insane, I could build way more shelf space for that price, ha ha.
Official response: There isn't enough time to complete the rulebook, but it will be improved over time. The main issue is that the rulebook is not beginner-friendly.
What a ridiculous justification. This should have been fixed first, or delayed the game. No excuse. It your game isn’t playable it’s not a complete game
Really appreciate this video! Seems to be pretty much the only one out there on this game. Some constructive feedback: don’t bury the lede. I’d suggest to start with what you like and give me the main idea 💡 first! Otherwise I don’t even know if I should bother caring about things like organization and expansions 😊 I just skipped ahead to the end
You bet. I did end up watching the whole video eventually, just in a different order. You gave helpful and specific comments. Really made me want to play the game and consider a purchase. 😊
I love those card holders, can't seem to find similar ones online right now. Overall agree with your assessment, I will mostly play solo and hope the game can keep my attention for a while. The rule book doesn't help, so that link is appreciated.
I feel like this review contained a lot of information however you didn't comment on the gameplay AT ALL. There's no way a game of this complexity doesn't have some serious rough spots mechanically
I don't think the game has any "serious" rough spots gameplaywise (at least from the core set solo experience). The gameplay loop is sound, and I enjoyed it, which I did mention. I also mentioned in the positive section that while it's not the crunchiest game, the elements intertwine well (exploration, leveling up your hero, deckbuilding, managing your town, and economy), and provide a puzzly experience.
I would argue the biggest issue of this game is the wording of some rules. Some things are just not clear. Generally the Rulebook is not really amazing. And i also hear some buildings are just not worth the costs (mostly faction buildings). p.s: I would also say that the core game without the stretch goals is missing some heroes and also a town (tower). I'm not sure only 3 Towns and 2 Heroes each would be enough for me.
@@sagittariusa9012 Yeah the rulebook has a loooong way to go. I haven't played enough to judge the balance of certain buildings or cards, I'm sure they are more evident in multiplayer, but at least when playing the solo campaigns, I didn't see any glaring issues.
@@Azure_Death So if all these elements actually work together as flawlessly as you pose then would you say this is one of the greatest boardgames of all time? Perhaps greater than Mage Knight (the first board game directly inspired by HOMM3)
@@MrGreeneyes77 It's a great adaptation and an amazing nostalgia trip if you played HOMM3 as a child, but I wouldn't go that far. Deck building mechanic is the core element of making your hero stronger throughout the game, and it's mostly good but it has its flaws. It's pretty easy to fill your deck with spells or skills that do not give you much value, and they are there to stay - not many chances to trim your deck. It's probably my biggest complaint. Also some game elements seem to be underutilized. Each neutral creature can potentially be recruited, but the opportunities to do so are so rare it might never show up in many games. There are so many spells, artifacts and skills but they're always picked pretty much "at random", with no way to search through the deck to get a specific one (other than "top X cards"). This definitely provides for replayability as you're always given different tools to play around with, but I'd just like to have some way of getting a card I like. Other than that it's really great, I love it.
Exactly. No miniature budget option would be great.
Never expected that Jotaro will help me understand rulings in a homm game
Hahaha me neither!
Great video. Subscribed!
You still need the minis for the Battlefield expansion. Otherwise, I agree; they are completely useless in a normal game.
Great Video. I saw that you asked for that Game at BGG and i really hoped that this would be covered in one of your Videos.
Thank you! I've had a blast with it, I figured I'd help people figure out if it's for them!
The additional game Heroes 3: Battles, will soon appear, and it may require the use of miniatures
Haha, you are the first person I hear not appreciate the minis, or maybe I hear it wrong. Thanks for the review ☺️
@@Musicpins thanks! They're gorgeous, I just wish they were more useful lol
I honestly think they are kind of a collectors item, seeing as the base game only have the heroes, or for people that enjoy painting them. I managed to get my hands on the azure pledge, and I agree with you, Homm3 is not homm without the neutral units.
I have also seen the third party (3dprinted) inserts, while they may be worthwhile if you own a 3dprinter, I think I did see the parts for 150 euros? Thats insane, I could build way more shelf space for that price, ha ha.
@Azure_Death where did you get token trays? I really like your idea with buisness cars holders, saves alot of space.
@@Musicpins thank you! I got all the 3d printer trays from this Etsy store:
www.etsy.com/shop/BigE3D
This review is fantastic. I just subscribed to your channel
Official response: There isn't enough time to complete the rulebook, but it will be improved over time. The main issue is that the rulebook is not beginner-friendly.
What a ridiculous justification. This should have been fixed first, or delayed the game. No excuse. It your game isn’t playable it’s not a complete game
Really appreciate this video! Seems to be pretty much the only one out there on this game.
Some constructive feedback: don’t bury the lede. I’d suggest to start with what you like and give me the main idea 💡 first! Otherwise I don’t even know if I should bother caring about things like organization and expansions 😊
I just skipped ahead to the end
Thank you for the feedback!
You bet. I did end up watching the whole video eventually, just in a different order. You gave helpful and specific comments. Really made me want to play the game and consider a purchase. 😊
I love those card holders, can't seem to find similar ones online right now.
Overall agree with your assessment, I will mostly play solo and hope the game can keep my attention for a while. The rule book doesn't help, so that link is appreciated.
Thank you! Here are the holders I use, hope it helps:
a.co/d/5I1BYdY
@@Azure_Death thanks, mate!
I feel like this review contained a lot of information however you didn't comment on the gameplay AT ALL. There's no way a game of this complexity doesn't have some serious rough spots mechanically
I don't think the game has any "serious" rough spots gameplaywise (at least from the core set solo experience). The gameplay loop is sound, and I enjoyed it, which I did mention. I also mentioned in the positive section that while it's not the crunchiest game, the elements intertwine well (exploration, leveling up your hero, deckbuilding, managing your town, and economy), and provide a puzzly experience.
I would argue the biggest issue of this game is the wording of some rules. Some things are just not clear. Generally the Rulebook is not really amazing. And i also hear some buildings are just not worth the costs (mostly faction buildings).
p.s: I would also say that the core game without the stretch goals is missing some heroes and also a town (tower). I'm not sure only 3 Towns and 2 Heroes each would be enough for me.
@@sagittariusa9012 Yeah the rulebook has a loooong way to go. I haven't played enough to judge the balance of certain buildings or cards, I'm sure they are more evident in multiplayer, but at least when playing the solo campaigns, I didn't see any glaring issues.
@@Azure_Death So if all these elements actually work together as flawlessly as you pose then would you say this is one of the greatest boardgames of all time? Perhaps greater than Mage Knight (the first board game directly inspired by HOMM3)
@@MrGreeneyes77 It's a great adaptation and an amazing nostalgia trip if you played HOMM3 as a child, but I wouldn't go that far. Deck building mechanic is the core element of making your hero stronger throughout the game, and it's mostly good but it has its flaws. It's pretty easy to fill your deck with spells or skills that do not give you much value, and they are there to stay - not many chances to trim your deck. It's probably my biggest complaint.
Also some game elements seem to be underutilized. Each neutral creature can potentially be recruited, but the opportunities to do so are so rare it might never show up in many games. There are so many spells, artifacts and skills but they're always picked pretty much "at random", with no way to search through the deck to get a specific one (other than "top X cards"). This definitely provides for replayability as you're always given different tools to play around with, but I'd just like to have some way of getting a card I like.
Other than that it's really great, I love it.