Unicorn Overlord | Class Tier List | Early Game Classes

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  • čas přidán 25. 06. 2024
  • Part 1 of my comprehensive unit overview's Tier List! Today we're talking Lord to Shaman, so strap in and enjoy!
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    00:00 Intro + Rules/Guidelines
    01:50 Lord
    03:02 Fighter
    04:00 Paladin
    05:20 Hoplite
    06:20 Soldier
    07:20 Knight
    08:16 Housecarl
    09:35 Thief
    10:55 Hunter
    12:07 Gladiator
    13:52 Warrior
    16:02 Wizard
    16:45 Cleric
    17:35 Witch
    18:30 Gryphon Knight
    20:05 Sellsword
    21:35 Shaman
    23:22 Outro
  • Hry

Komentáře • 221

  • @charlettmoon2693
    @charlettmoon2693 Před 3 měsíci +98

    The only thing I have to say is that Gryphon Knights are basically required to be brought out according to me. No matter where they are in a unit, they are an absolute necessity, and that's because of the speed up ability. In fact, even in the early game, when starting with 3 Valor Points I would only bring out two squads, one containing a Gryphon Knight, and then buff the other squad's speed. Being able to take an important location quickly, before reinforcements start coming in, is so incredible. Even before promotion, I cannot ever live without a Gryphon Knight. Based on that utility alone is enough for it to stand with Witches and Clerics. They may not be perfect in *every* unit, but they need to be in at least *one* to make me happy.

    • @Kukakkau
      @Kukakkau Před 3 měsíci +15

      Yeah this, Hastened Call is by far the most useful valor ability and it comes on a unit with great dodge and a really nice full row cleave. Fran is still one of my best units by the end of the third zone with attack up, truestrike cleaves hitting up to 200. S+ tier for gryphons

    • @lordquack2
      @lordquack2 Před 3 měsíci +3

      They stay a nuke all game long, a ranged row sweep for 1 AP is goated. Just use war cry, aerial wing and a witch buff and you’re golden

    • @charlettmoon2693
      @charlettmoon2693 Před 3 měsíci +8

      @@lordquack2 But see, the point with that is that at some point you really *need* specific buffs to keep that sort of damage going, which is what he's going for when he says that people like Gryphon and Cavalry stay in A. They're great, but they *require* other people to make them amazing. The S Tier was supposed to be "characters that *make* other units amazing", and I can get behind his reasoning. The only thing I'm saying that makes Gryphon edge out other A ranks is that you're never *not* using Hastened Call, almost ever. At least, that's how I feel.

    • @battlecarrier
      @battlecarrier Před 3 měsíci +6

      ​​​@@charlettmoon2693 a gryphon can cleave the back row for one AP because their attack is technically ranged... That's never not useful regardless of buffs.
      My flier team has been Virginia/Wyvern usually front row with Gryphon/Vanguard/Sergeant usually back row. They one-sidedly beat 95% of anything the game (and pvp coliseum) throws my way on expert despite having zero major buffs, and the main damage dealer in the team is the gryphon.

    • @M2-mike
      @M2-mike Před 3 měsíci

      I've never used the speed up ability and I'm 60 hours in. If I need to speed up I just hit the R button :p

  • @Lunarwingluna
    @Lunarwingluna Před 3 měsíci +15

    Great list. I definitely agree with pretty much all of this. I especially agree with Shaman and can see why the game only gives you one, and just expects you to recruit any others you desire. That Liberation mission was the first time I realized the devs were really just waiting until I learned the mechanics to start making the Liberation missions actually really interesting. They have only gotten better since then. Man, i just love this game

  • @fluffyburrito9171
    @fluffyburrito9171 Před 3 měsíci +12

    Warriors are perfectly capable of cleaning up before the ridiculous Enrage passive (because once they do they become the best clean-up and sweeper in the game). If you don't like the guard seal, just give them an item that gives them Pursuit and let their S tier physical scaling speak for themselves.

  • @lildragon0
    @lildragon0 Před 3 měsíci +15

    "You don't need warriors because you have magic and status."
    Sure, but you can also say you don't need magic and status cuz you have warriors.
    🤷🏻‍♂️
    Edit: The benefit of warriors is that all of their class attacks are unguardable.
    UNGUARDABLE!!!

    • @TitaniumLegman
      @TitaniumLegman  Před 3 měsíci +2

      I do think they get FAR better later in the game and once they promote. Way more guard to deal with then.

    • @mac1bc
      @mac1bc Před 3 měsíci

      Agree completely. I have a warrior with a witch and elf which has been great. As soon as one of them freezes an enemy he comes behind with his pursuit and usually one shots them. Since they are frozen they won't dodge, and it's been really effective so far.

  • @marvinstith4396
    @marvinstith4396 Před 3 měsíci +13

    Thank you for all the UO content you been posting I'm having a blast with playing the game and your videos really do help me optimize my teams so have a new subscriber.

    • @TitaniumLegman
      @TitaniumLegman  Před 3 měsíci

      I'm very glad to hear that Marvin, thanks for joining us! 😁

  • @GreatRaijin
    @GreatRaijin Před 3 měsíci +19

    Always a good day when the titanium legman uploads unicorn overlord content

  • @SarcasticTentacle
    @SarcasticTentacle Před 3 měsíci +32

    Shamans are also good candidates for the familiar's choker accessory since they don't need to worry about their magic stat to do what they do as opposed to wizards, witches and clerics whom will have their damage or healing cut in half.

    • @onion_____
      @onion_____ Před 3 měsíci +3

      The only thing is that they have a limited AP and PP pool. They have so many good skills.

    • @Am4t3r4su
      @Am4t3r4su Před 3 měsíci +5

      @@onion_____ Most fights won't last long enough to make use of em all honestly. The most frequently used skill is ther PP insta curse. The standard curses only need to be applied once or twice. And it isn't super hard to give em at least 2 AP rather early if you look out for the accessories or weapons. Just have one action target back and one target front and that is pretty much it.

    • @chadachi3970
      @chadachi3970 Před 3 měsíci +2

      @@onion_____ Personally the only active skills I care about for a Shamen is either Blindness (from a staff) or at times when enemies can clear debuffs like that later in the game, passive curse to just reduce the amount of PP the enemy has. I do think the Shamen starts to fall off a bit later due to more and more enemies starting to cleanse, but they can still be useful as units that force those cleanses early so they can't be used on bigger debuffs later.
      They can also pair very well with Rouge's, force the cleanse with Shadowbite then hit them with Shamen debuffs afterwards, though personally my Rouge rn is a affliction debuffer then uses PP to buff the frontline with Dancer's Bracelet lol

    • @bxaire
      @bxaire Před 3 měsíci

      Yeah I’ve been thinking to add the choker to a Shaman. Just need to have one in the same unit as another caster lol

  • @davemeech
    @davemeech Před 3 měsíci +40

    Man, happy to have a tactical rpg to obsess over that isn't fire emblem. Also happy thay this channel is insanely good.
    The last bit of important feedback i need to provide is that I'm an absolute whore for tier lists.
    So we're 3 for 3, can't wait until the next part of this series!

    • @gamester512
      @gamester512 Před 3 měsíci +1

      I only have the demo right now (with 3 hours of play time left), but I will very likely buy this game at some point (especially if it happens to go on sale or be made free on PS Plus before I decide to buy it), as it reminds me of Ogre Battle 64, which I loved as a kid (and I still have my N64 console and cartridge if I ever want to fire it up again). The only thing stopping me from buying it right now is the fact that Dragon's Dogma 2 releases on Friday, and I'm likely going to be sinking a lot of time into that game for a while.

    • @davemeech
      @davemeech Před 3 měsíci

      @@gamester512 I too have only played the demo (what a generous demo too) and I'm holding off on picking it up outright until I have less on my plate. I'm going to be getting this game on the switch, and I was hoping it would be voucher capable as I was going to get vouchers to get this and Paper Mario.

    • @You0nlyLiveonce
      @You0nlyLiveonce Před 2 měsíci

      I really enjoyed fire emblem, and this game is also phenomenal. Having an absolute blast.

  • @bijnahonderdeuro
    @bijnahonderdeuro Před 3 měsíci +4

    Shamans are almost in a tier of their own in the early game. Enemies have 1 pp for evade/eagle eye/arrow cover/etc. Shamans are such good role compression.

  • @XGoldenEliteX96
    @XGoldenEliteX96 Před 3 měsíci +5

    Any plan to include valor abilities in these videos or even leader abilities? Some classes have strong valor abilities that can fuel entire strategies for your squads, such as a gryphon speedboosting a full knight hit squad or a housecarl giving +2 stamina to keep your strongest squad moving. Leader abilities like flight also make a big impact on squad building for me. Either way though, enjoyed your insight on how these classes play out.

  • @Goatchaser
    @Goatchaser Před 3 měsíci +3

    I found your content through this game. I'm loving it. On a personal side note on this video, I would love to see the tiers have a description. Like, S Teir: Feels good to put anywhere, B Teir: When they are good they are good. It's up to you but it helps me keep track of your thought process.

    • @TitaniumLegman
      @TitaniumLegman  Před 3 měsíci

      That's a good idea, I'll see if I can work that in.

  • @mike9139
    @mike9139 Před 2 měsíci +1

    YOU ARE AWESOME! ❤❤❤
    I got feathersword super early in the game and that has been an S tier. The high evasion with then then evasion buff has made her unit unstoppable in most battles. I'm excited to see where you rank the class in your next video!!! ❤

  • @bxaire
    @bxaire Před 3 měsíci +11

    Oh my Dark Marquess. So much love for her.

    • @mac1bc
      @mac1bc Před 3 měsíci +1

      I was surprised too how good she took out rows on her own 😊

    • @bxaire
      @bxaire Před 3 měsíci +1

      @@mac1bc me too. I put her in front of a cavalry squad that wrecks everything

  • @CarbonMalite
    @CarbonMalite Před 3 měsíci +3

    I will contest that I think the mounted unit types are S simply because they allow you to get to objectives faster and can potentially gain advantage before the enemy can get their abilities/assists/reinforcements off. Their Valor Skill is crazy useful too, if you're at 0 Stamina you can just move into or out of the line of fire, dealing good damage.
    Combat ability alone, pretty insane in the early stage of the game but gets a bit worse up until promotion/unit expansions. 2/3 Frontrow Cavs w/ cavalry call and another full-row support from the backline can be pretty strong.

  • @skiks3562
    @skiks3562 Před 2 měsíci +1

    Pretty solid list. Thank you for making it.
    In my opinion, for the early game, I would put Shaman in C and Hospice in A. Shaman's are cool, but I find few enemy units in the early game are dangerous enough to be a real threat unless you are taking a really bad matchup. Clerics also dump so much healing that they can pretty easily undo any damage a shaman would prevent, and then some. Meanwhile, hospices easily absorb and negate buckets of damage in the early game, so much so that I find they don't even need a cleric. Unless you are throwing them into bad matchups (which as pretty rare in the early game), I find you can group them with whatever squishy units without much thought, and get tons of value out of them.

  • @MrRedGreenBlue1
    @MrRedGreenBlue1 Před 3 měsíci +3

    Actually Shaman's closer to a Green Mage from the Final Fantasy Tactics games, blue mages learn spells based on enemy attacks the player generally doesn't have access to.

  • @grumpwright5294
    @grumpwright5294 Před 3 měsíci +8

    Love the tier list. Very informative and pleasant to listen to on a secon screen.
    Because of your channel, I've also found my favourite and also one of the most busted team comps, which is the Tax Brothers.
    Easy subscribe.

  • @GenocideHeart
    @GenocideHeart Před 3 měsíci +13

    Honestly, the biggest thing about Fighters is their ability to taunt. It is amazingly versatile - it will pull those pesky ranged units out of watchtowers, it will distract that Knight death squad barreling down on your squishy unit that's trying to circle them, it'll stop enemies who are gunning for your HQ, and it lets you set up some nasty traps and lure enemies into a support meat grinder where they eat triple AOE before the battle even begins and your allies just mop what's left up.

    • @Am4t3r4su
      @Am4t3r4su Před 3 měsíci +1

      Fighters/vanguards catch a LOT of flak in this game for supposedly being somewhat mediocre but what you stated applies to later on as well. you can let them start fights with taunts and shut down a lot of crap the back rows can put out depending on their roster. They also are the best at defending flying units until you can get quick guard on other allies really.
      They have their purpose and do it well. I think they get too much hate

    • @twigz3214
      @twigz3214 Před 3 měsíci +1

      ​@@Am4t3r4su Later on they just get outclassed for defending flying units by Elven fencers who's skill only activates if the flier would be hit, so if they dodge they don't waste it and they also contribute more to damage while having a far better stun. Think Fighter works fine early for defending thieves and fighters as said here but falls of a cliff in Elhiem and never really gets back up. The best thing about them is indeed their valor skill, but there's an item that does the same exact thing and you're not so strapped for gold and need it so often that you can't just use the item instead.
      They make passable frontliners, but their damage output is so negligible and their bulk isn't great either so Werebears and Legionaire's are just better. Legionare's are far better at protecting allies and Werebears add far more damage while also being tankier.

    • @GenocideHeart
      @GenocideHeart Před 3 měsíci

      @@twigz3214 uh no. Elven Fencer just allows an ally to evade a ranged attack. It does absolutely nothing to Truestrike which can't be evaded. Meanwhile the Fighter straight up intercepts the attack and reduces all its damage to zero.
      It is actually better than even the Hoplite's cover, since the Hoplite is going to get mulched if the ranged attack is infused with magick damage due to its absolutely terrible magick defense, while the Fighter doesn't care - infused or not, if it's a ranged physical skill, its damage is zeroed.
      It has a very specific playstyle in which it does things exceedingly well - it will never be a super tank like the Hoplite due to lower DEF and HP, but will always deal with arrows much better than the Hoplite, and as a bonus it can also deal with those pesky Gryphon Knights since their attacks are considered ranged. And outside of Berengaria (who has better Valor skills to use Valor points on anyway), I can't think of any other units that can Provoke, so their luring skills are key if you want to do unpleasant things to enemy formations.

    • @twigz3214
      @twigz3214 Před 3 měsíci +1

      @@GenocideHeart I agree Fighter protects from truestrike attacks, but frankly enemy ranger are so little of a threat that it doesn’t matter, your own fliers also easily out initiative them and can kill them before they get to attack. They also are an extremely uncommon enemy type after the 1st area and you rarely see them.
      Hoplite won’t get mulched if the ranged attack is infused with magic, they are not that weak to magic when they promoted and I don’t think there’s literally any witch and archer enemy team pair ups in the game. There’s elven archers but again elven fencer does that better and it takes far more than 1 wind arrow for Legionnare to go down.
      Yes they don’t protect from snipers, but that barely matters with how rare they are past early game and how much of a non threat they are. I have my dodge tank squad often kill them even since they die before they lose an arrow, you most often see them on archer towers where they have nothing in front of them to protect them. Fighter is indeed useful for the role early game but not really when everyone starts promoting. Again you get an item that is literally just provoke, and it’s a non-issue to use that instead when you would need to use provoke since you don’t need to spam it, Gravity on witch is also similarly great for controlling the battle, same goes for smoke bolt on arbalists to remove enemy towers.
      They can still do the job, not having any more strong offensive or defensive tools as they level feels bad though, Provoke (the in battle one, not valor skill) is passable but there’s far better start of battle skills to utilize and defender often just feels like worse row protection or great shield with how lacking the fighters damage output is.

    • @GenocideHeart
      @GenocideHeart Před 3 měsíci +1

      @@twigz3214 how far along are you? Because towards endgame, so many enemies spam truestrike it, among other things, causes the Rogue class to become almost entirely useless as a dodge tank, and Wyvern units become very common as well, so ranged truestrike is basically everywhere. Elven Fencer has other tricks in its bag, but its evade becomes pretty niche with all the truestrike floating around, and at that point Arrow Guard becomes invaluable to prevent your squishier units from getting butchered. There is a reason why my endgame has both Legionnaires and Vanguards as equal MVP. Without a healthy mix of both, you aren't going to HAVE a team left alive.
      Also, I am aware beckoning bells and chimes exist, but my personal playstyle employs luring a whole lot (love drawing powerful enemy units into a triple support crossfire), and I seriously don't have ENOUGH of them with how often I do it.

  • @TwinworldGameReviews
    @TwinworldGameReviews Před 3 měsíci

    I really love the Precious Rod on my Cleric. Boosting HP beyond 100% is quite handy. Those couple stages that have Shaman bosses are crazy without specific unit builds. I was almost out of time when I got to the 2nd Shaman boss (think it was a desert battle or elfheim) and had to throw all my units at the boss to make sure I won before the time ran out lol.

  • @Theosis10
    @Theosis10 Před 3 měsíci +1

    Halfway through and I’m glad to see gladiator is getting the love. I’ve used Bruno in my tricorne reunited squad (Travis, Ren, Bruno, shanon, and eventually selvie) and the fact that between Ren and Bruno being the only ones actually doing damage and they took the entire coliseum (sans the very very last fight) at level 30! Dark marquess may be better but Bruno/berserker has always been right behind her in damage which is great.

  • @bxaire
    @bxaire Před 3 měsíci +1

    My warriors are doing great for me, but that’s situational, so I get it. Also I haven’t started using it until after I got the girls. I have both of them stacked with a griffon and a shaman. Pretty great combo.

  • @alexcsere
    @alexcsere Před 3 měsíci +3

    I would swap knights for Housecarls in an instant on this list.
    True, HCs are better self sustainers, but most of my parties are mixed units anyway, often containing a cleric and a witch, and the knights usally end up chain killing and doing the majority of the groups damage early game. They especially shine in the backrow during chapter 2, when there a wyverns everywhere, and the enemy units don't have their tactic set up to target the rear units. Add that to the early game true strike spears, and I find that my entine army either consists of knights of Gryphons, because I love the mobility they provide. (and the valor attack for 3 points is a great gap closer on pesky archer towers)

  • @somnolence5339
    @somnolence5339 Před 3 měsíci

    Great list. Looking forward to midgame tier list. IMO promotion giving some jobs shields changes a lot and some jobs really need AP or PP equipment to fully use their kit and that is limited.
    Wonder where you would draw the line between midgame and endgame? I guess endgame would start at 30 where almost all jobs have complete abilities and you face enemies with very annoying stuff like Werefox guard/passive seal.

  • @apothecary1725
    @apothecary1725 Před 3 měsíci +1

    By the way for the unit that uses hammers you can switch out the hammer for ax

  • @lukeellis2934
    @lukeellis2934 Před 3 měsíci +1

    Really really good tier list overall but I just wanted to address the idea of Hunters not helping in Drakenhold much - I seem to remember it illustrating that Hunter are not an effective counter to Wyverns and it instead says to use magic damage. Elven archers with their magic damage attacks do great - its the high defense that causes hunters to falloff against Wyverns, which can be remedied (somewhat) with a magic bow.
    I don't think they need to be moved anywhere really, but I think them having that capability can be overlooked because you expect theyll level Wyverns, but it's like a Swordsmaster whaling on a Legionairre in that situation, they can do well with the right setup but I feel like Wyverns are there to encourage a flying tank that doesn't fall apart to any archer unit

  • @xananoir4375
    @xananoir4375 Před 3 měsíci +5

    I think something to consider for your future tier list videos is the valor and leader skills of each unit. In particular, I think Heavy Swing, Hastened Call, and Provoke are being severely overlooked. Easily drives these classes up another tier.

  • @adams.8165
    @adams.8165 Před měsícem

    Warriors I think are more b rank. Cause like gladiators they have low initiative, meaning they don’t act as fast. But the ability to not only get past armor, but also guards, is very good. They counter quick guards and heavy guards very well. Making them useful against fighters, hoplite’s and knights and radiant knights.

  • @SwifferSweeper23
    @SwifferSweeper23 Před 3 měsíci

    22:35 omg yes that liberation mission was brutal! It made me want to reinstate Bruno back into my team after how effective I saw the enemy team work together lol

  • @BaneGaiety4848
    @BaneGaiety4848 Před 3 měsíci +1

    In defense of warriors their guard bind can also make them a bit helpful vs any enemy with decent guard and they can eat some enemy arrow fire and no insta die like wizards(yes this have happened to me very often, specially Auss since his HP is so low compared to the generic wizard I recruited). And gladiators I guess early on they can tank, but from drakenhold forward if Bruno doesn’t have a shaman support he just dies for me, like I’m more confident tanking with a Griffon rider than him. So both Warriors and Gladiators classes are B for me.

  • @MilodicMellodi
    @MilodicMellodi Před 2 měsíci

    I’d argue that the Warrior should strictly stay in C (rather than be a mix of C/D) due to their ability to deal with obstacles like barricades and mines on the map with ease. I’ve found I like to have at least 1 squad with a Warrior and Witch on standby just for the utility of a teleporting minesweeper for cheap.
    Plus, there’s a certain map in Drakenhold that makes this strat almost a necessity to get a good score.

  • @gIyphz
    @gIyphz Před 3 měsíci +1

    I like your list.❤
    I'm only early into Drakenhold with 25 characters and struggle with figuring out team compositions (due to not utilizing mock battles much) but I find my opinions very similar to yours.
    I'm having the hardest time finding a place for any of the 3 warriors in my strongest teams, while a hoplite while viable to hold the front needs to have healing support and magic defense suppprt.
    Outside of that, I'd personally have housecarl at A and gladiators at B rank. They need a bit of support to survive or flourish. (Besides, to keep the list from looking pretty top-heavy.)

    • @EtherealRune
      @EtherealRune Před 3 měsíci +1

      If I didn't misunderstand you want to put all 3 Warriors into one squad, right? A solid tank option would be a Thief then. Important would be the itemization between all of them.
      The Thief could support with either a First AidKit (or a Big First Aid Kit if you got one already) and provide healing after the fights, stealing PP first and foremost and save at least 1PP for the end. The Warriors would also be a varied mix of supporting each other and focusing on their job as TankBusters.
      It's honestly not the best team-combination but it would work for the moment.
      Just be aware that you get so many units that you won't be able to put all of them into squads. Might as well already pick your favorites and care about them and add more suqad spaces as you play and gain new characters.

    • @gIyphz
      @gIyphz Před 3 měsíci

      @EtherealRune Not all 3 warriors, but justifying having 1 warrior to a strong team composition. Even for an anti-armor squad, I end up using other classes, rather than a warrior, due to how little benefit the warrior offers to his/her teammates or it's own survivability.
      I should probably try to test out more teams with warriors, but like you said there's too many characters in the game to utilize all of them

    • @EtherealRune
      @EtherealRune Před 3 měsíci

      @@gIyphz Ah, gotcha.
      Yeah, Warriors aren't all that great when you first get them and tanks aren't either since you can bypass them through other means, that makes the need for a Warrior rather unlikely.
      However, they eventually learn to counter and to buff themselvs if an ally is hit (with Accuracy and ATK up). They also can wear the SpikeHammer, which applies 3 hits, which is useful in some situations.
      Having a lategame Warrior/Breaker is definitely handy to have.
      You don't really need to put one in your squad and level them right now, you can just raise one with EXP-books later when you feel like it. You're not missing out basically.

  • @pdraggy
    @pdraggy Před 3 měsíci +2

    finding UO info for players looking for tips is a bit of a mixed bucket. I am glad you waited to rank your units until well into the hype cycle. I mean most of the info I find is about the demo :( I'm not sure if that info carrys over to the retail game or not! Most likely (99% of the time... only exception being the kingsmaker sword thing afaik, it was just nerfed... and was like the mirror thing changed and now they just give you one??)
    Kind of OT (cuz you mentioned it) I am FOREVER looking for a guide that explains AP (and PP). Early in the game, and I expect (since I'd not finished it I have no clue when early really is) I'm REALLY early I guess, you get 1 of each point and that's so limiting! There are a few ways to add PP (like the lapis or I think it's a shield I came acrossed REALLY early like before I even fixed the bridge to get to scarlet) but only the knight can get AP if he kills ppl. Specifically how can I even use the battler's shield if I only have one AP?? Simple things like that, like what is Guard %'s and w/e (there's two of them) and why does my lord character even need it or should I get rid of his unicorn ring?? Anyway just maybe a suggestion of a video I'd love to see :). My last game I disected and know EVERYTHING about (sure, just ask, try me! lol j/p) was Starfield. What satisfied me was when a player FAMILIAR with the game plays through it. That's kind of what I want to see here... most lets plays are of people playing it for the first time so they rarely know the tricks and what they're doing I just wish there were more fully explained lets plays by veterans of whatever game their familiar with. I dunno how I got there but thanks for reading lol!

    • @bijnahonderdeuro
      @bijnahonderdeuro Před 3 měsíci +1

      Guard rate is the probability an attack gets guarded, guard efficiency is the damage it reduces when it does.
      AP/PP scaling is 1 part promotion, 1 part equipment. Initially it is mostly pendants that give you more, but as the game progresses it becomes more common on stuff like shields and weapons too. The earliest example, the dragonbone series of equipment, gives you extra PP but tanks your initiative.
      There's no end-all be-all for ap/pp, it is a balancing act of how much of it you need - and if it is more valuable than extra evade or initiative, or poison or blindness immunity in that particular fight.

    • @saugatmanandhar6473
      @saugatmanandhar6473 Před 3 měsíci +1

      Yeah, you are limited until promotion/get more of those items. Items with interesting passives you can give to units with very situational passives (ie the fighter).

    • @pdraggy
      @pdraggy Před 3 měsíci

      Thanks so much everyone! I think I'll just take this to discord. So many questions lol but all great information here! As I play I get more comfortable (especially with the thing I did last night... I'll share on this channels discord, still not sure it was a good idea!) this game is so fun!
      Edit: oh, I watched a video plus a bit into his second of leg man's expert play through that's kind of what I want, just not quite the absolute godsend major slack's Starfield playthrough was (why I went into that tangent) but yeah, it's good :) feeling good about this community:)

  • @ShiningEternity
    @ShiningEternity Před 3 měsíci +1

    The Wyvern Master can take out entire units on its own.

  • @dananism
    @dananism Před 3 měsíci

    Not sure if I missed it, but do you have a "True Zenoiran" guide for classes as well? Or do you think this class discussion is transferrable across difficulties?

    • @TitaniumLegman
      @TitaniumLegman  Před 3 měsíci

      I think it's most likely transferable, but once I play TZ that opinion could change.

    • @dananism
      @dananism Před 3 měsíci +1

      @@TitaniumLegman - I appreciate it! I'm nearing the end of my normal playthrough and have been absolutely SWEEPING with some of the builds I've learned about from your channel and guides. Wish there was carryover or NG+ (even if it was just items/renown/honor/money) and the ability to maybe have generic Dark Marquess/Marquees lol.
      Can't wait for the TZ info once you dive in, thanks!

  • @GentleIceZ
    @GentleIceZ Před 3 měsíci +3

    I agree with most of the list, I just think it's a shame you're not counting valor skills or leader effects in this. For example everything you said about Gryphon knights was correct and given that, I'd make them A tier, too. But because as leaders they can fly and they have the valor ability to double movement speed, they become S tier for me

    • @Am4t3r4su
      @Am4t3r4su Před 3 měsíci +2

      True. it's kinda disengenuous to leave out valor skills as they add a LOT to a characters viability as well. Fighters being the only ones with taunt to stop towers assists early on makes them infinitely more viable and higher on the list then usual until later in the game.

  • @bxaire
    @bxaire Před 3 měsíci

    I have a hunter squad with Virgina as frontliner and they wreck! But there are synergies involved

  • @funkwolf
    @funkwolf Před 2 měsíci

    Ill have to agree with your tier list, i have a very similar opinion about them. However I think its worth to consider the effects of the battlefield and how it affects those units. For example, yes the gryphon knight is great but one arrow volley from a tower and that unit is TOAST, or atleast the gryphon very much is, unless you have a fighter/vanguard as a leader. Same for the Hunters, yes they aren't very versatile unless you give them gear but I think that's the purpose of the hunter, to give him a specialized attack/effect. While also being a good battlefield support unit with ranged assist. I would personally bump up hunter higher and housecarl is a question mark for me because I honestly barely used them at all.

  • @cannolibros
    @cannolibros Před 3 měsíci +4

    I agree with this list. It's a good one. Interested to see your mid-game and late-game lists! My favorite early game unit is probably housecarl. It reminds me of a mix of brigand (which you never get) and fighter from Fire Emblem.

    • @onion_____
      @onion_____ Před 3 měsíci +1

      I haven't used that class much. I recently got into using the berserker to replace the legionnaire. So far so good...

    • @cannolibros
      @cannolibros Před 3 měsíci

      @@onion_____ housecarl's promotion, viking, is pretty good too. and it looks dope.

  • @MrShagification
    @MrShagification Před 3 měsíci +1

    I was also confused why people were calling gladiator weak.

  • @sinisterdesign
    @sinisterdesign Před 3 měsíci

    Interesting! About 6 hours in, I've found Bruno really lacking thus far--but I think that probably has to do with the fact that I'm rarely encountering enemy squads with more than a single front-liner. Hitting an entire column will be much more impressive once columns worth hitting start showing up. 🙂

  • @Xorital
    @Xorital Před 3 měsíci

    I think this is a great early game tier list.. but I dont use any of those S tiers.
    (Besides of course promoted cleric and witch and lord)

  • @schwarzflammenkaiser2347
    @schwarzflammenkaiser2347 Před 3 měsíci

    What stands out is how well rounded the class roster for UO is, there is no class that is on it´s own the best because there is at least one class that has the tool kit to deal with them.

  • @leopoldkain6815
    @leopoldkain6815 Před 3 měsíci

    Can we get a formation guild? 🥺 Please. I cannot seem to find any good guilds on putting these 4 together or even these 3 ❤ thanks in advance

  • @SoapyKoopa
    @SoapyKoopa Před 3 měsíci +1

    OK but how DID you beat that 2 gladiator 2 shaman team, because that's the one I'm stuck on right now haha

    • @TitaniumLegman
      @TitaniumLegman  Před 3 měsíci

      I did it after saving Scarlet. My clear of it can be found here, if you want to check it out.
      czcams.com/users/liveqDM5pkFxA_0?si=MyK2WkGAQJQercIg&t=13886

    • @tricky2795
      @tricky2795 Před 3 měsíci

      Just for fun, I did Triple lvl 15 Knight spam since their stacking attack buff goes beyond than what their atk debuff can do. Combined with the double damage of cav vs infantry, if one knight is buffed to be able to OHKO one, they OHKO all of them with Assaulting lance.
      I could make my life easier with a cleric removing the debuff, but I have to assert my Knight dominance, lol

  • @predatornx2391
    @predatornx2391 Před 3 měsíci +1

    May i ask why scarlett isnt in this list or shown in the list she is her own class?

    • @starkillahx
      @starkillahx Před 3 měsíci +1

      This is part 1 and scarlett's class is lower down

  • @tonyrame7548
    @tonyrame7548 Před 2 měsíci

    Cleric is only S tier with that one staff that cures medium HP and gives AP, which kind of makes her like a dancer from Fire Emblem, being the only one to equip that item allows a powerful unit to go again in the early game is great along with the heal, warriors are pretty good if you can get their initiative up high so they go first and take out the armors plus their valor skill to take out barricades fast, Paladin is definitely S tier since his shield prevents debuffs which is impossible to stop early game and is easily the best all around tank even more then Alain until he gets a shield to stop the debuff ailments.

  • @garrettjanssen7683
    @garrettjanssen7683 Před 3 měsíci

    I generally agree with your rankings though I have a couple disagreements having finished all the Cornia missions yesterday, your videos were super helpful in grasping some of the mechanics! I think you're leaving some things on the table by not discussing valor skills. Thieves can net you a lot of money, and witches can teleport (usually Alain) all around a map. Warriors can be a bit lackluster true, but their valor skill is very useful.
    1. Thieves are amazing, but Fighters, Knights, and Hoplites can shut down what they'd like to do, which is steal passive points. Toxic throw allows them to still contribute in combat against those units, but I've gotten more use out of Thieves that could use the bracelet to boost ally physical attack. To do this, they need to steal PP to keep Evade online. So I'd knock them down to A-tier.
    2. I'm not sure Housecarls are S-tier. They're annoying to face as an enemy, but they really shine best when used in synergy with other classes. Gladiators, Knights, Sellswords, and Gryffons. On their own, especially in the early, early game, they're a bit limited. A-tier, maybe B until you can reliably build 4-man units.
    3. As much as I appreciate Hoplite, they have a lot of cons. Legionnaires are great, but Hoplites slow your whole unit down, can lack the AP/PP and item slots needed to cover their weaknesses, rarely kill, and lack the ability to guard entire rows. Potential, but they're a slog. D-tier, though I use them to support mages/rangers.

    • @Am4t3r4su
      @Am4t3r4su Před 3 měsíci

      Housecarls are enablers. They reduce defenses and can perform follow up attacks and AOE attacks at low cost.
      They provide a lot even without promotion especially once you get the full row attack and start running things over. Back him up with something like a witch to give him magic damage and he will roll front defenses with the same attacks rather easily. Honestly I underestimated the class big time first playthrough. They also have the restore stamina ability which is IMMENSELY helpful as is, but even better after promotion.
      Keeping a housecarl/gladiator in a party is a quality of life thing if you wanna run a single unit across the field with impunity. Both make it a lot easier.

  • @Xenaximus
    @Xenaximus Před 3 měsíci +3

    I respect your opinion on where you would place each unit, but I guess I have to wonder about something. Is this just purely based on in-battle abilities? Because I noticed you mention nothing on their Valor Skills whatsoever. I just say this because I know in previous videos and streams that you've praised the Sellsword's ability, Summon Warriors, to help you get through even higher level areas much earlier. Either way, looking forward to more of these.

    • @TitaniumLegman
      @TitaniumLegman  Před 3 měsíci +2

      Yeah, this is pretty much solely based on combat, and how well a class fits into a unit. Valor skills are very good, but largely divorced from how a class functions on a moment to moment basis on the battlefield.

  • @TarundiMC
    @TarundiMC Před 3 měsíci +2

    I'm only playing with story characters, no hires, and it's interesting how aside from clerics, I only have 1 of each of your S-tier (before promotion). It's been fun to play around with them, although now I'm at the point where even just sticking with story characters, I can't include all of them in units and that's kinda bumming me out because I want to include all of them.

  • @smilesthomas44
    @smilesthomas44 Před 3 měsíci +1

    The subtle MTG nod to Blue Players

  • @jrodartec
    @jrodartec Před měsícem

    I need help with thiefs... can't make them work after lvl15 battles, they always die in the first hit they can't dodge. And as squads get bigger, it becomes almost impossible to dodge everything. To make things worse, once they are gone, you end up with a squad with no tank. How can I overcome this?

    • @TitaniumLegman
      @TitaniumLegman  Před měsícem +1

      Honestly? Stop using them as a tank. I transitioned them to Backline support units around the point you're at, using their passive steal to fuel thinks the dancers bracelet, and tossing poison at priority targets. Like you say, there's just too many ways for them to get hit, and there's better evade tanks like Sword aster and Werefox as you get deeper in the game.

    • @jrodartec
      @jrodartec Před měsícem +1

      @@TitaniumLegman thank you!

  • @Black_Sheep_0213
    @Black_Sheep_0213 Před 2 měsíci

    I'd probably bump soldier and cleric down to A rank for early game. They didn't start to really shine for me until mid and late game.
    As well, something doesn't sit right with me to have S tier more crowded than any of the other tiers; it diminishes from the rating. Is something really 'S tier' if half of the roster is as well?
    Love your vids!

  • @Seisachtheia
    @Seisachtheia Před 3 měsíci

    This is a game I actually am glad I played on a lower difficulty level because there are so many classes that you get so quickly it's a little overwhelming. I can experiment with different units and then, once I beat the game, I can play it on a higher difficulty and have a better idea of what I want to build.

    • @Am4t3r4su
      @Am4t3r4su Před 3 měsíci

      The game has LOTS of cheese in it tho depending on where you are in game. It's possible to clear the arena fights all the way to max at around level 20 with the proper cheese.
      You can do it!

  • @romanvg7963
    @romanvg7963 Před 3 měsíci

    how do you get access to the necromancer, Dark lord and overlord?

    • @TitaniumLegman
      @TitaniumLegman  Před 3 měsíci

      I'm assuming you don't, and they're just in the list because they're in the game database. I didn't make this list.

    • @GenocideHeart
      @GenocideHeart Před 3 měsíci

      ​@@TitaniumLegman there is postgame content that lets you recruit several bosses as well as the Queen's party from the intro. That may be where it's from.

  • @infiniteswords
    @infiniteswords Před 3 měsíci +1

    I feel like i gotta use housecarls more......
    I only use aubin but theres only so many unit slots, hard to make cuts

    • @Am4t3r4su
      @Am4t3r4su Před 3 měsíci

      You can roll a ton of enemy teams with something as simple as 2 housecarls / witch in the back with a tank up front. Witch can provide accuracy/magic damage if needed and tank can protect backline while they spin to win all over the enemy team.

    • @boeserKadser
      @boeserKadser Před 3 měsíci

      Same. I used him regularly early game but now there are so much other classes he kinda got forgotten 😅

    • @paulkollars6667
      @paulkollars6667 Před 3 měsíci

      Maybe I need to try them more too. I haven't really used any since subbing out Aubin to try other classes. And as enemies they haven't impressed me. I typically just shrug off anything they do.

  • @MNtoCali
    @MNtoCali Před 3 měsíci

    Cav squad is goated somehow it has no weakness it one shots wyvern squads and mages with ease. I’ve steamrolled through the entire game using the one unit. It can’t fly to go grab the items but it runs straight through to the garrisons and has 6 stamina so gl ever killing it. It’s suppose to be weak to flying idk how that’s a thing.

  • @user-pq4dq6bj2u
    @user-pq4dq6bj2u Před 3 měsíci +2

    Personally I think mobility is one of the most important factors

    • @Am4t3r4su
      @Am4t3r4su Před 3 měsíci

      Not wrong. Housecarls/gladiators promoted forms are absolutely some of the best. Combine those with gryphon knights to basically run around a map with no limits.

  • @awastedcow
    @awastedcow Před 3 měsíci

    Personally, I feel like Hunter should be middle A and Gryphon high A minimum to mid S.
    Let's start with Gryphons because of their glaring utility: the game-changing speed buff. Combine this speed buff with a cavalry unit, and you now have a unit with 400+ speed running around the map and grabbing all the locations/drops for even more strategic deployments by racking up Valor Points (VP). Also it only costs 1 VP, that's crazy good.
    I do agree that you would want to pair them with another class to function safer however, you only really need the witch. The witch alone can CC or kill opposing hoplites/archers which are the only two classes stopping the gryphon from doing damage. With accuracy/truestrike, your gryphons can easily defeat all opposing evasive units and any enemy cavalry units are immediately oneshot by the gryphon. Because they're flying, they themselves have crazy evasion against all ground units that early game is chock full of. Team comps will change through progression, but Gryphons are extremely solid from the beginning through all of Albion at least in my experience.
    Also Hunters, if the only thing stopping a hunter are pdef tanks, then just slap a witch into the comp for magic conferral. Even if there aren't flying enemies, they still do enough chip damage for your other units to clean up. I like to pair hunters with cavalry because cavalry have that assaulting thrust that refunds AP on kill.
    I think the only time a hunter truly struggled was when I fought a unit that had three hoplites, but at that point, it's not like you're intentionally pitting hunters against these huge tanks anyways. Also in the early game, hunters were the reason you could mop up enemy thieves in one fight therefore saving both time and stamina.

  • @SilverReaper7
    @SilverReaper7 Před 3 měsíci

    Griffon knights are absolutely unreal due to the belt giving truestrike and dmg along with their aoe attack. Add a caster giving them stun or freeze and wowzer. Then consider their out of combat and i think theyre the best unit in the game.

  • @Sunamiwater
    @Sunamiwater Před 3 měsíci +1

    As someone who's not a huge fan of Gladiator, I think that's the only real whiff on this list. While yes, they do have some decent self-sustain, their accuracy is a BIG issue, and they struggle against so many classes. Fliers? Can't hit 'em. Hoplites? Too bulky to damage. Thieves? Can't hit 'em AND they remove your self healing. Witches? Freeze disables your self heal and even if it gets cleansed, your heal still won't activate. Wizards? Burn sucks. Knights? Take double damage, risk being one shot, or just getting stunned and ending up in the same situation as against the witch. You end up not really being able to get value out of them against most early game team compositions. Most unarmored units, even early game, will have 20-30 evasion, which puts Wide Smash's accuracy somewhere between 65% and 75%, and spectacles will only bring that up to 80-90% due to how accuracy works in this game. While the payoff can be decent, it's just too unreliable. Even with support, you'll often get better results investing into a gryphon (who can AoE the back row) or housecarl, for early game aoe.

    • @GenocideHeart
      @GenocideHeart Před 3 měsíci

      I actually love using Gladiators against a row of Thieves. They will usually eat their entire Evade stock, letting my other units fodderize them.
      The Gryphon Knight can also do that, but Thieves often come with Archer, and Gryphs are allergic to pointy pieces of wood.

    • @Am4t3r4su
      @Am4t3r4su Před 3 měsíci

      That's kinda why it's a unit based game. You cover his accuracy failures with a witch. You cover his inability to damage armor units with a witch as well since they don't have high evasion
      And honestly, status effects like freeze/burn/stun and such are not as common early on in the game which is where this list is based on. He's quite powerful early on with proper support (which the game DOES tell you is necessary..)
      No single unit is gonna do well alone. Possibly they could later on in the game with some crazy end game gear, but early on? It's a team effort.

    • @naus6081
      @naus6081 Před 3 měsíci

      You said everything I wanted to say and better. Gladiator is bottom of the barrel I can make most any other class do its job better with less tweaking. Why survive damage when most other units can be killing the enemy before being hit anyways?

    • @evazinz9755
      @evazinz9755 Před 3 měsíci

      @@naus6081 there literally isn't a class that can do gladiator's job better, no other class has the same amount of staying power against most match ups when properly built while also having the potential to just wipe entire row/teams of enemies on their own in a single hit while doing this all on the frontline.

    • @lanceelopezz223
      @lanceelopezz223 Před 3 měsíci

      Gladiator + witch. Or berserker + sorceress. That’s a lotta truestrike (meaning 100% accuracy, Unless blinded.)

  • @cjn0423
    @cjn0423 Před 2 měsíci

    I agree that Warriors aren't that great in a skirmish; however, I like to have one handy for the valor skill. Instantly knocking out a group of barricades and/or traps is a highly valuable tool, when it is needed. I know you aren't really considering valor skills in this, thus the preface to my comment.
    That being said, while I don't agree with some of the placements, I can understand your logic behind all of them and think that you did a great job! :)

  • @battlecarrier
    @battlecarrier Před 3 měsíci +4

    It almost feels like we were playing different games, my experience playing through on expert with no recruits has apparently been wildly different than yours... Which is honestly kind of cool.
    For instance, Gladiator and by extension Berserker and Werelion to me felt like some of the worst classes in the game. The amount of damage they take on the front line outpaces quick heal unless you give them two dedicated quick healers or turn off their entire counterattacking identity in favor of bulk up, and then also give them a shaman or quick/holy barrier caster to stop one-shots, which is a lot of support to be giving a class whose niche of row attacks can be done by a gryphon with no row restriction. Also, they don't offer any defensive utility to the back row like a fighter or a hoplite would, which becomes even worse of a problem when you hit 4-person units and have to have a full column. I can see them being ok back row bruisers but at that point 75% of their kit may as well not be there.
    I feel like warriors are super underrated here too and should at least be just barely above sellswords. Warriors have a similar stat block with better initiative and less crit, they one-shot armors which have a bad habit of eating up multiple AP for free otherwise, and Assaulting Blow is unguardable while Killing Chain and Heavy Blow are not. 150 potency is nice and all but against anything with a shield the Warrior is still doing more damage.

    • @battlecarrier
      @battlecarrier Před 3 měsíci

      OK so it's been a few days and I got the Werelion to work in a team that can win pretty consistently: Threw him in the back holding sniper's lens with a Sergeant and an Elven Archer holding a gambler's coin, while Virginia and a Feathershield hold the front line. As long as he stays full health he wrecks with mystic conferral, inspiration, eagle eye, and keen call. Werelion/Berserker probably aren't the second worst classes like I initially felt, but they certainly aren't the only ones that can clean up while buffed to high heaven.
      That said, I have tried a ton of formations and can't get them to work on the front line as a counterattacker or HP tank. The incoming damage on expert is just way too much.

  • @Zoeila
    @Zoeila Před dnem

    I put muscle belt on Nina and she popped off. Easy S for me personally

  • @behradbagheri4481
    @behradbagheri4481 Před 3 měsíci +2

    I love soldiers!!!

  • @HereticHydra
    @HereticHydra Před 3 měsíci

    Shaman is top tier against those who don't spam buffs but I design my teams to waste the opponents turns as much as possible so a Shaman just a free kill for me since my crew spams buffs until the Shaman runs out of turns. Sellswords are rated too low. Their best feature is that they can farm pp & ap. That's how high tier Coliseum is played but so far only the Japanese players understand this. I made into the top 100 online arena because my Jeremy has mercenary eye patch, bandit sword & retaliation earrings. When he accidentally lands a hit, he'll 1hit kill them nearly every time.
    I use High Lord Alain as the tank who gets his pp refilled by High priestess Scarlet whenever he runs out. Meanwhile I have Berengaria aggroing everyone with her debuffs, counterattacks & row attacks which makes it even more likely that Jeremy will kill in one hit. Then there's Rosalinde who will outright eliminate most rows if they don't have a shaman protecting them from her group attack magics.

  • @brutalnobody5240
    @brutalnobody5240 Před 3 měsíci

    Personal find the hunters good around due to being one of the only classed that an benefit from the "coins" to absolutely punch a hole through anything not in armor. But yeah can see why

    • @boeserKadser
      @boeserKadser Před 3 měsíci

      They are good early but get outclassed later by all other ranged classes

  • @MetalGearRaxis
    @MetalGearRaxis Před 3 měsíci +1

    Gryphon Knights in A is a little dodgy, but I'll have Words if Gryphon Master isn't in S, if only for how absurdly busted Hastening Call II is.

  • @ArkThePieKing
    @ArkThePieKing Před 3 měsíci

    Excellent video! I was really hoping to hear your thoughts on Radiant Knight. They're handily my favorite class in the game, for me they're an easy S tier, I can't think of a single unit that wouldn't be happy to have one and I struggle to not shove one into every unit I make.

    • @Songofwyrd
      @Songofwyrd Před 3 měsíci

      A Radiant Knight with the Runic Sword is an incredible early game unit.
      I feel like the peak of their power is more towards Elheim though, where they prevent so much damage while providing Row Heal.

    • @Songofwyrd
      @Songofwyrd Před 3 měsíci

      Also people sleep on the fact that they have a 20% damage reduction AoE Valor skill that costs 1, which is absolutely the best way to deal with being forced to take Assist Damage from towers until you can Smoke Bolt

    • @ArkThePieKing
      @ArkThePieKing Před 3 měsíci

      @@Songofwyrd Oh yeah they super carried for me throughout Elheim, and I still feel like they balance out in Bastoria.

  • @efoy123
    @efoy123 Před 3 měsíci

    What about wyvern knights? They are base tier units

    • @TitaniumLegman
      @TitaniumLegman  Před 3 měsíci

      They are, but they're coming in the next episode.

  • @paladinslash4721
    @paladinslash4721 Před 3 měsíci

    Given what you said about clerics and witches I’m expecting Scarlett to be an S tier because her equipment selection allows her to be both.

    • @Am4t3r4su
      @Am4t3r4su Před 3 měsíci

      Hmm... Clerics serve the purpose of healing/countering shamans mostly. elves cover that as well.
      Scarlett is kind of a mixed utility like elves. Not as dedicated but still good

    • @mega77
      @mega77 Před 3 měsíci

      Currently between 50h-60h in, Scarlett is amazing, especially with the PA and PP necklaces + Her bow tie trinket. She just heals everything like crazy, and destroys heavy armored targets. She's a no brainer.

  • @blackhammer5035
    @blackhammer5035 Před 3 měsíci +1

    I feel that you overrated cleric a bit, at least for the early game. Sure, once you have four or five man squads, longer fights with more actions, and better dedicated tank and nuke units, clerics are super valuable. But before that comes online, it's harder to justify a unit that only helps you survive fights, as opposed to win them.

  • @jhon1406
    @jhon1406 Před 3 měsíci

    I’m realizing more and more that a strong army is only like a dozen units

    • @TitaniumLegman
      @TitaniumLegman  Před 3 měsíci

      Early on, but larger maps start to push that.

  • @Hawntbawt
    @Hawntbawt Před 3 měsíci

    Gladiator is great early game I just wish they had a little bit more raw defense or something like warrior in ff14 where they had a full party max hp boost. But really that’s more a shortcoming of the advanced class. Early game 200 potency row hits and even wide counter if their Ho is still high is amazing.
    I agree warriors lag behind early on but late game breakers enrage + row smash makes them shoot way up. They can hit any evade tank except thieves with evade no problem, but still suffer against alpha strike comps, not that the story really has units like that.
    Really as early as elfheim giants axe gives you a row attack with stun that could make them pop off. Fliers and non thief evade tanks are no problem with enrage.

    • @Hawntbawt
      @Hawntbawt Před 3 měsíci

      Ps- you totally forgot sword fighters

  • @AC-vf6lz
    @AC-vf6lz Před 3 měsíci

    I'd put Feathersword in there too since you can get Ochlys very early on. She's absolutely S tier imo.

    • @JeffPenaify
      @JeffPenaify Před 3 měsíci

      how do you get Ochlys?

    • @Am4t3r4su
      @Am4t3r4su Před 3 měsíci

      @@JeffPenaify The shards you find lying around in the open world. You will come across her and she will ask you to trade them to her. Keep trading them to her until she joins you. You should be able to find enough in the first area to recruit her

    • @softcritter7330
      @softcritter7330 Před 3 měsíci

      Tbh I don't get what's so good with her, is it the fact that she gains free PP at day?

  • @jorgelopezalfonso8268
    @jorgelopezalfonso8268 Před 3 měsíci

    And the sword fighter?😢

  • @sleekbeaksheek
    @sleekbeaksheek Před 3 měsíci +2

    Gladiator/Berserker slander will never be welcome, thank you for shining light on how good they are. On my expert run right now and Bruno is the one I send in when I don't want to use my brain

  • @OmnipotentStoic
    @OmnipotentStoic Před 3 měsíci

    Wizard easily S tier once you get the right staff and support units

  • @ultimaterecoil1136
    @ultimaterecoil1136 Před 3 měsíci

    A few things Alain and soldier while I wouldn’t say this pushes them out of s tier definitely aren’t good in every comp. They lack any natural afflictions so your dark marquess comp will not want them. You could technically give Alain a viper blade but they are always gonna perform worse then a character that naturally provides afflictions with an actually good weapon. For example a shield shooter can provide that same poison but to important backline targets and specifically target down healers which can be potentially troublesome for debuff comp otherwise thanks to interihator interrogator bow. A wizard makes debuff comp go from stun frontline to stun the whole enemy unit and with flame conferral from an accessory on the dark marquess’s Death spin is so effective. There’s so many units more effective then Alain on a debuff based comp. Also I’d hard disagree on warriors being worse at chain reactioning then knight. The unguardable on assaulting blow is such a big difference maker early game. If there is a fighter in the frontline on an enemy comp your knight is gonna need support from the rest of their squad and if your knight is the only major damage source on that squad and you have no magic weapons to give anyone it’s gonna take at minimum 2 stamina worth of combat to get through that enemy and fighters are everywhere in the early game. They do like 6 maybe 7 damage to fighters when they guard on a good day and hopilites thats 1-2. The only real concern for warriors is dodge tanks and that’s an issue they share with knights. Where knights shine over warriors is wild rush being one of the better valor skills you have access to in the early game and their mobility which I’d say arguably still makes them slightly better but warriors I’d say are better at raw combat at least if there is just one in the group. Now stacking knights is a thing to make use of their cavalry buff but that also leaves your comp heavily vulnerable to wyverns so it’s a trade off still.

  • @Bartido
    @Bartido Před 3 měsíci +4

    Here is my Gladiator hot take. They are a backline class. You put a gladiator in front? Where did it go? That's right. He's fucking dead. What they are good at is having really high aoe damage. If you put them in the back, you can take care of the accuracy problem without having to worry about them falling instantly, and they are tanky enough to survive in the backline without much help.
    Also, no female Gladiators? We need George Kamitani to draw really beefy Women again.

    • @paulkollars6667
      @paulkollars6667 Před 3 měsíci

      I agree, I like them as backliners and think they're kinda bad on the front line

    • @LeonV777
      @LeonV777 Před 3 měsíci

      At that point just have gryphons though, they also deal aoe but can attack the backline.
      But I agree that they die super easy as a frontline, people pair them with clerics and shamans and think they are amazing but any def unit would shine with those 2.

    • @paulkollars6667
      @paulkollars6667 Před 3 měsíci

      @@LeonV777 I do love my gryphons and agree for the most part. I've just felt like my gryphons are falling off a little on damage now that I'm in the later game while my back row gladiator hasn't seemed to. Could just be more a difference in how I've built them and the group around them too. Hastened call alone though is worth keeping the gryphons around of course.

  • @twigz3214
    @twigz3214 Před 3 měsíci +3

    I personally feel like Gladiator just folds under strong damage output and yours lives so well since I’ve seen they with a shaman and cleric but any other class would live just as well with those supports. Classes with better phys and mag def also take far better advantage of the shaman’s atk/mag atk debuff since cutting enemy offense by half doesn’t cut their damage in half, it makes them hit for 1.
    I’ve used frontline knights for more or less the whole game with a cleric and eventually a Shaman and they have lived with no issues and their decent phys and mag def and guard rate make better use the healing resources and debuff since each point of health is worth far more and their offense is just better. I think Gladiator’s are passable of course, but think it takes to much effort to make them live for the output they put out and units with high phys attack just outright destroy them with their paper defenses, especially as the game goes on.
    I personally think they actually preform better as backliners who don’t mind taking a stray hit and making sure to get full damage from their attacks, preferably with something that gives them true strike.

    • @Am4t3r4su
      @Am4t3r4su Před 3 měsíci

      The biggest boon of gladiators isn't just what they do in a fight tho. They provide a crazy amount of staying power for a unit to move around a field with no limitations. They remove stamina loss for 1-2 battles depending on promotion. It feels lackluster before promotion, but it's very helpful afterwards because it's 1 point for 2 battles of no stamina loss. Take him with alain who increases the gain of that power and you basically have no stamina costs for the entire fight.
      That alone makes him S tier to me.

    • @twigz3214
      @twigz3214 Před 3 měsíci

      @@Am4t3r4su I think Housecarl and Viking just does that better personally, they restore 2 stamina and on promotion it's in a small aoe and can hit multiple targets. Agree it's a good valor skill but if you want it I'd use Viking instead.

    • @Am4t3r4su
      @Am4t3r4su Před 3 měsíci

      @@twigz3214 Glads only cost 1 tho and works for 2 fights. It's basically infinite with alain as a party lead cause of his increased valor gain. Yea, you can restore more units at once with the other, but if you are just one man army bum rushing, glad is honestly the better option to roll
      Rambo? Glad/berserker
      More then one unit? Viking/housecarl

    • @evazinz9755
      @evazinz9755 Před 3 měsíci

      "taking much more effort to make work", is something i agree with when it comes to gladiators/berserkers but that isn't that big of a con in a game like unicorn overlord where you can easily farm stat boosts to mitigate the weaknesses of the class. Gladiator is probably the class that benefits the most out of extra stat boosts (as well as support units) out of any other class, every one of his attacks is aoe with a high mutiplier so attack scales better with him, all his attacks have lower than usual accuracy so boosting accuracy on him is more beneficial than on most other classes that have base 100 acc, his bulk up is % hp based so it scales with higher hp%, his base def/magic def is low but due to his massive hp pool and bulk up his tankiness benefits tremendously with every points into def/magic def increasing his effective hp, crit doubles up as both an offensive stat (all his attacks are aoe like i said earlier) as well as a defensive stat since his bulk up self heal can crit.
      I ran 3 different teams with gladiator on expert with varying levels of gear/investment, and while they all ended up being really powerful due to how the class scales as well as me having better gear to share around, imo difference between an invested gladiator and an uninvested gladiator was night and day. My main gladiator with maxed out stat boosts, good status immunity gear and the drakenash axe weapon was the mvp within my strongest team throughout the course of the entire game. Incredible tankiness especially as a magic tank due to the stats on status immunity gear, regularly 1 hits entire rows of enemies whenever it was his turn the only threat to him was very specific single target physical nukes like bastards cross or piling thrust and even then he had a good chance of surviving and healing back a large chunk of his hp. my other gladiators struggled earlier on due to lower bulk and lower hit rate in particular, but as i got around to giving them stat boosts and rapport they really came around even with a more budget build. 1 other advantage of building gladiators is that they aren't particularly hungry for ap/pp gear, they still require good defensive gear to function but they are fine with just a single lapis even up to end game.

    • @twigz3214
      @twigz3214 Před 3 měsíci

      @@evazinz9755 I agree they scale well with extra defensive stats, but why not use Werebear instead then. They have a greatshield which provides far better defensive benefits than any accessory. They have similar hp and have good guard rate to scale their defenses furthur to the point where they easily live attacks like bastard's cross. Their massive hp makes them also able to eat a magic attack just as easily and they can tank every physical attack easily and can still even take a hit from a breaker if they have to.
      Werebears also get a special start of battle skill with bear den giving the whole squad 20% extra def and 50 guard rate to bestral units which puts their guard to 100% with just the shield so they can easily focus on offense or support with their other slots. They also have self-healing with noctural rest which is marginally worse during the day and far better at night. They additionally also have earthshaker and round swing which both function similarly and deal similar amount of damage with how much easier it is for them to use items that give them more offense with their massive bulk lead and one does more damage at high hp while the other does more damage at low hp.
      I think you can make Gladiator and Berserker work later, but I don't really see what practical advantage they have on the frontline compared to Werebears unless the squad is fighting breakers.

  • @danilosilva7032
    @danilosilva7032 Před 3 měsíci

    The only one i disagree is warrior
    I just think they have a lot of damage tô do, because even with armored arent being a thing, a lot of classes Block, and they até usualy one taped by worriors.
    The thing is, Housecarl just do it better that warriors in almost every way possible, só i end up agreeing that it's not that good too

  • @MarioDiciple
    @MarioDiciple Před 3 měsíci +1

    If all a unit does is "use buffs" really well in a format where you're never gonna not run buffs. Its probably an s rank unit. Someone has to benefit from the support you're using.

  • @Greengrunt618
    @Greengrunt618 Před měsícem +1

    For once, gladiators aren't getting trash on

    • @TitaniumLegman
      @TitaniumLegman  Před měsícem

      I'll rep our big lads, even if nobody else does.

  • @felix_xb
    @felix_xb Před 3 měsíci

    Warrior C? they do absurd amount of damage and on kill can do again, and again, and again. They also buff themselves just in case you didnt put enough accuracy or damage on them already for them to sweep enemies. In every team I stuck warrior into (prefer the girl version) they just annihilate the enemy team by themselves. I find the slow gameplay with them the best, where they just buff up and then kill at the end if the enemy is not dead yet.

    • @TitaniumLegman
      @TitaniumLegman  Před 3 měsíci

      As you progress, yeah. Especially once they become breakers. But prior to that I find them very underwhelming.

  • @vindex7309
    @vindex7309 Před 3 měsíci

    Hoplite > Fighter, even in the early game. Fighter has no solid use cases and relies on given items to be effective. Hoplite is a physical wall that can single handedly shut down a stream of units just with its defense stat. If given the option between Lux and Hodrick frontline, I’ll pick Hodrick 10/10 times.

    • @TitaniumLegman
      @TitaniumLegman  Před 3 měsíci

      Absolutely not. Fighter has multiple areas it excels in over Hoplite in combat, to say nothing of its superior stamina, valor skills, and move speed. There's room for both, and Hoplite should NOT be your exclusive pick.

  • @Mito383
    @Mito383 Před 3 měsíci

    I’d put Fighters in D tier. Not because they’re outright bad but because there isn’t anything they do that other classes don’t do better (besides arrow defense).
    It just feels like a class that falls off compared to the power of other classes.

  • @scorpion3128
    @scorpion3128 Před 3 měsíci +1

    I dont disagree with Warriors being mid, but my word they are great at just smacking the crap out of shit with those hammers. Their valor skill is not bad either.

    • @boeserKadser
      @boeserKadser Před 3 měsíci

      Agreed. their valor skill is mandatory in these later stages

    • @evazinz9755
      @evazinz9755 Před 3 měsíci +1

      they are kind of meh early to mid game but as soon they hit level 20, easy A-S tier.

    • @lanceelopezz223
      @lanceelopezz223 Před 3 měsíci

      The valor skill is really good. Like “free” magic bomb.

  • @Chaoszwaihander3434
    @Chaoszwaihander3434 Před 3 měsíci +1

    Hating shamans encounters so far 😭they are so unbeatable in one battle, well at least they don't regenerate hp, but they should be way more fragile for what they do

  • @edd0125
    @edd0125 Před 3 měsíci +1

    Little sad Wyvern Knights werent added to early game tier list given they have a promotion and you get them around the same time as Sellswords in Drakenhome

    • @TitaniumLegman
      @TitaniumLegman  Před 3 měsíci

      You get Sellswords right after witches in Cornia, long before you go to Drakenhold.

  • @luckykitty1740
    @luckykitty1740 Před 3 měsíci +1

    The power of the classes changes drastically depending on their level.
    We should categorize
    1-10, 10-15 and 15+.

    • @TitaniumLegman
      @TitaniumLegman  Před 3 měsíci

      This is why I'm gonna come back to all of these by discussing their promoted forms in another tier list.

  • @RichardHannay
    @RichardHannay Před 3 měsíci +1

    Hunters are easily S/A Rank because of their range attack assists…

  • @RatedB1
    @RatedB1 Před 3 měsíci +1

    Gladiator Justice finally

  • @fegu
    @fegu Před 3 měsíci

    I'm sorry but am I the only one who thinks the main guy is useless? All he does is block attacks for my allies which Hoplite/Legionnaire can also do if I really wanted that, and with tougher levels he's the first one to be taken out because of that. He has no good offence as you'd expect with a main character in a game.

  • @k.constantine
    @k.constantine Před 3 měsíci +2

    "Lands-" but the "la" is pronounced like the musical note.
    "-knecht" with a hard K, and the "ch" is a very harsh H sound like any word that starts with an H. Whole thing sounds a bit like saying Kinekt.

    • @lanceelopezz223
      @lanceelopezz223 Před 3 měsíci

      Lands Kinect, by Microsoft, for the XBox . 😎

  • @Neonmirrorblack
    @Neonmirrorblack Před 3 měsíci +4

    That's certainly a list...😆

  • @Manny-Prime
    @Manny-Prime Před 3 měsíci

    I just unlocked the Beast units and my mind is spinning with how insane the builds could be with them

  • @turbough1052
    @turbough1052 Před 3 měsíci

    I assume that these rankings dont involve valor skills? I think the warrior would be up a rank just from the ability to, for 1 VP, remove barricades in a radius. Always have one in the party of a calvalry unit just to rush easy stages. Gryphon knights for their speed boost and mobility might be higher on the tier as well.

  • @thomashawk5788
    @thomashawk5788 Před měsícem

    I personally found housecarl to be one of the most bad unit of the game. I played only one aubin during the majority of the game and this guy was just getting killed each battle while everyone else survived. He was doing literally no damage, not tanking much.

  • @nicklaserbeam
    @nicklaserbeam Před 3 měsíci +4

    I don't disagree with a single ranking. Great list

  • @goldmagistrate5732
    @goldmagistrate5732 Před 3 měsíci

    There's no point in having a D tier if there aren't going to be any units there. May as well just remove that line entirely and make the spacing look more presentable.

    • @TitaniumLegman
      @TitaniumLegman  Před 3 měsíci +1

      There's no D Tier... Yet! Remember, this is only like a quarter of the classes in the game, so there could be some as I play more. We just have to see.