I have made a video showing the updated death voice lines, they were changed between experimental and live builds. All other lines except for the death lines are unchanged. czcams.com/video/rzbuhCFLN6k/video.html
@@thegod9539 a mix is better, nemesis when it don't see you or your to far away sounds like a dwarf but when it grabs you..... then it's true colors are shown, like is shown here.
I don’t know what scenario is worse! That thing actually being sentient or the rival company trying to do psychological warfare with those death voice lines!
I personally hope that the robot is sentient for some reason. Because I feel like making it sentient and forcing it to kill against its own will is more evil than programming it to just be another pipe of scrap into caves. Because putting something out of its misery has more emotional impact than just killing another lifeless robot. Ya know? Like imagine if you had to kill a life-long friend, that would be a pretty hard situation to recover from.
@@mariahmayers8869 why against its will? It is counterproductive. I think the nemesis is just dedicated to hurt dwarves with everything he got. It is his purpose. It is the only reason of his existense. He *is* evil, much more than any dwarf, or human, or even elf, because his mind is designed to be evil, unlike any of the listed above.
My first Nemesis encounter was on Ommoran Heartstone mission. Doretta drilled through dirt and instakilled it. Cant really say if it upset me or made me laugh.
Either it’s sentient with a dictionary or it’s voice recorded, and what’s scary is it records when dwarves are Down, since a dwarves’s nature is too leave no one behind it’s actually a great lure! Whoever made this abomination is an Evil Genius
The references they snuck in are amazing. “The only winning move is not to play” -War games (I think) “This wasn’t a triumph” -Portal GladOS Go list others you found in the replies
Lure em into several sentry guns, hacked patrol bots, and that one bulk detonator that is still burrowing to us? That sounds like a bad idea, I love it. ROCK AND STONE!!
Poor nemesis, little does he realise how dangerous the wildlife of Hoxxes is to everything. Or the massive fucking Drilldozer we could just run it over with.
It's one of multiple references to the famous 'tears in rain' speech from bladerunner : 'I've seen things you people wouldn't believe... Attack ships on fire off the shoulder of Orion... I watched C-beams glitter in the dark near the Tannhäuser Gate. All those moments will be lost in time, like tears in rain... Time to die.'
I like the detail that it's lure voicelines are most likely things it's picked up from its previous victims, which means voicelines that they found something ("Found something!" etc.) and then got killed ("Save me!" etc.). Really adds to the creepiness factor of this thing...
Either the robot is programmed to try and make the dwarves be “sad” for killing it. Or there is legitimately something off about the Rivals. Something’s there. I just can’t put my finger on it. I don’t want to say Karl, but who knows?
maybe some voice lines are meant to be from him the rivals forcing a found colige sound like something interesting or maybe he's just dead also karl cant be the rivals why would he make a machine to kill dwarves he was one of them at one point
Hearing this is really weird for me, because I've only ever heard the same 5 voices since I've started playing in 2018. This is the first voiced character that has been added since the game was first released to early access. It's really creepy.
The first time I encountered Nemesis was in solo. I was playing Scout, and I didn't know what its lure was, but I knew it obviously wasn't another player since it was solo mode. It was really spooky.
This robotic voice is really awesome. It is evil, threatening, charismatic, menacing and down right scary. If there is such thing, as robot hell, that's gotta be some kind of demonic robot overlord having this voice.
The scariest thing is it being voiced by the same guy who voiced the dwarves. The aliens obviously don't speak our language, they synthesized it based on observation of crews in the caves.
@@CrimsonGamer99 theoretically. We just don’t know yet My personal bet is on humans because I feel like they would be a lot more technically advanced in order to make up for their lack of raw strength
The scariest part is that, no matter how you look at it, its terrifying. Did the nemesis get all these lines from actual dwarves it killed, or watched die? Was it coded to do psychological warfare with the lines? Is it a sentient robot that actually knows what death is, and relishes in killing the dwarves as it fears its own death? Or worse, is it a fellow dwarf inside that metal shell, possibly barely alive, powering this beast, and those "help" voice lines are actually the dwarf pleading for someone, anyone to come save him? Then the origins make it worse. Is this truly rival dwarf tech? Cause if so, why is it seemingly so advanced and, more importantly, so willing to kill fellow dwarves? Is it elven tech, built to rip away natural lands from dwarven fingers, protecting the natural order over profits (and beer?) Is it tech of an ancient civilization? Where are they now, and what happened to them? Did Hoxxes itself form these, like antibodies and white blood cells are created in organisms? Does this make Hoxxes itself alive?! The rivals are terrifying, no matter how you go about looking at them. Theyre either Hoxxes, Elves, or likely cannibalistic Dwarves. Or, perhaps weve bitten off more than we can chew, and are awakening something that was supposed to be left to sleep eternally?
Honestly i know that in no way this could be real, but what if they were also *DRG property?* DRG, sending in these god forsaken aberrations by their own hand, letting them do their work unbothered for a bit, while lying to our faces about it being a rival corporation, willingly letting their employees be killed by manmade terrors as some sick sort of test and acting as though “the sacrifices we made” are rewarded, while hiding the true nature of them?
I have a theory. A really chilling theory about the nemesis and it's lure voicelines, especially the ones of a dying dwarf.... it's uncanny valley voice, the "I thought we were friends", the hellbent on killing, almost as if it's a ghost trying to enact it's vengance. This might be a dwarf we left behind. These disgusting amalgamations..... might be all that's left of Karl
Im sorry, too much fan of these stories: Just imagine: you left behind some dwarf. And returning back to this area you hear his voice once again, but its like corrupted, unright. You come to the voice and see... Nemesis. It grabs you, but your mates help you. After a defeat, Nemesis drops: "...I thougth, we were friends..." and a little box. A box with a brain connected to wires. You all run out, but then anither nemesis appears and grabs one of you. Capsule already closed, and the only thing you can do is watch. You cant even tell bye, only see you...
While this is an amazing theory, there's a line that you get from drinking Smart Stout that says "I know where Karl really is! It's so obvious, it's..." before the effects wear off, implying he's alive, but MIA.
The scariest thing is the lure, though it’s major weakness is it doesn’t sound perfect with the distortion but man imagine if the robots did get it perfect would be the scariest thing to see this on a mission with the false hope of bringing back a survivor and an extra set of guns 0.0
it won't be too great for solo since...you know you're alone with bosco it doing a slightly distorted bet-c sound would work greatly since I get excited when I hear her cuz its free damage increase (not counting the ammo used on her) but idk, we'll see
even then.. as a player you know its a fake because you can check where your teammates are and how they are doing at any time. but in-universe, Quite a few dwarves got lost down there and never were recovered. So the team goes about their business, and then hear a voice.. one of possibly long-lost comrade that never was extracted. Sure the voice sounds wrong, but the team knows the policy: LEAVE NO DWARF BEHIND... So the team goes check... And when rushing in to attempt to save that dwarf.. the nemesis springs up its trap.
Ok, the rivals are really trying to get in dwarves’ heads with this thing. It’s death lines implies sentience, vs the other bots, they don’t seem to have any personality. Why is nemesis so different from the rest? I keep visualizing a scenario where it’s a salvage operation, they have a mini mule fixed already. In the distance, you hear “I need help! Come and rescue me!” Scout goes off toward the yelling while the rest slowly follow behind. The mini seems to be acting strange, not wanting to get closer. Engie stays behind to see what wrong with the mule, while gunner and driller try to catch up to scout. The all of sudden the caves echos with. “GRANT ANCESTORS! WHAT THE HELL IS THAT THING!?” Then nemesis responds with. “Look what I found!” And then snatches scout. Gunner and drill run as fast as they could. They turn the corner seeing nemesis crush scout and then tossing him aside. Gunner readies his mini gun, and drill pulls out his flamethrower. The nemesis scans the dwarves and says. “Annihilation protocol activated. DESTROY ALL DWARVES!”
i hope that bosco trys to go ahead to revive this thing thinking its a dwarf only to be damaged and throne aside till he can be repaired that would be amazing
A common theme among all rival tech is info sharing and gathering. If you look at rival tech drones they're very well build for counter wild life means but not so much dwarve - the rolling drone can escape, fly and pick off hordes with little reisstance and needlers can overwhelm most flying or range species before they can get in a comfortable shot- Notice also that the rolling drones make a sound when they start to roll off on the ground or fly away. Most likely they do this to basically alert the swarm to it. Allowing them to split up, guide and pick off swarms with relative safety, distance and height. It's a good system for the rivals and it shows that the AI developed itself as needed. Now, however, dwarves showed up and they're best power is teamwork and communication. The nemesis is a natural answer to that. It probably wanders about in zones dwarves are likely to be literally practicing social skills they gleamed from encounters. Nemesis could very well be trying to predate on the dwarves tendency to "humanize" tech which drones would of seen via their affections for molly or doretta. But most importantly Nemesis has every reason to want to appear more alive. It's using its social interaction the same way rolling drones do. I suspect Nemesis are just step to the main rival AI figuring out how it can manipulate dwarves even further so it throws out loads of lines to observe their reactions. Which is an ingame way of explaining the references as random gibberish that an AI might think sounds scary of inspiration or something.
My first encounter with this thing was on a dread mission. We had just killed the first Dreadnought before my friend asked if one of us was down. We all said no and then he said that he heard something yell “help me!” from behind a dirt wall. I got closer with my coil gun ready and almost immediately froze. The voice lines were ours, but distorted and fucked up. We ended up going back and forth between each other on weather or not we should check it out. I was against it, as I had remarked that something behind that dirt wall was making an attempt to lure us in, and we had no idea what it was, or if it was friendly. My two friends, who were both scouts, kept urging me to have my shield ready because they wanted to see what it was. I begrudgingly agree and remark “Theres something here and I don’t like how it sounds” as I start digging, I hear a downright EVIL robotic voice bellow from below me *”I AM NEMESIS”* and it proceeds to cut the floor out from under me, and snatch my ass up before dragging me into the cave below, downing me and making short work of my friends, ending the mission then and there. They did great on this thing. Fucking terrifying.
The more sentient sounding quotes get me thinking. Imagine some lines similar to "I don't want this" or "They are making me do this" sprinkled in occasionally. Implying that there is something sentient being forced, or controlled into attacking. I would love if the rival company was actually evil, using other creatures to power, or control their machines. So the chaotic neutral dwarves can kinda be seen as heros for being against them. Of course, for the dwarves its all business, so they wouldn't care about the ethics of the rival company.
Deep Rock Galactic: a Lawful Neutral corporation employing Chaotic Neutral dwarves and fighting a (potentially) Lawful Evil Rival Corporation. Sounds about right.
The part that puts me on edge is "I've seen things you dwarves wouldn't believe..." Because they had to get that voice line from somewhere. The other voice lines do imply some degree of sentience. And it's extremely important to recall those massive fossils that can be seen in the Fungus Bogs. Me and a friend theorize that there may be some gargantuan species of giant carnivorous worms on Hoxxes. If they include it in a mission, here's how I, personally, would play it out. You drop in after getting reports of something blocking essential mining areas. You find different parts of the worm that block your path, and you can only get it to move by calling in some kind of high explosive. Once you clear enough of the worm bits out of the way, then you are given two options. You can either A) Call in a drop pod and escape while the worm, now extremely enraged, chases you by popping up in randomly selected spawn spots Or B) Ignore the drop pod button and press on until you find the cavern it resides in. This leads to an extreme difficulty boss fight against the worm in an attempt to drive it away, since it's impossible to kill due to it's massive size. Upon beating it back, you get extra rewards in the form of some items that give you extra credits/EXP/performance points, like Tyrant Seeds, and the escape route is safe(r)
I've always had this theory that the reason why DRG hasn't set up any kind of permeant mining base on hoxxes is that there are THINGS down their that could juggle omorans and its just not worth the risk and the nemesis's "I've seen things you dwarves wouldn't believe" confirms this to me.
To add to your theory, you can find those absolutely MASSIVE fossils in the Fungus Bogs especially. No one ever seems to stop and think "What made these?"
It is downright impossible to stay inside of a cave for long without swarms attacking you. And even if Deep rock manages to make a base with defences that can fight off the regular hellspawn there are also Bulk detonators and Dreadnaughts. Dreadnaught in particular are an issue because they can evolve even further. Mission control says in one of the opening lines that if those things mature that Deep rock has to shut down the operations in that area like whatever comes out is sutch a massive threat that it is financially better to just leave all the minerals behind rather than killing the matured Dreadnaught. Hoxxes is hell in space so the wildlife adapted accordingly.
"It can’t be reasoned with. It doesn’t feel pity, or remorse, or fear. And it absolutely will not stop, ever, until you are dead!” - terminator Really does give the vibe.
I love the subtle references, and how they make sense. "This wasn't a triumph," gives a nod to Portal, which I love, and "Murder death kill" and "The only winning move is not to play" are perfect fits.
First time I beat one of these the entire fight was just littered with "I need help!" as it was stuck behind a wall. By far the spookiest vibe I've ever gotten from this game.
Terrifying, but for some reason a lot of the death lines make me think of Karl. A number of them just sound like things you'd here a miner say as he comes to terms with his ending in a dark, alien mining colony
it may be simpler than that.. not all dwarf teams succeeded during season one especially on sabotage missions. And if they didn't succeeds.. the recordings are here, ready for the rivals to exploit, allowing them to make their first machine dedicated to killing dwarves. Ad its likely the Nemesis too will be a stepping stone towards something even nastier
This thing makes me want to shit my pants. The corrupted calls, the demonic voice, and the death lines that hint at how powerful rival tech might be, and the giant holes it digs. Its all insane and scary and aaaaaa I really cant put into words how scared the death voice lines make me feel. The imposed level of sentience with the voice is... wow.
my theory is that the rivals are elf-made robots, judging by the highly advanced tech with a clearly distinct style from the dwarves, the fact we haven't seen a non-robot from them, and the fact that they refer to dwarves as an other rather than as a group they are a part of (then again that could be a partially-sentient AI talking), and the fact that there is clearly a rivalry between elves and dwarves.
we really have no way to tell so far. Also their technology's seems like it loves sharp edges in their design too much for your stereotypical elves. And it calling dwarves as other beings is probably just a result of the nemesis's programming: its been sent here to kill dwarves, nothing else.
When I heard this thing the first time I thought they added ambient sounds of another squad in a different cave but as they got louder I eventually met this thing
"Alright team, lets stop saying "We're Rich!" And get this gold chunk back to Molly!" "We're Rich!" "Alright Jim, what did I say? ... J-Jim? Where'd you go?"
All the lure lines just sound obvious bait but the "Look what i found" makes me feel so uneasy. I know it's a dwarf line... but it feels like what the Nemesis found is you and he has some kind of unhealthy happiness when he say it.
I was playing solo and heard the lure sounds well before seeing it. Ngl, sent chills down my spine, and finding out that it was the Nemesis was legitimately scary
1:09 in this line, the way Nemesis says "I" is really dwarven-like. Maybe it's just because they use the same VA, but I think there's something more than thatm
even then, in-universe some dwarves were never extracted (you stumble upon the gear of lost dwarves from time to time after all, and sometimes entire teams never make it out), so its not too big of a stretch to think some of them managed to survive down here... and you know the policy: LEAVE NO DWARF BEHIND
Nah, more like an in-universe tts, like our 15.ai or something. But I'm pretty sure they just chose the same voice actor to save money or something, it doesn't need to have actual lore behind it imo.
@@jauhnwilks2114 aight, let's put it this way. Scary as fuck flying robot with long robotic squid arms says that it doesn't have any friends after dying. Don't even try to convince me that this shit isn't funny, that's probably the reason.
the first time i met it it was during the return to dropship phase at the end, and at one point it started mimicking the dwarf "come and rescue me" and I got all "Leave no dwarf behind" in my mind and turned around. then I noticed the voice was kinda off and turned around with my laser and all my teamates were already at the pod. but it was too late, the nemesis poped out of the tunnel and grabbed me lol.
New plot twist: Season 3 reveals that the rival Corp. belongs to Karl. He's mad that the company left him behind. He's humiliated to have been rescued by humans. He has decided to leverage his expertise as a combat miner, and his insider knowledge of the conditions on Hoxxes IV to formulate a new mining enterprise so he can leave DRG corporate for dead just like they did to him.
@@Vinnyz I think they awaken something in the planet that forces them to leave, such as a boss Mactera, which makes more sense when the Nemesis says “I’ve seen things you dwarves wouldn’t believe”, which seems to imply that it has seen something BIG and/or terrifying. It might know that if it were to awaken or emerge where the dwarves and rivals work, it will force them out of the area, if not outright destroy them.
Doubt it since season 1 seems to show that the rival company didn't know of dwarf activity, I'm gonna guess the rival company is either humans because of how advanced their AI are and the cruelty they're capable of or they're gray dwarves which could make this personal since we play as mountain dwarves while Grey dwarves are known for living underground
This is so cool. The robots have been spying on the dwarves. They know we're here. They've studied us in the dark. They've noticed two things. One, they know the dwarves main weakness is being grabbed and seperated from the party. They've developed a robot specifically for grabbing because it just kills us so quickly and effectivley. Two, they've noticed we come running whenever a dwarf goes down. The robots put two and two together and figured out they could lure us with what we seem to gravitate towards instantly, and then use our main weakness against us. If these robots ever discover the space rig...
What if the rival corporation captured Karl and somehow copied his conciousness into these machines, and that's why the death lines imply that the nemesis has sentience? Karl is in there, he doesn't know who he is and he doesn't have any memories, all he has is the instinct to kill.
Been looking for a database of the sounds these things made. I swear I heard talking as it played it's "last ditch explosion" trick on the team, but I couldn't hear it well enough. Thanks! This thing was truly designed to be an anti-dwarf machine, huh. I wonder if it was a sort of Neural Network sort of deal, it simply learning to speak because it can manipulate the Dwarves more effectively, or if there's an actual self-aware intelligence at the very top of the Rival Tech team - A.I. or otherwise. Maybe they're simply a fully automated, emergent network, and there's no actual governance or control for them - they just devour worlds, produce more of themselves, and move on. Still, this is really interesting - the Rivals having shipped out their first specialist combat unit. Season 1 just had scouts, surveyors, managers and the occasional protector. I wonder if in future seasons we'll see their full efforts to harvest Hoxxes, gigantic mining machines and even more devious tricks to keep the Dwarves out of their business. ... I shudder to imagine more enemies in the future learning to speak.
“I feel so c-coollld…..” That doesn’t sit well with me, it really seems this thing is sentient, at least to some extent. It’s possible it’s two different entities in one body, with the first being taken over by the murderous second one as it goes into combat, then the original taking back over to a degree as it dies since the voice lines are less murder focused like before or maybe not, but the drastic differences in personalities and existence of two distinct overlapping voices that shift in which is prominent (cheerful greeting, murderous grabbing) until death where it seems like a more even mix of the two is really unsettling
The Caretaker is supposedly sentient (and it actually groans right before it explodes), so it wouldn't be a stretch for the Nemesis to be sentient as well in some manner as well.
i like the idea it imitates people as a way of engaging in psychological warfare, like having a robot talk about how scared it is to die would throw you off enough for it to land a killing blow.
Probably another psychological tactic to weaken its prays resolve. If the thought of it being fully sentient even crosses the mind of a dwarf the next time they fight one then nemesis already won because they might hold back ever so much even if its subconscious.
These things genuinely freaks me out. When I first met one I referred to it as a Hoxxes own skinwalker. It mimics dwarf voice lines when its looking for you.
My first encounter of a nemesis was a solo extraction mission while playing at 1am and since I was still a green beard it was really creepy and thought it was a hidden mission or something and when I got close I was dead wrong. Since I was absolutely terrified I kept my distance as a gunner and sprayed and prayed till its dead. It was even more creepy cause its last words were "I've seen things you dwarves would not believe" shit was scary as a greenbeard man.
First time I encountered this thing, i heard what I thought was a voice and proceeded to ignore it cause I thought it may have just been some overlapping noises making something sound like a voice. Next thing I know, I looked up and had enough time to scream before being grabbed and mudered. A fool was I to ignore a sound I've never heard before when I knew new threats were on thr prowl.
Any theories on who the rivals are? I've narrowed it down to 3: Gnomes: mechanically advanced, close relatives of dwarves, also generally seen as rock lovers. War forged: if they are going to go based on dnd races then a warforged would make sense and would make it so the nemesis is sentient. Other dwarves: advanced dwarves that broke the code of rock and stone, also shows how they got those voice lines. I do have a chilling thought on nemesis though, the old lines on death used a dwarf voice and sou d very human. I think their putting dwarf brains in the nemesis which would give reason to why the nemesis stay after the rivals withdrew.
when i pinged something, i got the "look what i found" voice line, and as someone who played alot solo, i had never heard it from an actual dwarf voiceline. I thought a nemesis had somehow snuck up on me.
first time seeing the nemesis was in a weird cave gen area in the glacial area when I heard a dwarf cry out for help I instantly went on the move but once I climb the area and saw the main area and it I instantly looked to my bro "we where doing our first mission of the day" and said "that thing is speaking to us" marked it and saw it for the first time we instantly prepared and when it made its way to us it screamed "LOOK WHAT I FOUND" by far the one of the scariest things we experinced in the game luckily I was playing engie with breach cutter and we already blew a engine up before it even got to us so we just destroyed it instantly then we got jumpscared by its death XD
I have made a video showing the updated death voice lines, they were changed between experimental and live builds.
All other lines except for the death lines are unchanged.
czcams.com/video/rzbuhCFLN6k/video.html
Hope they change him back to this
@@thegod9539 a mix is better, nemesis when it don't see you or your to far away sounds like a dwarf but when it grabs you..... then it's true colors are shown, like is shown here.
@@williamking1081 Exacly my idea!
I think the rivals are gnomes
I think that they should have the experimental voicelines when doing a mission with rich atmosphere in it
Every dwarf gangsta 'till a 5th "We're rich!" is heard.
B̶̜͋O̸̼͂Ǒ̶̺L̶̟̿O̶̖̊Ō̵͔ ̴̫͂C̵̦̊A̸͎͘Ḁ̷̈́Ạ̵͊P̵̫͌P̵̢̕
Hol up
If anything that makes it more gangsta, the Nemesis knows great wealth when it sees it.
*calmly spins up my lead storm*
"Here we go again."
WE-E-E-ERE RI-ICH
I don’t know what scenario is worse!
That thing actually being sentient or the rival company trying to do psychological warfare with those death voice lines!
I personally hope that the robot is sentient for some reason. Because I feel like making it sentient and forcing it to kill against its own will is more evil than programming it to just be another pipe of scrap into caves. Because putting something out of its misery has more emotional impact than just killing another lifeless robot. Ya know? Like imagine if you had to kill a life-long friend, that would be a pretty hard situation to recover from.
@@mariahmayers8869 Yeah That’s Pretty evil! DAMN THOSE LEAF LOVERS!!
@@mariahmayers8869 why against its will? It is counterproductive. I think the nemesis is just dedicated to hurt dwarves with everything he got. It is his purpose. It is the only reason of his existense. He *is* evil, much more than any dwarf, or human, or even elf, because his mind is designed to be evil, unlike any of the listed above.
The Nemesis lure part of it it's not really good the Rival company did not do a good job with it what dwarf would fall for it cuz the audio glitches
If they are it’s not working
Nemesis forgot the line that would attract every dwarves in the cavern :
"We're rich"
Season 3, now it can say "we're rich" AND "MUSHRUM"
M U S H R O O M
The line "i've seen things you dwarves wouldn't believe" really gets me because of how ominious it is.
A bunch of the lines, including that one, are references to Blade Runner
Maybe it's seen the final stages of the Dreadnaughts life cycle?
Or maybe even things that are entirely different to anything we've seen yet?
Doesn't matter, its still gonna die by my hands.
“I WILL CRUSH YOU” Subtitles: *[music]*
@@MartianBlobfish Probably whatever we are facing in season 3.
My first Nemesis encounter was on Ommoran Heartstone mission. Doretta drilled through dirt and instakilled it. Cant really say if it upset me or made me laugh.
Did it make you laugh *while* you were upset?
Had that happen a few days ago, though at least in my case she didn't die. The Nemesis sure did though.
Same thing happened to us but doretta insta killed a Detonator instead.
You know what happened next.
@@zerozone5848 You lost, didn't you?
Dorreta is based
My god. This thing's distorted voice is terrifying. The lure in particular struck me as very creepy.
Your weapon will protect you. Burn that tin can to ashes !
Attract and destroy thats the moto
Nice art
Most of these voices belong to dead Dwarves...
@@InYuorWalls It's like seeing your drug dealer in the supermarket.
Nemesis: "A-A-AYO-O THE PIZZZZA ERE"
Dwarve : *Gets grabbed immediately*
Dwarve: "My beard burns!"
-Pizza is here
-I sleep
-SANDWICH TIME
-REAL SHIT
"PIZZAAAAAAAAAAAAAAA~!" *Scout grapples over*
God dammit, we told you to keep those plasma burster grenades away!
nemesis: I FOUND SOMETHING
engineer: **gets grabbed and choked to death**
*COME AND RESCUE ME*
With all these references, I’m surprised it doesn’t have a line where it yells "STAAARS!"
Dwarves who have promoted: I'm in danger.
Karl would be proud if they added that line
Don't you dare give them ideas!! The last thing we need is the Rivals to dip into Bioengineer monsters and somehow recreate that nightmare!
I was just about to say that
can someone tell me the context?
Either it’s sentient with a dictionary or it’s voice recorded, and what’s scary is it records when dwarves are Down, since a dwarves’s nature is too leave no one behind it’s actually a great lure! Whoever made this abomination is an Evil Genius
I feel like its sebtient based on those death voice lines.
Using DRG slogans against DRG
Unfortunately the recordings are obviously well recorded and so it’s quite easy to tell when it appears
Probably murder elves made it
@@thehammer4607 eleves dont use tech, the rivals must he humans
The references they snuck in are amazing.
“The only winning move is not to play” -War games (I think)
“This wasn’t a triumph” -Portal GladOS
Go list others you found in the replies
“I’ve seen things you dwarves wouldn’t believe” Blade Runner
"Its full of stars" -Space Odyssey
"time to die" is also a blade runner quote.
So is "I've watched bet-c glimmer in the dark"
@@xenophon5354 Same for the tears in rain, that's Blade Runner
Remember miners, these nemesis are designed to lure you in and hunt you down. Best for you to do the same to it.
Lure em into several sentry guns, hacked patrol bots, and that one bulk detonator that is still burrowing to us? That sounds like a bad idea, I love it. ROCK AND STONE!!
@@TheAbyssalStorm Management should give you a raise
All enemies must fall, not all must be dishonored.
Poor nemesis, little does he realise how dangerous the wildlife of Hoxxes is to everything.
Or the massive fucking Drilldozer we could just run it over with.
@@michaelzhang9806 > implying that Doretta isn't a wildlife of Hoxxes that is just tamed by DRG
"I have watched Betc glitter in the dark" That's such a strange but interesting death line
It's one of multiple references to the famous 'tears in rain' speech from bladerunner : 'I've seen things you people wouldn't believe... Attack ships on fire off the shoulder of Orion... I watched C-beams glitter in the dark near the Tannhäuser Gate. All those moments will be lost in time, like tears in rain... Time to die.'
@@danielgale9409 oh! Thank you for the explanation! :D
I love it. It's a reference but it's just so ominous
Imagine Nemesis actually camping near BET-C so they will trigger both.
It probably doesn't, but I wonder is that line has any lore implications...
honestly, the most creepy thing about this isn't really its normal voice lines, but the lures it uses
It recorded voices of dwarfs it killed
I like the detail that it's lure voicelines are most likely things it's picked up from its previous victims, which means voicelines that they found something ("Found something!" etc.) and then got killed ("Save me!" etc.). Really adds to the creepiness factor of this thing...
Either the robot is programmed to try and make the dwarves be “sad” for killing it. Or there is legitimately something off about the Rivals. Something’s there. I just can’t put my finger on it. I don’t want to say Karl, but who knows?
What if there ends up being a liberation mission where you infiltrate a rival base and take him to eventually be the basis of more game modes
its a leaf lover robot
Maybe the robots are some what sentient and or are tortured by the rivals into doing their bidding, maybe
maybe some voice lines are meant to be from him the rivals forcing a found colige sound like something interesting or maybe he's just dead also karl cant be the rivals why would he make a machine to kill dwarves he was one of them at one point
@@Adrahmalik oi a point eared leaf love be screwing up the mission somebody deal with him will ya?
Hearing this is really weird for me, because I've only ever heard the same 5 voices since I've started playing in 2018. This is the first voiced character that has been added since the game was first released to early access. It's really creepy.
imagine it kills you and then says ROCK AND STONE lmao fucking salt in the coffin
@@tick6946 What if it said: Rock and stone! You are bones! Creepy.
@@nicon4206 this
@@nicon4206
Someone told me that one of the voice lines it was "Rock and Stone, you're not going home"
@@CaptainGrief66 By Karl............
The first time I encountered Nemesis was in solo. I was playing Scout, and I didn't know what its lure was, but I knew it obviously wasn't another player since it was solo mode. It was really spooky.
Not just an enemy with a personality but an enemy with a psychotic personality. Nemesis is going to stand out.
This robotic voice is really awesome. It is evil, threatening, charismatic, menacing and down right scary. If there is such thing, as robot hell, that's gotta be some kind of demonic robot overlord having this voice.
probably another porn for the rivals they clearly understand some weed are fucking up their plans and are taking advantage of there bliss
but us us dwarves wont fall to this beast we have slain many bigger haven't we? rock and stone
@@tick6946 indeed, they all follow, eventually. The greater the foe, the greater the glory and enjoyment of a slay. Rock and stone, braza!
@@tick6946 I think you mean pawn, not pom
@@baker90338 Autocorrect strikes again
The scariest thing is it being voiced by the same guy who voiced the dwarves. The aliens obviously don't speak our language, they synthesized it based on observation of crews in the caves.
The Nemesis isn't made by aliens but is made by another company like Deep Rock Galactic
@@galacticmosquito8934 another ALIEN company
@@CrimsonGamer99 theoretically.
We just don’t know yet
My personal bet is on humans because I feel like they would be a lot more technically advanced in order to make up for their lack of raw strength
@@ah-1zviper380 Isn't DRG a human company ? Management seem human for me and the robot are probably evil dark elf.
@@wilkham2678 all of DRG is ran and operated by dwarves
"Why can't we be friends?" Just speaks to my soul. Maybe because i fricking love how they created such a beautiful mashine?
The scariest part is that, no matter how you look at it, its terrifying.
Did the nemesis get all these lines from actual dwarves it killed, or watched die?
Was it coded to do psychological warfare with the lines?
Is it a sentient robot that actually knows what death is, and relishes in killing the dwarves as it fears its own death?
Or worse, is it a fellow dwarf inside that metal shell, possibly barely alive, powering this beast, and those "help" voice lines are actually the dwarf pleading for someone, anyone to come save him?
Then the origins make it worse. Is this truly rival dwarf tech? Cause if so, why is it seemingly so advanced and, more importantly, so willing to kill fellow dwarves?
Is it elven tech, built to rip away natural lands from dwarven fingers, protecting the natural order over profits (and beer?)
Is it tech of an ancient civilization? Where are they now, and what happened to them?
Did Hoxxes itself form these, like antibodies and white blood cells are created in organisms? Does this make Hoxxes itself alive?!
The rivals are terrifying, no matter how you go about looking at them. Theyre either Hoxxes, Elves, or likely cannibalistic Dwarves. Or, perhaps weve bitten off more than we can chew, and are awakening something that was supposed to be left to sleep eternally?
You gotta love how thought provoking these terrifying assassins are.
Exactly
And this is why I love DRG
I always assumed dragons made em. who else hates dwarves but loves treasure as much as they do?
Honestly i know that in no way this could be real, but what if they were also *DRG property?*
DRG, sending in these god forsaken aberrations by their own hand, letting them do their work unbothered for a bit, while lying to our faces about it being a rival corporation, willingly letting their employees be killed by manmade terrors as some sick sort of test and acting as though “the sacrifices we made” are rewarded, while hiding the true nature of them?
I have a theory. A really chilling theory about the nemesis and it's lure voicelines, especially the ones of a dying dwarf....
it's uncanny valley voice, the "I thought we were friends", the hellbent on killing, almost as if it's a ghost trying to enact it's vengance.
This might be a dwarf we left behind.
These disgusting amalgamations.....
might be all that's left of Karl
Oh fuck that actually makes sense......
I hate how much that makes sense. I hate it so much
Im sorry, too much fan of these stories:
Just imagine: you left behind some dwarf. And returning back to this area you hear his voice once again, but its like corrupted, unright.
You come to the voice and see... Nemesis. It grabs you, but your mates help you.
After a defeat, Nemesis drops: "...I thougth, we were friends..." and a little box. A box with a brain connected to wires.
You all run out, but then anither nemesis appears and grabs one of you. Capsule already closed, and the only thing you can do is watch. You cant even tell bye, only see you...
While this is an amazing theory, there's a line that you get from drinking Smart Stout that says "I know where Karl really is! It's so obvious, it's..." before the effects wear off, implying he's alive, but MIA.
@@williamgeorge3111or at least know where his body is if he IS dead, which would imply he has a resting place rather than in a machine
Wait for 1 or 2 days and we're getting a mod that turns the voice of that abomination into GlaDos
That or a darlek
Or Microsoft Sam
Or all of those things, chosen at random lol
Would go wonderfully with the mod that turns Bosco into a battle droid. Love that one xD
flooding the caves with deadly neurotoxin
Damn machines, "Ive seen tears in the rain" is a great line.
The scariest thing is the lure, though it’s major weakness is it doesn’t sound perfect with the distortion but man imagine if the robots did get it perfect would be the scariest thing to see this on a mission with the false hope of bringing back a survivor and an extra set of guns 0.0
They missed an opportunity to make it other sounds like a bet-c or have it project a cargo crate
it won't be too great for solo since...you know you're alone with bosco
it doing a slightly distorted bet-c sound would work greatly since I get excited when I hear her cuz its free damage increase (not counting the ammo used on her)
but idk, we'll see
Subtitles might make it obvious that it’s the nemesis.
I'm more disappointed there was no "ROCK AND STONE" lure
even then.. as a player you know its a fake because you can check where your teammates are and how they are doing at any time.
but in-universe, Quite a few dwarves got lost down there and never were recovered. So the team goes about their business, and then hear a voice.. one of possibly long-lost comrade that never was extracted. Sure the voice sounds wrong, but the team knows the policy: LEAVE NO DWARF BEHIND... So the team goes check... And when rushing in to attempt to save that dwarf.. the nemesis springs up its trap.
The thing is I don't really think it's Elves, but it can be.
But look at the Gnomes, they're always inventing crazy shit lol
Ok, the rivals are really trying to get in dwarves’ heads with this thing. It’s death lines implies sentience, vs the other bots, they don’t seem to have any personality. Why is nemesis so different from the rest?
I keep visualizing a scenario where it’s a salvage operation, they have a mini mule fixed already. In the distance, you hear “I need help! Come and rescue me!” Scout goes off toward the yelling while the rest slowly follow behind. The mini seems to be acting strange, not wanting to get closer.
Engie stays behind to see what wrong with the mule, while gunner and driller try to catch up to scout. The all of sudden the caves echos with. “GRANT ANCESTORS! WHAT THE HELL IS THAT THING!?” Then nemesis responds with. “Look what I found!” And then snatches scout.
Gunner and drill run as fast as they could. They turn the corner seeing nemesis crush scout and then tossing him aside. Gunner readies his mini gun, and drill pulls out his flamethrower.
The nemesis scans the dwarves and says. “Annihilation protocol activated. DESTROY ALL DWARVES!”
Oh my beard! It’s ugly!
i hope that bosco trys to go ahead to revive this thing thinking its a dwarf only to be damaged and throne aside till he can be repaired that would be amazing
That’d be a really cool feature
sounds like the perfect first encounter cutscene to have for it
A common theme among all rival tech is info sharing and gathering. If you look at rival tech drones they're very well build for counter wild life means but not so much dwarve - the rolling drone can escape, fly and pick off hordes with little reisstance and needlers can overwhelm most flying or range species before they can get in a comfortable shot-
Notice also that the rolling drones make a sound when they start to roll off on the ground or fly away. Most likely they do this to basically alert the swarm to it. Allowing them to split up, guide and pick off swarms with relative safety, distance and height.
It's a good system for the rivals and it shows that the AI developed itself as needed. Now, however, dwarves showed up and they're best power is teamwork and communication.
The nemesis is a natural answer to that. It probably wanders about in zones dwarves are likely to be literally practicing social skills they gleamed from encounters. Nemesis could very well be trying to predate on the dwarves tendency to "humanize" tech which drones would of seen via their affections for molly or doretta. But most importantly Nemesis has every reason to want to appear more alive.
It's using its social interaction the same way rolling drones do.
I suspect Nemesis are just step to the main rival AI figuring out how it can manipulate dwarves even further so it throws out loads of lines to observe their reactions. Which is an ingame way of explaining the references as random gibberish that an AI might think sounds scary of inspiration or something.
My first encounter with this thing was on a dread mission. We had just killed the first Dreadnought before my friend asked if one of us was down. We all said no and then he said that he heard something yell “help me!” from behind a dirt wall. I got closer with my coil gun ready and almost immediately froze. The voice lines were ours, but distorted and fucked up. We ended up going back and forth between each other on weather or not we should check it out. I was against it, as I had remarked that something behind that dirt wall was making an attempt to lure us in, and we had no idea what it was, or if it was friendly. My two friends, who were both scouts, kept urging me to have my shield ready because they wanted to see what it was. I begrudgingly agree and remark “Theres something here and I don’t like how it sounds” as I start digging, I hear a downright EVIL robotic voice bellow from below me *”I AM NEMESIS”* and it proceeds to cut the floor out from under me, and snatch my ass up before dragging me into the cave below, downing me and making short work of my friends, ending the mission then and there. They did great on this thing. Fucking terrifying.
The more sentient sounding quotes get me thinking. Imagine some lines similar to "I don't want this" or "They are making me do this" sprinkled in occasionally. Implying that there is something sentient being forced, or controlled into attacking. I would love if the rival company was actually evil, using other creatures to power, or control their machines. So the chaotic neutral dwarves can kinda be seen as heros for being against them. Of course, for the dwarves its all business, so they wouldn't care about the ethics of the rival company.
I still think all that stuff about it being sentient is a psyop against the dwarves. Seeing how easily they treat their mining equipment like people
Deep Rock Galactic: a Lawful Neutral corporation employing Chaotic Neutral dwarves and fighting a (potentially) Lawful Evil Rival Corporation.
Sounds about right.
The part that puts me on edge is "I've seen things you dwarves wouldn't believe..." Because they had to get that voice line from somewhere. The other voice lines do imply some degree of sentience. And it's extremely important to recall those massive fossils that can be seen in the Fungus Bogs. Me and a friend theorize that there may be some gargantuan species of giant carnivorous worms on Hoxxes. If they include it in a mission, here's how I, personally, would play it out. You drop in after getting reports of something blocking essential mining areas. You find different parts of the worm that block your path, and you can only get it to move by calling in some kind of high explosive. Once you clear enough of the worm bits out of the way, then you are given two options. You can either
A) Call in a drop pod and escape while the worm, now extremely enraged, chases you by popping up in randomly selected spawn spots
Or
B) Ignore the drop pod button and press on until you find the cavern it resides in. This leads to an extreme difficulty boss fight against the worm in an attempt to drive it away, since it's impossible to kill due to it's massive size. Upon beating it back, you get extra rewards in the form of some items that give you extra credits/EXP/performance points, like Tyrant Seeds, and the escape route is safe(r)
I've always had this theory that the reason why DRG hasn't set up any kind of permeant mining base on hoxxes is that there are THINGS down their that could juggle omorans and its just not worth the risk and the nemesis's "I've seen things you dwarves wouldn't believe" confirms this to me.
To add to your theory, you can find those absolutely MASSIVE fossils in the Fungus Bogs especially. No one ever seems to stop and think "What made these?"
Gives off serious 'Nameless Things' from Moria vibes, makes sense since DRG is centered around dwarves
You saw dreadnoughts from cocoons? Yeah, those are basically newborns, now imagine how big the adult is
Do keep in mind Hoxxes also has those tech parasites.
It is downright impossible to stay inside of a cave for long without swarms attacking you.
And even if Deep rock manages to make a base with defences that can fight off the regular hellspawn there are also Bulk detonators and Dreadnaughts.
Dreadnaught in particular are an issue because they can evolve even further.
Mission control says in one of the opening lines that if those things mature that Deep rock has to shut down the operations in that area like whatever comes out is sutch a massive threat that it is financially better to just leave all the minerals behind rather than killing the matured Dreadnaught.
Hoxxes is hell in space so the wildlife adapted accordingly.
"It can’t be reasoned with. It doesn’t feel pity, or remorse, or fear. And it absolutely will not stop, ever, until you are dead!” - terminator
Really does give the vibe.
I love the subtle references, and how they make sense. "This wasn't a triumph," gives a nod to Portal, which I love, and "Murder death kill" and "The only winning move is not to play" are perfect fits.
"The only winning move... is not to play" thats some seriously terrifying dialog for funny space dwarf game
*me playing solo then hearing:* "Come and rescue me" ... brrr shivers
the fact that the lure didnt include "ROCK AND STONE" disappoints me
Captured dwarves are strong enough not to tell rock and stone for rival company's good.
Becasue THEY.ARE.ROOOOCK!
Also disappointed they didn't include "We're rich!" as a lure
@@cosmix1829 Give GSG a couple weeks, and you’ll hear that as a lure
@@cosmix1829 That's now a thing in the new saeson, you can hear it say "We're rich !" and "Mushroom !"
The references tho... "Exterminate!" "The only winning move is not to play" "This wasn't a triumph" "I've seen tears in the rain"
First time I beat one of these the entire fight was just littered with "I need help!" as it was stuck behind a wall. By far the spookiest vibe I've ever gotten from this game.
The blade runner references man.
Terrifying, but for some reason a lot of the death lines make me think of Karl. A number of them just sound like things you'd here a miner say as he comes to terms with his ending in a dark, alien mining colony
The lure voice lines implies that it listened to other dwarves to learn what they sound like and either mimic their voices or play back recordings.
it may be simpler than that.. not all dwarf teams succeeded during season one especially on sabotage missions. And if they didn't succeeds.. the recordings are here, ready for the rivals to exploit, allowing them to make their first machine dedicated to killing dwarves.
Ad its likely the Nemesis too will be a stepping stone towards something even nastier
This thing makes me want to shit my pants. The corrupted calls, the demonic voice, and the death lines that hint at how powerful rival tech might be, and the giant holes it digs. Its all insane and scary and aaaaaa
I really cant put into words how scared the death voice lines make me feel. The imposed level of sentience with the voice is... wow.
my theory is that the rivals are elf-made robots, judging by the highly advanced tech with a clearly distinct style from the dwarves, the fact we haven't seen a non-robot from them, and the fact that they refer to dwarves as an other rather than as a group they are a part of (then again that could be a partially-sentient AI talking), and the fact that there is clearly a rivalry between elves and dwarves.
we really have no way to tell so far. Also their technology's seems like it loves sharp edges in their design too much for your stereotypical elves.
And it calling dwarves as other beings is probably just a result of the nemesis's programming: its been sent here to kill dwarves, nothing else.
Coincindentally the robots are also weak to fire… like trees..
Same, fucking elves
Damn leaf guzzlers mimicking Bobby pinging a gold orb so I speed my mcchicken iq having ass over there to ping it with him
You can tell either Elves or Orcs built this thing with how much it hates dwarves
"This wasn't a triumph"
"im not making a note here: huge failure"
Evil GLaDOS be like- wait she IS evil... Then uh, good GLaDOS be like:
*_I have seen tears in the rain._*
*_All these memories will be lost._*
*_Like things you wouldn't believe._*
I love the blade runner references
When I heard this thing the first time I thought they added ambient sounds of another squad in a different cave but as they got louder I eventually met this thing
"Alright team, lets stop saying "We're Rich!" And get this gold chunk back to Molly!"
"We're Rich!"
"Alright Jim, what did I say?
...
J-Jim? Where'd you go?"
All the lure lines just sound obvious bait but the "Look what i found" makes me feel so uneasy. I know it's a dwarf line... but it feels like what the Nemesis found is you and he has some kind of unhealthy happiness when he say it.
I was playing solo and heard the lure sounds well before seeing it. Ngl, sent chills down my spine, and finding out that it was the Nemesis was legitimately scary
1:09 in this line, the way Nemesis says "I" is really dwarven-like. Maybe it's just because they use the same VA, but I think there's something more than thatm
It may be because as we hear it tries to lure dwarfs with dwarf voices so it's voice sometimes has the dwarf tone to it?
Its karl
“ *i* was nemesis”
Friendly fire.
If you shoot dwarf, he will said it
The damn Nemesis got him before he could finish.
you can also think of the lure voice lines as voices recorded from previous victims caught off guard by it
And since dwarves can't count to four this thing is sure to score some kills just by voicelines alone
even then, in-universe some dwarves were never extracted (you stumble upon the gear of lost dwarves from time to time after all, and sometimes entire teams never make it out), so its not too big of a stretch to think some of them managed to survive down here... and you know the policy: LEAVE NO DWARF BEHIND
Theory time.
I think the nemesis is a lost dwarf who got stuffed into that machine
Nah, more like an in-universe tts, like our 15.ai or something. But I'm pretty sure they just chose the same voice actor to save money or something, it doesn't need to have actual lore behind it imo.
@@a.keeper no, I think that the lines of not having friends points out that they're a lost dwarf. Or probably a sort of trick idk
@@jauhnwilks2114 aight, let's put it this way. Scary as fuck flying robot with long robotic squid arms says that it doesn't have any friends after dying. Don't even try to convince me that this shit isn't funny, that's probably the reason.
Maybe it has no choice, and is programmed to attack, but it can't control itself...
@@alphateam6580 He must attack... Always.
the first time i met it it was during the return to dropship phase at the end, and at one point it started mimicking the dwarf "come and rescue me" and I got all "Leave no dwarf behind" in my mind and turned around. then I noticed the voice was kinda off and turned around with my laser and all my teamates were already at the pod. but it was too late, the nemesis poped out of the tunnel and grabbed me lol.
Those dwarf lures are probably the creepiest things in the game so far, leaves room for some dark implications too
I've seen Bet C glittering in the dark
Fun fact: the dwarf lure voicelines are recordings.
It's using recordings of the last words its previous victims spoke to lure you in.
New plot twist: Season 3 reveals that the rival Corp. belongs to Karl. He's mad that the company left him behind. He's humiliated to have been rescued by humans. He has decided to leverage his expertise as a combat miner, and his insider knowledge of the conditions on Hoxxes IV to formulate a new mining enterprise so he can leave DRG corporate for dead just like they did to him.
Karl might want to destroy DRG, but he wouldn't want to kill fellow dwarves, even if they did leave him behind.
Season 3 is suppose to do nothing with the rivals, so they either get defeated this season or something else
@@Vinnyz I think they awaken something in the planet that forces them to leave, such as a boss Mactera, which makes more sense when the Nemesis says “I’ve seen things you dwarves wouldn’t believe”, which seems to imply that it has seen something BIG and/or terrifying. It might know that if it were to awaken or emerge where the dwarves and rivals work, it will force them out of the area, if not outright destroy them.
Doubt it since season 1 seems to show that the rival company didn't know of dwarf activity, I'm gonna guess the rival company is either humans because of how advanced their AI are and the cruelty they're capable of or they're gray dwarves which could make this personal since we play as mountain dwarves while Grey dwarves are known for living underground
@@TheAbyssalStorm if there's a last resort alliance with Rival Tech to do a payload destruction mission that would be great.
he just wants a friend D':>
This is so cool. The robots have been spying on the dwarves. They know we're here. They've studied us in the dark. They've noticed two things. One, they know the dwarves main weakness is being grabbed and seperated from the party. They've developed a robot specifically for grabbing because it just kills us so quickly and effectivley. Two, they've noticed we come running whenever a dwarf goes down. The robots put two and two together and figured out they could lure us with what we seem to gravitate towards instantly, and then use our main weakness against us. If these robots ever discover the space rig...
That blade runner reference tho......"mwah" *chefs kiss*
What if the rival corporation captured Karl and somehow copied his conciousness into these machines, and that's why the death lines imply that the nemesis has sentience? Karl is in there, he doesn't know who he is and he doesn't have any memories, all he has is the instinct to kill.
Been looking for a database of the sounds these things made. I swear I heard talking as it played it's "last ditch explosion" trick on the team, but I couldn't hear it well enough. Thanks!
This thing was truly designed to be an anti-dwarf machine, huh. I wonder if it was a sort of Neural Network sort of deal, it simply learning to speak because it can manipulate the Dwarves more effectively, or if there's an actual self-aware intelligence at the very top of the Rival Tech team - A.I. or otherwise. Maybe they're simply a fully automated, emergent network, and there's no actual governance or control for them - they just devour worlds, produce more of themselves, and move on.
Still, this is really interesting - the Rivals having shipped out their first specialist combat unit. Season 1 just had scouts, surveyors, managers and the occasional protector. I wonder if in future seasons we'll see their full efforts to harvest Hoxxes, gigantic mining machines and even more devious tricks to keep the Dwarves out of their business.
... I shudder to imagine more enemies in the future learning to speak.
Holy shit, its lure is actually chilling.
I see another clanker for the yard
“I feel so c-coollld…..”
That doesn’t sit well with me, it really seems this thing is sentient, at least to some extent.
It’s possible it’s two different entities in one body, with the first being taken over by the murderous second one as it goes into combat, then the original taking back over to a degree as it dies since the voice lines are less murder focused like before
or maybe not, but the drastic differences in personalities and existence of two distinct overlapping voices that shift in which is prominent (cheerful greeting, murderous grabbing) until death where it seems like a more even mix of the two is really unsettling
Probably a brain in a jar
90% sure its just a reference
The Caretaker is supposedly sentient (and it actually groans right before it explodes), so it wouldn't be a stretch for the Nemesis to be sentient as well in some manner as well.
i like the idea it imitates people as a way of engaging in psychological warfare, like having a robot talk about how scared it is to die would throw you off enough for it to land a killing blow.
Probably another psychological tactic to weaken its prays resolve.
If the thought of it being fully sentient even crosses the mind of a dwarf the next time they fight one then nemesis already won because they might hold back ever so much even if its subconscious.
These things genuinely freaks me out.
When I first met one I referred to it as a Hoxxes own skinwalker.
It mimics dwarf voice lines when its looking for you.
0:00 - 0:08 the sound of a safety bunker about to be turned into a pringles can
I wanna see a line from MC that goes something along the lines of " Watch out. Nemi- *We've l-located an injured dwarf. Sending co-o-ordinates.* "
Actually scared me when I heard it for the first time. Couldn't see it but deffinitly heard those creepy voices.
Predator mixed with Terminator with references to every mechanical and artificial thing in pop culture xD I fucking love it
Nemesis: Meet your nemesis!
Also Nemesis: Why couldn't we be friends?
Dwarves: Mixed messages followed by ammunition mostly.
man, i wish i could hear these in-game; but all the other sounds are so damn loud that it hurts my ears :c
love these lines though.
I saw a steam forum post saying that the nemesis should say "I know where Karl is, but I won't tell you." and could not agree more.
My first encounter of a nemesis was a solo extraction mission while playing at 1am and since I was still a green beard it was really creepy and thought it was a hidden mission or something and when I got close I was dead wrong. Since I was absolutely terrified I kept my distance as a gunner and sprayed and prayed till its dead. It was even more creepy cause its last words were "I've seen things you dwarves would not believe" shit was scary as a greenbeard man.
First time I encountered this thing, i heard what I thought was a voice and proceeded to ignore it cause I thought it may have just been some overlapping noises making something sound like a voice. Next thing I know, I looked up and had enough time to scream before being grabbed and mudered.
A fool was I to ignore a sound I've never heard before when I knew new threats were on thr prowl.
Any theories on who the rivals are?
I've narrowed it down to 3:
Gnomes: mechanically advanced, close relatives of dwarves, also generally seen as rock lovers.
War forged: if they are going to go based on dnd races then a warforged would make sense and would make it so the nemesis is sentient.
Other dwarves: advanced dwarves that broke the code of rock and stone, also shows how they got those voice lines.
I do have a chilling thought on nemesis though, the old lines on death used a dwarf voice and sou d very human.
I think their putting dwarf brains in the nemesis which would give reason to why the nemesis stay after the rivals withdrew.
" 5th dwarf signature detected"👀
when i pinged something, i got the "look what i found" voice line, and as someone who played alot solo, i had never heard it from an actual dwarf voiceline. I thought a nemesis had somehow snuck up on me.
Nemesis is one of my favorite enemies now, I’ve been dying for another bulk detonator like enemy where everyone has to focus fire on it.
What if the rivals are actually the robots
might be the case
OR THE ELFS
"i never had a friend"
"i thought we were friends"
God damn it now i feel bad for him.
1:39 this "SAVE ME!" sounds so scarry...
The lure is a very nice touch
first time seeing the nemesis was in a weird cave gen area in the glacial area when I heard a dwarf cry out for help I instantly went on the move but once I climb the area and saw the main area and it I instantly looked to my bro "we where doing our first mission of the day" and said "that thing is speaking to us" marked it and saw it for the first time we instantly prepared and when it made its way to us it screamed "LOOK WHAT I FOUND" by far the one of the scariest things we experinced in the game luckily I was playing engie with breach cutter and we already blew a engine up before it even got to us so we just destroyed it instantly then we got jumpscared by its death XD
"This was NOT a triumph." Didn't expect to run into a Portal reference here.
I've seen things, man.
THE STOLE KARL!!!
When I first heard the nemesis, I was on a solo mission and thought Bosco was making this noises
Mans wanted a friend
I love all the Blade Runner references
I saw my first Nemesis today and it was the scariest thing I’ve ever seen in this game
If you ever played Skylanders Giants you know what this boss reminds you of
That's the deepest cut I've heard in a long while but holy crap I do know what you're talking about
“The only winning move is not to play” ok Joshua
I'm just waiting for the devs to add a line that references the Predator...
I like the portal reference "This wasn't a triumph!"