Pit Gate opening went horribly wrong - Rimworld non stop combat action

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Komentáře • 97

  • @Beau74
    @Beau74 Před měsícem +40

    Your defense sucks ass.

    • @BladjomirGaming
      @BladjomirGaming  Před měsícem +42

      I have a mod recommendation for you. It's RJW

    • @RiceGrain_
      @RiceGrain_ Před měsícem +5

      @@BladjomirGaming I love this mod bro because it makes your game too realistic, seriously...

    • @Beau74
      @Beau74 Před měsícem +2

      @@BladjomirGaming I have no idea what that is, but with or without that mod you're still pretty bad at this game

    • @Red-qk7hv
      @Red-qk7hv Před měsícem +6

      @@Beau74 are you a casual who relies on teeny killboxes? aww poor you.. baby.

    • @Beau74
      @Beau74 Před měsícem

      @@Red-qk7hv Unlike you I don't use killboxes at all, noob.

  • @aqualitymeme9476
    @aqualitymeme9476 Před měsícem +72

    You know the situation is dire when the orb literally built to annihilate all life around it is experiencing genuine struggle. If it were my, I would have taken that as a sign to try and support it with my colonists at range while it takes all the heat.
    Poor Teddy having to be resurrected repeatedly, but that clutch with Faz's coagulate at the last possible second to save Zachary made it all worth it. Zach better have max opinion of Faz since he saved his fucking life.

    • @TW-qw5zr
      @TW-qw5zr Před měsícem +7

      I've had a Nociosphere die to 20 Chimera and hod multiple kill themselves on apocriton retinues. The Sphere has, like several thousand hitpoints per body part, but Rimworld has a lethal damage threshold.

    • @BladjomirGaming
      @BladjomirGaming  Před měsícem +11

      nociospheres are better against humans then anything else and they generally struggle with mass

    • @mirceazaharia2094
      @mirceazaharia2094 Před měsícem +3

      ​@TW-qw5zr
      That's why I LOVE the mod "No More Lethal Damage Threshold". No more of my cataphract armored tanks dying to a thousand squirrel scratches.
      If it doesn't work on 1.5, then I REFUSE to play until it's updated.
      Thank God for Mlie and all other Chads that update old or abandoned mods.

  • @moger01
    @moger01 Před měsícem +16

    It's the best rimworld raid content I've ever seen. Please keep uploading great works like this, this is amazing satisfying.

    • @BladjomirGaming
      @BladjomirGaming  Před měsícem +2

      Thanks for your kind words! New raid content is coming as long as Rimworld provides me with interesting stuff

    • @mirceazaharia2094
      @mirceazaharia2094 Před měsícem +1

      ​@@BladjomirGaming
      Oh man, SUBBED. Look on the bright side, you got some content out of this, an exciting raid to fight, your defenses stress tested to their limits, and maybe a lot of twisted meat (if you have enough time to butcher these a-holes).
      Plus some shards, once you enter the pit gate and slay the dreadmeld.

    • @BladjomirGaming
      @BladjomirGaming  Před měsícem +1

      did i sound like i complained? :D

  • @HalfPunch
    @HalfPunch Před měsícem +25

    I saw that constant flow of bulbfreaks and was like "sheet that's a lot of bioferrite extraction cells! Solder, where is your shock lance?!"😂

    • @BladjomirGaming
      @BladjomirGaming  Před měsícem +8

      They sure are a good source of bioferrite but at this point in my playthrough i have more then i can stockpile and the bulbfreaks also frequently break out and die. They are really messy

    • @HalfPunch
      @HalfPunch Před měsícem +6

      @@BladjomirGaming you can use tox-mines to down them if they try to escape. I had 8 bulbs in my colony captured in full bioferrite cells and they tried to escape only 3 times in 4 years, didn't lost one due to escaping

    • @BladjomirGaming
      @BladjomirGaming  Před měsícem +5

      that's sick i didn't know tox mines were good against them

    • @HalfPunch
      @HalfPunch Před měsícem +4

      @@BladjomirGaming most of the creatures in anomaly don't have tox-immunity. Also they don't interact with any gas or pollution tiles while they're captured. So my setup for holding cells is dump bunch of trash bags onto the tiles, forget about them for a while, build holding cell for 4 creatures from bioferrite and place a mine inside holding cell so if something want to destroy door it will drop from toxins

    • @pedropimenta896
      @pedropimenta896 Před měsícem +3

      ​@@HalfPunchare anomalies weak to fire? I mean, developer added two fire weapons to the game, would be very weird if they werent very weak to fire...

  • @gkagara
    @gkagara Před měsícem +27

    Wow that was intense, I normally never let the obelisk stand after finishing study, learned my lesson when unexpected thing trigger it, stray bullet/mortar/whatever.
    I normally very cautious when triggering the obelisk I packed my animal on caravan to avoid unexpected backstab just in case, they just chill one tile away from base while it's battling the obelisk.

    • @BladjomirGaming
      @BladjomirGaming  Před měsícem +10

      obelisks are power. We dont's say no to more power

    • @HappyAspid
      @HappyAspid Před měsícem +6

      I have learned my lesson after diabolous (3 bosses) activated abduction obelisk.

    • @BladjomirGaming
      @BladjomirGaming  Před měsícem +4

      @@HappyAspid great more free stuff!

    • @mirceazaharia2094
      @mirceazaharia2094 Před měsícem +2

      ​​@@BladjomirGaming
      Woooow. Look at all those enemies. That's MAGNIFICENT. That's nearly as bad as a bug hive from Improved Infestations mod, in terms of initial numbers and lethality.
      Simply magnificent. Now, if my other 1.4 mods don't screw up my save (might have to remove the Bone mod T_T), I'm about to have a roaring good time.

  • @willianlussin8981
    @willianlussin8981 Před měsícem +8

    I destroyed all obelisks to be safe only to realise after a long time that i could farm ghouls from my space vampire

    • @BladjomirGaming
      @BladjomirGaming  Před měsícem +3

      yeah i like the fleshwhips but don't clone too many of your pawns unless you want them all in coma some random day

    • @willianlussin8981
      @willianlussin8981 Před měsícem +1

      @@BladjomirGaming you can clone your best melee colonist and them Ghoul them, The organ decay and duppe sickness wont matter

    • @BladjomirGaming
      @BladjomirGaming  Před měsícem +1

      Wait until the „all clones into coma“ event hits you. Then you need to kill and resurrect every one of them

    • @izazel6623
      @izazel6623 Před měsícem

      ​@@BladjomirGaming лекарство от смерти?

    • @eonthinker100yrago8
      @eonthinker100yrago8 Před 2 dny

      @@BladjomirGamingI used up my second mech link on a clone. Fac

  • @LazerWolf21
    @LazerWolf21 Před měsícem

    I gotta highly recommend AOBA’s industrial fortifications mod. It adds many ways of dealing with the damned, such as concrete, 4 Maxim machine guns bolted together, anti-air guns, howitzers, and my personal favorite coastal artillery

  • @Knobbler
    @Knobbler Před měsícem +5

    Nociosphere shambler

  • @atomic_bomba
    @atomic_bomba Před měsícem +2

    Never seen this kind of base design.

  • @fraybirch1930
    @fraybirch1930 Před 10 dny

    A piece of advice. Deadlife dust is a game changer if you already have the bodies. Make a huge stockpile of dead bodies and watch an army of undead destroy your frame rate.

  • @willianlussin8981
    @willianlussin8981 Před měsícem +6

    Get deadlife shells for the toughspikes, you only need to kill 33% of the enemies to win the fight since thosr 33% will come back and fight for you

  • @261
    @261 Před měsícem +9

    I love the chaos that happens on massive colonies like this. The downside is the game always slows down to a crawl for me by the time I reach about 7 years in though. Do you mind sharing your modlist? I notice you have a colony group for mechanoids, I would absolutely love something like that.

    • @BladjomirGaming
      @BladjomirGaming  Před měsícem +2

      without peformance mods you can forget big colonies! here is my modpack steamcommunity.com/sharedfiles/filedetails?id=3241897179. Also get peformance fish from github. It doubled my TPS!!

  • @Canaris3
    @Canaris3 Před měsícem +1

    Oh man that takes me back to the version of Regrowth that was bugged and Wasteland biome infested generator kept spawning bugs with no cooldown or end if disturbed..
    That was cash.

  • @DonnaPinciot
    @DonnaPinciot Před měsícem +4

    I found the mod you have for the groups on the top-left just by sheer chance while redownloading the minimap mod:
    '[LTO] Colony Groups'!

    • @BladjomirGaming
      @BladjomirGaming  Před měsícem +2

      yeah thats the one. Also check out my modpack if u like big colonies steamcommunity.com/sharedfiles/filedetails?id=3241897179

    • @FUNKCAT1
      @FUNKCAT1 Před měsícem

      ​@@BladjomirGamingwill definitely check it out. More is better than 4-8.

  • @FulKnight
    @FulKnight Před měsícem

    Question: wouldn't you avoid this chaos if you didn't break up the formation and just send some of the pawns to deal with flashbeasts that are breaching into doors?

  • @yadezm
    @yadezm Před měsícem +2

    finally we can play helldivers 2 while playing rimworld

  • @oceanbytez847
    @oceanbytez847 Před měsícem

    The oblisk moment is why i learned to put plasteel walls over shit i want not blown up. Double plasteel if i REALLY don't want it blown up.

  • @vanmarcholm6843
    @vanmarcholm6843 Před měsícem

    dude, that's amazing. keep working like that! Do you had modpacks on steam?I would be glad to see them

  • @sebastianp2300
    @sebastianp2300 Před měsícem

    Welcome to infection city population you! Why didn't you have any corpse piles near the deadlift dust?

  • @Despenso
    @Despenso Před 7 dny

    Bro just cast manhunter pulse lmao

  • @theophiletixier617
    @theophiletixier617 Před měsícem +2

    Thanks for the content I now feel better knowing I'm not the only one struggleling with pit gates and fleshbeasts ^^
    On another note what's your modlist ? And how are you not lagging with a colony this big ?
    To me that is the biggest anomaly about this video ^^

    • @BladjomirGaming
      @BladjomirGaming  Před měsícem +1

      Glad you ask! here is my modpack steamcommunity.com/sharedfiles/filedetails?id=3241897179 and also get peformance fish from github. It doubled my TPS on this colony

    • @theophiletixier617
      @theophiletixier617 Před měsícem +1

      @@BladjomirGaming Thank you soooo much dude, I didn't know about performance fish.
      You just quadrupled my TPS and FPS

  • @Unameed.
    @Unameed. Před měsícem +2

    una pregunta cual es la mejor forma de enfrentarse a los devoradores, lo he intentado y devoran a mis colonos de un solo bocado además son muy rápidos y acortan la distancia entre ellos y mis colonos sin darles mucho tiempo a disparar

    • @BladjomirGaming
      @BladjomirGaming  Před měsícem +2

      use incinerator. If they burn they can't eat + tox mines

    • @insert_name4218
      @insert_name4218 Před měsícem +2

      Los devoradores son peligrosos pero nada que un poco de fuego no pueda solucionar, cuando los devoradores se queman automáticamente expulsan la colono o mecanoide, actualmente los incineradores son una de las mejores armas y a su vez de las más divertidas

    • @Unameed.
      @Unameed. Před měsícem +2

      @@insert_name4218 Voy a probar eso

    • @insert_name4218
      @insert_name4218 Před měsícem +2

      @@Unameed. También los incineradores son una opción para ataques de insectoites y en especial para las carnibestias

    • @Unameed.
      @Unameed. Před měsícem

      @@insert_name4218 los insectoides son caros y se necesitan varios y los incineradores los demasiado destructivos y aveces provocan fuego amigo probé usar minas de necro arquita para revivir cadáveres y que luchen por mi y parece efectivo pero seguro intentando con los cien pies mecablasters

  • @ImNotFine44
    @ImNotFine44 Před měsícem

    If it were me, time to flee and start a new colony

  • @derpplays6748
    @derpplays6748 Před měsícem +1

    W Video Bro. Shoulda Done A Voice Over

  • @bobBOB-zg2tt
    @bobBOB-zg2tt Před měsícem +5

    How's your game running so smooth with such a colony and amount of objects

    • @BladjomirGaming
      @BladjomirGaming  Před měsícem +6

      fully optimized base and tons of peformance mods
      here is my modpack steamcommunity.com/sharedfiles/filedetails?id=3241897179. Please note you will get the greatest peformance increase from this mod on github: github.com/bbradson/Performance-Fish

    • @bobBOB-zg2tt
      @bobBOB-zg2tt Před měsícem +2

      @@BladjomirGaming tysm been playing late game so many times with like 2 fps and just letting it take an hour for an hour in game to pass

    • @BladjomirGaming
      @BladjomirGaming  Před měsícem +4

      i feel you, i'm also a fellow late game enjoyer

    • @bobBOB-zg2tt
      @bobBOB-zg2tt Před měsícem +2

      @BladjomirGaming okay took me a but to get it working you're a fucking lifesaver things actually run now I'm not joking I had to wait 30 to an hour for 1 in game day to pass during late game

    • @BladjomirGaming
      @BladjomirGaming  Před měsícem +2

      @@bobBOB-zg2tt glad to hear without these we would be lost lol

  • @user-lp1cy9rc1n
    @user-lp1cy9rc1n Před měsícem +2

    nice base

  • @solomary7075
    @solomary7075 Před měsícem +1

    how u make game run smooth while u have many colonist?

    • @BladjomirGaming
      @BladjomirGaming  Před měsícem +2

      use this modpack steamcommunity.com/sharedfiles/filedetails?id=3241897179 and get peformance fish from github. Unplayable without these!

  • @syperhyperhyperx7549
    @syperhyperhyperx7549 Před 19 dny

    Can i see your mod pack?

  • @1sylant998
    @1sylant998 Před měsícem +1

    Unlimited Threat Scale settings?

  • @queefedworm
    @queefedworm Před měsícem +2

    What's your normal tps with this colony?

    • @BladjomirGaming
      @BladjomirGaming  Před měsícem +2

      it is arround 160 TPS when everything is cleaned up. That's with a ton of peformance mods tho

  • @kyleyoung3376
    @kyleyoung3376 Před měsícem

    Dawg you gotta fix that killbox

    • @atlasthespy2707
      @atlasthespy2707 Před měsícem

      killboxes are boring, open plan defenses are much more fun

    • @kyleyoung3376
      @kyleyoung3376 Před měsícem

      @@atlasthespy2707 10 days ago, I would've disagreed. Now after having a completely OP killbox with legionaries and chain shotguns, I kinda understand. I'm gonna attempt a hybrid of the two so it looks good and is efficient.

  • @therandomlaniusedward2140
    @therandomlaniusedward2140 Před měsícem

    PS. Chemical Fire doesn't give a single shit.

  • @kenmeier5282
    @kenmeier5282 Před měsícem +3

    modlist?

    • @BladjomirGaming
      @BladjomirGaming  Před měsícem +2

      here is my modpack steamcommunity.com/sharedfiles/filedetails?id=3241897179. Please note you will get the greatest peformance increase from this mod on github: github.com/bbradson/Performance-Fish

  • @AAA-qk1vl
    @AAA-qk1vl Před měsícem +1

    What are the mods?

    • @BladjomirGaming
      @BladjomirGaming  Před měsícem +1

      here is my modpack steamcommunity.com/sharedfiles/filedetails?id=3241897179. Also check performance fish if u need more TPS github: github.com/bbradson/Performance-Fish

    • @AAA-qk1vl
      @AAA-qk1vl Před měsícem +1

      Thanks

  • @yelpxr9483
    @yelpxr9483 Před 16 dny

    not even fun w that type pf lag