How Video Games LIE To You

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  • čas přidán 4. 02. 2024
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Komentáře • 2,1K

  • @mairaineplayzgames2205
    @mairaineplayzgames2205 Před 3 měsíci +882

    2:01 in need for speed most wanted, the nitro increases your acceleration, if you are already at top speed it barely does anything.

    • @user-mk5rl9vr7v
      @user-mk5rl9vr7v Před 3 měsíci +31

      Thats what i was thinking 🤔

    • @semajniomet981
      @semajniomet981 Před 3 měsíci +10

      Same for Moto Racer 2.

    • @aguyoverhere8954
      @aguyoverhere8954 Před 3 měsíci +7

      ☝️🤓

    • @Grapecat.
      @Grapecat. Před 3 měsíci +41

      ⁠@@aguyoverhere8954that’s basic knowledge anyone can know who plays the game dude. Why is that such a nerd thing?

    • @spugy692
      @spugy692 Před 3 měsíci +2

      Right

  • @Jianichie
    @Jianichie Před 3 měsíci +1522

    Don't you dare tell me I can't double jump.

  • @rolen47
    @rolen47 Před měsícem +90

    Team Fortress 2 made me realize that bullets come out of the player's eyes. Heavy weapons guy holds his minigun down by his knees but he's still able to shoot and hit targets while hiding behind cover.

    • @senisevmek1993
      @senisevmek1993 Před 20 dny +8

      Unfortunately, the same thing happens in counter strike, call of duty, battlefield and many other games.

    • @user-iq2nl9pw7j
      @user-iq2nl9pw7j Před 17 dny +2

      True c.o.d and T.F.2 are more slightly common with this

    • @pyropulseIXXI
      @pyropulseIXXI Před 12 dny

      It isn't coming out of the eyes you oaf; a lot of these shots are just hit scan, which means they litearlly just shoot instantly to where you are aiming; they don't come from anywhere

    • @BaldTorment
      @BaldTorment Před 9 dny +2

      somehow a roblox game of all games does this well, the bullets actually come from the barrel of the gun instead of your face

    • @RelativelyBest
      @RelativelyBest Před 8 dny +1

      FromSoft games like Dark Souls and Elden Ring, curiously, don't do this. If you crouch while firing a bow at a ledge with enemies below you, the arrows will often hit the ledge even if you have your reticle aimed directly at your target. It feels really weird and is kinda annoying.

  • @ndld4955
    @ndld4955 Před měsícem +202

    Just imagine Bowser is the one trying to keep her safe in his castle from Mario 😂

    • @InnerEagle
      @InnerEagle Před měsícem +22

      That's a theory I heard, remember when toad told him "Sorry Mario, Princess is in another castle"?
      Wouldn't you be friggin angry if you knew you worked so hard just for...dust?

    • @iaiaiaiaiaiai123
      @iaiaiaiaiaiai123 Před 22 dny +2

      Okay...okay............LOOOOOOOOOOOOOHHHHHHHRRRRRRRRRRRRRREEEEEEEEER

    • @buttarain27
      @buttarain27 Před 19 dny +7

      @@InnerEagleI always wondered why toad would always be there saying that, “like, bruh, are you working for this fool?”.

    • @InnerEagle
      @InnerEagle Před 19 dny +7

      @@buttarain27 and...HOW THE HELL toad was ALREADY there when Mario had to struggle to reach that point?

    • @user-do6bj9cp7m
      @user-do6bj9cp7m Před 10 dny

      Toad is bowser’s cousin I think

  • @Polarbear_0515
    @Polarbear_0515 Před 3 měsíci +331

    There’s actually another video game lie I know of. In the horror game Five Nights at Freddy’s: Sister Location, when exiting the circus gallery control module through the vent on Night 1, You here something in the vent, trying to attack you, but there’s actually nothing there, it was probably just added to give you the feeling something is going to jumpscare you if you don’t move fast enough. But you can go AFK in that part of the game for as long as you want, because there is nothing there, it was just an illusion made to keep up with the horror genre

    • @BeAmazed
      @BeAmazed  Před 3 měsíci +112

      horror games are full of sneaky tactics like this! those cruel, cruel developers

    • @devonterminator2697
      @devonterminator2697 Před 3 měsíci +20

      ​@BeAmazed, how else would it be fun if they Didn't

    • @DDLCman1117
      @DDLCman1117 Před 3 měsíci +7

      @@BeAmazeddon’t crack on Team Salvato… or DDLC for that matter you should be ashamed of yourself your channel is peak but nothing is more important than DDLC!

    • @MistySartin
      @MistySartin Před 3 měsíci +2

      ​@@BeAmazedif it were anything like Mortuary Assistant it can't be classified as a thriller game. Give me a good body hyped jump scare or adrenaline rush from being chased. I'll be a fan then. 😂

    • @MistySartin
      @MistySartin Před 3 měsíci +1

      ​@@DDLCman1117cant it be a matter of opinion?

  • @Descreeet
    @Descreeet Před 3 měsíci +404

    I swear all of these rubberbanding, gaslighting, asswhooping mechanics exist in Valorant.

    • @canijustgo3013
      @canijustgo3013 Před 3 měsíci +35

      lets not forget that they advertise their game as "precise gameplay" when theres a feature that makes your first shot the most inaccurate

    • @renmyomoto4009
      @renmyomoto4009 Před 3 měsíci +8

      @@canijustgo3013 I'm sorry to tell you this but your first shot is (not 100%) but very close to 100%

    • @canijustgo3013
      @canijustgo3013 Před 3 měsíci +1

      @@renmyomoto4009 that's what kinda what I said....

    • @renmyomoto4009
      @renmyomoto4009 Před 3 měsíci +9

      @@canijustgo3013 Wrong again! You said the first shot is the most inaccurate. I said the first shot is most accurate!

    • @canijustgo3013
      @canijustgo3013 Před 3 měsíci +4

      @@renmyomoto4009 for other games yes, for the guardian yes, but for the vandal, the first shot is mroe inaccurate then the second and third
      Edit : i realised that my first comment was kinda vague and a bit too emphasised so sorry for that. But the point i was trying to make is that when you shoot while standing, the first shot is likely to not fully match up to your crosshair, meaning that theres a small chance that the bullet wont hit EXACTLY where the crosshair is, but close to it.

  • @TjarpDex
    @TjarpDex Před 2 měsíci +240

    I refuse to believe the XCOM 2 hidden accuracy buff is real because I will quite simply NEVER forget the time I had a 100% chance to hit a shot and it missed.

    • @lokify2499
      @lokify2499 Před měsícem +14

      fair point

    • @timiddrake
      @timiddrake Před měsícem +14

      I play XCOM1, which is superior anyway, and really cannot imagine this being in that game.

    • @-SirDuke-
      @-SirDuke- Před měsícem +25

      Yep, that's either a "new feature", or BE AMAZED got it the wrong way.
      I swear, a 95% chance to hit, had a 25% chance to miss...

    • @TjarpDex
      @TjarpDex Před měsícem +18

      @@-SirDuke- I remember getting a mod to help with the bullshit percentages, it basically calculated every hit chance and made up a new percentage based on how you actually hit or missed your shots with the original percentage, didn't make it any less bullshit but I liked the "85% chance to hit... but probably 67%". It simply made it easier to track their actual accuracy as opposed to the arbitrary percentage you could never believe in anyways.

    • @martinchvoj7334
      @martinchvoj7334 Před měsícem +14

      Agreed, I got so frustrated of my elite marines constantly missing clear shots with shotgun from short distance, that I quit the game and will never play again. The % system there is broken.

  • @kevinburke1032
    @kevinburke1032 Před 3 měsíci +24

    So after all these years of throwing my NES controller across the room when I was younger saying the game was cheating actually was true.

  • @corkbulb2895
    @corkbulb2895 Před 29 dny +32

    The Crash Bandicoot remake actually didn't affect the "coyote time" at all. What happened was they changed Crash's hitbox from a square to round, and crash can only jump when his hitbox is touching ground. Therefore, the flat bottom square hitbox of the older game made it so you could stand and jump much farther from the edge of a ledge than in the remaster. The rounded hitbox of the remake also makes landing a jump much harder, because crash will slide back and off the ledge if he doesn't land beyond the front rounded half of his hitbox. This actually really messed up the difficulty and certain levels like the skyward ascent stage was near impossible. They actually had to go back and modify the game in an update because of this.

    • @pyropulseIXXI
      @pyropulseIXXI Před 12 dny +1

      I've never even heard of such nonsense as calling that mechanic 'coyote time.' Also, a lot of his explanations are pure nonsense, like claiming Mass Effect 1 limits your run speed because otherwise the game wouldn't be able to load, or claiming need for speed nitro does nothing; it boosts acceleration, not speed.

    • @corkbulb2895
      @corkbulb2895 Před 11 dny +2

      @@pyropulseIXXIWell "coyote time" is a real game mechanic programmed into games since, well, platform games existed. Like, 40 years ago games were programmed to allow jump inputs to be accepted after the game character's hitbox stopped contacting ground. And more games than I can possibly list use such a mechanic. A good example is Doom 2016 and Doom Eternal. There is literally a special invisible mesh box you can place near an edge (or anywhere actually) in a map editor that allows Doomguy to jump while inside it. This is so you can jump more easily during the first person gameplay, as it is EXTREMELY hard top tell when your character's legs walk off ground. And regardless of what you believe, sprinting in Mass Effect DOES NOT increase movement time, acceleration or max running speed. It only does so in combat. As the video explained, outside of combat in the open world, the game deliberately limits your speed to allow adequate time for more of the world to load properly. You can test this for yourself by setting up your character in the open world at the same spot and time yourself how long it takes to reach the same point, running vs sprinting. The times will be the same. Again, this was explained and demonstrated in the video.

  • @nightwingvyse
    @nightwingvyse Před měsícem +27

    Alien Isolation was such a fantastic game and I've always been yearning for a sequel. It's the only game that's made me literally scream. Turning a wrong corner to have that thing notice you and charge, just the most terrifying thing.

    • @UchihaOlavo
      @UchihaOlavo Před 20 dny +4

      I also screamed once in fright. I was walking and the alien fell out of the air in front of me. It was the biggest scare I've ever had in my life.

    • @mikoto7693
      @mikoto7693 Před 6 dny

      I’ve watched play throughs of that game and I don’t think I’d enjoy it.

  • @KindredBrujah
    @KindredBrujah Před měsícem +46

    Man, how did Eternal Darkness never get a sequel? Criminal.

    • @andybrown4284
      @andybrown4284 Před měsícem +5

      There was a sequel kickstarter a while back but it failed to get funded.

    • @KindredBrujah
      @KindredBrujah Před měsícem

      @@andybrown4284 😢

    • @itsgeodoodz
      @itsgeodoodz Před 15 dny +2

      Yoo that game had crazy scare tactics!

  • @equin0x22415
    @equin0x22415 Před měsícem +43

    Oh. My. God.
    THATS why the Crash Bandicoot Reboot is so hard?!?! I thought I was going nuts or losing hand/eye coordination because I felt like it's SO much harder to play now 😭😭😭

    • @mr.jamster8414
      @mr.jamster8414 Před 25 dny

      I got the original on PSP, and I was like "What the hell? I can get this Box without Dying?"

    • @tiggy4591
      @tiggy4591 Před 16 dny +3

      Yup, because the jumps were tuned and playtested for effectively different platform lengths and you got in the reboot.

    • @user-qr6nu7he4x
      @user-qr6nu7he4x Před 13 dny

      felt fine to me. maybe because i never played the ps1 versions. it is probably your muscle memory from ps1 version.

    • @pyropulseIXXI
      @pyropulseIXXI Před 12 dny +1

      @@user-qr6nu7he4x The hitbox went from square to round you oaf; that means you litearlly have less room to land

    • @alexubel
      @alexubel Před 7 hodinami

      @@pyropulseIXXI Crash's hitbox has nothing to do with it. It was the removal of the "grace block" that was bigger than the object you were jumping from that made it harder. I also don't have an issue with it, having not really played Crash Bandicoot back in the day. I can't imagine how much easier the original version of the games must have been, given the remastered versions aren't all that hard to begin with.

  • @RealRushinRussian
    @RealRushinRussian Před 3 měsíci +114

    25:50 The "neat little trick" to only render what you can actually see has been used in virtually every videogame that has graphics more advanced than the 70's Pong. Vanilla Doom and Quake have it, all Half-Life games and their derivatives have it, and every other such game does, modern or old. It's built-in into Unity and other engines. Games don't render everything behind you, objects behind buildings that you can't see, and even the backs of the buildings themselves.

    • @WaterCrane
      @WaterCrane Před 3 měsíci +14

      Indeed, it's a fairly fundamental principle of 3D graphics. Even early versions of OpenGL had an instruction called "glFrustum" which essentially set up the field of view (this was phased out when programmable shaders were introduced). The other effect you mentioned is "occlusion culling"... not rendering objects that are completely obscured by other objects or which are elsewhere in the level. Doom and Quake uses BSP trees for this, while the Unreal Engine uses "portals" to segregate different parts of the map.
      I think what the narrator was trying to get at was not so much not drawing what's outside the frustum, but selectively loading assets just before they come into view and unloading them as they fall out of view, taking advantage of the fact that players tend to turn relatively slowly rather than snap into a specific view, although this is mostly to save memory than be an outright performance gain, since loading assets can cause significant overhead if you're not careful. "id Tech 5" (Rage) infamously didn't do this too well, as you would experience visible texture popping if you turned quickly.

    • @DMahalko
      @DMahalko Před 2 měsíci +2

      Most game surfaces are one-sided, with the back being transparent. If the face is turned more than 90 degrees away from the camera, you can't see it, so it isn't drawn. Games generally don't do reflections in glass or mirrored surfaces, because then this facing-away render-saving trick doesn't work.

    • @williamseidle2687
      @williamseidle2687 Před měsícem +5

      I used this to my advantage in each of the GTA games , police can't spawn in front of you if you are using the look behind camera view , you can then hold the button down and use the mini map to know when to turn right or left while driving.

    • @RealRushinRussian
      @RealRushinRussian Před měsícem +9

      @@williamseidle2687 you are confusing game mechanics and rendering optimizations which have nothing to do with each other at all.

    • @MrOsmodeus
      @MrOsmodeus Před měsícem +5

      @@DMahalkomost games don't do real reflections because it's a massive waste of performance. duke3d's included level editor had a warning not to have two mirrors pointed at each other. screenspace reflections are a warping effect rather than reflections and raytraced reflections are only allowed 1 bounce. some mirrors in games are just a window with clones on the other side

  • @RineyCat
    @RineyCat Před měsícem +16

    I like how a single game gets called out for Occlusion Culling, when it's been an industry standard. Now yes, people need to learn how it works, but calling it a "lie" isn't how you go about teaching people.

    • @favoritemustard3542
      @favoritemustard3542 Před 24 dny

      "called out" "lie" _so extreme_ lol

    • @achimdemus-holzhaeuser1233
      @achimdemus-holzhaeuser1233 Před 14 dny +2

      That one amused me as well. Especially giving a 8 Year old Game Credit for John Carmacks over 30 year old invention.
      But since he confused rendering with existing he should have said that about half the thing they player look at don't exists as well.

    • @patrikzub8499
      @patrikzub8499 Před 6 dny +2

      100% Agree. As a game developer, I do Occlusion Culling to make sure that even younger people with low/medium - end pc can enjoy the game. And this dude calls me a liar?

  • @ClannerA01
    @ClannerA01 Před 2 měsíci +36

    In NFS, the rubber banding was so bad that i can induce it by hitting the accelerator hard just before a sharp turn but immediately tone it down so as not to actually lose control, and the cars behind me respond by accelerating so much they derail themselves (These cars are normally locked into the road and never slide) and they all crash into the wall behind me letting me get a few more seconds of lead time.

    • @therunawaykid6523
      @therunawaykid6523 Před měsícem +1

      There is also rubber banding in crash team racing nitro fuelled as well looking like you’re gonna win the rice easily then suddenly out of nowhere the ai racer zooms past you on the inside to win the race at the last second

    • @lmcgregoruk
      @lmcgregoruk Před měsícem +7

      I remember one game, I think Forza Horizon, when you raced the "boss", if you waited at the start for a bit, it was a lot easier to win because of the rubberbanding, than if you tried to go flat out the whole way.

    • @Starvaze
      @Starvaze Před měsícem +2

      The many times where rubberbanding gets the medicine instead of you

    • @REgamesplayer
      @REgamesplayer Před měsícem +1

      Which NFS? Just tried Most Wanted and it isn't the case. Same thing with NFS Hot Pursuit Remastered.

    • @Toothless_Cowboy
      @Toothless_Cowboy Před 6 dny

      Try Mario Kart 8 with one other player split screen with cpus. The rubberbanding will punish the player that gets left behind Massively. I play with my nieces n nephews and I have to stay back if I don't thanks to my experience and years of playing it will make their time, not fun. You see if you are good enough to say lap 12th most the cpu pack will rubberband to you and some of them to the other player. It really is a terrible system.

  • @Knokkelman
    @Knokkelman Před měsícem +13

    I'm 100% convinced that most MMORPGs have some form of bonus system for people who play less, like better droprates, easier random encounters, better loot and so on, so that people who only play once a week don't fall behind that much.

    • @TheDendran
      @TheDendran Před 29 dny +2

      I play one of those where over the course of like 3h I get an increasing % in loot probability.
      Source: Fiesta Online; this mechanic is deadass placed in your buff bar

    • @molybdaen11
      @molybdaen11 Před 13 dny +1

      Many mumtiplayer games also have a mechanic to put you against weaker players or in a better team if you are performing to poorly.

  • @supercoolmaniajon265
    @supercoolmaniajon265 Před 3 měsíci +149

    Jay and Wesley.......after all these years I finally got their names....
    In my opinion I like the coolguy voice better.

  • @benthecat4345
    @benthecat4345 Před 3 měsíci +133

    The original Pokémon games also lie to you about the catching as the great balls are better than the ultra balls, now thankfully it was fixed in the later games but Red/Blue/Green/Yellow made the great balls unintentionally the better ball

    • @The_Blazement
      @The_Blazement Před 3 měsíci +14

      Those games had so many bugs, it was a miracle they worked at all lol

    • @petrnovak7235
      @petrnovak7235 Před 3 měsíci +3

      @@The_Blazement So true! My first Pokémon game was Gold, which had its issues, but was, actually, pretty funny game. After that, I also played Yellow and man was that frustrating experience. I somehow finished the game, but honestly, if this was my first Pokémon game, I'd probably quit in frustration and never tried any other Pokémon game again 😅

    • @LITTLE1994
      @LITTLE1994 Před 3 měsíci +2

      Forget Gen 1, because Red/Blue had many bugs. Gen 2, which is newer, was even worse.

    •  Před 2 měsíci +2

      I noticed that playing but couldn't prove it.

    • @corvididaecorax2991
      @corvididaecorax2991 Před 2 měsíci +4

      That isn’t quite true. The Ultra Balls are better for pokemon with mid range catch rates, and have the same effectiveness for the hardest and easiest pokemon to catch. But even at best they are only 20% more effective than a Great Ball. So not worth the extra cost.

  • @Nik-tk4ew
    @Nik-tk4ew Před 12 dny +3

    GTA V also has a hidden mechanic: when you're driving on high speed or doing a mission, some NPCs will try to crash their cars into you.
    And did anyone notice that in Clash Royale elixir bar fills a bit slower sometimes?

  • @vaclavkrpec2879
    @vaclavkrpec2879 Před měsícem +12

    FYI, old 8-bit computers and game consoles indeed didn't have any RTC (real time clock). Timing had been done in various ways; most often, it was derived from the vertical or horizontal TV output sync signal.
    See, analog TV based on a vacuum tube (aka CRT) literally prints each frame on the display using a stream of electrons fired from the "electron gun" cathode at the display anode. (In fact, it's simply rather high anode voltage that pulls them from the cathode with a little help of the field modulation, but that's maybe going too technical.) The stream is directed by electromagnets; where the electrons land, a pixel shines up. The whole frame is printed by lines. Whenever the electron stream jumps at the next line, a "horizontal sync" happens. When the whole frame is printed, a "vertical sync" happens. And when they happen, a "HW interrupt signal" is (may be) sent to the CPU, which then stops its current work and executes the appropriate registered interrupt handler. As the frame rate is fixed (defined by the TV standard, typically 25 FPS for PAL and SECAM), so are the synchronisation signals frequencies; and thus, they are usable to keep track of time (well, let's say reasonably well).

  • @Guessnought
    @Guessnought Před 3 měsíci +67

    As a kid I assumed it was by design that being further behind in mariocart ment I got access to better weapons. I was never under the assumptions that I would be able to get a lightning bolt or ghost if I was in second or first.

    • @AntimatterStudios857
      @AntimatterStudios857 Před 3 měsíci +14

      as someone who is particularly skilled at mario kart 8, I have never gotten anything other than shells, mushrooms, and blast boxes while in 1st place

    • @doomclasher9287
      @doomclasher9287 Před 2 měsíci +18

      Yeah, this was not a lie, it was a catch-up mechanic

    • @therunawaykid6523
      @therunawaykid6523 Před měsícem +5

      @@AntimatterStudios857yeah and the player in last always seems to get the bullet bill so they end up zooming past everyone in an instant

    • @alkaholic4848
      @alkaholic4848 Před měsícem +7

      Yeah rubber banding was particularly strong on mariokart because it was designed for the wii console, which was massively marketed towards family entertainment - all the adverts of mums and dads and daughters and sons all playing together having great fun.
      In reality, any skill-based game would result in one of them wiping the floor with the rest of them which wouldn't be much fun for the whole family. So they intentionally designed it so that it was always a close match not matter how good or bad you were at it.
      It probably had the intended result to be fair - good for families having a few silly giggles, but not good for a gamer.

    • @Vulcannon
      @Vulcannon Před 4 dny

      In Mario Kart you only have one chance to stay first permanently. You have to drive like a god so that you gain enough of a lead so that nothing that is triggered behind you can hit you anymore. If you're just barely better than everyone else, you're going to have a really hard time.

  • @GreatGamerspheanx
    @GreatGamerspheanx Před 3 měsíci +44

    “Is there anything more terrifying than.. a red health bar?”
    Me: Constantly being one shot

    • @josefaedrielangeles7212
      @josefaedrielangeles7212 Před měsícem +3

      That's rough dude

    • @ahmahwas7556
      @ahmahwas7556 Před měsícem +1

      Sounds like every Soulslike game I've ever played. And sometimes you get hit by a combo that staggers you, so it is actually 3 hits, but you can't do anything against the second and third one, after the first one hits you...

    • @user-jl6ks6yv3s
      @user-jl6ks6yv3s Před měsícem +1

      Yeah in World War 2 battle combat most sniper rifles are so OP that most of the time they usually one hit a player unless they have better armor but if you survive the first shot the damage done by the first bullet is devastating.

  • @Plazman
    @Plazman Před měsícem +30

    In arcade fighters, your opponents get progressively more difficult until you die. After you put in another token, they lower the difficulty substantially to let you beat that guy easily and move on to the next challenger. Very addictive!

    • @albertmas3752
      @albertmas3752 Před měsícem +3

      It sounds very rare to me to read "put another token". I don't know the rest of Europe but in Spain we don't use tokens in arcade games. We insert real coins in them.

    • @achimdemus-holzhaeuser1233
      @achimdemus-holzhaeuser1233 Před 14 dny +1

      @@albertmas3752 tomatoe potato .. you have to buy the tokens first, so they are just a substitute for money.

    • @jaykay5838
      @jaykay5838 Před 8 dny

      @@albertmas3752 A huslte they have around here is to make you buy tokens. Maybe you lose some, maybe you bring some home to use later. You always end up buying more.

    • @cqmorrell
      @cqmorrell Před 3 hodinami

      @@albertmas3752 It would vary here. A game outside a Walmart would take quarters, but one in an arcade would take quarters or tokens depending on the arcade.

  • @user-tn6ph3ve3u
    @user-tn6ph3ve3u Před měsícem +8

    Subnatica. You actually go crazy irl. And when the void leviathans stop chasing you after so far... you wonder. What can be deeper..

  • @PikaLink91
    @PikaLink91 Před 3 měsíci +34

    Speaking of horror games. A little known title "Calling" on Wii featured a little easteregg hunt where you would spt this red lady in various hidden locations, and for every time you spotted her, a new message would pop up on your Wii's main menu message board in a red envelope with one creepy message after another.

  • @SkeletonLand368
    @SkeletonLand368 Před 3 měsíci +141

    3:52
    “After all, there’s nothing worse than feeling like the horror is extending past your device and into your home, at least until-

    Ah, just kidding, I’m not going anywhere.”

    • @sylpisophia5612
      @sylpisophia5612 Před 3 měsíci +5

      i missed the realism effect because i was watching this on a windowed browser. should've pressed f11 for maximum immersion 🤣

    • @SkeletonLand368
      @SkeletonLand368 Před 3 měsíci +2

      @@sylpisophia5612 Indeed.

    • @milesrogers7225
      @milesrogers7225 Před 3 měsíci +2

      👋💀🤳

    • @BeccaLynn79
      @BeccaLynn79 Před 2 měsíci +2

      I wasnt using a tv💀

  • @tranz2deep
    @tranz2deep Před měsícem +39

    I think my favorite silliness is the first-person train sequence in Fallout 3 which turned out to be the character RUNNING along the tracks with a train compartment around him.

    • @Fridelain
      @Fridelain Před měsícem +4

      The train being actually a hat the character wore.

    • @favoritemustard3542
      @favoritemustard3542 Před 24 dny +1

      "Wear it on your head for a hat" is a funny comeback line, in certain situations 😂👍

  • @OldLadyGamersince1990
    @OldLadyGamersince1990 Před 23 dny +5

    For me the biggest lies in games are the loots, microtransactions, and releasing an incomplete games.

  • @JohnDoe-du6em
    @JohnDoe-du6em Před 3 měsíci +17

    Am i the only one who didn't know there was two narrators?

  • @deanatgmail
    @deanatgmail Před 3 měsíci +46

    i didn't even realize there is two narrators

    • @xkirax2997
      @xkirax2997 Před 3 měsíci +1

      I like both, but my favorite is the one with the sarcastic voice...I don't know the name.

    • @axolotlgaming9144
      @axolotlgaming9144 Před 3 měsíci +4

      s a m e

    • @jacobscott5263
      @jacobscott5263 Před 2 měsíci +1

      I thought there was three

    • @Autistic_Emperor
      @Autistic_Emperor Před měsícem +1

      I didn’t even know there was two. Help.

  • @hackshackers3513
    @hackshackers3513 Před 3 měsíci +11

    i love that the lie for ddlc is "it's actually a horror game... but it has aNIME CHARACTERS??!?"

    • @DDLCman1117
      @DDLCman1117 Před 3 měsíci +1

      When I played DDLC it wasn’t even that scary

    • @hackshackers3513
      @hackshackers3513 Před 3 měsíci

      @@DDLCman1117 yeah honestly it's just shock factor

    • @CsjStudios
      @CsjStudios Před 2 měsíci +1

      To me anime is already horror

    • @hackshackers3513
      @hackshackers3513 Před 2 měsíci

      @@CsjStudios lmao, dude i was so confused when i saw this notification with no context

  • @derak1337
    @derak1337 Před 2 dny +2

    That rubberbanding is most noticable in GTA 5 story mode street races, when you take franklin and activate his abillity in some very clutch turn, the AI behind you goes easily without braking through it too, not to mention they are always behind you no matter how fast you go...

  • @knightsofthebedrock938
    @knightsofthebedrock938 Před 3 měsíci +28

    I remember Eternal Darkness…
    1am. Home alone. Dog and my feet tangled in the control cord. Hour sense my last save.
    “You’re controller has been disconnected” as 20 zombies swarm me right at the door way as I enter the room.

    • @craigstoner2632
      @craigstoner2632 Před 3 měsíci +6

      They game was amazing and I couldn't even get past about 40% of the campaign 😂

    • @BeAmazed
      @BeAmazed  Před 3 měsíci +8

      😂😂😂

  • @Mr_questionman
    @Mr_questionman Před 3 měsíci +14

    The one where you talked about Mario actually being the villain reminded be of a story where someone got kidnapped by their dad to avoid their cruel mother

    • @gabork5055
      @gabork5055 Před 2 měsíci +2

      Mario-Carlo, Bowser-Sonny, Wario-Michael in Godfather 3, Luigi-Fredo, Goombas-The Mob, Mushrooms-Michael's motivation for revenge, Mario Kart-an allegory for the Sigma grind.

  • @jonumine6250
    @jonumine6250 Před dnem +1

    In mario kart (almost every one of them) itsnot ONLY the "first place gets worse items" mechanic, but NPC drivers (the 3 closest to first place) actively cheat (drive at 1000mph and cross half the map in 2 seconds) if you go way too fast OR perform a "non-intended" shortcut.

  • @lil_riddyy
    @lil_riddyy Před 3 měsíci +11

    4:20 i just noticed that in the farcry 4 is also like that, i remember being low health but then suddenly i felt like i was bulletproof for a minute since the enemies are shooting at me with the low hp

    • @cursedimageseveryday5559
      @cursedimageseveryday5559 Před 11 dny

      The last sliver of health being bigger is kinda realistic if you think about it. Irl when you are very wounded you'll get an adrenaline shock that lets you do crazy stuff as if you were not that wounded at the expense of your long term health...

  • @wackydoomturtle1801
    @wackydoomturtle1801 Před 3 měsíci +52

    21:34 This is actually visible in Halo 2. A cutscene in level 7 "The Oracle" shows projectiles appearing nowhere near the gun.
    I noticed it when I used the Needler here thanks to the glowing shots.

    • @ThisOLmaan
      @ThisOLmaan Před 3 měsíci +2

      i was just gonna put the same timestamp was 😂

    • @panthakurai5267
      @panthakurai5267 Před měsícem +1

      ❤ Twin Needlers ❤

  • @RyouTheMad
    @RyouTheMad Před 3 měsíci +28

    maybe it used to be difficult to "spawn" bullets from the gun's barrel... but nowadays it's extremely easy
    now, targeting and hit scanning is more accurate to the "shooting from the eyes" narrative but only if it uses hit scanning and not physical bullets

    • @RealRushinRussian
      @RealRushinRussian Před 3 měsíci +5

      It never was difficult to spawn bullets from the gun's barrel. A bit more effort than just going off the player's camera view but there's nothing challenging to implement it. The original versions of Serious Sam games have it. It was changed in Fusion though.

    • @RyouTheMad
      @RyouTheMad Před 3 měsíci

      @@RealRushinRussian I can only speak for recent events since I just recently started learning about game development
      thank you for the insight

    • @Diablo_Himself
      @Diablo_Himself Před měsícem +1

      Hitscanning is probably the worst thing in gaming since countless shitty jumpscares in horror games.

    • @MeepChangeling
      @MeepChangeling Před měsícem +4

      Fun fact: physical bullets are less realistic than hitscan bullets in terms of simulating a bullet within most games. In almost every videogame environment the distances you have available to you are simply so short that a modern bullet from a modern gun would reach its target. The average bullet has a speed of 1,200 m/s. Yes, over a kilometer per second. Meaning that 350 meter shot in Apex legends should hit in 0.29 seconds. This is almost the same as human reaction time (0.2 seconds flat), which means at that range, the shot should connect almost faster than you can perceive. Almost no videogames have ranges that far. Most of the time you're fighting at ranges smaller than 100m.
      There is absolutely no reason to be doing physics calculations for distances where IRL bullet drop and deviation are impreceptiably small, and travel time is so fast a human literally cannot perceive it. To "fix" this, game devs make guns shoot EXTREEMLY slow, and widely innaccuratly. Videogame guns are almost never EVER even close to a real gun. Which is incredibly frustrating for many people who like guns. And that's before nonsense like automatic weapons doing less damage than single shot weapons that use the same round and have the same barrel length...

    • @vinny-zebu
      @vinny-zebu Před měsícem

      The bullets that spawn on the gun in FPS games are pure cosmetics, they just trace a line from your camera to the direction forward because naturally you want your gun to hit what you're aiming at

  • @andrewwillard5773
    @andrewwillard5773 Před 13 dny +2

    I think you should have put in a part two.. "the times the games told you the truth"
    For example in banjo Kazoie when you're warned to not use certain cheat codes or game file will be deleted.

  • @spi6455
    @spi6455 Před měsícem +3

    Rubberbanding in Mario Kart also has a breaking point. If you get too far ahead, it starts treating you as if you're behind. Generally, I would start dead last, get the ultimate boost, then get to first, then blow away everyone at the shortcut/cheat spot using the boost to permanently separate me from the pack. Sometimes Toad or a light racer would get fast and leave everyone else behind too.

  • @DragonKing5356
    @DragonKing5356 Před 3 měsíci +35

    I just hate how videogames get the fact that we shoot bullets out of our eyes instead of our guns wrong

    • @zami001001
      @zami001001 Před 3 měsíci +10

      if you've ever played an fps that doesn't use that trick, you'd realize you don't hate the physical inaccuracy as much as you think you do.

    • @Sk83rNinja
      @Sk83rNinja Před 3 měsíci +3

      No i actually like the mechanic using the guns trajectory

    • @octoling7
      @octoling7 Před 3 měsíci +4

      Splatoon doesn't do it and it's very smooth as a matter of fact there is a tactic in professional called peeking where you just hang your gun around a corner and you can shoot enemies but they can't hit you and the cross here doesn't lie

    • @zami001001
      @zami001001 Před 3 měsíci +7

      @@octoling7 splatoon also isn't an fps, its third person.

    • @octoling7
      @octoling7 Před 3 měsíci +1

      @@zami001001 WHO ASKED+MY CONTENT IS WAY BETTER.
      jk I didn't realize this was about fps I thought it included third person ones

  • @Lampe2020
    @Lampe2020 Před 3 měsíci +60

    About the health bar length not being proportional to HP: in Minecraft it is, so surviving on half a heart (1HP) is actually impressive.

    • @TBNRNikola99
      @TBNRNikola99 Před 3 měsíci +1

      And Fortnite

    • @LordRazer3
      @LordRazer3 Před 3 měsíci +8

      It's a trend not a rule. Survive games don't tend to use the health grace mechanic

    • @TheKillager
      @TheKillager Před 3 měsíci +1

      Yeah, MC does almost none of these

    • @Lampe2020
      @Lampe2020 Před 3 měsíci +1

      @@TheKillager
      Do they even do frustrum culling?

    • @Lampe2020
      @Lampe2020 Před 3 měsíci +1

      @@LordRazer3
      Did I ever say it was a rule? No.
      Did I ever think it was a rule? No.

  • @shirakuyanai4095
    @shirakuyanai4095 Před měsícem +2

    In some cases, the bullets don't even shoot. They just spawn at the destination and play an explosion effect.

  • @taifkl7580
    @taifkl7580 Před měsícem +2

    1:00 - Ou yes the Mass effect 1 , great game, but that run got me pretty good.
    13:04 Finally i can undersant why i had such a problems with platform games, when i tried to jump right on the edge, and still fail miserably, left me simply to get away from it.
    13:40 - What a feature, Alien always lurks around me, when i needed to get throught that one dammit long corridor, that connects all rooms, but when you see him clearly from behind, he would turn around, but if you watch his tail that is behind him, it is much easier, to avoid it.
    Good to know, and learn few thing about games, and their secret features, like in Warcarft 3 , AI always has line of vision on your buildings. I'm looking forward to another great video.

    • @liwojenkins
      @liwojenkins Před měsícem

      In almost all RTS games the AI can see the whole board at all times. They also get build bonuses and never run out of resources generally. In Warcraft I and II you could destroy the AIs entire village except a barracks and it would put out one soldier forever (I tried an hour once, but it seemed like forever), even though the AI could not possibly have any gold left. Quite often the AI can also see your "sight distance" and can skirt around your guards and scouts by 1 pixel width and never be seen. The AI will also use each soldier like an individual guerilla fighter, while your troops tromp around in inefficient groups and allow themselves to be mowed down. What this tells you is how good humans are at games compared to "AI" players. Somehow though, people are afraid AI is going to wipe us out. Most AIs without huge amounts of help couldn't beat humans in almost any game, how on Earth are they going to beat humans in the real world?

    • @taifkl7580
      @taifkl7580 Před měsícem

      @@liwojenkins Feel the same way, As if in World of Warcraft games , AI gets like passive income of recources , and by double more recources from mines/ trees.
      To make the AI not even better with these invisible one man soldiers, raiding your camp, while you are battling enemy camp, gets complicated.
      Used to play a lot with mine brother, that was just playing on Hardest difficulty possible, only to find out, how insane it is, and that the AI get´s like 3x more recources, from exactly same mine that has same amound of gold as him.
      Worst play he ever had (not counting maps like Bleach vs one piece funny map), was Warcraft 3 frozen throne , random map, as Night elf, against Orcs, it was hell of a fight, those archers in light armours, dont damage the orcs with heavy armours much , while orcs are just cutting them down like a butter.

  • @justicetaylor3050
    @justicetaylor3050 Před 3 měsíci +9

    The eye bullet trick was quickly noticed back when I was messing around watching Theater mode replays in my firefight games of Halo Reach. Every time I hid behind a box and shot over said box, AI enemies would notice me a lot slower. Eventually I’d see my Spartans’s bullets come out of the very top of their model instead of their gun. It made practical mechanical sense at least. I’d rather be able to more easily shoot over cover then grapple with realism.

    • @nunyabidness3429
      @nunyabidness3429 Před měsícem

      depends what you want out of the game. A game like Halo, which is entirely fantasy, would not do well with any sort of realism being forced. Where as games like Red Orchestra, Rising Storm, Arma, and Hell Let Loose are more bogged into realism and have actual ballistic simulation that do not need a center-of-the-screen trick and are able to line up with the sights of the game.
      Truth is it's just easier to design the game to read what a crosshair is pointed at, than to simulate a bullet leaving from the barrel of the gun model to the point of aim. (though these games usually have actual bullet drop mechanics)

    • @luislongoria6621
      @luislongoria6621 Před měsícem

      I think eye bullets only affect games with cover mechanics that allow you to shoot around obstacles as opposed to shooting the thing that's directly in front of you

  • @HazbinHotel_4Lifee
    @HazbinHotel_4Lifee Před 3 měsíci +23

    For the need a little help one, in undertale, if you fail one of the ruins puzzles 10 times, Toby fox will auto complete it. But this change is visible because the 11th time you step on a wrong tile, all of your holes will disappear and you can go any place on the puzzle.

    • @Tristapillar
      @Tristapillar Před 26 dny +1

      this also allows for players to go out of bounds through one of the walls

  • @ServerYT
    @ServerYT Před 3 měsíci +11

    Things don't cease to exist if you're not looking at them in games, they're just not rendered. In other words, they cease to be visible. That's why events still happen behind you. Imagine in GTA online if players were disconnected from you everytime you stopped looking at them.

  • @jacob6885
    @jacob6885 Před 3 měsíci +45

    I've heard Alien Isolation has another dastardly trick (as does Lethal Company). I've seen evidence of this in play/videos too.
    If you have an open microphone, it will hear you.
    So even if you hide in a locker well before it enters the room, and you've never hid in a locker before, if you breath too hard or panic talk, it'll open the locker and snatch you.

    • @Averyjohnson336
      @Averyjohnson336 Před 3 měsíci +8

      Really huh so that’s why the alien kept finding me

    • @jacob6885
      @jacob6885 Před 3 měsíci +16

      Yup.
      I was watching someone play, they got in the locker, then started talking about how it'll never find them there.
      Then when it walked into the room, they squeeled, and the alien snapped its attention to them and investigated the locker.
      It was hilarious.
      My daughter played it too, she's loud whalen she panics, so she unplugged the microphone... but forgot there was a microphone on her headset. She suffered the same fate.

    • @BeAmazed
      @BeAmazed  Před 3 měsíci +13

      that's just mean 😂 you scream, and it gives you a reason to scream more

    • @Shawnchapp
      @Shawnchapp Před 3 měsíci +5

      thats not a lie tho.. that a legit marketed feature and is even listed as doing so thats exactly why they highly recommend using in game prox chat over a third party app its part of the game core mechanics. lots of game use prox chat for the same reason its to add "realism" to the game

    • @Diablo_Himself
      @Diablo_Himself Před měsícem

      Alien Isolation wasn't as good as it was claimed anyway.
      I guess thats the same mechanic as robbing stores in GTA V? You dont have to shout at the storekeeper, you can just go "aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaah" and it works.

  • @user-hc7cb1un8o
    @user-hc7cb1un8o Před 3 měsíci +16

    To be honest, I would like a sample of each voice so that it's easier for me to decide.

    • @aridaygarza452
      @aridaygarza452 Před 3 měsíci +3

      I didn’t even know who’s who

    • @milesrogers7225
      @milesrogers7225 Před 3 měsíci +7

      Jay & Wesley, clearly the same guy.
      (He's lying to us)

    • @nigelrivera2882
      @nigelrivera2882 Před 3 měsíci

      ​@@milesrogers7225 You're the one who's lying, Jay is the narrator of this video and another video just dropped today and Wesley is narrating it.

  • @SelenaphobicWolf
    @SelenaphobicWolf Před 15 dny +1

    The unrendering tactic has certainly been used in some interesting ways. In Dark Souls, if you aren't looking at enemies, the render rate drops to something like 1 or2 fps. It doesn't really become too noticable until you get to the fast moving dogs, which is why it sometimes feels like they just teleport out of nowhere and attack you

  • @SzymonRzosinski
    @SzymonRzosinski Před 2 měsíci +2

    25:50 it's called Frustum Culling (not frustrum) and it's widely used in most of video games, many times in tandem with Occlusion Culling.

  • @mustangman6579
    @mustangman6579 Před 3 měsíci +14

    Eternal Darkness. I LOVED that game. I really wish they'd do a remake. Also, the erasing all saved games made me panic for real.

    • @BeAmazed
      @BeAmazed  Před 3 měsíci +7

      yeah, a remake or sequel - if done well - would be so cool!

    • @mustangman6579
      @mustangman6579 Před 3 měsíci

      @BeAmazed so bit of a story on the panic erase games thing. Whenever the game started to do funky things, I got the buttons down to save by memory. So I could do it really fast. So when I did my normal fast flick of the wrist save, it popped up that message. I nearly ripped the memory card out. But then remembered that a friend did that and lost everything on it.

    • @mustangman6579
      @mustangman6579 Před 3 měsíci

      @BeAmazed I wish I knew how to make video games, because I want to make a game exactly like this. But it would be so much harder now as so many different styles of pc and tv. BUT, how funny would it be to do the burned out monitor or green line down the whole screen like dead pixels

    • @PikaLink91
      @PikaLink91 Před 3 měsíci +4

      No, stop with all the remakes. NEW games please. We want Eternal Darkness numero DOS, not a remake, they'd screw it up anyway.

    • @williamseidle2687
      @williamseidle2687 Před měsícem

      I really enjoyed the game messing with me , I began a new play through and at the very start of the game I let my sanity meter get as low as possible and played the entire game that way. My favorite was the channel changing one , I totally thought my remote fell between me and the seat cusion.

  • @prakashmandal5924
    @prakashmandal5924 Před 3 měsíci +8

    in walking dead game, the decision does make effect, in the last episode it all depends your interactions with Kenny wither he will go with u to find Clem or not. also for other characters as well

    • @Wejer1910
      @Wejer1910 Před 4 dny

      Most of them are cosmetic changes thou

  • @Epin-Ephrine
    @Epin-Ephrine Před 3 měsíci +2

    That was actually crazy.. I was watching this video while playing a game, and right when you did the "turn screen off" bit around the 4 minute mark, my PC just immediately crashed to a black screen lmao

  • @da-sonic
    @da-sonic Před 2 měsíci +1

    8:18 fun fact: there was planned to be a third pikachu evolution called gorochu, although it was scrapped, so it's likely this was a left over from a previous build of the game when they were still planning gorochu

  • @nuclearmedicineman6270
    @nuclearmedicineman6270 Před 3 měsíci +15

    Ha, little do the devs know I deliberately drive in 2nd place until the last couple of corners and then go all out to win in driving games.. and shoot random things in FPS games to keep my hitrate down. I consider mechanics to be a part of the game, so abusing them is fair play.

    • @kennethho8259
      @kennethho8259 Před měsícem +1

      Except that they know someone will abuse the system, and will now play their games more because they think they had outsmarted the system. It all works out to their favor.

  • @theconceptualist8626
    @theconceptualist8626 Před 3 měsíci +5

    As someone who played every Need for Speed title post 2003 at least once such as Underground 2 and Most Wanted 2005, and some other NFS titles religiously such as Heat, I never knew the nitrous didn’t actually do very much. Maybe it does in later games, but in the older ones it makes sense why it wouldn’t.

    • @TWEAKLET
      @TWEAKLET Před 3 měsíci +2

      the nitrous was there for a reason it let you accelerate faster the top speed doesn't really change so if you messed up you can get back up to speed faster

    • @carlosdasilva2409
      @carlosdasilva2409 Před 3 měsíci +2

      It does work. I have tested because I am playing Underground 2.
      Nitrous does work as people stated, as it decreases the time you take to get from point A to Point B (tested it in a straight road)
      Hitting the wall in first place makes the rubberband even more obvious
      And hard mode turns some drag races (randomly) impossible to win, especially in early races where you'll be facing Skylines, Mustangs, Subarus, and Evos when you barely have the first mods available. Restarting after losing doesn't help so when that happens you have to quit and come back in again and hope the impossible race isn't the first one you're playing for your session

  • @frankfrank366
    @frankfrank366 Před měsícem +2

    I'm surprised you didn't mention the Mario Party dice. In Mario Party 1 & 2 and possibly others, you can save the game on any given turn and replay that turn 100 times. You and the CPU characters will only roll the same 2 or 3 numbers every time, like one possible scenario is Wario this turn rolls 4 or 6 depending when he hits A, Yoshi 2 or 8, Peach 1 or 3, Mario 1 or 9. Play the turn 100 times Wario will never ever roll a 1 and Yoshi never a 4.

  • @TheAlone-xc6dg
    @TheAlone-xc6dg Před 8 hodinami

    9:26 walks quite literally on a perfect timing !! for the jumpscare then runs away !! xD

  • @Levimoi345
    @Levimoi345 Před 3 měsíci +6

    Brother you really can pay attention to almost everything. Are you CIA? or FBI?

    • @BeAmazed
      @BeAmazed  Před 3 měsíci +5

      the CIA and FBI both answer directly to me.

    • @Levimoi345
      @Levimoi345 Před 2 měsíci

      @@BeAmazed lol 😂

  • @JamesIsCool3818
    @JamesIsCool3818 Před 3 měsíci +10

    The real deception is that he actually voices everything🤔😁

  • @MGower4465
    @MGower4465 Před měsícem +1

    I remember in one game, Gothic 3, I think, you could use cheats to move just past the visible game area. And saw signs reading "If you're here, you cheated."

  • @BakedPotato13
    @BakedPotato13 Před 12 dny +1

    My former older half sister's (she's no longer a part of my family, long story) kid was having trouble with crash bandicoot on a jumping level they couldn't finish because of difficult jumps, I went to the absolute edges of the platform and jumped from there and made it everytime.
    Was I just using the coyote time all this time playing videogames without realizing it?
    Another game that reminds me of Braid with a unique plot twist was Chernobylite. It's a great hidden gem where you travel a alternate Chernobyl wasteland with real world scans of the exclusion zone all around Chernobyl as a scientist looking for his wife with green crystals called Chernobylite that's helpful and harmful.
    Check it out.

  • @GuyThePerson
    @GuyThePerson Před 3 měsíci +20

    Hollow Knight was shown for about 1 second total, nice

  • @itsamemario-yes
    @itsamemario-yes Před 3 měsíci +3

    my first video i see in under 1 hour after released
    i am always amazed by you

  • @lord_egg
    @lord_egg Před měsícem +1

    Wait, so technically in open world video games you’re always on the edge of the world.

  • @RelativelyBest
    @RelativelyBest Před 8 dny +1

    Huh. It now occurs to me that the "shoot from your eyes" thing is something Elden Ring (and I think the Dark Souls games as well) apparently doesn't do. If you fire a bow while crouching, often the arrow will hit a ledge or something even if your reticle is properly aimed at the target. I always found that pretty annoying.
    Speaking of Elden Ring, I am convinced that Discovery and drop rate mechanics don't work the way they're supposed to. I know Discovery does work as intended even if the increase in drops is very marginal, but I'm also fairly certain there's some hidden value that increases drop rate as you level up in general regardless of your Discovery stat. At higher levels the early enemies just seem to drop way more stuff even if I don't level Arcane much or use Discovery-boosting gear, while at lower levels it's incredibly frustrating to farm tougher enemies for gear compared to later on. If I'm right about that, it would make sense as a way to discourage players from farming powerful equipment early.
    I also believe that the game is programmed to prioritize drops of weapons and armor pieces you already have, making it harder to for example get a full armor set. I can't prove it, and I know random chance can be much less evenly distributed than people expect it to be (because that's how randomness works), but it's just _too consistent._ I can totally see _occasionally_ getting four or five of each piece before the final one drops, but not _every single time_ I try to farm a set.

  • @TheShadow1347
    @TheShadow1347 Před 3 měsíci +6

    27:07
    Both

  • @TheLastMemenatorOfExistence
    @TheLastMemenatorOfExistence Před 3 měsíci +11

    Imagine going to a haunted house only to find out that the ghost lady was hitching a ride on your back the whole time >_

  • @dlmh1273
    @dlmh1273 Před 2 dny

    We always called "rubber banding" the catch-up mechanic. I figured out ages ago that there are different driving techniques you can do to avoid triggering it. To exploit and bypass it, I always take a relaxed driving style approach. I almost never hit full throttle. The moment you punch it, it kicks in and makes the others faster. If you find the sweet spot, you can basically just cruise around the track in first place. Some games, I can lap other racers.

  • @MrAnimefox
    @MrAnimefox Před 13 dny

    I've noticed "a little help" with a lot of games lately. They either do it secretly, or they indirectly tell you by putting you in a match during tutorial or right after tutorial and it evaluates your skills. Then after that match puts you in thr correct skill tier matches.

  • @JaJemPlays
    @JaJemPlays Před 3 měsíci +4

    No wonder your videos' narrator seems to change voice frequently. I'm been a supporter, subscriber and fan of your work for idk more than 4 years maybe? Well I can't really tell, but I for sure it's been a long time. I love your videos, every single of it. Keep doing what your doing, and always be awesome. Showing love and support from the Philippines. (PS: I didn't take the pool, because your both awesome and this channel with its videos are phenomenal!!!) 💙

  • @pokemontrainer9285
    @pokemontrainer9285 Před 3 měsíci +5

    Matpat did a Doki Doki Literature theory I haven’t seen those videos because it has a warning saying it’s to scary and I don’t really like scary things.

    • @DDLCman1117
      @DDLCman1117 Před 3 měsíci +1

      It did NOT scare me and people think of me as a wuss so actually try playing before criticizing it

    • @the-engneer
      @the-engneer Před měsícem

      It's not really scary at all it just has really dark subject material

    • @favoritemustard3542
      @favoritemustard3542 Před 24 dny

      They weren't criticising anything, though...
      ...were you having a bad day?!

    • @pokemontrainer9285
      @pokemontrainer9285 Před 24 dny

      @@favoritemustard3542 No I want having a bad day I was good.The videos had a scary warning on it and from past experience I know that if a video has a warning on it you take it seriously, so I didn’t watch it. Are you having a good day?

    • @the-engneer
      @the-engneer Před 24 dny

      I feel like you both replied to the wrong people and I find it hilarious

  • @rayzermaniac5218
    @rayzermaniac5218 Před měsícem +1

    Fun Fact: I read that Raichu was actually supposed to evolve, at some point during the development of the Pokemon franchise it was going to evolve into a Pokemon called Gorochu or something like that.

  • @charlesholland4239
    @charlesholland4239 Před 11 dny

    That rubberbanding thing explains why when I used to play the tiger woods golf games (04 - 07) the game players would always improve closer to my score each tournament

  • @imnotmike
    @imnotmike Před měsícem +9

    I write strategy guides, and so it was my job to test the permadeath mechanic in Hellblade to see how many times you could die before losing your progress. So I figured out pretty quickly that there was no actual permadeath mechanic, and it didn't affect me while I was playing.
    However, I will point out that this wasn't so much a lie as a misdirection.
    The game says, each time you fail the rot will grow. If the rot reaches Senua's head, her quest is over, and all progress will be lost.
    Nothing here is untrue. It's just that the rot cannot reach Senua's head because you fail during the course of the game. And to be fair, the game never says that it can. It just says the rot will grow. It doesn't say it will expand to her head.
    At the end of the game Senua dies in the final battle. It's an unwinnable fight. Enemies respawn endlessly, and you fight on forever until you get hit and don't dodge away before an enemy does a finishing move on you. When she dies here, the rot reaches her head. Her quest then ends, and you lose all of your progress, as this game does not contain any post game content, so your save becomes useless. If you want to continue to play, you have to start over.
    The game does exactly what it says it will do. It just leads you to believe that you can fail and trigger this mechanic by playing badly, while the truth is that the mechanic is set to happen at a specific point in the game.

  • @jadedriffillmidkiff8043
    @jadedriffillmidkiff8043 Před 3 měsíci +3

    I didn't know there were two voices. we need to know about facts and stories about the channel itself!

  • @sseeaahhaawwkkssrule975

    2:59 "DAMN YOUR EYES.... MAY THE RATS EAT YOUR EYES"!!!

  • @specterent
    @specterent Před měsícem

    Yeah, Frustrum culling has been used since the 90s, but it's also doubled with Occlusion culling, basically, any object behind something, isn't fully rendered to save the CPU and GPU from working overboard.

  • @southernfriedwestcoaster
    @southernfriedwestcoaster Před 3 měsíci +5

    Jay and Wesley are both great

    • @SweetLala25
      @SweetLala25 Před 3 měsíci

      But which one is which?!!? Lol it would be more understanding if they put in the description of each video WHO was actually narrating that video. Edit: Nvm that is cleared up when they first talked about it a couple videos ago! omg lol

    • @bakersnuts100
      @bakersnuts100 Před 3 měsíci +2

      I think their just trying to pull a fast one on us. There's only one narrator. He's trying to make us join a "TEAM" just to see how many people will fall for the ruse.

    • @SweetLala25
      @SweetLala25 Před 3 měsíci

      @@bakersnuts100 I could see that lmfao!!!

  • @klcanimation
    @klcanimation Před 3 měsíci +6

    So that's why I suck at nfs most wanted

  • @TheBigSlick
    @TheBigSlick Před 6 dny

    The first mechanic is speed. I’m finding this really ironic as you speak so slowly. Your voice is sending me to sleep. I swear you’re a hypnotist.

  • @roberthunter3178
    @roberthunter3178 Před 3 měsíci +4

    17:56 Need for Speed 2 has had a rubber banding mechanic my friends and I used to exploit.
    The mechanic:
    In split screen as long as your car is far behind your opponents car yours is slightly faster to make it easier to catch up.
    Once you cought up both cars drive the same speed (I really felt my car slowing down).
    This only happens when both players drive the same car (McLaren F1 372km/h top speed).
    The exploit:
    The race starts but only one players drives away.
    The second player remains at the starting/finishing line.
    Once the leading player completes the first lap (Our races got up to eight laps) the second player startes.
    Because of the rubber banding mechanic the second player is faster than the leading player.
    Of course the first lap time is terrible because you have waited but in the second lap you have the chance to set a new record as long as the leading player is not overtaken.
    Sometimes I even started with two laps late to the leading player to max out the effect.
    Do I have to mark out that me and my friends played the crap out of this game?
    And that the exploit only is usable when both players are experts on the track?
    Good times 😁

  • @coincollectingtime821
    @coincollectingtime821 Před 3 měsíci +7

    Why do they always lie to us?

    • @SweetTooth10
      @SweetTooth10 Před 3 měsíci

      🤑$$$$$$$$$$🤑 They’re greedy bastards, who don’t know the lord.

    • @therunawaykid6523
      @therunawaykid6523 Před měsícem

      One of the things that frustrates me the most in terms of time is on the pro evo games, say you have 5 minutes of extra time at the end of the match so if you are 1-0 down needing to score you think ok I have 5 minutes to score but in that game every match the timer doesn’t count down seconds like normal time it’s in it’s turbo speed so you have no chance of scoring a goal as when it says five minutes it’s more like a few seconds

    • @lmcgregoruk
      @lmcgregoruk Před měsícem

      @@therunawaykid6523Well MOST football games don't have ACTUAL 90 Minute matches now, Well I mean the default pretty much never was, but some earlier one's you could change the match length to ACTUALLY be 90 mins. But usually the match length was set from between 4-10 REAL MINUTES for 90 Minutes of in-game time.

    • @therunawaykid6523
      @therunawaykid6523 Před měsícem

      @@lmcgregoruk yeah that’s true but it would be nice to actually have a proper five mins added time that actually felt like that time instead of like a few seconds I mean that last five mins of stoppage time could be the difference between you losing, winning or drawing

    • @user-ym4xy6us5e
      @user-ym4xy6us5e Před měsícem

      Because you're a whimsical, gullible sucker. A fool and his money will soon be parted.

  • @vforce1988
    @vforce1988 Před měsícem

    at the .18 mark to the left what game is that? its hard to see because of the effing UI from YT blocking the already blurry text and the fact that its only there for 3 seconds...

  • @francez123456789
    @francez123456789 Před měsícem

    the permadeath thing did make me quit playing when a section was basically impossible in the VR release and my VR progress didn't carry over to the flat screen

  • @JoshuaBoehmer
    @JoshuaBoehmer Před 3 měsíci +5

    Do not tell me I cannot Double jump

    • @Commanderb7ue
      @Commanderb7ue Před 3 měsíci +2

      You Really can't

    • @therunawaykid6523
      @therunawaykid6523 Před měsícem

      Unless you are playing crash 4 the number of times where the double jump has saved me from certain death is crazy it’s all about that extra few seconds of air time

  • @dastoryteller8472
    @dastoryteller8472 Před 3 měsíci +6

    Snap back to reality 😂...

  • @Serialfoxity
    @Serialfoxity Před 26 dny +1

    X-Com accuracy? Why can you have highest accuracy but still miss 100%?

  • @ABaumstumpf
    @ABaumstumpf Před 12 dny

    About speed and boost in racers: It makes a HUGE difference. Often it is just a small gain in maximum speed, but a larger gain in acceleration - and the visual change is basically the balancing for that increases speed. And just having a bit more speed is often all that is needed to be able to overtake the competition 2-3 corners earlier which leads to massive time-changes. In racing games that are not designed with an arcade-feel (without rubberbanding etc) on longer tracks it can easily make 5% timesavings.

  • @hillarydana3057
    @hillarydana3057 Před 3 měsíci +3

    Keep it up Wesley wait who’s who?

  • @BiggginerGames
    @BiggginerGames Před 3 měsíci +4

    Wow never new that

  • @TheCrealkiller
    @TheCrealkiller Před 7 dny +1

    Any 3D game uses fulcrum culling, not just the modern, big scenery ones.

  • @rabbigrape
    @rabbigrape Před 7 dny

    Thanks for explaining Frustrum Culling. Ive always wondered why in open world games when I turn to look in any direction, suddenly a tree or bush moves, or a car drops into place from 2ft above the ground.

  • @texasslingleadsomtingwong8751

    Warthunder has several mechanics to do with spawn camping early in match , number of uptiers , boosters , premium account , accuracy,...
    Theres quite a few running for a game wanting to be "E-sports ready".

  • @storybro590
    @storybro590 Před 3 měsíci +20

    NFS MW fans like here ⬇⬇⬇

  • @arnandias8742
    @arnandias8742 Před měsícem +7

    Where is the alien part

  • @JaxHolo
    @JaxHolo Před 11 dny

    Not to Mario is like that at 20:24, but lots of people speculate Mario is the bad guy, and Bowser loves Peach.

  • @Marinealver
    @Marinealver Před 14 dny

    Their 5 stages of NPC Agro: Ignore, Aware, Suspect, Aggravated, Fatigue.
    In the 1st stage you can't really hide from the game and the NPC's are part of the game. It is just that the stealth mechanics tells the NPCs to ignore the player's avatars.

  • @AidenThompson-gi5ql
    @AidenThompson-gi5ql Před 3 měsíci +117

    Every like I lose a braincell