Medieval Engineers: Floating Arm Trebuchet, Modern Trebuchet Design

Sdílet
Vložit
  • čas přidán 12. 09. 2024
  • Today we have a look at a modern design for a Trebuchet that still works with Medieval Engineers parts.. The Floating Arm Trebuchet. Really hope we get the hooks and sling parts to make trebuchets work properly soon because this should be a super efficient design. For now though it's a kinda weak catapault! Still very happy with how it works though :) Expect more real life designs recreated in ME in future!
    en.wikipedia.or...
    Find out more: www.medievaleng...
    Steam Group: steamcommunity....
    Twitter: / w4stedspace
    Facebook: / w4stedspace
    This video was created using games from Keen Software House.

Komentáře • 136

  • @w4stedspace
    @w4stedspace  Před 9 lety

    @Taylor Webb For some reason can never reply to you directly.. but thank you :) It is lacking a little force at the apex but I'm hopeful that the sling will help a fair bit with that.. certainly don't want to modify it too much before I can test that bit (and you can see using the public-true mod that hooks and a sling are coming!).

    • @The1wsx10
      @The1wsx10 Před 9 lety +1

      ***** time for the sling setup man

    • @w4stedspace
      @w4stedspace  Před 9 lety

      1wsx10
      Yup :)

    • @The1wsx10
      @The1wsx10 Před 9 lety +1

      ***** so its coming? awesome

    • @w4stedspace
      @w4stedspace  Před 9 lety

      1wsx10
      Indeed, been a mad week but should get it out shortly.. doing a bit of a redesign at the same time to make use of the new catch blocks too.

    • @The1wsx10
      @The1wsx10 Před 9 lety +1

      ***** ahh, makes sense

  • @whiskeyfur
    @whiskeyfur Před 9 lety +1

    If you put the cross beam further back, so when the arm impacts it, it's more at an angle, the tangent of that circle your projectile was travelling is the angle it flies at.
    Want more range? Put the crossbeam further back.

    • @w4stedspace
      @w4stedspace  Před 9 lety

      The issue is more a lack of overall force, I did play with having it further back but in reality there is friction present that is killing the force in a way it shouldn't be, probably because of lack of suitable parts for some areas of the design. Hopefully now we have a sling I can add some more in that area at least..

  • @DemMedHornene
    @DemMedHornene Před 9 lety +2

    I haven't ever heard of this design before, but I can see it being really effective with a sling as the whole movement is super smooth. Knowing Medieval Engineers I can guess that this wasn't a simple built, things break in the weirdest way it seems.

    • @w4stedspace
      @w4stedspace  Před 9 lety +3

      Yeah it's designed to be a very efficient motion, the smoothness is a good sign of the force being pushed into the arm it's just lacking the little bit for it to function. Wasn't a simple build but I'm very impressed that the result in ME are so similar to how it looks in action in real life.. a good sign methinks :)

  • @BigDaz
    @BigDaz Před 9 lety +1

    One thing to try is creating a sling-like-effect with the projectile rather than the framework. Create 2 balls, put one in the holder and another about 5 metres behind, link the 2 balls with a length of rope. When launched the second ball helps carry the first. I've had some success with this.

    • @w4stedspace
      @w4stedspace  Před 9 lety +1

      Oh, interesting thinking there sir.. getting a swinging moment between the pair like that is kinda cool, will have to play around a bit and see if I can use that for this.. cheers :)

  • @WuxianTec
    @WuxianTec Před 9 lety +3

    THIS is exactly what I wanted to see out of this game.

  • @CaptainJaRs
    @CaptainJaRs Před 9 lety +8

    I didn't even know such a thing existed. Nice work man, must have been a frustrating build at times :)

    • @w4stedspace
      @w4stedspace  Před 9 lety +1

      Yeah for sure, but I've always been a bit of a closest fan of this sort of history.. more so the greeks/roman's than medieval period but who doesn't like siege engines! Have a few more interesting designs where this came from :)

    • @CaptainJaRs
      @CaptainJaRs Před 9 lety +1

      ***** Who hasn't been a little bit of a closet fan of some sort of history :)

    • @w4stedspace
      @w4stedspace  Před 9 lety

      Captain JaRs That is probably true :) So what's ur period then? Like I need to ask :P

    • @CaptainJaRs
      @CaptainJaRs Před 9 lety +1

      The early renaissance. Mostly because of Leonardo (shocking i know) and the ancient Egypt, which isn't really a time period but it counts :)

    • @w4stedspace
      @w4stedspace  Před 9 lety

      Captain JaRs Yeah I'll accept that as a 'subject' kinda the same thing :) Leonardo should do u good in this game methinks!

  • @thenonadventure
    @thenonadventure Před 9 lety +1

    My favorite kind of Trebuchet. Nicely done! Here's to hoping the game can handle the mechanics properly.

    • @w4stedspace
      @w4stedspace  Před 9 lety

      It's already doing pretty well tbh, the visual similarities to the real movement is pretty damn good. The efficiency however.. It'll come I hope :)

  • @Hebdomad7
    @Hebdomad7 Před 6 lety

    Rope physics are so important to catapult design. Slings make a massive improvment to just about any catapult.

  • @logangrove4103
    @logangrove4103 Před 4 lety

    Trying to understand the mechanics of this to build on and this was helpful. Thanks.

  • @zachchaney9313
    @zachchaney9313 Před 9 lety +2

    the best angle for distance is always 45 degrees. If you have the cutoff bar exactly halfway between where it is in this video and the horizontal (rotationally, not linearly) it should achieve the maximum distance (assuming Medieval engineers physics is similar to real physics)

    • @w4stedspace
      @w4stedspace  Před 9 lety

      zach chaney That did produce the best range but was still limited by the fact that this sort of trebuchet was never designed to stop at that point, most of the force comes from the follow-through of the arm.

    • @zachantes1161
      @zachantes1161 Před 8 lety

      hello fellow Zach

  • @Xocliw
    @Xocliw Před 9 lety +2

    This is amazing! Must have taken a while to get to that final result ;). But very cool indeed...

    • @w4stedspace
      @w4stedspace  Před 9 lety

      Thanks a lot dude! When you getting you're next creation out then! I wanna see what you been upto!

  • @TomHBJJ
    @TomHBJJ Před 9 lety +1

    Medieval looks cool now thanks to this awesome dude!

  • @WhackoMacko
    @WhackoMacko Před 9 lety

    Hehe, that's one cool looking beast. I really like the mechanism of it. Great video mate :)

    • @w4stedspace
      @w4stedspace  Před 9 lety

      Thanks dude :) Bit on the large side but iteration number 1!

  • @nick199009
    @nick199009 Před 4 lety

    don't about the the game, but IRL you could probably use horses to turn
    geared whim capstans connected to the winch, for increased fire rate.

  • @Orapher
    @Orapher Před 9 lety +1

    I think it would be awesome if you made some tutorial style videos that show how the items in game work. I have been messing around and I just can't seem to get things to work properly. I have tried looking some things up but have yet to see anything helpful. Just a suggestion that you might want to consider :D

  • @mrSolar852
    @mrSolar852 Před 9 lety +1

    Enjoyed this video a lot, will be keeping a close eye on this game...

    • @w4stedspace
      @w4stedspace  Před 9 lety

      Thanks, it promises to be pretty awesome tbh :)

    • @StodOneR
      @StodOneR Před 6 měsíci

      This didnt age well

    • @mrSolar852
      @mrSolar852 Před 6 měsíci

      @@StodOneR lol took me a while to realise this was actually a comment I had made 9 years ago!

  • @MechanizedIT
    @MechanizedIT Před 9 lety +2

    Nice, but you can make it work without the the rope cutting feature, instead of attaching the rope to the end of the arm, instead build a holder on the end for a block of wood to set in, place a rope tie block on that, and connect a rope from it to the projectile, then if you've done it right, the projectile, rope, and block of wood will go sailing.

    • @w4stedspace
      @w4stedspace  Před 9 lety +1

      Feel kinda honoured having you comment on one of my vids :) Thanks for some epically cool mods dude, can't wait to see what else you come up with for ME. See what you mean with the holder, will have to give that a try, rather ingenious in it's simplicity but might just work.. only concern I have is rope's habit of contracting length when given then opportunity at the moment... still, very intrigued. Thanks :)

  • @ThePooba26
    @ThePooba26 Před 9 lety

    OH MY GOD ITS GLORIOUS

  • @MrDj200
    @MrDj200 Před 9 lety

    I really love that design! Keep it up :)

  • @DigitalDiggingNet
    @DigitalDiggingNet Před 9 lety +1

    Nicely done all round - I look forward to many more of these. Any thoughts on Life is Feudal?

    • @w4stedspace
      @w4stedspace  Před 9 lety +1

      It looks very interesting tbh, a bit more of a commitment than ME of course but a very cool concept.. Haven't decided yet if I'm gonna pick it up or not :) Tempted but time is a very present factor!

    • @DigitalDiggingNet
      @DigitalDiggingNet Před 9 lety +1

      Yes - I heard that all right. There are so many good games on the horizon it's difficult to prioritise.

    • @w4stedspace
      @w4stedspace  Před 9 lety

      DigitalDigging
      Just waiting for the point where I can do this full time tbh.. no end of ideas and games I wanna cover but that's something that will come with time I hope.. getting some very awesome support from guys like yourself so hope so!

    • @DigitalDiggingNet
      @DigitalDiggingNet Před 9 lety +1

      ***** It's great to see some measured and informative gaming content - I hope you'll be able to do it sooner rather than later.

    • @w4stedspace
      @w4stedspace  Před 9 lety +1

      DigitalDigging
      Thank you sir, actually very pleased to hear you say that because those 2 words are very much my goal :) Full time would be somewhat of a dream scenario.. I can but hope!

  • @cwbeas
    @cwbeas Před 9 lety +1

    I love these.

  • @jessebartlett6122
    @jessebartlett6122 Před 9 lety +1

    Nice... If only there were flaming projectiles. Mabey soon

  • @12jojimbo
    @12jojimbo Před 9 lety

    Awesome stuff once again, w4stedspace! I picked up ME but haven't gotten much time to play with the mechanical stuff so far. I really like this style of trebuchet. It just run so smoothly. I'm actually impressed at how smooth is runs, given the alpha stage of the game, lol. One thing I was interested in getting your thoughts on is the possibility of a walking mech. (most likely a spider type) It seems that it's possible with the components available, however given the buggy nature of ropes, it would most likely freak out and shred everything apart, lol.

    • @w4stedspace
      @w4stedspace  Před 9 lety

      For walking mechs all you need to do is check out Captain JaRs who commented below :) Already got a very nice walking spider on the go and I'm sure there's more to come from him.. He's super creative when it comes to how to use the mechanics we have at the moment.
      Was surprised how smoothly it all ran in the end also, was really expecting some sort of hitch to stop it from working but honestly it's a really good sign for ME and what it can offer in future if something like this already functions like it should!

    • @CaptainJaRs
      @CaptainJaRs Před 9 lety +1

      ***** I think jojimbo is psychic..

    • @w4stedspace
      @w4stedspace  Před 9 lety +1

      Captain JaRs Seems so :)

    • @12jojimbo
      @12jojimbo Před 9 lety +1

      Oh wow that's convenient lol. Will definitely check it out!

    • @w4stedspace
      @w4stedspace  Před 9 lety

      12jojimbo Hehe, not arranged but functioned quite nicely heh :) Try to embrace the madness while ur there, it helps!

  • @TheSpartacus5
    @TheSpartacus5 Před 9 lety

    awesome as always.

  • @breannestahlman5953
    @breannestahlman5953 Před rokem

    Very interesting, Thank You!

  • @TheTechnicalNirl
    @TheTechnicalNirl Před 9 lety

    Wow, really cool design, very interesting =)

  • @JTrained
    @JTrained Před 9 lety

    You can make a projectile by attaching a ball to a wooden pole and then put it in between a fork. (Projectile made by using "j")

    • @w4stedspace
      @w4stedspace  Před 9 lety

      Sadly still doesn't give me the sling effect but I'll give that a try anyway, maybe it'll perform better setup like that. Cheers :)

  • @ChaoticKnightmare
    @ChaoticKnightmare Před 9 lety +1

    out of curiosity are you going to re-post this with the now working trebuchet release hook? I was working on one myself but it kept sticking in the track and exploding. I would like to see yours in action or maybe even as a workshop item.

    • @w4stedspace
      @w4stedspace  Před 9 lety

      I didn't even see yesterday's update contained that I was soo busy... the answer is very much YES! Need to re-make it a little with the new round timber also. Cheers for reminding me I now have to get excited on Tuesday's as well as Thursdays :)

    • @ChaoticKnightmare
      @ChaoticKnightmare Před 9 lety +1

      ***** Not a problem :), i also was curious about the "FAT" are there any dimensional rules or ratios i could use in the creation of one? I do not excel at the mathematics involved so some simple ratios have helped me out. For example in ME for a standard trebuchet i use a ratio of 3.5 - 1 for the main arm lengths using the "1" for the hinged weight distance as well.

    • @w4stedspace
      @w4stedspace  Před 9 lety

      ChaoticKnightmare
      I ended up looking through some schematics and working out my own as I couldn't find the simple ratios anywhere. Sorry to not be of more help but I didn't even think to write them down :s Can find a few schematics just by googling and looking at image results though.

  • @noblereign492
    @noblereign492 Před 6 lety

    This is really awesom!! Think you could make an automatic reloading system?

  • @andresmorenogonzalez8750
    @andresmorenogonzalez8750 Před 9 lety +1

    Maybe it's not that useful here because you wouldn't get enough energy. but in physics we saw that you would get the largest distance if it is thrown with an angle of 45° wrt the ground.

    • @w4stedspace
      @w4stedspace  Před 9 lety +1

      I'm kinda gonna hang on the sling part and then see how it performs before I change too much tbh, seems ok so far but it's always gonna be a bit weak until it can use the sling action proper to transfer force. You are correct though and if physics dictates that's the best angle then you can be pretty sure ME will agree with that :)

  • @masterofthelag8414
    @masterofthelag8414 Před 9 lety +1

    I dunno if you know yet, but slings ARE in the game now-can anyone say sling version?

    • @w4stedspace
      @w4stedspace  Před 9 lety

      Hehe yep :) It's coming! Been busy but been shrinking it a bit and updating for the new catch blocks too! 'COMING SOON™'

  • @akosmaradi5281
    @akosmaradi5281 Před 7 lety

    How did you stabilise the arm andhold it in the middle? when i try to make rails so that the wheels stay in line it starts to wobble and destroys itself

  • @MrGoatflakes
    @MrGoatflakes Před 9 lety +1

    1:06 Tearable ropes? Or were they not in the game at that stage?

    • @w4stedspace
      @w4stedspace  Před 9 lety +1

      MrGoatflakes None of that stuff was in at that point aye, didn't even have round catch blocks yet :)

  • @ThePerfectRed
    @ThePerfectRed Před 8 lety

    There is one problem with this design - you depict a heavy counterweight at the end of the trowing arm. What would this be in reality? There is a reason why medieval trebuchets used a pivoting box filled with stones - there was simply no other way to provide such a mass. Today you could use rings of cast lead but this was not an option back then.

    • @w4stedspace
      @w4stedspace  Před 8 lety

      As I mentioned in the description the FAT is a design that's far more modern - it's kinda what a trebuchet would look like now if we still had a purpose ot make them :)

  • @WMFAGaming
    @WMFAGaming Před 9 lety

    could you not build a wooden open topped "box" and attatch it with 4 strings to the tip af the arm as a make shift sling?
    I must say im extreamly impressed with this, and id rather not have you coming near my castle if you dont mind :P

    • @w4stedspace
      @w4stedspace  Před 9 lety

      I fully intend to continue my reputation of 'guy you least want to have in a non-friendly MP server with you' in Medieval Engineers also :) hehe
      And sadly not, the ropes have some weird elastic function at the moment when attached to an object that can move that isn't held in place somehow.. as the arm lift it draws the box towards the arm until there's 0 slack left and it's basically touching the arm.. was my thought also :(

  • @AngelboyVR
    @AngelboyVR Před 9 lety +1

    wait untill the wood beams can break themselves on harsh contact :D
    i heard they are going to add that it soon.

    • @w4stedspace
      @w4stedspace  Před 9 lety

      Only harsh contact is in the catapault version I show at the end, was very pleased with that tbh.. whole point of this design really is that it's very smooth and stable, all the force is transferred to the sling. I may need to make some of the beams thicker if they change it, but if this doesn't work in ME then ME isn't an accurate representation of physics :)

  • @ACH1EVE_CH1M
    @ACH1EVE_CH1M Před 9 lety +1

    All of these designs, created by amateurs, and yet so much more effective than the designs made by the smartest people of the Medieval Age. If just one faction could have blueprints to all of these designs; rams, siege towers, construction mechanisms, and so on. We may have had a world domination, by a long shot.

    • @w4stedspace
      @w4stedspace  Před 9 lety +1

      Yeah it's amazing to see some of what people have come up with since which as you say tends to be purely amateur work for competitions and the like, it's super cool.. How much it would have changed the world back then is a very hard call however :) Technology spreads fast so you can assume all it really would have done is accelerate development. Or at least that's my take on it :)

    • @ACH1EVE_CH1M
      @ACH1EVE_CH1M Před 9 lety +1

      I thought the same way as well. At first I figured it might have been harder for them, since they were the ones that were creating designs from the ground up, with nothing to work off of. Who knows, maybe they could have actually created much better versions of their siege artillery, but figured it might be a waste of time since the current models were doing such a fine job at wrecking peoples' castles.

    • @w4stedspace
      @w4stedspace  Před 9 lety +1

      Chibi Chan Almost certainly was, we understand so much more about what materials are capable of and how to best make use of those attributes... while it's still made from things they had available the 'technology' is still more advanced in all respects :)

    • @GonTar_X
      @GonTar_X Před 9 lety +1

      *****
      If back in time, humanity was aware or able to use some of the improved designs we seen, today we could already live on one of those Sci-Fi future movies with cool stuff.
      Or! on a complete steampunk wasteland because of the wars humanity could have started because of this same technology, history has teached us that with great power comes great responsability, and humans don't have such a feature implemented on their goberment... "Sadly"

    • @w4stedspace
      @w4stedspace  Před 9 lety +1

      GonTar TC
      hehe yeah, think the 2nd route might end up being the more likely although the stalemate I mentioned above still applies perhaps.. in the end technology only remains exclusive to one side for so long.

  • @jaydenbrown6918
    @jaydenbrown6918 Před 9 lety +1

    Wonder who won the contest!

  • @akosmaradi5281
    @akosmaradi5281 Před 7 lety

    seeing this 2 years later... it is now impossible to build because the wheels glitch through the wooden rail and you cant place a wheel between the wooden rods tightly because kraken comes and the whole thing explodes... i was trying for days , its just impossible. Shame :(

  • @charls600
    @charls600 Před 9 lety +1

    Since there's now breakable rope can u update the trebuchet

    • @w4stedspace
      @w4stedspace  Před 9 lety

      Charlie Tomkins Aye have both that and the proper sling hook now.. Wanna do a full remake of it though and try and get rid of the wheels for the round wooden beams instead, make it a bit smaller.

  • @industrialdonut7681
    @industrialdonut7681 Před 7 lety

    aww that's a shame that slings arent in the game yet, I guess because there's no proper rope physics to allow for it... is this on their to do list?

    • @w4stedspace
      @w4stedspace  Před 7 lety

      +IndustrialDonut they are in now, at least to some extent.

  • @schalkansgaming2781
    @schalkansgaming2781 Před 9 lety +1

    how i choice the direction in turn ? sorry for bad englisch

  • @darthgraywolf2056
    @darthgraywolf2056 Před 9 lety

    wasted you should try making a ballista

  • @minecrafter5641
    @minecrafter5641 Před 9 lety +1

    can we see a balista in the future?

  • @saucyspacefries6920
    @saucyspacefries6920 Před 9 lety +1

    You can now make an actual trebuchet!

    • @w4stedspace
      @w4stedspace  Před 9 lety

      This *is* an actual Trebuchet although yeah, can now add a sling to it :) Working on it!
      'COMING SOON™'

    • @saucyspacefries6920
      @saucyspacefries6920 Před 9 lety +1

      YES. and I suppose I phrased my comment wrong, but the new update makes for even more fun builds.

  • @MichaelBlokland
    @MichaelBlokland Před 9 lety +1

    Lol @ the end ... wtf physics!

    • @w4stedspace
      @w4stedspace  Před 9 lety

      That's not wtf physics.. that's Rocky.. you treat him with respect! Poor fella, he went before his time.

  • @TheVino3
    @TheVino3 Před 9 lety +1

    How do you "reverse" the pullwheels?

    • @w4stedspace
      @w4stedspace  Před 9 lety

      Shift + T

    • @TheVino3
      @TheVino3 Před 9 lety +1

      ***** ah thank you, couldn't find that anywhere

  • @TheFourWindBadger
    @TheFourWindBadger Před 9 lety

    nice one man:) you should upload it to steam workshop :)

    • @w4stedspace
      @w4stedspace  Před 9 lety

      Cheers! Only reason I haven't is that it's in 2 separate pieces.. the arm isn't attached to the structure at all and so you kinda have to build half of the structure around the arm once in position. When I do the next one I'll find a way to attached them together temporarily for the blueprint :)

    • @TheFourWindBadger
      @TheFourWindBadger Před 9 lety +1

      arrh i see :) i hope that it will end up there anyway thought, easyer for me to "figure" out how you did it ;)

    • @w4stedspace
      @w4stedspace  Před 9 lety

      Patrick clemmensen
      I could upload the world I suppose, just people wouldn't be able to move it really.. just have a look at how it works.

    • @TheFourWindBadger
      @TheFourWindBadger Před 9 lety +1

      yeah. If you wont upload it i would appreciate if you could send me the files?

    • @w4stedspace
      @w4stedspace  Před 9 lety

      Patrick clemmensen
      I'll upload it when I get a chance :)

  • @krisH-ph5of
    @krisH-ph5of Před 8 lety

    Is it just me or is the colour/brightness or whatever just... off in this game just seems dull and unpleasant to look at.