I think saying that it's a new "Steam Controller" is a bit misleading. While this is still fantastic, seeing this video made me think of new hardware from valve themselves, like an actual successor to the OG steam controller, not this. You could try making the title something like "New controller *for* steam/steamdeck", but I'm not sure. It's just that saying it's a "new Steam controller" isn't 100% true. ...Will I still pick it up? Yeah probably lol it's looks cool
@@KRAZYQT Ok but what would the title be? I think that if the title doesn't imply support from Valve somehow that would be burying the lede. Don't you think?
I hope Valve makes their own controller (again) at some point. They really just need a Steam Deck minus the screen. Presumably a slight change of the shape at that point as it would be closer together/shorter, but they're 90% of the way done already. SteamOS, should it ever get released, is going to need the track pads.
@@niek5526 I don't get how these companies still haven't learned from Sony in 2006. Rumble is not a secondary or optional feature, it's an essential component of a gaming controller. It's as stupid as releasing a controller without a d-pad - sure, some games might not use it much but it's always present.
@@JoshF848Hori is doing fine, they don't really need to learn anything. I'm not defending them, but their controllers have been selling well on switch, this is just the same thing but with a different shell. The thing is, they are cheap and do the job fine
@@FanTheDeckhopefully they get them to really innovate on the sc and partner with Hori to do it. Only thing about the Hori partnership is maybe the price trying to get one in asia
If it has gyro and touch senstive sticks, along side analogue triggers, then that's a big winner for me, as no other controller on the market currently has all those features in one! Plus if steam input recognises the back panels as actual separate buttons rather than just remapped face buttons that also opens up a new range of possibilities in control mapping. Not having the touch pads hurts (not even a big central one like on a ps4/5 controller?), but I still think this looks like a cool controller to add to my collection
I'm on the same boat as you. All of these combined seems to make it the closest thing we have to a steam controller 2 right now. And I also don't care for rumble so it's perfect.
Interesting. I've never found a scenario where I wouldn't turn it off. If a game didn't have the option to turn it off, I would refund immediately. I'm glad when controllers don't spend the extra cost and weight on rumble motors.
I would love to see an officially licensed controller from 8bitdo some day. Just gimme exactly the same input types and placements as the steam deck controller layout!
I have 8bitdo controller for my steam deck in docked mode. If they ever come out with a steam controller with track pads I would get that in a heartbeat.
Only 2 back buttons is a shame... I can deal with no trackpads but IMHO mapping the back buttons on the Steam Deck to ABXY so you never have to lift you finger from the right joystick is one of the best Steam Decks features... I'll continue to wait for a good controller with gyro and FOUR back buttons...
@@Dracossaint This thing's almost 60 bucks and it's missing something that normal? It's the only reason I can't call this controller perfect. Also this controller is missing track pads but that's different obviously we would expect a third party controller to not have track pads.
Because the Company that Owns Rumble Tech would Sue Valve again for making a new Variant of Controller Rumblers. They already Sued valve over the Steam Deck's Rumble and Valve has been having to deal with Attempts at Lawsuits almost twice a Year now so they are probably avoiding a Real Lawsuit. They Probably don't Expect it to Sell well either so no point in Liscensing the Tech
Maybe we're finally getting past that annoying gimmick? No rumble means lower costs and less weight and I don't have to go turn the option off in every game that defaults it to on.
Why the heck they placed m1/m2 there... the point of having all 4 extra buttons at the back for me is to have my right thumb place on right stick all the time
Ikr why dont they understand that how steam valve did the layout is xbox and playstation at the same time its perfect for everything from fighters to shooters racing anything it was just perfect we need a orginal steamdeck controller
@@FanTheDeck Actually, yes. Something like that. But still interesting controller, and that valve is working with someone. Hope they will make one with trackpads tho.
You had me thinking Valve put out a new controller before you added the qutations. Now I'm thinking of a controller that runs off of steam. I didn't hear anything mentioned about being able to turn the SD on with this controller. I'm assuming it will because of the Steam Input support, but do you have confirmation or any word about that?
I think the newer OLED models have wake over Bluetooth support for any Bluetooth device, but if you have the original model you're probably out of luck.
@@particular_individualI have the original SD. I haven't heard of Wake over Bluetooth, which does sound like a cool feature. Instead I'm using a wireless USB mouse/keyboard to wake the SD.
Once in a blue moon, recommendations actually work and I see a video that I would have clicked immediately either way, right after upload No trackpads makes it pointless to me though, biggest downer ever
Even though it doesn't have trackpads, I might still get this when it releases. I really hope this leads to a a controller with trackpads tho as I really love using menus, and I want that experience for docked play. Also even tho I don't use the capacitive sticks on my deck, I might use them here as a gyro off function since 2 of the back buttons on the controller seem to be a bit more out of the way to press and on deck I use L4 as a gyro off button.
I feel so bad seeing a controller reach so close to perfection and then fumble the ball by not having the two pressure sensitive haptic trackpads and not having the M1 and M2 not be underneath R4 and L4. It's like watching someone carry a football across the whole field without getting tackled once and then tripping on their own feet just a few inches short of touchdown. I use the touchpads for inventory/gear management so they are very important to me, and I use the 4 grip triggers on the deck to move much more quickly than a controller would allow in Warframe by hybridizing a controller + keyboard control scheme which lets you tap shift to roll forward mid-bullet jump and switch to operator. For games like ARMA 3, it's basically unplayable with a controller unless you have every last deck input or you nest the absolute shit out of radial menu functionality. Above all else, it means I still have to work on a different Steam Input profile for docked vs. undocked. Also, no rumble? tf?
The gyro with capacitive sticks, additional buttons, trigger sensitivity toggle and native Steam Input support makes this a more interesting controller. Especially for FlickStick, which somewhat makes up for the lack of trackpads, even being fine for navigating interfaces to me. That omission still is a bummer though, and why I probably won't pick it up. It will make typing on it especially awkward compared to duel trackpad typing. I'd have preferred to see double rear buttons over the small M buttons up front, but ergonomically this makes more sense in a traditional controller so it makes sense. The ergonomics appear similar to the Steam Deck, the shape looks like a Gamecube and Playstation blend, like the 8BitDo controllers. This is cool to see, but I would rather continue using my entire Deck as the controller, over Steam Link and will use my second-hand Steam Controller as a remote for the better keyboard input.
I'm getting one if nothing better is announced by the time it's available where I live. I'm disappointed that it doesn't have touchpads, but capacitive sticks and back buttons that I can remap on Steam are enough for me to want one.
Even when trackpads aren't a direct movement input, lots of games benefit from using them to make custom radial menus. I'm tempted to get this because I want to support anything that furthers Steam Input (IMO the best gaming innovation in 25+ years) but I know it would feel inferior to the Deck controls. Also, lack of rumble is a real WTF.
This is great for people who want a controller to play on their PC, instead of using an xbox controller witch still doesn't have gyro. But this is not the Steamdeck 1/1 layout, and I don't want to learn to play with the SD layout and then adapt to another layout when docked (or on my desktop PC), we still need a real 1/1 SD layout controller, but I feel this is a step in the right direction
I can’t believe they are not adding vibrations. That’s the best part about game controllers. It makes the game so much more immersive. I don’t think I can ever go back to playing a controller without vibration.
The capacitive thumb stick means i can reprogramme a new action for the stick click and a different action for r3 which i tend to put on the back paddle
Dual Sense controller remains the best controller for steam then lol. But I like it. I think ultimately the analog stick staggered layout will prevent it from being my main.
Capacitive sticks is something that I have always wondered why on earth have not every gamepad developer implemented it already... it is absolutely amazing. Let us hope this pad gets released outside of Japan though...
Okay, so that is cool that it natively supports Steam Input. But until something new with usable trackpads comes out I'll stick with what I've got. The Amazon Luna controller is nice for when I need a proper DPad, and I've got Steam Controllers for when I want trackpads. Until I can get something that combines the two I don't plan to buy anything else. Ideally with Hall effect sticks and 4 rear buttons. As for features I don't need, capacitive sticks are something I have never used and never felt any need or desire to use. Nor do I want vibration. That's one of the first things I turn off in games when using a controller that supports it, along with some common eyebleed visual effects like DOF and bloom.
As a huge gyro user and capacitive touch fan, I am super excited for more controller options. Also, just the idea of Steam input becoming a new 3rd party controller option is exciting. I've been wishing for gyro to come to xinput for awhile now because I just dont like the pro controller or PlayStation layout as much for my pc games. I love my SC1 but really struggle in some games without the sticks. This may not be a SC2 but it is a step in the right direction and hope the doors will open further to more options in the future. I'm sure Valve will be watching closely to the success of this controller when making a decision to release another first party.
But what about stick drift?, what type of material are they using for the thumbsticks?, will this controller be compatible with other devices?. Lot of unanswered questions...
Annoying? Hhhmmm... that's an interesting perspective when you consider that all of the console makers and handheld PC makers include the feature on their controller or devices.
I wonder if itll still have "haptic feedback." Technically neither the steam deck or old steam controller had rumble motors, they just used haptics to emulate rumble.
I have, still prefer touchpads. I use ratcheting and have the touchpad be a touch menu. So touchpads plus gyro and back buttons means I never have to take my thumb off the touchpads other than for reorientation.
An official Steam Controller must have trackpads (for the speed menus and using text), and the controller joysticks and buttons should follow the Steam Deck format so I don't have to re-relearn how to use them again.
I'm assuming Xbox input is wired due to the Xbox controllers having some kind of proprietary wireless signal that isn't replicable on other controllers.
This looks super cool ngl. But I probably won't get it, that said I hope we get more officially licensed controller like this or an official steam controller 2 at some point haha.
I think m3 and mr being in the front is kind if a bummer. The point was that by being back buttons you could use them while keeping your thumbs on the analog sticks
I got to say, I really like capacitive thumb sticks too. I really got use to using it on Cyberpunk and moving to a controller that doesn't have it is really disorienting now.
I hope it's just an indication that whatever controller they'll provide with the possible future Steam machine won't be so standard to the point people would resort to buying something third-party if they want something more classic.
No trackpads is definitely disappointing. I really want a steam controller 2 with trackpads. But no rumble or hall effect? That's definitely a deal breaker for me.
you say you want capacative sticks to activate the gyro. but you can also do this with any other button. you can ratchet the gyro by either pressing a button to enable gyro or disable gyro when you press it.
As a big gyro nerd, capacitive touch sticks are just the most elegant solution, imo. I don't have to put much thought into the gyro activating as if I were using a dedicated button. I've tried it and it just isn't as natural or intuitive. I also don't like to do "gyro ratcheting." That's not my style.
@@Moskeeto my usual style was flick stick. i also try trackpad plus gyro sometime. and i have used gyro ratcheting on both seperate joycons aswell as the alpakka controller. Depending on the game i like different things. also steam input has alot of bugs. a few months ago the dualsense edge extra buttons worked fine. Then they stopped working on the beta channel. so i switched to the stable channel and the bug was gone. then a few weeks after the dualsense edge extra buttons also stopped working on the stable channel. it is still not fixed. also after a year the save bug is alos not fixed yet. when i try to save my config emediatly after changing some things, the config just reverts to before the change was made. you have to first back out of the steam menu entirly, go back into the game, and then go back into the config menu and save. But eventhough steam has alot of bugs i still like most of its remap features. if and when they work. lol
I like what the website says about the controller but the quality of it's gyro must at least match the Dualsense for me to even considerate it. So we'll see
The way you describe using motion controls was surprising and feels completely backwards to how I use it. Having the capacitive right analog stick *disable* motion controls as I switch to "coarse stick input" mode in a shooter, but turned back on when I have my fingers on the front-facing buttons so I can continue to aim while actuating secondary inputs is the more "useful" configuration, in my mind.
Luckily Steam Input lets you do it both ways. I'm the type that wants it on when my finger is on the stick and off when not. I especially don't want gyro on when pressing face buttons, for example.
This feels like steam just spat on my face, a fourth time even since the three previous hardware options (not counting steam machines) were never properly available in my country.
I'll give this controller a hard pass. There is nothing I saw that would entice me to part with $50+ for yet another controller that doesn't quite do what I want it to. Also, I believe a true "Steam Controller" will need to have symmetrical sticks/buttons to match the Deck's design philosophy. (Yes, I'm a symmetrical control bigot too! 😇) Track pads are *maybe* not an absolute must have but I would want them as an option even if it drives the cost up. There are valid use cases for them when my Deck is docked so if I'm going to fork out the money for a premium controller I want to have the same control and feel in my hands as if I'm holding my Deck. Anything else is just another controller compromise.
I'm very excited for a new controller because my xbone one is finally wearing and tearing from Rivals of Aether gameplay so it will be great having a new one for Rivals 2.
A steam controller is worlds apart from a controller built for steam/pc. SteamInput supports hundreds of gamepads. Not every one of those is a steam controller.
I have changed the title. Let me know if you prefer this title. Thanks!
Maybe add by HORI
Way better
It's a Horipad for Steam, notable for not being a Steam Controller.
I think saying that it's a new "Steam Controller" is a bit misleading. While this is still fantastic, seeing this video made me think of new hardware from valve themselves, like an actual successor to the OG steam controller, not this.
You could try making the title something like "New controller *for* steam/steamdeck", but I'm not sure. It's just that saying it's a "new Steam controller" isn't 100% true.
...Will I still pick it up? Yeah probably lol it's looks cool
@@KRAZYQT Ok but what would the title be? I think that if the title doesn't imply support from Valve somehow that would be burying the lede. Don't you think?
I hope Valve makes their own controller (again) at some point. They really just need a Steam Deck minus the screen. Presumably a slight change of the shape at that point as it would be closer together/shorter, but they're 90% of the way done already. SteamOS, should it ever get released, is going to need the track pads.
Or maybe not need them, but myself and many others would be much happier with them.
I want that too but I feel like then people wouldn’t get the steam deck and just use that with something like the rog ally but what do I know
@@KingKraft0867What's the issue with this. People getting more choices is a good thing.
@@ze_orand a win for Valve.
No trackpads I would expect, but no vibration is a deal breaker.
I agree, maybe we can expect a pro version sometime later, with hall effect sensors and rumble.
@@niek5526 I don't get how these companies still haven't learned from Sony in 2006. Rumble is not a secondary or optional feature, it's an essential component of a gaming controller. It's as stupid as releasing a controller without a d-pad - sure, some games might not use it much but it's always present.
That's so weird that it wouldn't have it. I assumed that rumble is table stakes these days.
@@JoshF848Hori is doing fine, they don't really need to learn anything. I'm not defending them, but their controllers have been selling well on switch, this is just the same thing but with a different shell. The thing is, they are cheap and do the job fine
@@TheNameIsSR I guess it’s fine on a cheap switch pad, but I think it’s going to be a major issue for this product’s target customer
No trackpad is a missed opportunity for a steam controller successor.
I want a SC 2.0 so bad, and Valve could have had Hori make it imstead of this 😢
They worked with Hori on this, including licensing and Steam support. Hopefully this is only the beginning.
Valve themselves would have to manufacture the trackpads. No other company has been seen making good trackpads.
I dont think so. I think they are leaving it for their own version of an official steam controller by steam. Give some of your meal, not all.
@@FanTheDeckhopefully they get them to really innovate on the sc and partner with Hori to do it. Only thing about the Hori partnership is maybe the price trying to get one in asia
It's one step of many
If it has gyro and touch senstive sticks, along side analogue triggers, then that's a big winner for me, as no other controller on the market currently has all those features in one! Plus if steam input recognises the back panels as actual separate buttons rather than just remapped face buttons that also opens up a new range of possibilities in control mapping. Not having the touch pads hurts (not even a big central one like on a ps4/5 controller?), but I still think this looks like a cool controller to add to my collection
It does have all those features you have listed, so you're in luck. Sadly, there is no rumble.
I'm on the same boat as you. All of these combined seems to make it the closest thing we have to a steam controller 2 right now.
And I also don't care for rumble so it's perfect.
Missing rumble is definitely a dealbreaker for me, that's something I rely on in racing games
Interesting. I've never found a scenario where I wouldn't turn it off. If a game didn't have the option to turn it off, I would refund immediately. I'm glad when controllers don't spend the extra cost and weight on rumble motors.
Hopefully this means a new proper successor to the Steam Controller is inbound soon, because I do want my right trackpad back.
I would love to see an officially licensed controller from 8bitdo some day. Just gimme exactly the same input types and placements as the steam deck controller layout!
This is...underwhelming
That lack of rumble, makes it a $25-$30 controller. Maybe on Black Friday?
Extra buttons that work with Steam Input is actually nice. Wonder if it'd work with Moonlight passthrough?
Probably not out of the box. Does DualSense Edge works with it?
I have 8bitdo controller for my steam deck in docked mode. If they ever come out with a steam controller with track pads I would get that in a heartbeat.
No trackpads is an absolute deal breaker for me. I use them so much on on the deck, I'm at the place where I can't live without them.
Just gotta hope steam controller 2 is in the works. In the meanwhile this is the closest we got.
Only 2 back buttons is a shame... I can deal with no trackpads but IMHO mapping the back buttons on the Steam Deck to ABXY so you never have to lift you finger from the right joystick is one of the best Steam Decks features...
I'll continue to wait for a good controller with gyro and FOUR back buttons...
Or put a back track pad vita style
Very very confused how come it dosn't have rumble.
Surprisingly, a lot of hori game controllers don't have rumble.
@@Dracossaint This thing's almost 60 bucks and it's missing something that normal? It's the only reason I can't call this controller perfect.
Also this controller is missing track pads but that's different obviously we would expect a third party controller to not have track pads.
Because the Company that Owns Rumble Tech would Sue Valve again for making a new Variant of Controller Rumblers. They already Sued valve over the Steam Deck's Rumble and Valve has been having to deal with Attempts at Lawsuits almost twice a Year now so they are probably avoiding a Real Lawsuit.
They Probably don't Expect it to Sell well either so no point in Liscensing the Tech
Maybe we're finally getting past that annoying gimmick? No rumble means lower costs and less weight and I don't have to go turn the option off in every game that defaults it to on.
@@lexcelius6921 then why aren't they suing Sony, Microsoft, or Nintendo?
I'll stick with my 8bitdo, Dualsense, and Switch Pro controllers on my Deck. It's 2024 I need rumble in my controllers.
bro my 8bitdo ultimate 🥹🥹 I love it so much
You talking about haptics? Which 8bitdo controllers have haptics, I'm in the market for one rn.
Speaking of them, I might pick me up one of those SN30s. I actually like the way the SNES controller fits in my hands, but I still like analog.
@@fridgegaming1544same. Took me a while to get used to it, but now it's probably the most comfortable controller I own, and one of the best ever
I dunno, no other controllers on the market have capacitive analog sticks and gyro
Why the heck they placed m1/m2 there... the point of having all 4 extra buttons at the back for me is to have my right thumb place on right stick all the time
This not having symmetrical layouts like the steam deck is disappointing.
Ikr why dont they understand that how steam valve did the layout is xbox and playstation at the same time its perfect for everything from fighters to shooters racing anything it was just perfect we need a orginal steamdeck controller
Really really true !
-New steam controller- ❌
New controller licensed by valve. ✅
Kinda clickbait imo :/
Just so I'm clear - you think the title should be:
"New controller licensed by valve."
??
@@FanTheDeck
Actually, yes. Something like that.
But still interesting controller, and that valve is working with someone. Hope they will make one with trackpads tho.
@@FanTheDeck Thats a title I would go into the video understanding what its about. Yeah, that works for me.
@@FanTheDeckNew "Steam" Controller Announced! is a pretty good title imo
@FanTheDeck
Yes
Obviously yes. There's no way the air quotes make this not misleading.
I mean, it's an interesting controller, but not really what I'm hoping for if they ever get around to actually making a Steam Controller 2.
You had me thinking Valve put out a new controller before you added the qutations. Now I'm thinking of a controller that runs off of steam. I didn't hear anything mentioned about being able to turn the SD on with this controller. I'm assuming it will because of the Steam Input support, but do you have confirmation or any word about that?
I think the newer OLED models have wake over Bluetooth support for any Bluetooth device, but if you have the original model you're probably out of luck.
@@particular_individualI have the original SD. I haven't heard of Wake over Bluetooth, which does sound like a cool feature. Instead I'm using a wireless USB mouse/keyboard to wake the SD.
Once in a blue moon, recommendations actually work and I see a video that I would have clicked immediately either way, right after upload
No trackpads makes it pointless to me though, biggest downer ever
It's intentionally designed that way, it's the anticipation and surprise that get's you. Everything being great you'd just watch a couple then leave.
Steam input from third party opens door for innovation that was shut by XInput.
Could you please put "Hori" or "third party" in the title... I'm really getting tired of all my CZcams channels becoming clickbait turds
Put quotation marks
@@flamestoyershadowkill6400 Done. Been out of school too long to use proper grammar ya know
The controller is made for Steam, by Hori, in cooperation with Valve. I think it's fair to say that it's a Steam Controller.
@@gaker19sc his original title for this video was much more click baity
Stop crying. My god.
With trackpads and Hall Effect I might get one. otherwise I will stick with an Xbox pad or my steam controllerer when I do not use M+K
Nothing on vibration, which is the trend with hori controllers on the switch, and why I never buy them.
Let us pull out that black part in the middle and add touchpads
I've been watching CZcams since 2006, nothing about this current title is misleading
No rumble? Hard pass. Not even vibration??
Even though it doesn't have trackpads, I might still get this when it releases. I really hope this leads to a a controller with trackpads tho as I really love using menus, and I want that experience for docked play. Also even tho I don't use the capacitive sticks on my deck, I might use them here as a gyro off function since 2 of the back buttons on the controller seem to be a bit more out of the way to press and on deck I use L4 as a gyro off button.
The fact that this controller doesn’t have any rumble is such a unfortunate decision. It wouldve otherwise been a day one purchase for me
Trackpad is a must-have feature for me
The title was fine. It is supported by Valve, it has steam deck input mode, and Hori is a decent company. Not clickbait. Thanks for the annoucement.
I feel so bad seeing a controller reach so close to perfection and then fumble the ball by not having the two pressure sensitive haptic trackpads and not having the M1 and M2 not be underneath R4 and L4. It's like watching someone carry a football across the whole field without getting tackled once and then tripping on their own feet just a few inches short of touchdown.
I use the touchpads for inventory/gear management so they are very important to me, and I use the 4 grip triggers on the deck to move much more quickly than a controller would allow in Warframe by hybridizing a controller + keyboard control scheme which lets you tap shift to roll forward mid-bullet jump and switch to operator. For games like ARMA 3, it's basically unplayable with a controller unless you have every last deck input or you nest the absolute shit out of radial menu functionality. Above all else, it means I still have to work on a different Steam Input profile for docked vs. undocked. Also, no rumble? tf?
The gyro with capacitive sticks, additional buttons, trigger sensitivity toggle and native Steam Input support makes this a more interesting controller.
Especially for FlickStick, which somewhat makes up for the lack of trackpads, even being fine for navigating interfaces to me.
That omission still is a bummer though, and why I probably won't pick it up. It will make typing on it especially awkward compared to duel trackpad typing.
I'd have preferred to see double rear buttons over the small M buttons up front, but ergonomically this makes more sense in a traditional controller so it makes sense.
The ergonomics appear similar to the Steam Deck, the shape looks like a Gamecube and Playstation blend, like the 8BitDo controllers.
This is cool to see, but I would rather continue using my entire Deck as the controller, over Steam Link and will use my second-hand Steam Controller as a remote for the better keyboard input.
I'm getting one if nothing better is announced by the time it's available where I live. I'm disappointed that it doesn't have touchpads, but capacitive sticks and back buttons that I can remap on Steam are enough for me to want one.
Even when trackpads aren't a direct movement input, lots of games benefit from using them to make custom radial menus. I'm tempted to get this because I want to support anything that furthers Steam Input (IMO the best gaming innovation in 25+ years) but I know it would feel inferior to the Deck controls. Also, lack of rumble is a real WTF.
This is great for people who want a controller to play on their PC, instead of using an xbox controller witch still doesn't have gyro. But this is not the Steamdeck 1/1 layout, and I don't want to learn to play with the SD layout and then adapt to another layout when docked (or on my desktop PC), we still need a real 1/1 SD layout controller, but I feel this is a step in the right direction
I can’t believe they are not adding vibrations. That’s the best part about game controllers. It makes the game so much more immersive. I don’t think I can ever go back to playing a controller without vibration.
The capacitive thumb stick means i can reprogramme a new action for the stick click and a different action for r3 which i tend to put on the back paddle
Dual Sense controller remains the best controller for steam then lol. But I like it. I think ultimately the analog stick staggered layout will prevent it from being my main.
Capacitive sticks is something that I have always wondered why on earth have not every gamepad developer implemented it already... it is absolutely amazing.
Let us hope this pad gets released outside of Japan though...
It's going on my Christmas wish list. It's all up to Santa now.
I specially love how it has parity with the Deck controls
Okay, so that is cool that it natively supports Steam Input.
But until something new with usable trackpads comes out I'll stick with what I've got. The Amazon Luna controller is nice for when I need a proper DPad, and I've got Steam Controllers for when I want trackpads.
Until I can get something that combines the two I don't plan to buy anything else. Ideally with Hall effect sticks and 4 rear buttons.
As for features I don't need, capacitive sticks are something I have never used and never felt any need or desire to use. Nor do I want vibration. That's one of the first things I turn off in games when using a controller that supports it, along with some common eyebleed visual effects like DOF and bloom.
Anyone have a good suggestion for a stream deck dock that also allows for the device to stay charged while docked?
As a huge gyro user and capacitive touch fan, I am super excited for more controller options. Also, just the idea of Steam input becoming a new 3rd party controller option is exciting. I've been wishing for gyro to come to xinput for awhile now because I just dont like the pro controller or PlayStation layout as much for my pc games. I love my SC1 but really struggle in some games without the sticks. This may not be a SC2 but it is a step in the right direction and hope the doors will open further to more options in the future. I'm sure Valve will be watching closely to the success of this controller when making a decision to release another first party.
But what about stick drift?, what type of material are they using for the thumbsticks?, will this controller be compatible with other devices?. Lot of unanswered questions...
What does Hori have against vibration/rumble support? And will this controller be able to reach the level of 8-bit do's controller line up at all?
It costs money and adds weight for an annoying "feature."
Annoying? Hhhmmm... that's an interesting perspective when you consider that all of the console makers and handheld PC makers include the feature on their controller or devices.
I wonder if itll still have "haptic feedback." Technically neither the steam deck or old steam controller had rumble motors, they just used haptics to emulate rumble.
More options for Deck owners is a win for every Deck owner. Hori is a good company too. Might pick one up so I can keep my Xbox Controller for PC.
I’ll wait for a pro version with proper 4 back buttons, this looks like a good starting point.
Nice to finally have a controller that supports Steam Input, but it is a shame about the trackpads. Come on Valve, give us Steam Controller 2.
I wonder if the lack of track pads is in fear of Sony
They look solid but like other recent Hori items, it is probably super cheap feeling thin plastic with no weight
As much as my splatoon brain loves gyro, i honestly like using the trackpads more for precise movements in shooters.
Shooters are also better with touchpads than sticks. You just haven't figured it out yet.
You haven't tried flick stick yet have you? I started with touchpads plus gyro
I have, still prefer touchpads. I use ratcheting and have the touchpad be a touch menu. So touchpads plus gyro and back buttons means I never have to take my thumb off the touchpads other than for reorientation.
It's a personal preference.
imo normal stick + gyro is best. i beam people in apex
I prefer trackpad and gyro, that being said, it's preference. Don't be an elistist, you don't want to go that path.
Definitel ywould [ick it up. Steam Dock when connected doesnt play nice with bluetooth Playstation controllers
I'll wait for Valve's OEM controller for the Steam Deck. It seems like they're taking their time which is a good thing.
An official Steam Controller must have trackpads (for the speed menus and using text), and the controller joysticks and buttons should follow the Steam Deck format so I don't have to re-relearn how to use them again.
You play like I do! Capacitive sticks with gyro are also more important to me than trackpads.
I like it but I don’t understand why most controllers seem to be going with 2 back buttons instead of 4?
I'm assuming Xbox input is wired due to the Xbox controllers having some kind of proprietary wireless signal that isn't replicable on other controllers.
This looks super cool ngl.
But I probably won't get it, that said I hope we get more officially licensed controller like this or an official steam controller 2 at some point haha.
I think m3 and mr being in the front is kind if a bummer. The point was that by being back buttons you could use them while keeping your thumbs on the analog sticks
I don't think Valve will announce The Steam Controller 2 until they either release Steam OS for desktops or they release a SteamOS desktop.
i always have trouble in pcsx2 because the shortcuts are always on my controller even if i put them on my keyboard
A new steam controller is cool, but I would have at least liked one track pad. When you want to move the mouse, the trackpad is a life saver!
This was gonna be THE controller for me, but the lack of rumble is a dealbreaker.
I got to say, I really like capacitive thumb sticks too. I really got use to using it on Cyberpunk and moving to a controller that doesn't have it is really disorienting now.
What have they done with my precious trackpads?
I was 50/50 on the trackpad. I might have to watch how this develops, this seems awesome:)
I hope it's just an indication that whatever controller they'll provide with the possible future Steam machine won't be so standard to the point people would resort to buying something third-party if they want something more classic.
No trackpads is definitely disappointing. I really want a steam controller 2 with trackpads.
But no rumble or hall effect?
That's definitely a deal breaker for me.
you say you want capacative sticks to activate the gyro. but you can also do this with any other button. you can ratchet the gyro by either pressing a button to enable gyro or disable gyro when you press it.
As a big gyro nerd, capacitive touch sticks are just the most elegant solution, imo. I don't have to put much thought into the gyro activating as if I were using a dedicated button. I've tried it and it just isn't as natural or intuitive. I also don't like to do "gyro ratcheting." That's not my style.
@@Moskeeto my usual style was flick stick. i also try trackpad plus gyro sometime. and i have used gyro ratcheting on both seperate joycons aswell as the alpakka controller.
Depending on the game i like different things. also steam input has alot of bugs. a few months ago the dualsense edge extra buttons worked fine.
Then they stopped working on the beta channel. so i switched to the stable channel and the bug was gone. then a few weeks after the dualsense edge extra buttons also stopped working on the stable channel.
it is still not fixed.
also after a year the save bug is alos not fixed yet. when i try to save my config emediatly after changing some things, the config just reverts to before the change was made.
you have to first back out of the steam menu entirly, go back into the game, and then go back into the config menu and save.
But eventhough steam has alot of bugs i still like most of its remap features. if and when they work. lol
I like what the website says about the controller but the quality of it's gyro must at least match the Dualsense for me to even considerate it. So we'll see
This is really cool and I would purchase it if I didn't already have a PS4 & PS5 controller. Plus I do want to see a controller officially from Valve.
The way you describe using motion controls was surprising and feels completely backwards to how I use it. Having the capacitive right analog stick *disable* motion controls as I switch to "coarse stick input" mode in a shooter, but turned back on when I have my fingers on the front-facing buttons so I can continue to aim while actuating secondary inputs is the more "useful" configuration, in my mind.
Luckily Steam Input lets you do it both ways. I'm the type that wants it on when my finger is on the stick and off when not. I especially don't want gyro on when pressing face buttons, for example.
I'll stick with my Dualsense Edge for now. Not having rumble is a dealbreaker for me.
This feels like steam just spat on my face, a fourth time even since the three previous hardware options (not counting steam machines) were never properly available in my country.
Ok, the fact that this has no rumble makes it even worse of a product.
I have 2 original steam controllers. Still use one everyday and other is for when I wear the first one out lol.
No hall effect sticks and no trackpads. My old one will do.
We really needed yet another asymmeyrical controller option for pc...
People in these comments are really throwing a tantrum over the titling of this video
Have you ever tried the alpakka controller? this controller uses gyro ratcheting as its main feature. i prefer trackpads, but this is great aswel.l
To be honest I just want a good D-Pad. It's where most controllers fail to deliver. However Hori usually makes good controllers. We'll see.
I think the dongle that comes with it is a bluetooth dongle.
I'll give this controller a hard pass. There is nothing I saw that would entice me to part with $50+ for yet another controller that doesn't quite do what I want it to. Also, I believe a true "Steam Controller" will need to have symmetrical sticks/buttons to match the Deck's design philosophy. (Yes, I'm a symmetrical control bigot too! 😇) Track pads are *maybe* not an absolute must have but I would want them as an option even if it drives the cost up. There are valid use cases for them when my Deck is docked so if I'm going to fork out the money for a premium controller I want to have the same control and feel in my hands as if I'm holding my Deck. Anything else is just another controller compromise.
$50 and missing trackpads ?
I don't know about that one chief, seams like a no for me.
Needs trackpads, haptics, and vibration... Also needs hall-effect sticks
I may try it if it is not expensive. I want to try using a controller for Elden Ring, and the steam controller is not a great shape to hold.
I hope we still get a new Steam Controller from Valve
I'm very excited for a new controller because my xbone one is finally wearing and tearing from Rivals of Aether gameplay so it will be great having a new one for Rivals 2.
No rumble is a real deal breaker actually.
No track pads, no deal. The no symmetrical analog sticks i also dont like
interesting very, but touchpad was MORE interesting avenue. both would have been perfect !
Like you I also primarily game on the Steam Deck, and I can't wait to give these new Steam controllers a try!
I hope its not gonna cost like a whole console like elite 2
A steam controller is worlds apart from a controller built for steam/pc. SteamInput supports hundreds of gamepads. Not every one of those is a steam controller.
This is the first non-Valve controller with native steaminput support. That's a pretty significant milestone.
Really did not like the trackpads on the original steam controller, so I'm very ok with no trackpads