With Patch 1.2, I would officially consider this one out of date. Most of it will still work but a lot of changes were made to psykers. Will eventually make a sort of updated build likely around August 2024.
Thank you! I bought the game during the Steam sale and would really like to play a cool melee build. But with all the changes from the big patch, the information I've seen so far are outdated and extra confusing for me as a newcomer to this game. So yes, an updated video on the build is highly appreciated.
I too picked up the game during the steam sale. I really enjoyed WOTR by Owlcat. I understand DnD rulesets which made WOTR much easier to understand (the rulesets and how feats work, etc). I've made it past the prologue on 2 characters but realize that I understand so little of the systems, that I am looking for a guide. I'm looking forward to when you can update this for 1.2.
Arbitrator Solomon Vhyr´s Armor now comes from the lvl 5 project "Holy Defenders" on Foulstone in Act 4. The armor is still the same and works exactly as advertised, just cant get it before Act 4 now. The Sword is obtained from the Drusians at reputation lvl 19, which also requires Act 4.
@@kitkamiThe general idea is still good, you just get "the good stuff" later. There is a Psi specific 1h sword in act 2 behind a puzzle somewhere on the right side of the starmap you can use untill then, or just use the best 2h you have access to. Dont remember the system name, but its the one with grey ruins and a beam puzzle, one of the 2 rewards is the psi sword. If you can get your Psi rating above 4 the 1h Psi sword is arguably better.
Helm isn't bugged, the text is a bit unclear. You get +1 psy rating per dogmatic rank and +1 vs. demons. Or in other words, you get +4 for 4 ranks dogmatic. If you fight vs. demons, you get an additional +1
Really appreciate the stuff you put out. I feel like I only play such niche or old games and it is awesome to have you creating content in that space. Hope you have a wonderful holiday season with the loved ones.
So playing your build and it's awesome. I just have to say Death Whisper is really powerful as it resets everytime you gain control of that character. Which means you can have Cassia cast Move Move Move which switches control to the target character who can then move. However, death whisper is useable during this movement. Then when it reverts back to Cassia, she can cast Bring It Down to give the character 2 AP. When this is cast, it once again passes control to the target character that can not only attack via the 2 AP, but it also resets Death Whisper so you can use it again! So every turn, as long as Cassia is in range, you can use that ability a minimum of 3 times. It adds up
I did this with my sniper yrliet, she would solo rooms and bosses easily. End of act 5 I could easily have her doing 3k+ per shot with 300+ direct dmg as well.
I started the game as a pyromancer / soldier, with the goal to be a traditionnal wizzard, but it was really bad so I used toybox to respec into a warrior. I have to say it's really strong so far, since I went pyromancer before biomancy so I chose the ability that make melee attack deal fire damage to opponent and it slap. Me and Abelard are cuting everyone in one or two hits on daring, really cool build.
Tried it with Heinrik and was kind of fun but for my main character the officer seems the best choice. Granting extra attacks for whover is in best position is quite useful and let's not forget with this class you can make sure to get the first action in every fight which is in my case usually granting an (area) attack for cassia or idira depending on the enemy positioning and make sure they are off to a really bad start.
That is my thought as well. Normally, I like my main characters in CRPG’s to be direct combatants (melee in fantasy settings; and ranged/sniper builds in sci-fi settings) rather than supports. However, the Officer’s ability to manipulate action economy in one’s favor is so advantageous that it may be worth starting as one, as there is no other character who can fill that role early, other than Cassia, who is better off focusing on her Navigator skills. You could also hire mercenaries to serve as Officers but you sacrifice Profit Factor and narrative flavor (once you have enough story companions to fill your roster). They also aren’t available until after the very first boss battle of the game. In the end, the game is forgiving enough not to require an Officer but one would miss out on some powerful synergies without having one from the start. I haven’t tried it yet, but a Sanctic psyker officer may work. The components don’t synergize perfectly but the mix would provide a more interesting variety of buffs than the more conventional noble officer.
If you respec after level 10, you can get psi rating increase before 10. It's because you are already past the level and are redoing her levels that you can do it at level 7.
You're reading the Eyes of Joyeuse wrong. You gain +1 PR against demons AND an additional bonus PR equal to your ranks in Dogmatic at all times. So it's not bugged, it's just great.
Very nice. I hope they don't nerf all of this. Game developers often seem to forget that power fantasy is half the fun in a lot of these single player games, and doesn't necessarily need to be balanced into oblivion. Games that balance everything *too much*, to the point where options are pretty much different in name only, aren't fun.
Something worth mentioning, Owlcat has apparently played musical chairs with everything but the helmet you mentioned in the gear section. The armor and the sword no longer appear to be in Act 2 at all.
Exactly - if this build is very gear dependent, then it really only comes together in Act 4+, as the sword and armour you mention are only available as late-game colony projects.
I like the idea of playing this build as Fortress World. In theory Never Stop Shooting should work with psyker attacks, and they have a talent to regain stacks of NSS based on Willpower.
Man this video is perfect, I'm new to these style games and I had no idea if making a librarian was possible and was debating starting over thinking I had messed up. Cheers mate!
This will be great for the Henrix. I just started my release play through and haven’t unlocked him yet, but this seems like a great way to set him up. Thanks!
I was finding what happened with levelling up quite confusing with no tooltip information providing the variables I needed to know. This helped, thanks Mortym.
Alright alright, I understand its easy to get carried away with drawing lines, but im just saying. Speaking of psykers, Heinrix looks pretty similar to known WH40K mega nerd, Henry cavill. The name is also pretty close too. Just saying
I've been playing about ten hours or so, and my melee build is suffering from lack of direction. Your build is just like what I want, so I will try it out. Appreciate all your content, and am looking forward to other build guides.
Just bought on steam, looking forward to the update in August. Hope it works until then and respec can cover what doesn’t. Thanks for the hard work. Follow you for wotr and bg3. Good man.
NOOOOO, not decimate 😢 you DO NOT want to decimate your opponents. You will absolutely lose if that's all you do. Aside from my vocabulary criticism, this is a sweet build and once I buy the game, I'll 100% be rocking this out. Thank you 🎉
Is there a chance you can do a written build guide for this? Even if it only says what passives/etc. to take at what level I think it would be hugely helpful. I really want to try this build.
Thanks for the video. This is WH40k, so they're all murder hobos, but I think to murder hobo proper, requires melee. Onward to 300k. All glory to the algorithm.
They do seem to have patched the Psy at 7 thing. The good news is that the skills at level 10 and 20 where psy rating is supposed are both obtainable where the psy ratings are in your guide so just a quick switch between them and you are all good.
Thanks for guide. I myself want heretical psyker run and maybe will try lighter armor without needing 45 for str, I want to put some points into Fellowship and be charming leader too.
I did something similar but went dual wielding sword and gun with arch militant. Going for free cast iron arm first turn and the boots that reduces charge ap cost by one. Only lvl 18 but im running light armor with high agility and thoughness. Works great and lots of attacks per round already. You want the forewarning buff and upgrade however, so get a companion with that.
I am doing aomefhing similar but start with death world (better stats if you only want to use self buffs IMO) and don’t put anything into willpower and just take the self buffs from the bio and pyro, which don’t scale off of willpower. I am also going to see how dual wielding is. I get the impression is isn’t that great, but it will depend on what endgame weapons you get maybe. I am going to try daggers. Hopefully there are some decent ones with unique traits. Also I am going light armor and cranking agility and weapon proficiency, with some points to strength. Light armor synergizes with assassin better than heavy, IMO.
I'm pretty much doing this, more agi based, light armor, self buffing, I have 100% dodge at level 14. Killing it on hard mode. I think I will try upping willpower later when I get access to force weapons though, and who knows, if run across cool heavy armor/power armor I might respec.
@@NefariousKoelYeah with warp feckery I can't imagine going full caster. Unless you want to summon daemons or explode. Tis why I think if I ever play as psyker it's going to be officer or, dunno a soldier. Honestly I have no idea how to build it to not be standing and doing nothing for a couple of turns just to not explode by a mistake ;d
On the pyromancer side I can recomend a heavy stubber, as it synergizes well with the armor shred and crit stacking talents (solider/millitant for extra action economy). On the melee side I recon that a force weapon with the blades of light talent should be in there somehow. The fenix power also sounds good on paper, along with the other talent that encureges you to be on fire. But on the other hand, the Righteus Justice sword might just be too good for stuff like that to matter.
Im following you since 2k subscribes or 5k? I dont remember now. I loved your lore videos on godlikes from Pillars of Eternity and your and your approach on interesing builds. I wanted to play meele psycker but i didnt know if it was possible ( dont know 40k very well ). Time to buy a game! And im so glad your channel has grown so much !
The Adeptus-Arbites construction-project that rewarded the armor on the pre-release version of the game now yields an entirely different item. So I have to ask, has anyone acually manged to get the armour in the final version?
Awesome build :D The one build I'm playing with for Heinrik was Biomancer to Sanctic. The idea is to go Force sword build and using the Psalms of Heroes + Edge of Dawn to help with the damage. Not sure if it'll work :D
about the Coercion Heavy Armour "Arbitrator Solomon Vhyr's Armour"... in Pre-Release Version - Dargonus Colony-Colonymanagement, Phase III - ADEPTUS ARBITES in Release Version is the item "Boots of Victory" I have not found the armour, not yet.
I'm running this combination...but went Agility instead of Strength. So far, it still wrecks. But I may respec this later. Also, cannot pick Psy Rating 1 until Lvl 12 now. It is locked until AFTER level 10. It meets prereq after you've leveled 10th level. And then you have a characteristic upgrade at level 11, so no talent is available. Making lvl 12 the earliest you can take Psy1.
I'm new to the WH40k universe and I have no idea what I'm doing, but I picked up a pyromancer and I hope to do a Kael Thas range kind of build. If that won't work then I'll get this build going asuming you can respec in this game 😊
there is a respec, but you can only "refund" all the talents/feats/abilities you picked, you can't change your archetype or origin etc. very weird design choice overall
Build is nice.. but you really missed on how to use the pyro stuff. Start forge world and take the fire buffs and resistances. Cast ingnite on yourself when you are surrounded.. the fire hits them all. Then use orchestrate flame to keep the burn going (you also cant prone in heavy armor). Then as you aggro more start throwing firestorms on your self. Its insane
I normally dont feel super lost in character development in these games. I guess its because im so unfamiliar with Warhammer and the amount of choices allowed that has me 2nd and 3rd guessing every choice i make. I look forward to future character build guides to help make some of the tough choices.
Yeah, same here. Its not necessairly amount of choices but also some things werent clear for me when i started. i keep second guessing my soldier-pyromancer but i guess ill just roll with fire theme and maybe pick flamer xd
2 Things Mort #1 I'm glad this game was only 49.99 I was shocked to see that #2 I'm going psyker/soldier I'm not gonna watch this build yet nor have I seen any story or game play this time I want to go into this blind gonna see how build stacks up to yours after till then have fun guys ✌️
Thanks for this build, there's almost good guides for this game out.. Would be pretty nice with better guides because there's a lot of talents and abilities to go through and help is appreciated
Using orchestrate on yourself when you are on fire allows you to deal ridiculous damage to the enemy. I'm pretty sure it's bugged because the fire damage is dealt twice for some reason. As a pyromancer you can pretty much reduce the fire damage to yourself to zero anyways so there's pretty much no drawback other than the setup.
You can also blaze yourself to gain +1 psyker lvl with perk, and then make blaze permoment. Also cant find this sword. Maybe they remove it on a release version...
Just use whatever deals the most damage until you find it then, problem solved. Thing was insane in act 2 anyway. Wouldnt be surprised if they just moved it to Act 4 or something.
@@MortismalGaming I agree. I noticed it was missing in my playthrough and several of my viewers have pinged me about it missing already. I’m sure I won’t be the only one for you :p
Liking it more & more the longer I play. Although getting acquainted with the level-ups, character builds, and all the mechanical details in the many ability tool-tips might seem daunting to the new player, it's hitting a sweet spot for me. The character customization options are a joy, more so than all the D&D/D20 based systems which normally get so much attention. All that wouldn't matter if the combat was meh, but that's not the case. Making tough decisions about what, who, where, and in what order - on every character's turn - has been very engaging. Also rather slow going for awhile due to having to re-read all those character ability tool-tips. You start getting them memorized after using them for awhile, but you'll still have to ponder how to implement them each turn so it's worth it. Diggin' it, Big +
@@NarutoIIPrayer You can get the Ancient Force Sword from a puzzle on a planet in the Latotians Passage star system. Its 1-handed and deals extra damage based on Psy rating. As far as I know its the best weapon for a melee Psyker if you put a talent point into Blade of Light, and you can get it as early as the start of Act 2 (though the star system is east and a bit south from Dargonus, so its not exactly the first system you find). Psy rating does seem to be keeping it on par with other weapons, and there is a talent in Sanctic that lets you increase Psy rating every time someone uses a heroic untill end of combat, which keeps ramping up the damage even if you dont plan on taking more sanctic talents and abilities.
How did you manage to complete the game? Acts 4 and 5 are a mess and i feel like you kind of glossed over it. I guess it's better than the last two releases so you may be used to it. Are you trying to 100 percent it now or wait for a patch?
I didn't gloss over it, I actually said bugs were one of the main things holding it back, as for the how like I said in the review I didn't run into anything game breaking just a lot of annoyances. I am trying to 100% now, I think two achievements might be completely bugged though, but for what its worth I have encountered more serious bugs like talents and abilities not working properly in subsequent playthroughs which will all be included in the 100% review.
Question for anyone who knows, does Athletics actually have an impact in combat? Haven’t seen any “difficult terrain” yet aside from out of combat skill checks.
Wish owlcat would stop putting recommended perks, the juiciest are from the second half. For example my Pasqual has all protocols now and dodge against him simple doesn't exist and all his analyses and machine spirits are distributed through his attacks (buffs still need be done as separate action)
I'm actually surprised not to see a force weapon with a psyker build. Are they just not good? Also it'd be nice to see in this guide alternatives for non-specific path builds (as the roleplay implications).
For this, would you recommend - I'm using Forge World - the crit chance trait or the armour one? I'm leaning towards armour because I'll be able to get decent toughness and likely not decent intelligence, right? Even though I want to because I wanna use that trait that lets me use INT for speeches. Also, would this work with an arch-militant over an assassin? We're in heavy armour and the arch militant gets a bunch of free attacks.
In the future can I ask we get builds that are "play this as you level up and you dont need certain items to make it good" builds you skip over a lot of perk choice that I have to guess over, Im wondering why certain abilities deal 0-4 damage ect
In general, if you are picking up Psyker, you should strongly consider either dogmatic or heretical conviction. Iconoclast currently provides nothing that could compete with those two in terms of item rewards or items that are restricted to particular conviction. Also many of psyker gear is currently bugged, either not working properly or not working at all, so probably wait or do your first walkthrough with some other class.
i'd love to watch but maybe I should finish my first run before i do. looks like potential spoilers. really I just need to research how building a psyker is supposed to work. it isnt clear to me so far where psi rating comes from
Not sure if anyone will answer seeing as its been so long but do you have to do Dogmatic. I get it boosts fire damage a little but would it break my build if i did not go that path? I have trouble playing evil characters and religious evils still evil.
Could this work well with the Halo Device if you knock down Willpower? Been looking for an excuse to put that on and a heretic version of this build could be verrrrrrrry interesting.
When i respec once the game has started i cant find a way to reset the basic stat points! :( And how do i get rid of mercenaries? :D they're ruining my PF and i got them before i understand how expensive they were!
With Patch 1.2, I would officially consider this one out of date. Most of it will still work but a lot of changes were made to psykers. Will eventually make a sort of updated build likely around August 2024.
Thank you! I bought the game during the Steam sale and would really like to play a cool melee build. But with all the changes from the big patch, the information I've seen so far are outdated and extra confusing for me as a newcomer to this game. So yes, an updated video on the build is highly appreciated.
I too picked up the game during the steam sale. I really enjoyed WOTR by Owlcat. I understand DnD rulesets which made WOTR much easier to understand (the rulesets and how feats work, etc). I've made it past the prologue on 2 characters but realize that I understand so little of the systems, that I am looking for a guide. I'm looking forward to when you can update this for 1.2.
Me toooo picked up from Steam sale, please, daddy Mortis, could you make another updated video for Pyro Psyker Melee guide? :3
YAY! Will there be more builds/guides?
Arbitrator Solomon Vhyr´s Armor now comes from the lvl 5 project "Holy Defenders" on Foulstone in Act 4. The armor is still the same and works exactly as advertised, just cant get it before Act 4 now. The Sword is obtained from the Drusians at reputation lvl 19, which also requires Act 4.
As well, the Chains of Domination is found in the Unidentified Ruins in the Latotian's System
Does this build still work if you cant get the armor and weapon early?
@@kitkamiThe general idea is still good, you just get "the good stuff" later. There is a Psi specific 1h sword in act 2 behind a puzzle somewhere on the right side of the starmap you can use untill then, or just use the best 2h you have access to. Dont remember the system name, but its the one with grey ruins and a beam puzzle, one of the 2 rewards is the psi sword. If you can get your Psi rating above 4 the 1h Psi sword is arguably better.
@@DartanisThanks.
Helm isn't bugged, the text is a bit unclear. You get +1 psy rating per dogmatic rank and +1 vs. demons. Or in other words, you get +4 for 4 ranks dogmatic. If you fight vs. demons, you get an additional +1
Really appreciate the stuff you put out. I feel like I only play such niche or old games and it is awesome to have you creating content in that space. Hope you have a wonderful holiday season with the loved ones.
Thank you, you as well!
So playing your build and it's awesome. I just have to say Death Whisper is really powerful as it resets everytime you gain control of that character. Which means you can have Cassia cast Move Move Move which switches control to the target character who can then move. However, death whisper is useable during this movement. Then when it reverts back to Cassia, she can cast Bring It Down to give the character 2 AP. When this is cast, it once again passes control to the target character that can not only attack via the 2 AP, but it also resets Death Whisper so you can use it again! So every turn, as long as Cassia is in range, you can use that ability a minimum of 3 times. It adds up
I did this with my sniper yrliet, she would solo rooms and bosses easily. End of act 5 I could easily have her doing 3k+ per shot with 300+ direct dmg as well.
I started the game as a pyromancer / soldier, with the goal to be a traditionnal wizzard, but it was really bad so I used toybox to respec into a warrior. I have to say it's really strong so far, since I went pyromancer before biomancy so I chose the ability that make melee attack deal fire damage to opponent and it slap. Me and Abelard are cuting everyone in one or two hits on daring, really cool build.
Which ability is that?
@@shrimpofdeath5199
Probably orchestrate flames if I'm not mistaken.
Tried it with Heinrik and was kind of fun but for my main character the officer seems the best choice. Granting extra attacks for whover is in best position is quite useful and let's not forget with this class you can make sure to get the first action in every fight which is in my case usually granting an (area) attack for cassia or idira depending on the enemy positioning and make sure they are off to a really bad start.
That is my thought as well. Normally, I like my main characters in CRPG’s to be direct combatants (melee in fantasy settings; and ranged/sniper builds in sci-fi settings) rather than supports. However, the Officer’s ability to manipulate action economy in one’s favor is so advantageous that it may be worth starting as one, as there is no other character who can fill that role early, other than Cassia, who is better off focusing on her Navigator skills. You could also hire mercenaries to serve as Officers but you sacrifice Profit Factor and narrative flavor (once you have enough story companions to fill your roster). They also aren’t available until after the very first boss battle of the game. In the end, the game is forgiving enough not to require an Officer but one would miss out on some powerful synergies without having one from the start.
I haven’t tried it yet, but a Sanctic psyker officer may work. The components don’t synergize perfectly but the mix would provide a more interesting variety of buffs than the more conventional noble officer.
Can confirm they "fixed" the Psy Rating. Now it is only available at lvl 10, 20 etc
Well, they need to change it back. Mortismal already made a guide, and as you know, it's cannon.
Fair enough! :D Interestingly, for Heinrix he can take the Psy Rating 2 at lvl 14 but Main Character cannot. @@johnreeves5152
can't you just swap some perks around and still end up with the same build at the end?
If you respec after level 10, you can get psi rating increase before 10. It's because you are already past the level and are redoing her levels that you can do it at level 7.
You're reading the Eyes of Joyeuse wrong. You gain +1 PR against demons AND an additional bonus PR equal to your ranks in Dogmatic at all times. So it's not bugged, it's just great.
This is exactly what I wanted to play the first time so this is great!
Can't wait for more builds!
Very nice. I hope they don't nerf all of this. Game developers often seem to forget that power fantasy is half the fun in a lot of these single player games, and doesn't necessarily need to be balanced into oblivion. Games that balance everything *too much*, to the point where options are pretty much different in name only, aren't fun.
I prefer balance instead of easymode gameplay. Power fantasy has really cropped up as a cope term for people who like easy mode in games.
Amen to that!
Something worth mentioning, Owlcat has apparently played musical chairs with everything but the helmet you mentioned in the gear section.
The armor and the sword no longer appear to be in Act 2 at all.
Exactly - if this build is very gear dependent, then it really only comes together in Act 4+, as the sword and armour you mention are only available as late-game colony projects.
I like the idea of playing this build as Fortress World. In theory Never Stop Shooting should work with psyker attacks, and they have a talent to regain stacks of NSS based on Willpower.
Man this video is perfect, I'm new to these style games and I had no idea if making a librarian was possible and was debating starting over thinking I had messed up. Cheers mate!
This will be great for the Henrix. I just started my release play through and haven’t unlocked him yet, but this seems like a great way to set him up. Thanks!
I was finding what happened with levelling up quite confusing with no tooltip information providing the variables I needed to know. This helped, thanks Mortym.
Alright alright, I understand its easy to get carried away with drawing lines, but im just saying. Speaking of psykers, Heinrix looks pretty similar to known WH40K mega nerd, Henry cavill. The name is also pretty close too. Just saying
This is canon
I've been playing about ten hours or so, and my melee build is suffering from lack of direction. Your build is just like what I want, so I will try it out. Appreciate all your content, and am looking forward to other build guides.
Same here man, this video saved me
Melee build + Warhammer 40K ... closest i get to be Conan in space ... thank you kindly
Love your channel. Happy new year Game was made by folks who have a lot of love for 40k lore and it shows in the writing. 40k game i always wanted.
Thank you!
Psy Rating 1 now requires level 10 or at least cannot be picked with level 6 anymore
Just bought on steam, looking forward to the update in August. Hope it works until then and respec can cover what doesn’t. Thanks for the hard work. Follow you for wotr and bg3. Good man.
NOOOOO, not decimate 😢 you DO NOT want to decimate your opponents. You will absolutely lose if that's all you do.
Aside from my vocabulary criticism, this is a sweet build and once I buy the game, I'll 100% be rocking this out. Thank you 🎉
Definitions change over time, the modern use of the word is just severely harm or destroy, I could care less what it meant to the long dead.
Mort we need more build guides PLZ !! Great build video btw.
Is there a chance you can do a written build guide for this? Even if it only says what passives/etc. to take at what level I think it would be hugely helpful. I really want to try this build.
Thanks for the video. This is WH40k, so they're all murder hobos, but I think to murder hobo proper, requires melee. Onward to 300k. All glory to the algorithm.
They do seem to have patched the Psy at 7 thing. The good news is that the skills at level 10 and 20 where psy rating is supposed are both obtainable where the psy ratings are in your guide so just a quick switch between them and you are all good.
Using this on my first playthrough now. Only at level 5 now.
Thanks for guide. I myself want heretical psyker run and maybe will try lighter armor without needing 45 for str, I want to put some points into Fellowship and be charming leader too.
Thank You for this, it looks really fun and since I don't have any ideas about this game, I'll follow that build.
Eyes of Joyeuse isn't bugged. It increases PR against demons AND for each rank of Dogmatic.
I did something similar but went dual wielding sword and gun with arch militant. Going for free cast iron arm first turn and the boots that reduces charge ap cost by one.
Only lvl 18 but im running light armor with high agility and thoughness. Works great and lots of attacks per round already.
You want the forewarning buff and upgrade however, so get a companion with that.
Thanks for this. Really enjoy your build videos
Haha that biomancer you used for the thumbnail is the same portrait I grabbed and converted for my biomancer character.
I am doing aomefhing similar but start with death world (better stats if you only want to use self buffs IMO) and don’t put anything into willpower and just take the self buffs from the bio and pyro, which don’t scale off of willpower.
I am also going to see how dual wielding is. I get the impression is isn’t that great, but it will depend on what endgame weapons you get maybe. I am going to try daggers. Hopefully there are some decent ones with unique traits. Also I am going light armor and cranking agility and weapon proficiency, with some points to strength. Light armor synergizes with assassin better than heavy, IMO.
I'm pretty much doing this, more agi based, light armor, self buffing, I have 100% dodge at level 14. Killing it on hard mode. I think I will try upping willpower later when I get access to force weapons though, and who knows, if run across cool heavy armor/power armor I might respec.
Ooh a Psyker build! Honestly I didn’t know that was possible so that’s very cool
Psykers are pretty badass in this, as expected.
Also occasionally causing yourself.. problems.. as expected.
Damn fun!
@@NefariousKoelYeah with warp feckery I can't imagine going full caster. Unless you want to summon daemons or explode. Tis why I think if I ever play as psyker it's going to be officer or, dunno a soldier. Honestly I have no idea how to build it to not be standing and doing nothing for a couple of turns just to not explode by a mistake ;d
On the pyromancer side I can recomend a heavy stubber, as it synergizes well with the armor shred and crit stacking talents (solider/millitant for extra action economy).
On the melee side I recon that a force weapon with the blades of light talent should be in there somehow. The fenix power also sounds good on paper, along with the other talent that encureges you to be on fire. But on the other hand, the Righteus Justice sword might just be too good for stuff like that to matter.
Im following you since 2k subscribes or 5k? I dont remember now. I loved your lore videos on godlikes from Pillars of Eternity and your and your approach on interesing builds. I wanted to play meele psycker but i didnt know if it was possible ( dont know 40k very well ). Time to buy a game! And im so glad your channel has grown so much !
The Adeptus-Arbites construction-project that rewarded the armor on the pre-release version of the game now yields an entirely different item. So I have to ask, has anyone acually manged to get the armour in the final version?
same thing here, it's just a pair of boots now
Both are found in Act 4 now, sword is from Reputation Level 19 with Drusians. Armor comes from Foulstone Tier 5 colony project
This might very well be the first build I’m gonna try out
Awesome build :D The one build I'm playing with for Heinrik was Biomancer to Sanctic. The idea is to go Force sword build and using the Psalms of Heroes + Edge of Dawn to help with the damage. Not sure if it'll work :D
I thought about that too, but it seems like Sanctic may not fit as well since it likes to use resolve instead of will power. I could be wrong.
about the Coercion Heavy Armour "Arbitrator Solomon Vhyr's Armour"...
in Pre-Release Version - Dargonus Colony-Colonymanagement, Phase III - ADEPTUS ARBITES
in Release Version is the item "Boots of Victory"
I have not found the armour, not yet.
Hey Mort, first of all I love your content. Much appreciated. Do you offer a build list anywhere?
This is the only build Ive made for this game
I've be waiting for this!!
I'm so excited I can't even spell properly 😂
I asked to review the day before honestly don’t waste your time. Thanks
really good guide. I was planning on a melee psyker build after your last vid but decided to go the flamer/pyromancy build. fire is just way too good
I'm running this combination...but went Agility instead of Strength. So far, it still wrecks. But I may respec this later. Also, cannot pick Psy Rating 1 until Lvl 12 now. It is locked until AFTER level 10. It meets prereq after you've leveled 10th level. And then you have a characteristic upgrade at level 11, so no talent is available. Making lvl 12 the earliest you can take Psy1.
I'm new to the WH40k universe and I have no idea what I'm doing, but I picked up a pyromancer and I hope to do a Kael Thas range kind of build. If that won't work then I'll get this build going asuming you can respec in this game 😊
think there is a respec guy on the bridge of the ship, cant remember the name but its possible
there is a respec, but you can only "refund" all the talents/feats/abilities you picked, you can't change your archetype or origin etc. very weird design choice overall
Was anyone able to find the sword or armor? I checked and they didnt appear for me in what's mentioned in the video...
Both are found in Act 4 now, sword is from Reputation Level 19 with Drusians. Armor comes from Foulstone Tier 5 colony project
Build is nice.. but you really missed on how to use the pyro stuff. Start forge world and take the fire buffs and resistances. Cast ingnite on yourself when you are surrounded.. the fire hits them all. Then use orchestrate flame to keep the burn going (you also cant prone in heavy armor). Then as you aggro more start throwing firestorms on your self.
Its insane
Well as the pinned comment would have told you, this is outdated now because they recently overhauled several mechanics.
I normally dont feel super lost in character development in these games. I guess its because im so unfamiliar with Warhammer and the amount of choices allowed that has me 2nd and 3rd guessing every choice i make.
I look forward to future character build guides to help make some of the tough choices.
it’s pretty simple.
burn the heretic
kill the mutant
purge the unclean
all xenos are unclean
the emperor protects
u got this
Yeah, same here. Its not necessairly amount of choices but also some things werent clear for me when i started. i keep second guessing my soldier-pyromancer but i guess ill just roll with fire theme and maybe pick flamer xd
I'm trying to make myself in Rogue Trader maybe this is my best bet
2 Things Mort
#1 I'm glad this game was only 49.99 I was shocked to see that
#2 I'm going psyker/soldier I'm not gonna watch this build yet nor have I seen any story or game play this time I want to go into this blind gonna see how build stacks up to yours after till then have fun guys ✌️
I'm running a Santic Psyker Soldier.
I think you're reading joyeuse eyes wrong. The word AND there changes the definition - you get +1 against demons AND more for each rank of dogmatic.
yeah i really like this build
I'm trying a similar build but with the buff psyker path, the one that gives you the sword of the emperor summoned sword
Btw i think the leveling process is quite bugged as i couldnt take psy level before lvl 12 on any of my psykers but I could take a 3rd specialization
Thanks for this build, there's almost good guides for this game out.. Would be pretty nice with better guides because there's a lot of talents and abilities to go through and help is appreciated
Dual wield pistol build please!
I most likely will use this build, since I wanted to be a biomancer anyway.
Using orchestrate on yourself when you are on fire allows you to deal ridiculous damage to the enemy. I'm pretty sure it's bugged because the fire damage is dealt twice for some reason. As a pyromancer you can pretty much reduce the fire damage to yourself to zero anyways so there's pretty much no drawback other than the setup.
All these powers that work per hit makes me wonder if it wouldn't be great to go ballistics with an auto gun.
You can also blaze yourself to gain +1 psyker lvl with perk, and then make blaze permoment. Also cant find this sword. Maybe they remove it on a release version...
Yep I'm here for all the pyker builds lol
Not trying to poke holes; but they changed the location of that 2h sword. You can’t get it from the colony in the early act 2 anymore.
Just use whatever deals the most damage until you find it then, problem solved. Thing was insane in act 2 anyway. Wouldnt be surprised if they just moved it to Act 4 or something.
@@MortismalGaming I agree. I noticed it was missing in my playthrough and several of my viewers have pinged me about it missing already. I’m sure I won’t be the only one for you :p
cant skill psy rating +1 on lvl 7 its locked to lvl 10 what shoud i pick on lvl 6 oO
Why biomancer instead of sanctic? I thought the warp melee weapon you can use to buff a force weapon would go well no?
Guys what do you think of the game so far? Your sincere opinions, I'll share mine in a bit, too!
I am liking it very much . but I am finding the level up process a bit opaque
Liking it more & more the longer I play. Although getting acquainted with the level-ups, character builds, and all the mechanical details in the many ability tool-tips might seem daunting to the new player, it's hitting a sweet spot for me. The character customization options are a joy, more so than all the D&D/D20 based systems which normally get so much attention. All that wouldn't matter if the combat was meh, but that's not the case. Making tough decisions about what, who, where, and in what order - on every character's turn - has been very engaging. Also rather slow going for awhile due to having to re-read all those character ability tool-tips. You start getting them memorized after using them for awhile, but you'll still have to ponder how to implement them each turn so it's worth it. Diggin' it, Big +
really great so far. the mechanics are a bit weird and I wish there was more voice acting but overall it's been great
What is the difference between heavy armour and power armour? both need 45 strength to unlock, what should i get?
without spoilers i only found one power armor in the entire game
The Emperor approves this (kinda)!
So about Foulstone, what choices do I have to make for the sword? I did the dogmatic option and I dont see the weapon anywhere
Its been moved in the release version. Reputation lvl 19 with Drussians, you need to be in Act 4
@@Dartanis Ouch, feels bad. I wonder what other kind of melee weapon would be good for a melee psycher
@@NarutoIIPrayer You can get the Ancient Force Sword from a puzzle on a planet in the Latotians Passage star system. Its 1-handed and deals extra damage based on Psy rating. As far as I know its the best weapon for a melee Psyker if you put a talent point into Blade of Light, and you can get it as early as the start of Act 2 (though the star system is east and a bit south from Dargonus, so its not exactly the first system you find).
Psy rating does seem to be keeping it on par with other weapons, and there is a talent in Sanctic that lets you increase Psy rating every time someone uses a heroic untill end of combat, which keeps ramping up the damage even if you dont plan on taking more sanctic talents and abilities.
@@Dartanis Oh really? Gonna go and see if I can get it, thanks a lot mate! :)
Awesome, thanks!
How did you manage to complete the game? Acts 4 and 5 are a mess and i feel like you kind of glossed over it. I guess it's better than the last two releases so you may be used to it. Are you trying to 100 percent it now or wait for a patch?
I didn't gloss over it, I actually said bugs were one of the main things holding it back, as for the how like I said in the review I didn't run into anything game breaking just a lot of annoyances. I am trying to 100% now, I think two achievements might be completely bugged though, but for what its worth I have encountered more serious bugs like talents and abilities not working properly in subsequent playthroughs which will all be included in the 100% review.
I was able to get the helmet before the end of act 2. IDK if that was the intention.
I think Arbitrator Solomon Vhyr's Armour has been removed at least from chapter II
Well, you sold me on this build, time to restart the game. 😅
This build looks so exciting to play! Are you planning to do more build guide videos?
Not currently
So where do you get the sword now that its removed from colony rewards?
Reputation lvl 19 with Drussians, you need to be in Act 4
@@Dartanis and do you know where the armor is? Is it also reputation locked?
@@ianwelk2878 Foulstone, Act 4, Tier 5 colony project
Question for anyone who knows, does Athletics actually have an impact in combat? Haven’t seen any “difficult terrain” yet aside from out of combat skill checks.
Wish owlcat would stop putting recommended perks, the juiciest are from the second half.
For example my Pasqual has all protocols now and dodge against him simple doesn't exist and all his analyses and machine spirits are distributed through his attacks (buffs still need be done as separate action)
Can we make build requests? I would love a pyro psyker with soldier archetype
“Mort, pull yourself together!”
I'm actually surprised not to see a force weapon with a psyker build. Are they just not good? Also it'd be nice to see in this guide alternatives for non-specific path builds (as the roleplay implications).
Theres just not a lot of them
Thanks!
and thank you!
For this, would you recommend - I'm using Forge World - the crit chance trait or the armour one? I'm leaning towards armour because I'll be able to get decent toughness and likely not decent intelligence, right? Even though I want to because I wanna use that trait that lets me use INT for speeches.
Also, would this work with an arch-militant over an assassin? We're in heavy armour and the arch militant gets a bunch of free attacks.
In the future can I ask we get builds that are "play this as you level up and you dont need certain items to make it good" builds you skip over a lot of perk choice that I have to guess over, Im wondering why certain abilities deal 0-4 damage ect
In general, if you are picking up Psyker, you should strongly consider either dogmatic or heretical conviction. Iconoclast currently provides nothing that could compete with those two in terms of item rewards or items that are restricted to particular conviction. Also many of psyker gear is currently bugged, either not working properly or not working at all, so probably wait or do your first walkthrough with some other class.
i'd love to watch but maybe I should finish my first run before i do. looks like potential spoilers. really I just need to research how building a psyker is supposed to work. it isnt clear to me so far where psi rating comes from
Good show sir
I can’t find any of the equipment other than the helmet. Any one know how to get the sword.
Since that armor is no longer in Act 2 does anyone know where to find it ?
Act 4, Foulstone Tier 5 colony project reward
Wait, why can you get Psy rating 1 at lvl 7? Is that different for every Psyker-Type? I did chose pyromancy and i can't get Psy rating 1 until lvl 10.
His using a older youtuber build, release build psy rating is every 10 levels. Most pysker builds up now are wrong
@@davidmango3286 That makes sense. But i expected something like that.
Not sure if anyone will answer seeing as its been so long but do you have to do Dogmatic. I get it boosts fire damage a little but would it break my build if i did not go that path? I have trouble playing evil characters and religious evils still evil.
thankyou
Could this work well with the Halo Device if you knock down Willpower? Been looking for an excuse to put that on and a heretic version of this build could be verrrrrrrry interesting.
Restarting as this, just got into act 2 as a ranged psyker and it sucks.
Ranged Psyker is solid, it doesn’t take off til psy rating 2 though.
I need some kind of pskyer vanguard build
Hi Mortismal. do you think Rogue trader is an easy game to play for a new comer for the genre, compared to Pathfinder?
Compared to Pathfinder yeah, though Id but it in the intermediate group for newcomers to the genre. Not the easiest but definitely workable
Damn. Compared ti baldurs gate this system is sooo complicated. I think I have to start over 😅
Well this compared to Wotr is a walk in the park.
When i respec once the game has started i cant find a way to reset the basic stat points! :( And how do i get rid of mercenaries? :D they're ruining my PF and i got them before i understand how expensive they were!