SIGNALIS - Androids Have Become Meat Monsters [ 2 ] zwei
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- čas přidán 6. 09. 2024
- SIGNALIS continues as we go deeper down a facility and discover our supposed objective. We also encounter the first "ending" of the game. Part 3 is here: • SIGNALIS / ALL ENDINGS...
Game Info: store.steampow...
Game Playlist: tinyurl.com/bd...
"We got signal."
ヽ(・ω・`)----Crummy Personal Links Below This Line----(´・ω・)ノ
My Masculine Patreon: goo.gl/e8XfHN
My Cool Twitch: goo.gl/neioFL
My Manly Twitter: goo.gl/wStB6o
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#signalis
Welcome to the Here's The Info Club, how Here's The Info are ya? Game playlist here: tinyurl.com/bdeenmas Part 1 is here: czcams.com/video/cWxPn9QuQaE/video.html Part 3 : czcams.com/video/0EfVpiJ8b7c/video.html
Thanks for the Info.
I’ve didn’t realize I didn’t finish part 1. I’ll be back 🤙
nice
Thanks for the info!!
OMG PLAY PARASITE DAYS!!
IT GIVES MANLY VIBES AND U HAVENT PLAYED IT EEEEE
(fr)
*Elevator shaft full of bodies*
MC: the elevator is out of order
I guess the specifications saying Elster units are calm and stoic weren't exaggerating.
Elster(s) is just built different.
I mean, to be fair, they weren’t wrong the elevator wasn’t working. ¯\_(ツ)_/¯
This game has "We're just clones sir, we're meant to be expendable" vibes
Only thing is, There isn't master jedi plo koon to tell them otherwise.
Beo….
The entire fanbase: *"Not to me."*
I love how all the Replika have a bird designation. Mynahs, Adler(Eagles), Kolibris(Hummingbirds) Eule(Owls), Falke(Falcons), Storch(Storks),Elster(Magpie) and Ara(Macaws). This all fits their personalities as well as design. With, for example, the storks having longer legs, Eagles being noble etc.
....and Magpies pretty much hoarding everything amirite fellas.
( but on seriousness, I always mistook Adler with Adder, which is a snake-type....which, actually, would fit the entire game as he is one of the major outstanding elements of the game.)
YEAH TIME FOR MORE SIGNALIS.
(Again, small note: This comment will contain spoilers for this video, since I try to catch as much as possible.)
__________
1:17
Above the door:
"Rotfront Sector 0
Mandelbrot
Polytechnic Secondary School"
To the left of the door:
"No running in the hallways"
To the right of the door:
"Loitering is prohibited"
_ _ _ _ _ _ _
Benoit Mandelbrot, as many might recognize, is the name of a rather famous mathematician who did great strides to multiple fields in both mathematics and theoretical physics, with his most known achievement being the discovery of the Mandelbrot-set, the lil bubbly buddy that is also the most well-known fractal. As a small callback, we strumbled across fractals last episode with mathematician Sierpiński and his triangle.
Perhaps installations are
The term "Polytechnische Oberschule" is translated in game, but I wanted to comment on it:
It is, again, a very direct reference to east germany, where it described an institution for general education up to tenth grade.
After leaving it, options included the "Erweiterte Oberschule" (Extended Secondary School) or various "Spezialschulen" (special schools)
__________
1:43
At the end, it was my sister,
not I,
who came to help Ariane
Our short friendship,
was for me always
overshadowed by this moment of paralysis
Gestalt
Memory. 4
I have always been useless.
_ _ _ _ _ _ _
A white haired girl called Ariane. Now doesn't that seem familiar?
__________
2:45
Not sure how common these are outside of Germany, so:
A Paternoster is a cyclic type of lift that never stops.
There are two shafts, one with chambers always moving upwards, one with chambers always moving down. (As you can see in game when they're repaired.) Fairly widespread in Germany in the past, especially in government offices and such. Nowadays mostly phased out due to obvious safety concerns with a few exceptions.
__________
9:15
and nobody is going to miss us
(at the bottom)
__________
19:32
Klimaforming - neologism, literally "climate shaping".
__________
22:04
Eulenlieder - Owl Songs
__________
38:36
This is the big one, a bunch of very quickly flashing text.
The long passages of text:
On the right:
Beyond the sun,
in the darkness behind the stars
I saw the face of a god
a shape and color that
words cannot describe.
The six pages of the world I saw
unfolding and the light devoured me,
I had become one with the nothingness/void,
where life and death are meaningless
Strange is the night where black stars rise,
And strange moons circle through the skies
Songs that the Hyades shall sing,
Where flap the tatters of the King,
Must die unheard
Song of my soul, my voice is dead;
Die thou, unsung, as tears unshed
Shall dry and die
later, on the left:
and I saw
the sixth seal breaking
and the earth quaked
and the sun blackened
and the moon was as blood
and the stars fell from the sky
In the center:
[Who are you?]
[Surrender.]
in big and red:
DIE
_ _ _ _ _ _ _
The talk about the sixth seal in particular are reminiscent of the apocalyptic bible verses of Revelation, 6.
Also god damn that was A LOT, if you've spotted anything missing please hit me up.
The Hyades is a star cluster that plays a pivotal role in the canon of the king in yellow (and a lot of cosmic horror overall).
And in fact that passage (between "Strange is the night" and "Shall dry and die") is an incomplete form of "Cassilda's Song" from Robert Chamber's book "The King in Yellow" (which revolves around the play of the same name that drives you mad if read past Act I).
However, of note: The poem contains passages NOT present in this version, namely references to the cosmic, fictional city of Carcosa.
__________
46:50
Sierpinski-23 Protektor Library
Secure Library System
_ _ _ _ _ _ _
"Bibliothek" and "Bücherei" both mean "Library", with the former being a bit more old-fashioned.
__________
50:45
Chapter 2: Liminality
_ _ _ _ _ _ _
We've learned about C.G.Jung's synchronicity last episode, and now it's time for another high concept idea, this time from anthropology (mainly coined by van Gennep and Turner). Which is REALLY outside of my competencies, so I'm just summarizing my understanding off the wikipedia page. Please consult an anthropologist of your choosing for better details.
It describes a state of "crossing over" between two states of social being in the form of "rites of passage": Separation from an old social order (metaphorical "death") and incorporation into a new one (or the same order as a changed person) (metaphorical "rebirth"). The most notable example would be the process of puberty.
It DOES touch on C.G.Jung somewhat - which I doubt is coincidnce. Whereas Turner and van Gennep describe a social liminality, Jung images a liminality related to time and personality, as an individual passes through phases in its life and develops its own identity and being.
If anyone is familiar with Tarot cards, the "Fool's journey" as an example of such individual liminality will ring a very familiar bell!
And if anyone is familiar with pop culture horror, you will definitely have heard of liminal spaces - the uncomfortable, disorienting spaces between the folds of space and time.
__________
51:21
Zyklus - Cycle
__________
1:07:02
Not specifically German, but:
Yes Manly, absolutely correct. That text is the most common example of long-time nuclear waste storage warning messaging. (Specifically the proposal by Trauth, Hora, and Guzowski of the Sandia National Laboratories) "This place is not a place of honor... no highly esteemed deed is commemorated here... nothing valued is here." et cetera
Formulated weirdly and vaguely threatening in order to be understood - and, ideally: avoided - by millenia of future humans to come.
You can find the full text on the respective wiki page.
__________
1:27:25
Some new text here as opposed to the earlier Kolibri sections include
[Who are you?]
[Why are you here?]
And, most notably, the confirmation to what was hinted at before:
"Sierpinski-23
Reeducation Facility"
__________
1:32:03
At the end.
The way home.
I am waiting.
__________
1:33:07
BE NOT AFRAID/FEAR NOT (literally: "have no fear")
__________
1:33:18
Why are you here? (repeatedly)
__________
1:46:45
ME
ME
ME
ME
HERHERHER US
__________
1:49:35
Chapter 3 - Gestalt/shape decomposition
_ _ _ _ _ _ _
This one is surprisingly easy to explain.
Know how words lose their meaning if you say them often enough? This is that.
As well as the specific term for the visual counterpart of that effect.
Complex shapes will be harder or take longer to recognize properly if stared at for a long while, the complexity slowly decomposing into the smaller parts that make up the whole.
__________
GOD what an amazing game. Absolutely loving it.
From my limited knowledge of german, I especially liked the moment at 1:46:43
The words for "I" and "SHE" going across the screen and intersecting, becoming the word for "WE"
As a side note, being able to read things like that (and even understanding some sentenses here and there) felt really cool
loving these comments and explanations! If you don't mind, there are two things I wanted to ask about.
1) Do the bird names assigned to the Replikas (i.e. Owls, Magpies, Macaws, Starlings, etc) have any significance in German culture that might explain how they were assigned (i.e. why are the office drones/cooks/cleaners 'owls' while the shy construction workers are 'macaws' and the cops/soldiers are 'starlings')?
2) I believe that the painting that we see in the management office with the Kolibri, and which has appeared in many cutscenes, is a famous painting that had some popularity in Germany ("The Isle of the Dead", I believe). Do you happen to have any knowledge into that painting or insight into what it might mean (beyond what its title makes obvious :P )
You guys are legends, thank you so much for these comments
@@claytonbarham8755 I'm glad it can be helpful!
1) Some definitely do, while I'm unsure about others.
For example, I am unaware of any cultural significance to macaws or hummingbirds (especially since those are exotic birds not usually found in Germany), while owls fit well into their general theming of being wise and well-read (tho that originated from ancient greece I believe).
Storks are sometimes seen as protectors, somewhat more closely tied to christian belief due to their behavior of eating snakes.
There might be some theme to Elster, tho I suppose we will see about that, as magpies are seen as thieving animals first and foremost.
The one giant connection to German culture is Adler. The eagle is the coat of arms of Germany and especially nowadays strong symbol of the government and its agencies and institutions. As such it is a perfect fit to be associated with administration and bureaucracy.
2) Yes exactly, Isle of the Dead ("Die Toteninsel") by Arnold Böcklin.
I'm not all that well versed in the arts so take the following with a grain of salt.
Some interpretations see the painting as a requiem for european culture of the 19th century. A lot of German authors, some very famous ones like Friedrich Dürrenmatt, use the appearance of the painting in their works as an omen of bad fortune. (For example, in Dürrenmatt's 'The Judge and His Hangman' (Der Richter und sein Henker), the painting hangs in the room of man who recently went missing.)
I think it's also of significance that in the sequences where the painting appears at the end, it flashes through the different versions painted of it in order, before starting back at the original version and repeating to a degree.
So the two big themes here are death/mourning/foreboding and somewhat of a time or story loop.
Also of note: In the sequence at 1:33:48 another painting is shown, that is often mentioned together with the Isle of the Dead: "Gestade der Vergessenheit" by Eugen Bracht. (Roughly translates to "shores of oblivion/forgottenness".)
It is often mentioned together with Toteninsel, as it shares some of its characteristics (multiple versions, strong symbolism, etc.). However, whereas Toteninsel actively deals with death, it seems Gestade der Vergessenheit focuses more on an after-death kind of theme. According to some interpretations, the painting was made as a "dark fantasy of the end times, in which no humans are around anymore".
The ego-perspective beach sequences like the one at 1:48:00 are set on this painting, with the split cliffs in front of one and even the detail of countless skulls scattered along the shore.
My interpretation is that it describes a journey.
A central theme that has been surprisingly subtle so far is the King in Yellow, and a central location of that whole mythos is the cosmic city of Carcosa. Some of the text passages in the Kolibri sections (I'll annotate my original comment with this as well and put in the proper translation, since I couldn't put my finger down at first) are direct references to "Cassilda's Song", a poem from Robert Chambers' "The King in Yellow".
For example:
"Songs that the Hyades shall sing,
Where flap the tatters of the King,
Must die unheard in
Dim Carcosa."
So I see the paintings as locations on route to Carcosa. One arrives at the shores of oblivion, crosses over to the Isle of the Dead where a gateway (graves in the original painting, but looking frightfully like the gateway Elster walks through during this first Ending sequence) then takes them to Carcosa - or so they hope, perhaps.
This is all SUPER interesting!! Thank you for doing this!! I've really been wanting to know what all the german was!
This game's style is so unique from what I've seen, it uses low poly models but it uses a pixel art style for menus and such.
I am glad Manly's back to playing this game, I really should look deeper into this game myself.
It uses the Metal Gear menu style
It's actually fully modeled in 3D with an overhead camera and a pixel filter
Because it was made like this Cristiferbeast was able to make a first/third person perspective mod relatively easy
It's crazy how this masterpiece was created by a two-people indie studios
I'm so stunned and amazed
dedication, and passion with great craftsmanship makes great masterpiece.
Rose-engine really made a name for themselves with this masterpiece.
Even after bingeplaying this and trying to write everything down into a cohesive plot - I'm NOWHERE close to understanding any of whats going on.
Lolllll
Not everything in this story is real. Of course, you can shift everything to 'someones' bioresonance, but some things are just storytelling tools.
When we hit the ending(s) you`ll either understand everything or get even more confused
Things start to make a bit of sense with the other endings but I'm glad there's stuff left up to interpretation. One of those games that really stick with you after you're done
Also funny pun lol
Everyone in this place seems to all regain (presumably false) memories of the girl with white hair. I wonder if that dying Star unit thought that was her name, Ariane, and if the Eule had regained similar memories. It just sounds so depressing to have your friend dying in your arms, and for you to realize that the memory they feel so happy to have remember you suddenly discover must be false, and are also eerily the memories you have regained yourself.
It wouldn't be surprising if one of the endings is like the True Ending from Bloodborne!
I think that’s because Ariane’s bioresonant dream is probably affecting the place she was supposed to be assigned to. She may be in cryo but her dream is still affecting reality. Even though Alina was probably dead for a couple decades she was sent to the facility because Ariane felt some sort of connection to her. That caused anyone who she might think about to slowly transform. I also think the flesh is her cancer from the failing reactor.
I was wondering at first why there was such a gap between Signalis episodes.
I just got my first ending. I understand now.
What hapoen? Im lost
Multiple endings
Just like in Silent Hill there are multiple SPECIFIC requirements for every ending!
@@christiandauz3742 oh yea manly does not upload until he comples all endings. Sheer dedication
Manly said in the comments of part 1 that he finished playing this game months ago tho. I suppose your point still could apply if he's only just now *editing* his footage.
It only gets _stranger_ from here, folks, and that is all you really need to know how wild this game gets.
well at least there wasn't a penguin saying "Congratulations!"
@@TheRealNormanBates IT'S A TINY BOY
@@Significantharrassment **starts wailing**
Picking up "The King in Yellow" at the end of the 'tutorial' should've clued in people that things _will_ get weird.
Is the non-white haired Alina Seo the daughter of the main character and the white haired Alina Seo?
Resident Evil and Dead Space vibes
The Resident Evil and Silent Hill influence on this game is obvious, but it's been executed in a phenomenal way. They managed to distil exactly what makes those games memorable and managed to apply it to a completely new setting, and that setting is in my opinion an excellent piece of cosmic horror - which is a genre that's hard to nail. Great world building, great sound design, great visuals. Love it.
I know, right? My game of the year 2023! :)
"THERES A BUNCH OF ME IN THERE"
-Manly out of context
Watching Manly’s internal conflict between surviving the horror and being a loot goblin is absolutely hillarious
I also.... really like the idea behind Kolibri- it's really sad take on a hive mind (one of I think a few) that shows how damaging it is for someone like this to become alone
I was...not expecting this to turn into a horrifically tragic love story of a human and her robot/android/cyborg lover.
I’m so glad you’re playing this
Just know it can get long
Not everything will make sense
There’s 3 endings depending on your play style
And one secret ending
Judging from his playstyle of hoarding heals and moderate fighting I'm pretty sure I know which ending he's gonna get(well, got since he already finished technically), but who knows.
Let me guess. Violence outside of boss encounters is a bad thing right?
I guess by "play style" you mean fighting conservatively or aggressively?
@@TheRealNormanBates
1 fight little and stay healthy
2 fight moderate and get hurt enough
3 fight everything and tank damage
4 radio on all the time for secret codes for secret ending
well... he did say in the end of part 1 that he played this months ago and had gotten all the endings. Just that the editing has taken a lot of time...
Hopefully Signalis gets more attention.
Might you say that you hope it gets signalis boosted?
@@epicben07 goat reply
Fr dude, the little attention this Game has gotten is totally undeserved
Big Vtubers are playing it
@@lelagrangeeffectphysics4120 ??? What are you saying exactly?
You know, I wonder how much more difficult the game would be if enemies could chase you through rooms; probably way too difficult
It would be Maddening difficulty if not impossible
Your only shot would be to try and herd as many as possible and get max use out of your shotgun (don't know if any other gun can hit more than one foe) but since they revive and some respawn... It's the limited inventory and that you can't, you know, play the game if you walk around stacked that pushes it closer to impossible
That would only work if enemies stay dead without thermite
The game would need lightsabers, flamethrower and plasma weapons!
I will never forget the brave woman who saved you from the Silent Hill monster. Pretty neat game, keeps you wondering what'll happen next!
_Hab keine angst_
Elster has had no fear the whole time. Sshe doggedly keeps to her purpose, to fulfill her promise. This has fascinating story components like the virus that has affected them all and those memories of past selves/lives. I can't wait to see how all the mentions of bioresonance fit in to the final story and the rest of the stories of Elster and Ariane.
*spoiler*
When the light of her eyes went out, I couldn't help cry. That was beautifully done.
So everything that could have kept Elster'x Gestalt memories from surfacing was not done... Ariane had never opened that envelope. Poor Elster suffering more mental anguish than her unit type was designed for.
I love how after you jumped down the pulsating meat hole the game literally turned into Silent Hill, the enemies, atmosphere, and even music, there is no way the devs can deny they weren't heavily inspired by Silent Hill for that section, also those large enemies with the giant helmets looked exactly like the Big Daddy's from Bioshock, even those big guns they used looked virtually identical to the rivet guns used by the Big Daddy's in Bioshock, still this is a really cool game tho, nothing wrong with taking a few liberties from other games.
Man, I didn't know that Kolibri units can be killed by chaining frequencies. All I did was tune to the first frequency that appears when you enter the room (which pinpoints the real Kolibri amongst the clones and also reduces the constant damage you take from the transmission) and shoot it. The details this game has are amazing.
Honestly this is a pure work of art. Like when we got Silent Hill 1&2, Resident evil 1&2, Siren, and games long forgotten.
If this comes back, we are so back
I love the lore for the different Replika types.
Signalis, most underrated game i have ever seen
Literally everyone is singing it's praises and it's really popular. Ppl on the internet never seem to have the time to Google what the word "underrated" means.
@@thefullmetalalchemist 😐
i was expecting the meat to show up ever since the Lovecraft reference double-whammy of The King In Yellow and Leng, but i didn't expect it to lean so heavy into the immense psychological angle also present in cosmic horror
The King in Yellow isn't Lovecraft and neither are associated with meat.
@jonathondavies336 "The King in Yellow" was a made up moral panic/conspiracy theory with no definite authorship as I recall. There were writers who incorporated it into stories before Lovecraft [again, if I recall correctly]. However, it is likely that most people using it as a reference point [game developers, for example] may use it as a reference to the most well-known usage of "The King in Yellow" by Lovecraft.
Further, cosmic horror and more visceral (meaty) connotations have come to be linked to Lovecraft (and thus "The King in Yellow") regardless of these perhaps not being the most accurate. But these are points of reference nonetheless.
Gotta appreciate the inclusion of Swan Lake, love how emotional that music is and how well it fits a tragedy.
dont you hate when you fall down a elavator shaft and wake up back in school? i hate when that happens.
Classic survival gameplay, awesome visuals and style. I gotta give this game a try.
56:14
Manly: "Whenever I see this I think of Akira."
Me: "I think of Half Life." :D
I freakin love this series! Like this game is seriously so cool, makes me wanna play it too
Farming is always important in this monster-fighting horror shooting game..!!
The fun of listening to your narration along with the fun of the game is always the best..!!
I think the graphics of this game is pretty good..! I enjoyed the video clip..!! Thanks..!
1:09:32 looks like you've got yourself the mini-version of the Permian Basin Superorganism there.
The first episode had me fascinated, and this is even better! It's just insane, that entire "ending" sequence was so surreal. I love it.
This game is really freaky and actually pretty scary. Saw it on steam and said f-it give it a shot. Glad to see you play it.
As a certified 'item hoarder' in video games, this kind of inventory management is a living hell for me.
I'd rather have 'encumbered' status than throwing/storing away my items lol
Awesome playthrough so far. It got real Ghost in the Shell there for a moment with the panel and lost arm. Can't wait to see more!
heh heh... that is exactly what I was thinking. It is nice when you see bits and pieces of other things used in such a way as to help tell the story, as opposed to simply reference a (much) better film/show.
What I love most about this is that those unit names are all the German names for birds. Eule is Owl, Kolibri is Hummingbird, Adler is Eagle, Storch is Stork, Ara is Macaw and so on. It's really neat to see a German game like this! Also Manly your pronounciation is not far off tbh
God thank you for the "Stick with the prod." The nostalgia it gave me was without compare. Kudos.
This game deserves more love
hello ManlyBadassHero!
Thank you for bringing us this incredible video
i'm definitely not drunk 👍
The scariest thing I realized even though I killed enemies if I use the radio somehow it brings them back from the dead and they try to kill me again that’s how I wasted by ammo I never realized the radio frequencies would tell you the combinations to the safe.
The enemies will get back up randomly over time. Feel free to have your radio on, it may break stealth a bit, but it doesn’t resurrect anything.
Why this feels like a silent hill in a Neon Genesis Evangelion theme world?
So far I love the playthrough of this game even tho I have no idea what's going on 😂
Imagine every horror game/media from Resident Evil, Dead Space, Bloodborne, Cthulu, etc in one game
Manly: Yes let's jump down this *Flesh Hole* without solving the area and with my inventory almost empty, sounds like a great idea
Pro-tip, never jump into a flesh hole without ammo
I know right
The part about Replika biocomponents being consumed and causing health problems sounds similar to the Realians "flesh" situation from Xenosaga. Too be honest, a lot about the Replikas is reminding of the Realians from Xenosaga. (Xenosaga also used to love using German in the series for different things.) Hm... I'm starting to wonder if the developers might've been fans of the series.
Check Super Robot Wars OG, there are literally two German pilots, main line of robots using German words. Idk why, but Japanese, looks like, really likes using German language when in story presents a lot of high tech.
I think it implies one of the ways Ariane was able to survive: eating Elster. I think its a plausible explanation for how she was able to survive several thousand cycles after the 3000 mark, the point in which their supplies were already dwindling. As an in game mechanic that helps push players towards the Promise ending, Elster can regenerate damage from critical levels even without healing items. Replika's are capable of self regeneration so long as they don't shut down. Even if they shut down! Unless you burn the bio mass inside their frame, they can get back up indefinitely.
So, they had all the energy they needed to supply this ability for Elster aboard the Penrose. Even if its never explicitly stated that she did, its something Elster would do out of her love for Ariane. Cutting off parts of herself for love's sake. Its a fitting dark thought and fitting for the universe. Ariane, pushed to utter desperation on top of suffering radiation sickness, would eat the freely given biomass and drink the oxidant blood of her lover. And as replika flesh is actually inedible for a human, while it might help her survive a few more cycles it must have compounded her suffering. Truly, this was Hell.
You could suppose the cryogenesis pod might have made it so food wasn't an issue, but why then reference eating Replika flesh? No reference in Signalis is there without reason, or just as a nod to other survival horror/anime media.
It adds another spin to the flesh metaphor throughout the game. Not only representing the cancerous growths caused by the radiation leakage, the lovecraftian references and the King in Yellow, but Elster literally and metaphorically has to cannibalize herself to be able to continue forward. To cannibalize herself for Ariane's sake.
Xenosaga also leaned _heavily_ into both subtle and overt Nietzsche references.
You know, I am starting to wonder how much of what we are seeing is real. I think the mc is slowly going crazy. For example I don't think what she sees as "flesh" is actually flesh. Things might be looking just busted up or rusted but she is starting to see things as flesh maybe?
Something is weird with the memory of all Replikas there too, there is also some time stuff going on? Well I'm going to keep watching. Hopefully we'll find the answers are on the next chapter
Oh yes can’t wait for part three this is probably my new favorite game we love you ManlyBadassHero such a chad for this
AAARGH, I’m super invested but gotta get up early for work. This game is so good, and Manly is always a good host!
the game flooded manly with items to trick him into a sense of security and ability to handle each room.
the feeling of control and readiness was taken away just as soon as ranged enemies were introduced.
well played dev’s at first it seemed like willy nilly placements but i think it make sense later as you go. yes the extra items exist and they’re probably too many healing items but i think they’re placement is more if you use what you have to restock than anything.
This series is insanely entertaining! I can't wait for the next part!
I love the lore and worldbuilding in this game- especially how Replikas work.
MILD SPOILER:
in the world of Signalis, despite the advanced technology, true Artificial Inteligence is still unachievable (and I think our world isn't disimilar) so selected people's brains are cloned and augmented for use in building Replikas. These androids are partially organic- that's why they are suseptible to some deaseases (like one in game).
I just saw the first video it's called "this well "or "well this" ManleyBadassHero you cam far and I'm proud to be one of your subscribers and you and others CZcamsrs stoped me from killing myself love you man keep up the awesome work
Awesome stuff as always, thank you so much for investing so much time on editing on these videos for us❤️❤️
me: *comments on the video on how good it was*
The video: I've been like posted about 7 minutes ago there's no way you watched all of this less that 2 hours
It's like someone looked at GFL and thinks "what if we do a horror twist and make it so that everyone feels sad?"
The moment at 1:34:55 feels like a direct reference to Ghost In The Shell's animated movie (the 1995 one) involving the Puppet master where the Major (a full-borg) underwent a similar experience attempting to open a hatch door and subsequently lost her right arm past the elbow because she was pulling too hard.
Finally, the second part is here
what a great game. i love games and stories and lore that keeps you questioning. you're always looking for answers and it always has you searching.
As a German speaker, I'm really enjoying the random German splattered throughout this game :D
You ever just walk into a room and then screaming meat puppets? Every time I open a door something bad happens like screaming meat puppets. There's probably some deeper meaning to this involving doors.... and screaming meat puppets. I don't know though it's hard to concentrate with all the screaming meat puppets.
From a technical point of view, all of us were/are/will be screaming meat puppets at least once in our life
42:29 is Adler... talking about the same fountain pen that was confiscated in Heinrich Fukuyama in Part 1?
"Did we just harvest parts from ourself"
Another Elster, but not Elster 512, I think! That one had a gray chestpiece, not orange. Additionally, the ship cannot be confirmed to be Penrose 512 because all places where the number should be are either obstructed or suspiciously missing- the tail's number is covered by snow, the number under the insignia in the cryosleep room is too degraded and covered in some fluid to positively confirm by the few pixels of white paint still visible, and the number high on the wall is simply not there. The missing number alone is the strongest indication, as there is no hint of anything having destroyed the marking either, suggesting it had never been put there.
Two of the texts I could make out from the interference at around 38:30.
1. A bible verse: Revelation 6:12
I saw the sixth seal break, and there was a great earthquake; and the sun became black , and the moon became like blood. And the stars of heaven fell to the earth
2. The "Cassilda's Song" from The King in Yellow by Robert W. Chambers:
Strange is the night where black stars rise, And strange moons circle through the skies,
Songs that the Hyades shall sing, Where flap the tatters of the King,
Song of my soul, my voice is dead, Die thou, unsung, as tears unshed
Sadly couldn't find out where third text came from. It says:
3. Beyond the sun, in the darkness behind the stars I saw the face of a god, a shape and color that words can't describe. I saw the six sides of the world unfold and the light consumed me. I became one with the nothing, where life and death are meaningless.
Nice Ghost in the shell reference around 1:34:56 throwback to original movie.
I wonder if this planet is the one mentioned in The King in Yellow (I forget the name of it now). They mentioned that earlier in the game. If so, that would somewhat explain a _living_ planet that is essentially just a giant mound of living flesh.
Something I haven't seen mentioned yet is that in the prologue the photo was very old and after that it is near new.
4 endings, i hope we see them all.
The 'prologue' is either an interquel or some event horizon shenanigans!
0:55 is that an Amigura Falls reference?
32:45 I think you might have been able to get the 12mm snub nose revolver earlier with the X-ray machine (in Part 1), as it had one inside. 33:40 never mind.
1:32:05 I see the game chose the "Gainax Penguin" ending.
1:33:45 that is a painting called "The Isle of the Dead" Various artists, including H.R. Giger, have done their interpretations of it.
1:36:00 I guess the creator gives you the choice to continue or end right there?
1:46:41 ah, it's the MEMORY ending. The "meat" represents cancer tumors, and Ariane is trying to get you to put her out of her misery.
1:48:00 the beach scenes could be the Artifact speaking with Elster/Ariane.
In a strange way, I wonder if the *Druuna* comics had an inspiration on the game creator. There are obviously some *Neon Genesis Evangelion* influence here... we shall see how this ultimately ends.
EDIT: after watching the 3rd part, I think the Devs found a clever way of making any interpretation a valid one. While it is heavily leaning to *Jacob's Ladder* (ie you are trapped in Araine's memories), in Part 1 Elster walks through the gate that Adler is seen protecting. I wonder if they crash landed on a planet with an Artifact that amplifies Ariane's bio resonance, which is why it is both a dream and reality. The LILY ending is activating the Artifact, which absorbs Ariane's mind to become the Red Eye (Lillies are given at a funeral, as they are symbolic of life growing out of the dead) and granting her eternal life.
I would absolutely sit through four hours of this.
Damn this game really is chock-full of influences and references, isn't it?
Did not expect Blame to turn into Silent Hill / Dead Space, but there we go.
And then there's tearing your arm off opening the hatch taken from GitS, the little RE references... game really wears them on it's sleeve, but in a nice way.
Takes a bit to digest all this but the idea of this game seems to be about the self. A lot of the basis of this game is philosophy and gestalt psychology. For some reason, this game reminds me of Akira but also Evangelion
maybe due to it dipping into philosophy or just the sea red.
Definitely a game people would want to speed run.
What a nice, easily digestible plot this game has.
Pfft, JK.
It seems this is gonna take awhile to properly understand yet. I'm starting to get a Lovecraftian vibe here.
Resident Evil, Silent Hills, Dead Space, Bloodborne, Cthulu, etc
Am I missing anything else?
@@christiandauz3742 bloodborne is kinda diffrent as in the eldritch goods are the same way they are in darkest dungeon non immortal and killable
@@zephyrus573
They can be killed if the human let's go of his/her humanity
Nice, so many Evangelion and Ghost in the Shell 's references. I just love this game!
What makes you think I have a life!! I sit through 2 hours of video! ❤️
What a game, thanks to you it's already downloaded on my pc
yessss I've been waiting for this
There is a lot of Ghost In The Shell in this - particularly the movies. The Gestalt personalities is more Innocence, but that part where she tries to pull open the hatch and rips off her own arms is entirely the original. Stand Alone Complex comes in in the form of them being a broken hive mind that keeps exceeding (?) it's borders. Ah... I like this game a lot - also the funny little quiet memes like "I feel sick" - that's from Eva as said by Asuka after being retrieved from the Gestalt sludge - the orange stuff everyone became at the end with broken Rei.
Such fun!
wonder what that painting is, of an island with trees and damaged walls/ruins, with one man approaching in a boat, that they keep reshowing - it had the keyhole in it in the first episode, and this episode they showed multiple different artists renditions of the same exact painting so it must be very famous or a painting of a widely known concept, I just don't know what it is or how to Google it
3 months late, but it's "Isle of the Dead"!
You hit it on the nose too, being made multiple times by multiple artists!
i love how everytime manly sees a hole he instantly makes a junji ito reference
"Haha you don't have a gas mask" rolling on the floor
LETS GOOOO SIGNALIS
I never thought i'd hear somebody mention that old doplhin game i had played as a kid, but here we are. Makes me glad i subscribed.
Kolibri is a Spanish word for hummingbird! It's also the name of a genus of hummingbirds.
That`s true for many languages
I have no idea what's really happening. All the different names, people that look the same, the two different ships that might be the same one? I hope you have a "Signalis Explained" video.
Manly can you play three forbidden books?It’s in the same universe as the Purgatory games.
All that pacifism can come back and bite you in the ass if you're not careful. I like your ammo-conserving playstyle. When I first played SIGNALIS, I just murdered everything hostile I saw. Still had enough ammo for boss fights in the end.
I'm getting major Love Crafting vibes from this game.....
If by any chance you are waiting for Manly's third video of this game but haven't played the game yet, from the bottom of my heart I recommend you play this game if it interests you.
This applies to a lot of games of course but to me this game was such an amazing experience that I would feel sad for anyone who didnt take the chance to experience this game the way it's "supposed" to be experienced.
Can't wait for the next episodes to have manly's feedback about the game entirely, this was a wild adventure.
I played this a bit before you posted this and i said "hmm, seems like a game manly would play." N I guess I jinxed it
I was pronouncing Eules like Yules in me head
If the Neir games ever taught me anything, its to always check the New Game post credits. LOL
I love your videos
I... I don't know why but, whenever there is a dialogue of one of the Replikas i just have this huge feeling of sadness. Being "born" into a world knowing you are replaceable at any time basically dying or getting replaced only for other Replikas to not be able to grieve properly. It's... Really sad, if you really think about it. The worst part is that they actually used to be humans at some point from what i can gather.
And even in the far-flung future there's still inane fuse fetch quests too.
7:36 💳 Among Us.
This reminds me of a very old game called Meat Puppet (1997)
The saddest part of the "New Game" was that Sao hadn't read the info about living with an LSTR unit and was unknowingly doing the worst possible things... The info packet was unopened.
13:59 I didn't miss the fact that one shotgun blast dropped both of those enemies. So, it's good to line them up if you can, then down them with an accurate shot.
39:10 "Warum bist do hier?" = "Why are you here?"
"Gib auf." = "Give up."
"STIRB" = "DIE"
let's gooo more signalis!!