Just some day 1 combos I found while playing around in training mode. Enjoy! I'm sure there's better combos yet to be discovered. Music was She is Young, She is Beautiful by Pertubator
00:16 This combo, and every combo after there is a typo. 5B 2B 5B in all of these combos is suppose to be 5B 2B 5C. My apologies, I did not proof read enough, and this mistake got copy pasted in all my combo notaion. :( Edit: Another typo was pointed out to me. At 00:35 and 1:31 the combo should be BE5B 2B 5CCC, NOT BE5B 2C 5CC. Pfhorgive me pfhor my sins. :pray: This particular combo I think went into Rapid beat from the 2B becuase I prolly DID do 2CC here lol.
Appreciate you making this, since I haven't had the time to give this game my full attention yet due to certain circumstances even though I already have it downloaded, though I had planned to lab some consistent bnbs with this character over the weekend, but this saves me some time to focus on other areas in the character's game plan. Looking forward to more guides you put out for the character as well.
@@XxTexasTimxX That's great to hear! As much as I enjoy doing combos, the reality is that they are arguably the least important part of the a fighting game. For example, it doesn't matter how high damaging your combo that you learned is if you don't know HOW to land that hit from neutral. That's the reason why I'm really glad to know, that you plan on making more content like this. Not that anyone ask for this, but here's a reference for a guide of what I mean, and choose using arguably the most complex and unique 2d fighter currently on the market: BBCF2】 Izanami Blockstrings & Pressure Breakdown czcams.com/video/2PY3R5ZI09g/video.html 【BBCF2】 Izanami Ribcage & Okizeme Guide czcams.com/video/77HE3A205RY/video.html Blazblue Central Fiction Beginner Azrael Guide czcams.com/video/RC6BP77xUTs/video.html
the delay on the 236A in the first combo is so hard for me. i always do it to late or to early, sometimes the first part of 5C hits and not the follow ups :(
Great stuff, just one more mistake in your notation that you haven't corrected via comment (yet!) The combo at 0:35 should end in ...BE5B 2B 2CC [not BE5B 2C 5CC]
I only go for it off 236B. You can jump cancel the 236B a lot faster than youd think. Its similar to F-Warc's 236C jump cancel timing in MBAACC. and from the jump cancel, you start charging the 1st j.C fast as well.
There's two possibilities. It is a link after the 236A, so its possible that you are hitting 5C too late. The other possibility is that you are not delaying the 236A long enough after the 6C. If you do 6C 236A without enough delay, they will be too high for 5C or the rapid beat to even hit.
I dont think the link is that tight, but im not sure how tight it is. For similar damage and one that is not dependent on a link, try 2A 5B 2B 2C 5[C] CC j.B(1)C AT
If my combo notaion says 5B 2B 5B 2C, then its prolly a typo. If you could, show me the time stamp where you were looking so I can fix it. Edit: I see it now. Yes that notaion of 5B 2B 5B is suppose to be 5B 2B 5C in every combo that has that notation mistake.
I used auto combo with C is why it says 5CC. I made a bit of an error there in my notaion bc I cant proof read lol. what I actually did there was BE5B 2BBB. I meant to do BE5B 2B 5CCC.
@@sephyrias883 Yeah, It prolly has to do with the relative heights when you do the j.214C ender. Its possible to be too low relative to the opponent and not get all the hits of the super. Thats prolly where the damage difference is.
It just means Charged. Hold the button. In melty, its called blowback edge. So BE5B is 5[B], BEj.C is j.[C], ect. Im in the habbit of using BE to notate charged moves because when forums where the main way to share info, typing [B] would just bold the text, so you couldnt use it.
The lore in a nutshell is this: When her char was first released into a meltyblood game, she was a nameless boss char. So the players just called her warui arc, or warc for short. Then the name stuck even after french bread game her the name red arc.
00:16 This combo, and every combo after there is a typo. 5B 2B 5B in all of these combos is suppose to be 5B 2B 5C. My apologies, I did not proof read enough, and this mistake got copy pasted in all my combo notaion. :(
Edit: Another typo was pointed out to me. At 00:35 and 1:31 the combo should be BE5B 2B 5CCC, NOT BE5B 2C 5CC. Pfhorgive me pfhor my sins. :pray: This particular combo I think went into Rapid beat from the 2B becuase I prolly DID do 2CC here lol.
Appreciate you making this, since I haven't had the time to give this game my full attention yet due to certain circumstances even though I already have it downloaded, though I had planned to lab some consistent bnbs with this character over the weekend, but this saves me some time to focus on other areas in the character's game plan. Looking forward to more guides you put out for the character as well.
Ima try and put together a moveset properties/system mechanics vid next I think.
@@XxTexasTimxX That's great to hear! As much as I enjoy doing combos, the reality is that they are arguably the least important part of the a fighting game. For example, it doesn't matter how high damaging your combo that you learned is if you don't know HOW to land that hit from neutral. That's the reason why I'm really glad to know, that you plan on making more content like this.
Not that anyone ask for this, but here's a reference for a guide of what I mean, and choose using arguably the most complex and unique 2d fighter currently on the market:
BBCF2】 Izanami Blockstrings & Pressure Breakdown
czcams.com/video/2PY3R5ZI09g/video.html
【BBCF2】 Izanami Ribcage & Okizeme Guide
czcams.com/video/77HE3A205RY/video.html
Blazblue Central Fiction Beginner Azrael Guide
czcams.com/video/RC6BP77xUTs/video.html
note for future vids, quicker way of notating blowback edge would probably be the standard 5[B] for "charge B"
Yeah, its old legacy habit for melty notation because in forums [B] just bolds text lol.
Ty so much!! I've been struggling getting into the flow of this game and this helped
Awesome. Glad you liked it. :)
I’m new to this game and this the first character that caught my interest thanks man
Awesome! Hope you enjoy the game. :)
@@XxTexasTimxX I am thanks again keep up the great content
These are actually applicable, thank you!
Happy to help. :)
Glad to see some of the OGs are making content! Hopeful we see more from you Tim!
:) I be playing. I prolly wont be good at this game for a while lol. I'm a slow learner.
@@XxTexasTimxX bro same.
HE'S BACK
Nice day 1's havent really felt any other characters cept red and vlov. Gonna lab these out lol
Happy training.
great!
Thank you. :)
Damn Tim speedrunning them combo video posts.
:)
thanks dude
No Problem. I love doing this kind of stuff.
great vid! just wanted to ask for clarification, do the combos shown in the corner on the vid only work in the corner?
Yes, many of the corner combos relay of the screen positioning shown in the vid. This is because they rely on wall bounces from 2CC or 623C.
@@XxTexasTimxX thanks!
Looks like the combos from her tutorial challenges are actually quite practical then? At least they look very similar.
The ones in her missions have different starters, so i think they show things that might not be possible from 2A starters. But yes, they seems useful.
the delay on the 236A in the first combo is so hard for me. i always do it to late or to early, sometimes the first part of 5C hits and not the follow ups :(
I feel like this combo only works on certain characters. I've tried doing it against Noel multiple times and still cant get it
Okay nvm it works, but the timing for delay 236A is VERY strict
A little too late, but it's not delay on 236A that messes up combo, you need to delay 6C too for a little bit
Great stuff, just one more mistake in your notation that you haven't corrected via comment (yet!)
The combo at 0:35 should end in ...BE5B 2B 2CC [not BE5B 2C 5CC]
Doh! Thanks. I'll add it to my pinned comment lol.
Is there a trick to getting the double charged C in the air combo?
I only go for it off 236B. You can jump cancel the 236B a lot faster than youd think. Its similar to F-Warc's 236C jump cancel timing in MBAACC. and from the jump cancel, you start charging the 1st j.C fast as well.
Im having trouble hitting the 5ccc after the 236a in the first combo, any idea as to why this happens?
There's two possibilities. It is a link after the 236A, so its possible that you are hitting 5C too late. The other possibility is that you are not delaying the 236A long enough after the 6C. If you do 6C 236A without enough delay, they will be too high for 5C or the rapid beat to even hit.
Is the first combo a one frame link or something? I'm trying this on Saber, and the 5C refuses to connect
I dont think the link is that tight, but im not sure how tight it is. For similar damage and one that is not dependent on a link, try 2A 5B 2B 2C 5[C] CC j.B(1)C AT
Meanwhile, Hisui BnB hitting for 3300+ damage with no meter spend. Feelsbadman
How do you get 5B > 2b > 5b > 2c without it automatically going into the launcher in the second combo?
I'm having the exact same issue haven't got it to work one time
@@trentjackson9793 I figured out the issue. The third 5b is actually 5c. So it’s actually 5b > 2b > 5c > 2c
If my combo notaion says 5B 2B 5B 2C, then its prolly a typo. If you could, show me the time stamp where you were looking so I can fix it.
Edit: I see it now. Yes that notaion of 5B 2B 5B is suppose to be 5B 2B 5C in every combo that has that notation mistake.
@@BlackGrailKiara oh wow man thanks
@@trentjackson9793 Apologies, that is a typo. It is suppose to be 5B 2B 5C.
0:50 here the launcher is 3C, right? Only says 5CC.
I used auto combo with C is why it says 5CC. I made a bit of an error there in my notaion bc I cant proof read lol. what I actually did there was BE5B 2BBB. I meant to do BE5B 2B 5CCC.
@@XxTexasTimxX Another thing that I noticed: this combo here 1:46 can do more damage. I'm getting 3541 on Saber. Maybe the j.214C didn't land right?
@@sephyrias883 Yeah, It prolly has to do with the relative heights when you do the j.214C ender. Its possible to be too low relative to the opponent and not get all the hits of the super. Thats prolly where the damage difference is.
What's a be input?
It just means Charged. Hold the button. In melty, its called blowback edge. So BE5B is 5[B], BEj.C is j.[C], ect. Im in the habbit of using BE to notate charged moves because when forums where the main way to share info, typing [B] would just bold the text, so you couldnt use it.
Ok now do them all consecutively in one take
In due time :)
70th comment
Why do we call her Warc anywho?
The lore in a nutshell is this: When her char was first released into a meltyblood game, she was a nameless boss char. So the players just called her warui arc, or warc for short. Then the name stuck even after french bread game her the name red arc.
Its not Warc.