Stationeers Printer Logistics 3 Full build

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  • čas přidán 11. 10. 2021
  • Today we are back on printer logistics for another go. Last time I did this I said that I had the printer working exactly the way I wanted but I have changed my mind and I want to be able to select the quantity and just walk away without filling the room with a forgotten print job. So it time for a rebuild. This is a full build video to create the logistic system from scratch.
    Steam code: steamcommunity.com/sharedfile...
  • Hry

Komentáře • 34

  • @eriksolce7000
    @eriksolce7000 Před 2 lety +6

    Great content. My IC code is usually very sloppy and watching the whole process in real time with your commentary on how and why is so useful.

  • @xares420
    @xares420 Před 2 lety +4

    Very Cool. Though you don't use it, perhaps v3.1 will include another sorter between the output and the stacker with 'if input class=19(ingot).' In this way, it could pass ingots back through the loop, and anything else you print would still go to the stacker. Then you could have both of your old designs in one. While maybe not as useful for these printers, I could see it being used for a modified version with the new food production items. Swap ingot hashes for food hashes, then eject leftovers back to refrigerated vending machines when you're done. You could also load inputslot Occupied to check if a sorter /stacker has anything in it, and turn it off to mitigate the power cost of the extra sorters.

    • @cowsareevil7514
      @cowsareevil7514  Před 2 lety +1

      There is still a spare pin so an extra sorter would be easy to add. I had that ability on my previous logistics but I never used it so I didn't bother adding it this time. Sorters and only 5W so it is not really workth switching them off.
      Food production will be a big focus for the next playthough so I will have to build something overly complex for that.

    • @xares420
      @xares420 Před 2 lety

      @@cowsareevil7514 I'm looking forward to seeing what you come up with! Hopefully, it will include exception handling to keep a certain round white object out of the pumpkin storage. I hope that mod works out well, I really like the idea in concept. It could add a fun new challenge to the mix.

  • @DennisRyu
    @DennisRyu Před 2 lety +1

    Had a few glitches with this, quite often ingots did not go to the printers. Looks like it is a timing problem when you are in a world with many ICs running. Bars went to the pass through output before IC could command sorter to send it to the printer.
    To fix it I added write -1 to the output in the loop right after start which means sorter keeps the item till you write something else to the output. Then added a skip over the line in the check for ingot where output is writen as long as occupanthash is 0 which means no item in the input slot. That way output stays at -1 and sorter keeps an item until occupanthash can be read and IC can decide if it is the ingot the printer wants or not.

  • @ruslankarimov2343
    @ruslankarimov2343 Před rokem +1

    Hi! First of all, thank you for the content. It is really useful and interesting.
    Would like to ask if you considered to upgrade this printers/logistic automation? Because I did and hit hard on a lines limit of ic10(
    What I tried to achive:
    1) all ingots are stored in vending. May be more that 1 stack of the same type.
    2) you are able to set desired amount of item to print(with dial)
    3) exact amount of needed ingots is requested from vending (considering leftover amount in printer)
    4) If request can not be fulfilled, error is shown with type of ingot and missing amount (in vending)
    I managed to do it, but mostly because of ic10 limitations solution if far from easy.
    Would be great to see if you'll decide to do something like that.
    Thanks in advance and as always, happy building :)

  • @ketrix1594
    @ketrix1594 Před 2 lety +2

    It's interesting to follow your design process and the troubleshooting, I'm learning a lot from it.
    I know coming up with projects can be hard. So I'll mention something I thought of recently.. but I just started playing again so maybe this is well known already, I'm a bit out of the loop right now. Anyway. When playing on Venus I struggled a bit with the big amounts of waste gas that the suit produces, and I didn't even think about touching the suit settings until after I had built a small base as fast as I could. After some experimentation, I noticed that cutting the suit pressure in half seems to slow down the production of waste by half, but that is still a lot waste. So I tried more things and noticed that turning of "air" or "filtration" will turn of the waste production completely, of these two the "filtration" seemed the most promising. When the suit was set to 21kPa, turning off "filtration" gave me around 20 seconds until I got a yellow oxygen warning, when the pressure was 202kPa (max) I got almost 15 minutes! Turning on the "filtration" for just a few seconds seems to remove most of the CO2. This is easy enough to operate manually, and plenty of warnings to remind the player, but if this is automated it might be able to produce waste that is almost pure CO2, which is very practical because it removes the need to recover and cool down the oxygen from the waste tank.
    Another thing I noticed (when trying to squeeze O2 out of gold), is that all ores (even coal and charcoal) can have their gas removed permanently. When they are de-gased, they turned out to be super simple to use for smelting. An insulated furnace (in vaccum or inside a welded frame) will never change it's temperature or pressure when it's fed de-gased ores! I don't think this would make an interesting project, there is nothing to build except furances after all, but if there are people interested in simplicity they might still like this (unless this is well known already). The gas in the ore is removed by putting the ores inside a furnace with a temperature above 100°C (turning them into ingots is not necessary), coal is different because the gas it releases is 200°C so it can actually be used to heat the furnace a bit (charcoal is special too, but I didn't test it enough). The most primitive way of de-gasing ore is to build a furnace, put a tiny amount of any gas inside it, press ignite until it's hot enough to start de-gasing coal, then alternate between coal and ore while keeping the temperature above 100°C, until it explodes from high pressure.

    • @cowsareevil7514
      @cowsareevil7514  Před 2 lety +1

      I have seen a few solutions for Venus suit management. I might have to do a science video to test them.

    • @eriksolce7000
      @eriksolce7000 Před 2 lety

      De-gassing ores is a fascinating idea. Imagine setting up a furnace between the rocket and ore storage to pull out the gasses then filter and store them. When it comes to using the ores in my furnace I won't have to adjust pressures as much to get ingots to smelt. The issue I see happening is not having the available gas pressure to make some of the harder ingots but it could be fixed by linking the output tank back into the furnace input. Once you have the maximum amount of gas required in the system it would be fine. As it stands I end up having to bleed my output tank as it fills up.

    • @cowsareevil7514
      @cowsareevil7514  Před 2 lety

      De-gassing is also a good way to cool your base on Venus. De-gassing will cool the furnace to 100C. You can then use a wall cooler in another room connected to the furnace to cool the base and put more heat into the furnace.

    • @ketrix1594
      @ketrix1594 Před 2 lety

      @@eriksolce7000 It fascinated me too, a lot. But the more I look into it, the more unintended and buggy it seems. I mean, with de-gased coal it's perfectly fine to run a solid generator inside your greenhouse or living quarters, all the pollution is already removed after all. I think it's for the best if this gets patched. Ores and coal should probably only release their gas when they are consumed or turned into ingots.

    • @ketrix1594
      @ketrix1594 Před 2 lety

      @@cowsareevil7514 I looked into when the suit warnings appear. If you prefer to do that yourself, don't read more.
      It seems like the suit checks the partial oxygen pressure and compares that against fixed numbers. CO2 doesn't appear to be harmful when inside the suit, it just acts as a filler gas that is not oxygen. My impression is that CO2 mixed with O2 in a room behaves differently, in that situation the gas mix will be hard to breath, so it's either inconsistent behaviour or I made a mistake somewhere.
      partial oxygen pressure = Pressure * ratioOxygen

  • @absolutenift2234
    @absolutenift2234 Před 2 lety +2

    Pretty good, this is definitely useful for a survival world. It's pretty similar to systems I've used before, never thought of using the stackers as an output setting though. What I reckon you should do next is add logic that figures out what materials are required for the full amount, not just one item ahead. Multiply the recipe reagent variable by the target count instead of just using the required variable.

    • @cowsareevil7514
      @cowsareevil7514  Před 2 lety +2

      That could be done. Once the printer is activated it could get the all the ingots while printing to make sure it doesn't run out and stop part way through. Or possibly a pause and resume so that it will resume the print if it runs out of ingots and has to get some more part way through the print.

    • @absolutenift2234
      @absolutenift2234 Před 2 lety +1

      @@cowsareevil7514 perhaps a separate start button so you don't have to wait for it to get the required materials, it can start the printer itself when you're not there

    • @cowsareevil7514
      @cowsareevil7514  Před 2 lety +2

      I am in the habit of using the printer buttons so I was trying to avoid having to break habits with new buttons. The trick is getting the code to know if the printer was stopped manually or because it ran out of materials. You might be on to something there a lever would do the trick.

    • @absolutenift2234
      @absolutenift2234 Před 2 lety +1

      @@cowsareevil7514 maybe turning on the stacker could do it? Or maybe like you said an extra button that you only need to use when it doesn't already have materials

    • @cowsareevil7514
      @cowsareevil7514  Před 2 lety +2

      That's so simple it's brilliant. I used the stacker for the quantity, I could also use the on/off for the start/stop. That is kind on obvious after it has been pointed out. Why didn't I think of that?

  • @lostends
    @lostends Před 6 měsíci

    Hey! thank you for the videos, they are very helpful!
    Is there any chance you can do an updated video on this for v4? Maybe just a video on hooking it up without building the code, but referencing to it?
    I have followed the video and double checked everything but I still fail to request new ingots.
    either way, thank you again!

  • @MintyMike26
    @MintyMike26 Před 2 lety +2

    Hey Mick, love your videos. Thanks for always providing the solution to my stationeers addiction! I'm trying to make something similar to this but for a packaging machine and I'm having trouble with loading the reagents. The command demands an actual word (like you said, it'd be nice if they used the hash) but there doesn't seem to be a preset word for Cooked Pumpkin. Is this not possible in the game yet? I need to check if my machine has enough cooked pumpkin and I can't think of a way. Any help would be epic! Cheers mate!

    • @cowsareevil7514
      @cowsareevil7514  Před 2 lety +2

      To be honest, I haven't tried using it with the food processors. It might be worth putting in a request in discord to get the lr command to work hash values. If enough people want it they might add that function.

  • @jbkingjr1982
    @jbkingjr1982 Před 2 lety +2

    Nice! Thank you for showing us how to do that. Usually you link the scripts in the video description, but that wasn't done this time... any way we can ask you to do that, again? haha

    • @ConnorArchibald
      @ConnorArchibald Před 2 lety +1

      It's not on the workshop yet either. I'm not sure but maybe Steam takes a while on their end when uploading.

    • @cowsareevil7514
      @cowsareevil7514  Před 2 lety +2

      It is there now. I needed to do some more testing before uploading. I found a couple more bugs so there is some small changes.

    • @ConnorArchibald
      @ConnorArchibald Před 2 lety +1

      @@cowsareevil7514 thank you!! I built the whole system you came up with. Just need to pop in the code!
      Question: if you used the refrigerated vending machine, where you can set the stack size of exported items, would you be able to choose exactly the amount of ingots you want to come out of it? So you’d use up the exact amount of ingots and your printers would always be empty until you hit activate. Am I making sense? Although I believe you’d have to make a code that recognizes every single craft-able item which is ridiculous. But I don’t know much about code so I might just be dreaming lol

    • @cowsareevil7514
      @cowsareevil7514  Před 2 lety +2

      The coding is simple once you are clear on the process steps. Coming up with the process is the tricky part. The printer wont start without the ingredients so you would need to add another button to the system. Then select the recipe from the printer and quantity, hit the start button and the code could get the required ingredients from the printer and multiply by the quantity and request the correct amount. It should be possible.

  • @mariokohler4916
    @mariokohler4916 Před 2 lety

    from the corner of my eye i spotted a completion ratio setting on the stacker when you had the configuration pad on it. couldnt you just set the target count as the stack size and then wait for the completion ratio to reach 1 and then stop the printer?

  • @lumirbaca1831
    @lumirbaca1831 Před 2 lety +1

    Level 4: connect some motion sensors, read it's contents, instead of what it has not, because you must wait...

  • @ConnorArchibald
    @ConnorArchibald Před 2 lety

    @cowsareevil what would you recommend gets hooked up at the end of the last sorter? I have it linked back up to the back of my vending machine. Is there a point in doing that? As in complete the loop

    • @cowsareevil7514
      @cowsareevil7514  Před 2 lety +1

      I leave it open just in case I put the wrong thing into the vending machine I can easily get it back out.

  • @draconas109
    @draconas109 Před 2 lety

    the lack of an ore return is annoying but the fact that I can request a stack of stuff while I go stare *cough*watchyourvideos*cough* at potatoes for an hour might make it worthwhile, but nothing stops me from making a return chute I could chuck crap into

  • @lumirbaca1831
    @lumirbaca1831 Před 2 lety +1

    What does security printer do with its mod?