Excellent video! Very well explained and entertaining to do the rules explanation along a playthrough. Thanks! Very interested in getting this game now
Yes! What a classic and great game to bring back!! Love it at the full five player count. The end conditions are kinda wonky (and Inis tried to correct that) but hey, just a minor nit
Another great video Jon! This game is definitely going into my collection. I do wonder what are the chnages from the original version and its expansions?
Always great videos, You have made a big dent in my budget for the last few years! lol I really love your T shirt. Awesome design, Any chance that they are available for purchase?
@JonGetsGames Another great LWP from you. This game looks fantastic. I feel like the more players the better given you have more options available to you with the gods. I also think the lower the player count the more intense decision can be and the more tense the bidding can be since there are only a few gods out there. Is that something that I am imagining or something you have seen as well (not sure how much you have played this game)? Thanks!
Hi Jon, 32:34, around ports and adjacency, the way I understand the rule book, ports are only adjacent to the sea area they directly touch, and not all sea areas around the island in this case. As stated on p7 in the current version from Kickstarter on sea battles: “…add a Strength of 1 for the each Port under their control that is touching the battle area.” Apologies for the pedantry, and I might be the one misinterpreting things here, but I do think this rule can make a big difference under certain circumstances. The example in the rule book does not provide that answer, so the publisher should definitely have that in there. Otherwise, fantastic teach, as always!
I don't normally want to see setup in games... but I'm curious here because original Cyclades you had set starting spaces. In Hades they introduced a bidding for snake draft priority in claiming locations. Do players just claim their 2 tiles in this version?
I haven't played this game at all and am only researchng, however, I never thought a game that included dice would look fun because it leaves a lot to chance and it undermines the strategy or tactics one wants to employ. But I feel like this game highlights the reality of warfare e.g. attackers usually sustain significant casualties during an attack, even where the defender has less troops. Anyone attempting an invasion should bring a large force e.g. the invasion of Normandy, Gallipoli, take your pick. So you should bring additional troops to give you an advantage to overcome the uncertainty of war. The defender has the home turf advantage so that even if they are outnumbered, there are factors at play where a good defence can outmaneouvre a large attacking force. Gallipoli is a good example of this, probably one the few failed items on Winston Churchill's resume. Then there's just luck; when the Mongols attempted an invasion of Japan, nature intervened. Thanks to a typhoon, the Mongols suffered heavy casualties and failed in their conquest of Japan. The long story short, it seems like dice works in this game, because it introduces chance which exists in real life. You need to account for that chance by bringing additional troops to battle to compensate for the possibility of things going horribly wrong. On the flipside, there are examples recorded in history where a small force is capable of taking on a much larger force, whether they were defending or attacking. 300 comes to mind. So if you were game, you could use a small force to attack a larger force and win because again, this happens in real life. I'm sure Xerxes thought everything would be a walkover until he encountered the Spartans. In a board game like this, (again I've never played it but want to) it could get stale, either being the player with a large roster or watching a friend dominate and knowing they will just steam roll across the map with their army in the absence of dice. The dice roll focuses the mind of the attacker by building up their forces to ensure a win as much as possible and not getting cocky beacuse 5 is larger than 3 therefore I will always win and never sustain casualties. The other reality the dice highlights is stalemate and sustaining casualties even when you win, or eventually win a battle. If the dice were not used, no sane player would enter another territory knowing it will cause a stale mate or tie. So weirdly enough, being quite anti-dice, I feel like I would give this game a go and it has made me appreciate the use of it, at least in this game. I wasn't intending on talking about dice quite so much, but there you go. Great video by the way. I'm really drawn to this now :)
The rules of the game says that by bidding on Hera you can create any type of building. Doesn't this break the game? It seems to me that if this is the case, everyone will fight to bid for Hera. I think the Kronos system in Titans was more interesting, which allowed you to make buildings of other gods, but only those that were ahead in the bidding order.
Just a heads up, the emphasis is on the second syllable. So if you're using the American pronunciation, it's "sih-KLAH-deez". And with the Greek pronunciation, it's "kee-KLAH-dess".
History, ancient gods, strategy and tactics. My kind of game, definitely, thanks, John 😊 BUT! "University"????? Universities were MEDIEVAL, not ancient. ACADEMY is the concept they were looking for.
Disappointing. This could have been so much better. The artwork isn’t as good as the original and the bidding mechanism is diluted. Yes, they have included expansion content but overall the package isn’t worthy enough for me to buy as a replacement.
CORRECTIONS:
32:40 - Ports only add to combat in the single sea region that the Port is touching, NOT all sea areas adjacent to the island.
This whole guide: presentation, tone and attention to detail are top notch. Chapeau!
Thanks!
Thanks for another great video - this seems like a fascinating game - made me really keen to back the kickstarter!
It's always a pleasure to look and listen to Jon's videos ❤
Excellent video! Very well explained and entertaining to do the rules explanation along a playthrough. Thanks! Very interested in getting this game now
6:42 nice to see that the god tiles are designed in such a way that they flip over the correct way. It's a little thing, but it matters lol
Such a clear and informative video. Thanks so much!
Another great video! Thanks!
Whoa you reviewed original Cyclades 9 years ago. NINE!
Ha, I know. It's crazy!
I am blown away by the amount of figurines in this game. It's hard to imagine what great graphics will be seen during the gameplay.
Yes! What a classic and great game to bring back!! Love it at the full five player count. The end conditions are kinda wonky (and Inis tried to correct that) but hey, just a minor nit
Another great video Jon! This game is definitely going into my collection. I do wonder what are the chnages from the original version and its expansions?
There are many changes, and they have been detailed in several forum posts on the BGG page. I suggest you take a look there.
Always great videos, You have made a big dent in my budget for the last few years! lol I really love your T shirt. Awesome design, Any chance that they are available for purchase?
Glad you enjoyed this. Yeah, you can find the shirt at www.jongetsgames.com/merch !
@@JonGetsGames Thanks Jon, just place an order. Cheers
It seems very similar to the Cyclades 1ed with expansions? I do like that game.
@JonGetsGames Another great LWP from you. This game looks fantastic. I feel like the more players the better given you have more options available to you with the gods. I also think the lower the player count the more intense decision can be and the more tense the bidding can be since there are only a few gods out there. Is that something that I am imagining or something you have seen as well (not sure how much you have played this game)? Thanks!
I haven't actually played the game with others, so I can't really speak to how that'd feel. I am glad you found this informative though :)
תודה!
Are you going to do a tutorial for scarface 1920? I'd love that!
I have no plans for that one at the moment.
Hi Jon, 32:34, around ports and adjacency, the way I understand the rule book, ports are only adjacent to the sea area they directly touch, and not all sea areas around the island in this case.
As stated on p7 in the current version from Kickstarter on sea battles: “…add a Strength of 1 for the each Port under their control that is touching the battle area.”
Apologies for the pedantry, and I might be the one misinterpreting things here, but I do think this rule can make a big difference under certain circumstances. The example in the rule book does not provide that answer, so the publisher should definitely have that in there.
Otherwise, fantastic teach, as always!
No apologies necessary, you did indeed spot a mistake that I made. I've added a correction, thanks for pointing it out!
On the 3 cycle yellow should be in the 1 spot for next biddin stead of purple.
Legendary Edition? With Meeples!! What is this madness!
I don't normally want to see setup in games... but I'm curious here because original Cyclades you had set starting spaces. In Hades they introduced a bidding for snake draft priority in claiming locations. Do players just claim their 2 tiles in this version?
I believe players just assemble the boards together in a way that they collectively like, before picking player order and initial placements.
At the end, the turn order for the next round was done incorrectly.
I haven't played this game at all and am only researchng, however, I never thought a game that included dice would look fun because it leaves a lot to chance and it undermines the strategy or tactics one wants to employ. But I feel like this game highlights the reality of warfare e.g. attackers usually sustain significant casualties during an attack, even where the defender has less troops. Anyone attempting an invasion should bring a large force e.g. the invasion of Normandy, Gallipoli, take your pick. So you should bring additional troops to give you an advantage to overcome the uncertainty of war.
The defender has the home turf advantage so that even if they are outnumbered, there are factors at play where a good defence can outmaneouvre a large attacking force. Gallipoli is a good example of this, probably one the few failed items on Winston Churchill's resume.
Then there's just luck; when the Mongols attempted an invasion of Japan, nature intervened. Thanks to a typhoon, the Mongols suffered heavy casualties and failed in their conquest of Japan. The long story short, it seems like dice works in this game, because it introduces chance which exists in real life. You need to account for that chance by bringing additional troops to battle to compensate for the possibility of things going horribly wrong.
On the flipside, there are examples recorded in history where a small force is capable of taking on a much larger force, whether they were defending or attacking. 300 comes to mind. So if you were game, you could use a small force to attack a larger force and win because again, this happens in real life. I'm sure Xerxes thought everything would be a walkover until he encountered the Spartans.
In a board game like this, (again I've never played it but want to) it could get stale, either being the player with a large roster or watching a friend dominate and knowing they will just steam roll across the map with their army in the absence of dice. The dice roll focuses the mind of the attacker by building up their forces to ensure a win as much as possible and not getting cocky beacuse 5 is larger than 3 therefore I will always win and never sustain casualties.
The other reality the dice highlights is stalemate and sustaining casualties even when you win, or eventually win a battle. If the dice were not used, no sane player would enter another territory knowing it will cause a stale mate or tie. So weirdly enough, being quite anti-dice, I feel like I would give this game a go and it has made me appreciate the use of it, at least in this game.
I wasn't intending on talking about dice quite so much, but there you go.
Great video by the way. I'm really drawn to this now :)
Thanks for the deeply explained comment, I'm glad you enjoyed this and found it interesting :)
@@JonGetsGames thank you for the great content. Can't wait to be a late pledger for this game.
The rules of the game says that by bidding on Hera you can create any type of building. Doesn't this break the game? It seems to me that if this is the case, everyone will fight to bid for Hera. I think the Kronos system in Titans was more interesting, which allowed you to make buildings of other gods, but only those that were ahead in the bidding order.
How would you rate this new edition for 2 players?
I haven't actually played a full game, so I can't comment on that.
The combat system reminds me of RISK wich is not good. Prefer combat with cards like Brazil or Kemet. For the rest it looks good.
Wheres the plastic miniatures???😢😢😢😢
I have backed the edition with the minis, but I sure hope they add a playmat with two sides or something. Not a fan of the "map tiles".
The map tiles are great.
I like playmats - but they don't make sense for games like Inis or now Cyclades.
Any solo mode for this?
Just a heads up, the emphasis is on the second syllable. So if you're using the American pronunciation, it's "sih-KLAH-deez". And with the Greek pronunciation, it's "kee-KLAH-dess".
Just a heads-up: the creators marketed it in their video as "SAI-clades".
History, ancient gods, strategy and tactics. My kind of game, definitely, thanks, John 😊
BUT!
"University"????? Universities were MEDIEVAL, not ancient.
ACADEMY is the concept they were looking for.
This new edition is not doing any favor to the game. I am lucky to have de old one
I agree. This is not the legendary edition I was looking for
emmm. I think the original art work and art style are better.
100%
The tiles are very ugly....
Damn, what happened to you, Jon? Looks like your spaghetti monster got the best of you.!
Kemet is better. 😇🤪
Disappointing. This could have been so much better. The artwork isn’t as good as the original and the bidding mechanism is diluted. Yes, they have included expansion content but overall the package isn’t worthy enough for me to buy as a replacement.
Absolutely love this game but that is truly butt ugly compared to the original. It's gone from an unusually pretty game to a genuinely ugly one.
The artwork for this new edition compared to the original is horrible and garish, won't be backing this.