The Importance of Bokeh in VFX
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- čas přidán 6. 09. 2024
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#vfx #compositing #bokeh
This is the perfect tutorial! I've always been bothered by the lack of good bokeh, but I didn't know how it was done in production. It's clear from your knowledge that you didn't just pick this topic for the sake of putting out another tutorial, great work!
Thanks very much! It's something I do all the time at work and realised it's probably a little detail most people don't think to do or notice. So I thought it would be a good topic for a video :)
I usually know most of the basics you're explaining but then you go the extra mile to give tips and tricks and those are invaluable.
great video !
Thanks! That's the idea. Lay the foundations with the basics info and then get into the fun stuff 😎
damn... i love these kind of specific-niche knowledge....
Haha thanks! 👍
Killer video. Love all the little tips you gave!
Thanks a lot! 🙏
This was really informative and helpful, thanks
Thanks! Glad you liked it 👍
These tips are very helpful. Thank you.
No problem!
Excellent 😃 The heart shapes are very inspirational ❤️
Haha thank you!
Bokeh is One of the things I'm trying not to look generic in the shots I'm rendering. I managed to make it using a few tricks that work in the blender's viewport. Same rules as shown here just that it depends more on how far the bokeh image is from the main center of focus of the camera.
Yeah you can do it at the render stage as well but it's better to do it after so it's more flexible
@@AlfieVaughan yeah that's a good point ♥️
Cool! Super inspiration! Thanx
Thanks!
Great breakdown!
Thank you!
Good one!
Thanks!
I've also been very curios about lens flare. How do professional VFX artists composite lens flare? Like if there's a blue streak stretching from left to right in the clean plate, how do I put a CG object behind the flare?
We just rebuild the flare. Sometimes you can use a lens flare element or use a tool like Optical Flares to make something similar to the real one. Or an alternative is rotoing the elements of the flare and recreating it using constants at low opacity so you can put them over the CG
I was wondering how is this useful , thanks for the example its really subtle and useful
Glad you liked it!
I would love to support you on Patreon, but I don’t work with Nuke at all (too expensive). However, you explain things well and have great ideas. If you could make more clips about Blender and DaVinci Fusion, I would be on board :-) But I totally understand that Nuke is your thing because of your profession. 🙂
I did it :-) on your Patreon Account
Thanks very much for supporting what I do! Almost everything I post on CZcams is a combination of Blender CG and compositing in Nuke so hopefully you'll still find lots of what you're after on there
Very helpful! Thank you for sharing :)
Glad you liked it!
Good explanation! Thanks!
Thank you :)
good bro my god bless you ❤
Thanks!
BOO-KEH~
🤪
wow...thank for the tutorial
Glad you liked it!
Nice explaination, sir ❤️ i like your nuke tutorials. 👍 but in your videos the screen look very small so sometimes i can't see that what is happening. If it is normal size then it will very helpful. ❤❤
Thank you! I see what you mean. Because my monitor is an ultra wide there's no way to make it fit within a 16x9 CZcams video without having the gaps at the top and bottom. This is the biggest it can be while showing the whole screen
@@AlfieVaughan 👍
pgbokeh is not a new version of zdefocus
It more or less is. They integrated it into Nuke because it supports deep whereas zDefocus doesn't. zDecofus still exists but I don't see much point in using it now. Bokeh is much better