How Cruel can Hitman Freelancer really be?
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- čas přidán 10. 09. 2024
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A good way to collect all the weapons is to buy the cheapest ones from the stores, so that in the rewards you'd always get the expensive ones.
I'll keep that in mind. Cheers bud.
Holy crap that’s so smart
Similar vein, but the boxes you get when you complete a mission contain 1 thing from each of the 3 equipment boxes (explosives, tools and poisons)
If you fail a campaign and want to get your dart gun back, you can force it by only picking poisons.
Can't believe I didn't think of this!!! HAHA
That's just consumerism.
A few tips BigMooney!
- If a suspect has a tell other than the two Diana mentions, they're not the target. Also, use the camera to study the suspects (sometimes tattoos and earrings are almost unnoticeable)
- Sieker and Kalmer count as firearms (edit: not exactly; more in comments)
- "Headshot kills only" just means IF you use guns, you have to headshot them. You can kill people by other means
- Silent takedown condition means using a nonlethal melee to KO them
- "No combat" is imo broken, or is at least really unclear: it usually fails for me whenever any guard aggros. This means if you shoot anyone without killing them with the first shot, this fails (even if they never saw you or drew their weapon)
Thanks for the video, good job man 👍
This is a great list of tips, but did you mean to say Sieker and Kalmer **don't** count as firearms? I just completed a "Silent Assassin - No Firearms" prestige objective using the Sieker.
"no combat" fails at any gunfight. I shot an unurmaed civilian in the head and I lost it.
I think I had no combat last night when i was playing in Mendoza and caused a distraction by the cave exit so I could shoot both guys in the head but maybe it was don’t compromise disguise. I fucking lost a No combat one because I tried shooting a guard in the head and hit everything around his head.
@@RomanSnow I might be misremembering. You're probably right, but it's possible that the "firearms" label applies inconsistently (meaning that Siekers and Kalmers count for some challenges and not others). I'll have to experiment with this!
@@RomanSnow it’s very weird. They do count as firearms but only if you miss. So if you hit all your shots with them you can still get that objective.
Here's a useful tip: You can select the order you do the missions in. This means that you can select what map you want to do the final targets on - an even more useful tip: Don't select one that is alerted for the final mission.
I like to do the allerted ones as final, because if you fail an alerted one you fail the campain anyways… so its one less chance to fail ig
@@lilpain520 Suspects become enforcers if alerted though, making checking for tells more difficult.
Simple, just grab your sniper and have the showdown be Mendoza. All the targets 90 percent of the time are in the general population of the event there, and all you need to do is go to the start of the map by the first exit, then just snipe away. A little cheesy, but if you don't want to fail it's the best way
I usually choose a map I'm most familiar with for showdowns, makes things a lot easier when you know where all of the exits and bins are when things go bad
Another tip, if Colorado is one of the maps they want you to use, avoid it like it's the plague.
I love the unapologetic “you’re supposed to lose a whole lot,” feel.
Yea u lose EVERYTHING and u have to start over I've played this a few times, it's challenging but it's fun
@Rage Quit Pro you keep all the weapons still on your walls. I was initially annoyed at losing all your tools after you fail a campaign, but considering how useful they are amd the supply crate between every mission, it doesn't bug me anymore
@@UrbanAgent423 yea but starting over is a pain in the ass, well I meant the weapons you bring my bad
@Rage Quit Pro fair fair
I failed my first campaign on the very last syndicate leader after I killed them by getting greedy and trying to get an assassins pistol which I lost the mission prior. On my frustrated speedrun through my next one I found out if you close the game mid mission, it doesn't count as a failure and nearly everything stays the same. Same objectives, same prestige objectives, same targets (even syndicate leader), safes, I think same couriers. Only difference I noticed is the salesman has different stock. So I abused the hell out of that to get though faster, no idea of itll end up getting patched out somehow
@@UrbanAgent423 I thought I was the only one who did that, I abuse that shit as well, because hitman can be unpredictable at times as we seen from Big Mooney lol
Most people: *Struggling to finish one leader mission let alone 2*
This legend: “I guess we might finish a campaign today”
uh buddy I think that's a you issue
Ambushing is the way forward I've found, for example, clear out the Paris attic (carefully there can be look outs in there) then go deal with an isolated suspect to get a phone off and lure them to the farthest room where the vampire outfit is. Really cuts down on the risk factor for me although it's pretty time consuming, but at the higher campaign levels with 9 suspects and lots of lookouts and assassin's it's just easier
@maddlarkin also just snipers and explosives. Sometimes simple solutions are the best
@@Iggy_Dogg uh buddy, I just watch streamers 💀
I don't really struggle with them myself. I usually just try to make sure that showdown is on my favourite maps (Miami, Berlin, Marrakesh, Paris, or Whittleton Creak) and I do try to make sure that it is not on high alert. At that point, it just becomes a map knowledge thing where you pick and choose where it is the best place to strike.
Just as an FYI, in the showdown missions your camera lets you get a better look at the smaller details on targets (earrings, necklace etc.), and lets you mark them as prime suspects or not suspects.
It can be a bit inconsistent though, had more than a few targets who've lacked the tattoos or earnings they are meant to have, hats, glasses and tells seem to be pretty consistent though
@@maddlarkin small things can be so Hard to see and sometimes they only have an earring on one ear some tattoos are almost entirely covered
alt+f2 master race
@@maddlarkin I had a mission where the tells were smoker, sweet tooth and dehydrated. One suspect smoked and read a book, so I ruled her out, but of the other three targets one smoked and drank and the other two only smoked. The actual target was one of those two.
TL;DR tells can be pretty inconsistent sometimes.
@@maddlarkin Yup. It's brutal. I spent over an hour in Mendoza trying to figure out which of 4 were the target and none of them fir the correct description, and it was impossible to get close enough to use the camera, as the y are all enforcers, with enforcer guards. Campaign fail. Really starting to get annoying.
It can be very cruel, or easy. There was a showdown in colarado that ended in under 10 seconds because the leader spawned in front of the battering ram in the barn. Freelancer giveth, and freelance r taketh
isn't that the truth
I ended up spawning on the water tower and was dead within about a minute because I climbed down too quickly and got spotted.
The Colorado map by default is buggy, so I just avoid it completely in the Freelancer mode, also because there is so little good loot there as well. Way too high risk for very little reward.
Guards see through so much walls and stuff that I just hate that map. One slight mistake and the whole wasp nest is on fire in no time. Best advice I can give at that point is to pause immediatly, to think about where the nearest escape route actually is.
@@a8f235 Better advice is don't play colorado period. Nothing good can come from playing that map.
Freelancer very specifically taketh the freelancer tools you didn’t bring with you on the mission you failed
I'm definitely in the camp that just adores Freelancer, especially since it rewards using knowledge of the more obscure mechanics of the game, like being able to explode leaking propane tanks with the Big One flare, or a magnesium pouch. It's also very forgiving of mistakes if you know how to get out of dodge ASAP, which hey, doing Kill Everyone Challenges on the main game does prepare you for. There's also some patches planned for the future, which hopefully will fix the few bugs people have run into, including the really bad one where a Syndicate Showdown on Colorado just fucks your game entirely and refuses to even load in.
A few tips:
- As far as I remember, while basic item placements have been changed from the main game, they will be the same across all modes of Freelancer, whether the map is normal, an Alerted Territory, or a Hardcore Mode Alerted Territory. The only interactable items that will change between missions is the stash crates (which are randomly drawn from a set list of spawn points for them) and safes (depends on whether the mission spawns a safe or not).
- It's still worth memorising where certain resources are in which maps. For example, you can find propane tanks at the food stalls in the race area in Miami, in a building behind Caruso's mansion where 2 gardeners are talking, and there is only one propane tank to be found in all of Chongqing, on some scaffolding on Hush's building. But if you need an accident collateral, sometimes it's more reliable to just drag them to an overflowing sink and electrocute them with a car battery, or drop a chandelier on them. Fun fact: Miami has no car batteries to be found on the map, except what stash crates might give you.
- To identify leaders, the icon above their heads will change when they're performing a tell, and you can match that to the icons in your intel list. Every suspect only has 2 tells and 1 meeting agenda, so the moment you see a suspect performing a tell other than what your intel says, you know it's not the target. I once did a final showdown where my final 2 suspects shared 6 identifiers, and it came down to the type of meeting they had.
- Each suspect on the showdown is sorted into networks based on their respective agendas: Secret, Business, or Handover. They'll only ever have one type of meeting, so a Secret suspect won't ever meet up with a Business or Handover suspect. If you spook a suspect into fleeing, I believe only their particular network will flee with them, but seeing a fleeing NPC might spook suspects of other networks into running too, so it could have a domino effect.
- A good way to rule out suspects is to just pacify one suspect (either in a secluded area or sedative poison/slipping on a banana or grape, and grab their phone, which will tell you which agenda they have. If it doesn't match the leader's agenda, you can still plant the phone in an empty room. see which suspects it lures, and rule them out 1 by 1. If it matches, then just plant it and wait for your target to show up.
- On the later syndicates of your campaign, I'd recommend knocking Alerted Territories out first, then saving non-alerted missions for later, or at the very least decide which non-alerted territory you want to have the syndicate showdown in. Having completed a Hardcore Mode campaign, an alerted showdown just gets frustrating.
- Speaking of Hardcore Mode, if you ever want to crack into that, I'd seriously recommend waiting until at least level 38 of Freelancer Mastery, which gives you the second upgrade for your infirmary, and allows you to turn whatever poison you have into syringes that you can put in your tools. At a minimum, this means you're guaranteed to be able to restock your sedative syringe every time you come back to the safehouse, and either your emetic or lethal syringe depending on what you choose.
Cheers for the info man. There seems to be a lot more layers to this Freelancer business than I thought haha.
What grade did you get on this essay? 😅
Just kidding, good advise! 👍
Also, if you’ve unlocked the outside area there are emetic mushrooms on the way to the helicopter/helipad area and either a rusty crowbar or a rusty old nail as well - you can easily find these with instinct
HOW ARE THERE NO CAR BATTERIES IN MIAMI!?! What, does no one believe in having spares?
:O As if I needed another reason to hate the Colorado Map
The reason you died so quickly is it was an assassin shooting you, and they'll merc you in 2 hits. They're easy to spot though as they're always dressed as civilians, following a suspect, and have guard voice lines (they also count as guards for kills!)
Little tip Mooney, the assassins have the thicker white outlines in instinct modes that guards have. You can see at 5:22 the supplier has the regular thin outline whereas the assassin has the thicker one like the guards have.
Edit: ah he realised it later
Can also drop a weapon in the path of the assassin as they’ll get rid of it like a normal guard
First man to ever bring a banana to a gun fight. Way to go mate.
I really wasn’t expecting that Money Plane reference. I actually cried laughing at that. Mooney is 100% my kind of guy.
As far as the kalmer and sieker go, it's a little weird. For the silent assassin no firearms challenge they don't count as a firearm and you are able to use them. However, for the base challenge no firearms they count as firearms and you can't use them
Lucky you with all your silenced rifles; I once got an HWK21 (the terrible unsilenced handgun that you used to get for free back in H1) for finishing a Level 3 Syndicate.
Hey I really like your Facts and features series :D
Good luck on SASO RDO!
SASOHO when casi?
In the showdown you can knock out a fake suspect that wanders off on their own and pick up their phone to arrange a meeting. Wherever you activate it, 47 just sets it down right there and it summons every suspect with the same type of meeting. So if you go to the farthest most isolated corner of the map and activated it, you could lure your target over there and at most you'd only have one assassin and one fake suspect to knock out as potential witnesses.
This 100%, makes getting targets that are constantly surrounded by people much easier to get.
I felt that end. I lost the golden sniper rifle, silenced pistol and some other nice things in a very similar way lately. Nice video 🤘
Hey Mooney, heres a tip for freelancer: Don't choose an alerted area as the last mission and try to get it out early on. Sucks with what happened in Bangkok, had something simular happen to me. Was in Sapienza and a lookout guy spawned behind my starting location (bench) and spotted me instantly, very annoying.
Just to let you know, Mooney, these consistent uploads are incredible.
ew
Freelancer is so fun. Already got all the items but I'm still wanting to go back in and play more!
Sure, until you get spotted by a guy through a wall, or get seen by a guy who has their back turned towards you when choking a guy out...or until you go to Colorado.
26:45 if you ever see an item with a rarity in the crate, it’s always worth grabbing since you can bring those back with ya.
And “target takedown” unfortunately means non-lethal melee. The QuickDraw does count as a melee weapon, but it’s because it killed her that it didn’t count.
And “crime noticed” doesn’t necessarily mean they saw you do something, it just means they saw a crime happen. Someone saw the explosion killing the people, they didn’t see you shoot it though.
It's low-key fun to use the target's phones to set up meetings it's the best way to get them in one place
Just make sure some dickhead won’t walk into the meeting area and find unconscious or dead bodies.
@@KegOfMeat 😭😂, that has happened like wtf. I've never been spotted through walls until this update
The rare melee weapon has to be a non-lethal.
IO
Make it so that certain item are guaranteed to spawn
Fire extinguishers
Fire axes
Wine bottle
Sodas
Split the items up into world based items that are always there because the map demands it
Also make a secondary list that all maps pull from
This is your tools explosives poisons muffins even
Create something that choosing if that item is gonna spawn in THIS LOAD CYCLE and if so WHERE
This way there's always certain items that are there and can be used if wanted
Although this makes other items that are more wanted then world items
Noth harder to find but also rewarding too
Never let the showdown be on an alerted territory!
Why not?
@@vilgot2803 more assassins, lookouts, guards, everything.more enforcers too.
@@brambleleaves47 and perhaps *MOST* importantly... it makes your suspects all enforcers of every disguise. Which is annoying for finding their tells/checking their appearance.
I love the game mode but I really exposed my numerous skill issues as a hitman player.
Me too, me too lol. I always seem to either panic, or get impatient.
In my last showdown I spawned in the morgue in Hokkaido with 8 potential targets scattered around the map and an assassin stuck looking at me at spawn so as soon as I moved i was spotted and all the targets ranaway.
46:09 "There's gotta be at least one bloody propane flask lying around somewhere." he said with the only propane flask in the entire map on screen RIP.
Just got to mastery 100 today and it is a huge grind, still 70 campaigns from the challenge left
just wanted to say I'm loving this change in tactics. because you know hitman so well at this point its nice to see you gotta adapt with the random challenges and item removal (even if the game tries its best to ruin your run)
"freelancer mode is just different"
*instantly spotted and killed in the showdown as it starts*
"Crime noticed" doesn't necessarily mean you've been caught. it just means the action was noticed.
NGL my main takeaway from playing freelancer is that I want 47's house. It doesn't even need to have the secret basement full of guns!
Silent takedown is a pacification. I learned that the hard way.
I had my big final showdown in Japan, 9 targets, starting in the Morgue. I couldnt move for being spotted, died and not played since lmao
I swear. Had Japan as my final last night and I didnt realize I left Hokkaido for last being an Alerted one, I felt like I couldnt move at all with all those extra 100+ cameras and enforcers. Felt like a mission impossible thing with all those lasers around me lol
A new Hitman video.
I haven't seen it yet. But I already know it deserves a wee thumbs up!
Tip for everyone: if you get spotted during a mission and you cant make it to an exit without dying just pause before you die then dashboard and quit the game, when you load back in it will put you back in the safehouse with all your gear.
I think my biggest issue it’s this game mode is that sometimes it does feel like the randomness really fucks you over. That being said I’m really likings these videos on it
29:30 silent takedown means pacify with rare melee, not kill with rare melee.
I find that trying to lure suspects with distracting sounds never works. They seem to be willing to send people from miles away to go investigate the sound on their behalf. Coins still work though if they see them.
The best tactic I've found for showdowns is to kill the first suspect that gives you the opportunity, then use the burner phone to lure them to a kill room where you can pop and hide them as they arrive.
The weird dude in Dubai is an art critic.
Richard Voltaire
Richard Voltaire is one of the guests in the balcony bar of the Burj Al-Ghazali. He is a world-renowned art critic and is there to inspect Lucy Philips' cubical art installation in the nearby corridors. Lucy is terrified of him because of his famously scathing reviews, so she is hiding from him with Cornelia Stuyvesant in the private bar area, annoying Cornelia to no end. Omar Al-Ghazali also feels apprehensive about Voltaire and his harsh reviews, and in conversations with him, Al-Ghazali tauntingly brings up Voltaire's past as a punk rock magazine writer who worked under a different name.
I actually love the freelancer series so far, interesting concept that seems fun
Late watching but the remote emp charge might be my favourite item, for those that don't know there's just so many things you can do with them.
You can disable cameras, doors, security systems, some latops and mission computers.
It works through walls.
If you place them targets will pick them up and carry them.
You can then detonate to trigger shock in water, or fire kills.
After use it can still be used as a coin.
I pretty much always take this underrated item.
Always bring a gun as a backup even if you don't think you will need it. :)
Hey! Im not sure if anybody else has said this but Collectors items are worth investing. They are often tools you can use, but unlike all other tools, Collectors items are not lost when you fail the campaign
Once I was on Bangkok and I had to get a collateral kill - accident. One of my targets was the drummer guy (Abel de Silva). I managed to get a cheeky emetic dart on him in the hall and he decided to vomit in 47's suite. I took the opportunity and called room service to get subjects for the collateral. When maids came I knocked both of them out and dragged all three people into a pile in the middle of the suite. Once they were all in a close pile I pulled out the jerry can of gasoline I brought with me and began pouring it over them. It was at this moment I realized this was arguably the most fucked up thing I had ever chosen to do without being specifically asked to do by a game.
I only had an unsilenced pistol so I had to book it as soon as I lit them up. Easiest $2,500 I ever made.
@29:20 I did the same thing for the "Silent takedown." They mean Pacify like it says for the guards literally one above it. They mean like a baseball bat or crowbar with rare qualities. Again, I didn't get it either until the second time around.
Also different meetings are happening in the showdown, like handoff, secret meeting, business meeting, etc. Keep an eye on icon because that will help you rule out who is and isn't your target. Also using the camera is a much quicker way to get the info, at least in my opinion. Maybe my game just loads the pause menu to slow for my system.
In my experience so far, the silent assassin prestige objectives are stricter than silent assassin in the normal game.
I discovered that if the mission will end in failure do a ctrl alt del and select taskbar. Right click Hitman 3 and end task. Restart the game play the mission again. I've completed 2 full campaigns doing this. LOL!
*Level requires a poison kill and an explosion kill
*Grabs the concussion duck and not the poison
Omg I love all this Mooney content we've been getting!! Love your content man!
I like the idea of making your videos that long, keep going please 🔥🔥🔥
I'm enjoying this mode and looking forward to more! I feel like the randomized objectives promote shenanigans, and that is always a good thing.
Most "fun" way to lose: Colorado as an alert mission, where the game put you an impossible starting location, with guards everywhere, trying to sneak out, get spotted almost immidiately, and gunned down by a dozen enemy.
Or be me playing a showdown in Chongching. The mission's already done but I'm going after a safe in the ICA base. To get past the frisk point I pop into the side room to drop all my illegal stuff, not thinking about much about it. Of course, the one item I happen to drop is a proximity explosive...
Tip 1: Always know, that the target suspect HAS to have every single piece of intel. Every bit of appearence, every tell, and every agenda HAS to match the information.
Tip 2: it does not matter if they only have one earing or have what looks like a dog necklace, if they have anything that resembles what you think, it counts.
Sieker and Kalmer only count as firearm if you miss the shot
I've been playing freelancer for a couple of days now, and I absolutely am enjoying the hell out of it, it makes me play hitman in a way different way than usual. Plus, don't need to give a damn about silent assassin as much as I do normally. Hope to see more of this from you mate! Have been here for years and you still always upload amazing content!
Great moment = Mooney released new vid
You made my day.
"How Cruel can Hitman Freelancer really be?
As someone who's been playing it since it's release, very, VERY cruel! It really is that simple.
You can also make lethal poison from the emetic mushroom in a shed when you unlock inside of it , so mushrom is close to the shed, and then you can make it into syringe in a medical area where you respawn when you die. You can make poison sedative from fish too on the kitchen table as you saw already and regular poisons you get or buy can also be turned into syringes
bigMooney: "Nothing good ever comes from the gingers"
Me a ginger: "cheers"
me a none ginger: "he's focken right ya know?"
51:12 The food decided it was time to bounce, after seeing the chef getting killed.
Twice I've got to the very last mission and twice I messed it up.. I feel your pain..!!!
Ok, a few more pointers-
1. In Santa Fortuna, the target was killed by the BOMB, not by the the vehicle. This can happen if they get too close to the explosive device.
2. Assassins kill in two shots and have perfect accuracy. They kill in one shot on Hardcore Mode. If you’re compromised and an assassin is within line of sight, prioritize shooting them if you can’t take cover.
3. Be careful what guns you buy, like that Woodsman Sniper- you can get that for free in Mendoza.
4. Rob the vault in New York every single chance you get, you can get up to 10k extra money just by collecting the 3 coins and the computer thingy.
5. If you get caught again like you did in Bangkok, just RUN. Any illegal actions seen by suspects or lookouts will send them into evacuation. Run and hide somewhere and wait for things to cool down.
6. Don’t forget that you can use the Banana on Assassins to strip them of their weapon.
7. Silent Takedowns are meant to be Silent Pacifications. They used stupid wording and I STILL make the mistake, even knowing better.
8. Sleeping Guard in Dubai has a silenced SMG on him. There’s a silenced pistol buried in Isle of Sgail’s sewer, you need a shovel. Cassidy’s men have silenced SMG’s in Whittleton Creek. There is no free silenced sniper, you either have to earn one as a reward or buy one.
Tip: If you have to kill someone with a non silenced weapons, make sure you do in a place that has two doors in between the target and other people. Gunshots can be heard through one door, but they CANNOT be heard through two doors.
It's criminal that this man hasn't reached a million subs yet
I lost a campaign in a similar way earlier on in mendoza. The lookout just walked into me in the general area of a suspect.
There's only one propane flask on Chongqing, and it's on the second to the top balcony of Hush's building (same level as the satellite), behind the scaffolding.
17:15 It's not a starting location, Freelancer has many starting points that aren't selectable in missions, like in Bangkok where you can start at the bar past reception and the intro is this cool camera moving from the statue over to you
"There's got to be a propane flask around here somewhere..." *Walks past propane flask* It was to your left in front of the scafolding. 😆
Tip 1: Alerted territories are essentially switching from professional to master mode on any map so if you don't know the master mode of an alerted territory then be prepared.
Tip 2: if you ever need to restart a mission but don't want to fail, close your game completely and reopen it. You should have the mission available to start again.
Tip 3: A way to get all weapons faster and easier: buy the cheapest ones first so that way you can unlock the expensive and harder-to-get items in crates. (you can see them in suppliers but it won't be the cheapest).
Hope these were helpful tips :)
Tip 2: if you ever need to restart a mission but don't want to fail, close your game completely and reopen it. You should have the mission available to start again.
Right, but be careful, if the "You failed" text pops up, it's too late to quit out, it WILL fail you then.
@@redchili6927 That is what I said
Great vid on a great game mode. Long videos work really well for Freelancer with how varied it is.
One thing I would say about the collateral damage accidents that might help is that they don't need to be conscious to do it. If people aren't in a good position next to explodable things I sometimes just bonk them on the head, drag them to where I need them and pile them up. Works for the firearms variant as well. Friction burns will be the last of the victim's worries in a moment, after all.
That audio glitch at 1:40 spooked me.
49:15 that was not an accident kill, the duck explosion radius is much larger than size of the scooter explosion
53:40 assassins kill you in 2 shots, and on hardcore, they kill you in 1 shot
But it paid out on the "accident kill" kill condition when it happened, that's why I was so confused. If both had failed that would have made more sense and I would have accepted that without question, but that's not what happened.
I still don't really know why it failed Silent Assassin now that I've checked and know I didn't kill anyone but him.
Maybe because they saw the body? Normally that's fine but maybe it's stricter for that kill condition on this mode, I dunno.
As for the assassins, I had no idea they were more powerful than standard guards. I'll keep that in mind cheers bud.
Oh right, I didn’t notice that, then I’m assuming it’s because one of the explosions knocked out someone nearby, which would count as body found. I don’t think it killed anyone since it didn’t say non target killed
Heartbreaking to happen on the last level!! Those assassins can kill you in 2 shots - it's brutal!
Regarding your accident kill, you got it as you saw, but using an explosive will lose your sile t assassin unless it's on of the breaching charges which are pretty silent.
Also, if the explosive was the cause of the initial explosion that killed the target then it won't count. If the explosion of the CAR that it was next to was the cause of the kill then that WOULD count. It has always been very tricky to do, but once you figure out the ins and out of it then it's cool.
I also love your work. You're always a joy to watch mate.
Since the Assassins class as guards, I'm assuming that when the Leader's body was found, all guards in the vicinity were alerted.
I've noticed accident kills are fine, I've thrown lookouts over balconies in front of suspects and they didn't freak out, but yeah they'll go crazy when they see foul play.
During freelancer I've made so many discoveries in Hitman.
That bank bathroom in NY is mostly invisible walls where everyone can see you drag bodies. Objects like crowbars fall through the floor about 1 in 4 times. It's possible for a target to walk "off" the tower in Dubai and into the skybox abyss fucking distance.
Just endless new ways the game can fuck me over while also not letting me save lmao.
No idea if someone told you already but.. when you get a new unlocked room/area/decoration, it'll pop-up a marker in the room, but to edit/change a setting you already tweaked in your house, you can do so by turning on your assassin instincts.
1a. You have 6 suspects, and they ALL have meetings (hell, sometimes they meet up with multiple suspects within the same run), so you can't rely on that 'hint' information
1b. Your best bet is to stick with the 4 physical characteristics given and their quirks (allergies, foodie, thirsty, nervous, etc)
2. A "look-out" is a new kind of enforcer that can be a guard or civilian, usually they enforce vs. your suits', some can be fooled by other disguises -- while other's will see through every disguise.
It'll be incredibly difficult to lure a target/suspect as they act like VIPs and if they are in range of anyone, they will order them to go look at what made the sound.
10:32 Y'know, it might help you if you remember that they're 6 SUSPECTS and not 6 TARGETS ;D. Also, they might ALL be criminals, meeting up to do criminal activity, but you were hired and will be paid to kill only 1 of those suspects.. no matter how 'dodgy' they are.
The levels don't act like they normally do, nor do the NPCs - specially their pathing - what they do in normal Hitman, where they way, their normal sequence of events might be altered. Some even have new lines. So, the hippo guy in that campaign/level isn't where he normally is, but sometimes he will be.. TLDR; don't take anything for granted / assume that this new mode runs the same as the OG mode.
17:19 It's not a starting location. Not in regular Hitman anyways. And I agree, it's a room I RARELY go into, except on a community escalation here and there where people set some of the civilians in that alley as a target.
Love how you didn't even try using the quick draw just to test if it counts as a rare melee kill 😂
Yayy! More freelancer with Mooneys touch of humor!
Another great way of getting an assasin's silenced firearm is to place a banana right in their path.
This is no suspicious action, so it can be done with ease.
As soon as the assasin slips, he drops his firearm.
Always pick a campaign that has New York on it cause u can rob the vault for around 10k Mercers each time and there's 2 legendary knives in the deposit box room.
"Haven't failed a mission yet" Not so cocky now are ya. LOL
It can be very cruel, I got spotted.... by a guy who had his back turned to me while choking out a target.
31:00 the poison dart guns do not count as a firearm but they will fail the "perfect shooter" prestige objective if you miss a shot.
1:40 What the hell was that zapping sound!?
Doing showdowns in alerted territories(basically Master mode difficulty from the normal game) is a pain in the ass which is why I try and get those done first so as to not deal with said pain in the ass. Another thing of note as well the assassins that follow targets will kill you in 2 shots, and dying in an alerted territory fails the Campaign.
As always I enjoy the content. Have a good one Mooney.
Tip : Lookouts and assassins are different people.
Assassins aren't enforcers, but they carry guns and will kill you in two shots from full health if combat begins. Also they follow suspects around and aren't made from existing NPCs, so they do stand out quite a bit.
Lookouts are enforcers, don't carry a gun if they're not a type of NPC who normally would (guards), and if they spot you they will send out a warning to all suspects to escape. NPCs that are already supposed to the in the level anyway are often (maybe always ? not sure) made lookouts instead of having a specially added in NPC like with assassins.
I can totally imagine agent 47 dressing in an anime tracksuit in his free time and just running about his house commenting on his stuff.
I hate Bangkok with a passion. After I completed the "kill 50 targets" challenge, I've never gone back again.
I think when you killed the chef that thing flying away could have been his soul 51:19 leaving the drug lords place.
tip: The Assassins have a thicker outliner in the Focus vision, as you mentioned
the Lookout ( different person) will always be a very awkward enforcer you probably havent seen before on that very spot.
Takedowns means Pacify not kill, like the baton
Assassins also shoot a gun which is a 2 shot kill
I hope you enjoy yourself after all that work. Looks great!
I do relate to when you did forget to bring a gun because I have done that as well.
"Takedown" means pacification, like a bat or something. Also, lookouts are out of place NPC's that enforce every disguise except your suit, but they don't move around as much. If they spot you (not even if doing something illegal, only if their meter fills up) all the targets start fleeing and you're pretty much screwed. Also also, all the items that aren't on the gun wall (poisons, gas canisters, etc.) are lost if you fail the campaign, regardless of whether or not you brought them along, so best to use them. And finally, dart guns are indeed guns
EDIT: it seems you've encountered a lookout
Should do a battlefield bound round for old time sake thats what originally brought me to this channel
The emp works like a taser in water and can destroy surveillance recorders through walls. like in Hokkaido where the camera thing is against the wall. It doesn’t work in New York downstairs because the wall is too thick.
There's a real fancy pants saber somewhere in Dubai made of gold with jewels all over it but IDK if it's in freelancer. It's in the penthouse somewhere,
I remembered that it exists when I was editing that part of the video but I thought the crown prince was carrying it.
btw i found out that apparently in Hitman 3 using sedative poison on an NPC (either tranq gun or poising food/drink) wont cause everyone to loose their shit, and will keep your Scilent Assassin.
I swear that wasnt the case in Hitman 2 or 1, thats why i never used Sedative poison.
So in some very select situations that could be useful in Freelancer