Get Better Lighting In Cinema 4D

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  • čas přidán 4. 08. 2024
  • Instagram: / lukas.thorup
    Discord: / discord
    Buy My Products: lukasthorup.gumroad.com/
    Podcast: open.spotify.com/show/3iEs7c6...
    0:00 Intro
    1:18 Explainer
    2:38 3 Point Lighting
    12:00 Motivated Lighting
    20:06 Patagonia Lighting
    30:57 Outro

Komentáře • 24

  • @jhalanddesign
    @jhalanddesign Před rokem +6

    Sorry to write this but you forgot to talk about why (!) we light this way; and that is to give depth to a object represented on a flat surface. By lighting with a 45* angle it's easier to understand the object shape. Fill light help removing some shadow so it's not to dark, and rim light separate the objects form the its background.

  • @HyberCrashDK
    @HyberCrashDK Před rokem +2

    Uhh det bliver min godnat 'læsning' det her. Glæder mig til at se den!

  • @emyalessandrini6229
    @emyalessandrini6229 Před rokem +3

    Thank you so much for this cool video !! I love your tutorials, they are so pleasant to watch and easy to follow even for a french person :)

  • @nikitashifner
    @nikitashifner Před rokem +1

    the best

  • @snk9212
    @snk9212 Před rokem +2

    very useful and well explained !! thank you ! 🌱

  • @tojiyev_cg
    @tojiyev_cg Před rokem +2

    Awesome tutorial. Thank you

  • @user-zh4ut7fv3d
    @user-zh4ut7fv3d Před rokem +1

    Just great video!!!👌

  • @evilbrothers3012
    @evilbrothers3012 Před rokem

    you are an amazing teacher! I would like more videos about the light and its setting for products in the form of boxes and bottles👍👍👍

  • @bharat5194
    @bharat5194 Před rokem +1

    Much needed tutorial thanks again 👍

  • @OGloc_SA
    @OGloc_SA Před rokem +1

    Love it! Thanks

  • @awaken-wonder
    @awaken-wonder Před rokem +2

    Great video brother!

  • @sturmx96
    @sturmx96 Před rokem +2

    Great video. Thank you.

  • @sjkammann
    @sjkammann Před rokem +2

    king!

  • @vosko3d
    @vosko3d Před rokem +1

    Thanks a lot for a cool technique, I feel, I've improved my lighting workflow, at past it was like a mess with a lot of lights and not so good results

  • @ZeewaqarHusnain
    @ZeewaqarHusnain Před rokem

    Top class!

  • @sydvaughnmotion
    @sydvaughnmotion Před rokem

    Hey Lukas,
    Quick question for you. Do you model this garment using marvelous designer? Or did you find it online?

    • @lukasthorup
      @lukasthorup  Před rokem +1

      I bought the garment online

    • @sydvaughnmotion
      @sydvaughnmotion Před rokem

      @@lukasthorup Awesome! Where’s the best place to grab garments like this?

  • @mugenpuchi9739
    @mugenpuchi9739 Před rokem

    hi, i want to to the same thing but with octane and i can"t because the light is always spread but i really want like this line of light on my object, any advices ? thank you

    • @lukasthorup
      @lukasthorup  Před rokem +1

      In octane you need to use the distribution texture slot. But it can be a little difficult to control

    • @mugenpuchi9739
      @mugenpuchi9739 Před rokem +1

      @@lukasthorup thank you very much i will try it !

  • @pixelasm
    @pixelasm Před rokem +2

    26:18 did you use SSS or translucency for the material?!
    If so do you use it a lot aside of typical applications like fluids and foliage?

    • @lukasthorup
      @lukasthorup  Před rokem +2

      Nicely spotted. I usually use SSS on things that in the real work have transmission properties. So if you shine a bright light onto the jacket in real life, you can see the light is slightly coming through. So I just exaggerated it in 3D.

    • @pixelasm
      @pixelasm Před rokem +2

      @@lukasthorup thanks for the insight. Yes it makes total sense to take a close look at the real world in order to catch all the details. I just did not expect that material to have such properties :)