Ive been using mostly same setup but with assassins cowl, the invis and healing on finishers helps close the gap between you and the suspended group and the time up on invis helps with the cooldown and to position for next slam or grenade With the right mods you always have a form of suspend, invis, healing and abilty regen, really loving the strand hunter right now
I've been doing the same thing, ha. I got the final warning sidearm the other night and wanted to take it for a spin but i had been running my arcstrider w/ assassins cowl for a lost sector and just left the cowl on by coincidence while messing around with strand, and then i realized it actually kind of works with the build and i don't want to take it off lol
Iv been using this build with radiant dance machines for the infinite dodge to suspend the room and then loop it with charged melees off of grapple grenades
I've been having a lot of fun with strand. I want to try focusing more on suspending as I think that is going to generally be a more practical team benefit but right now I've been having a lot of fun exploiting weird maneuvers and angles with the manticore. Swinging around the place and then stop mid-air to shoot enemies from up high and then re-grapple to stay in the air for a really long time is crazy fun. Add a sword to sword fly or melee enemies mid-air and you've got some anime shenanigans going on.
It seems like it'd be a ton of fun with Manticore! Suspend is definitely going to be the go to for any endgame content, but it's fun to swap between everything depending on what you're doing.
Destiny 2 is free my friend, destiny one is no longer being worked in to much dismay to the community. To access a build like this, the sublass is locked behind a paywall.
Lots of options! Unforgiven SMG from the Duality dungeon is great. Heros Burden from Iron Banner is great as well. Banshee sells Funnelweb really often so keep an eye on both pages of his inventory. You could use any void primary too, doesn't have to be an SMG, the high rate of fire just helps with volatile.
It does not man, I just double checked, the slam is not a class ability and therefore does not work with any of those mods regardless of exotic. I had to go check just to be sure, but it does not work.
Honestly you can still use the grapple here if you want for movement and you'll have it up even more than the shackle grenades cause of shorter cooldown,, but I agree the damage side of them is not great. Mainly why I just leaned into to using the shackle nade 🤝
Use assassins cowl with hands on, ashes to assets, firepower and heavy handed, you get a fuck ton of super energy and orbs and invis and heals since grapple melee counts as both powered melee and grenade ability
I still consider myself a casual player.. so can someone explain to me how the legs and cloak have extra slots? Also, what are the armor mods in those two that have zero energy?
So those are special pieces of armor called artifice armor. It drops from master difficulty dungeons and had an extra free mod slot that gives you +3 to a stat of your choice. 🍻
No no that's not true. They literally only had +3 stats to something, it's hardly a bonus at all but it's just something. They still have the same number of combat mod slots as normal armor!
@@GreyGamingGG I'd rather have the safety. I don't think hunters having 4 charges really matters when thread of generation and thread of mind exist. Strand hunter just kinda stinks when compared to the other two.
Giving up the grapples demolishes the entire allure of strand hunter. How can people even consider using any other grenade - just play stasis if you want a control build lol.
So the cool thing here is that you can just as easily swap to the grapple grenade if you want to, and not much changes outside of having less suspend. Also you 100% are not going to be grappling around in endgame content like GMs haha. I love the grapple though and you can still totally use it for most general content.
Having 4+ methods of suspending enemies constantly is incredible, what are your favorite strand builds so far?
Ive been using mostly same setup but with assassins cowl, the invis and healing on finishers helps close the gap between you and the suspended group and the time up on invis helps with the cooldown and to position for next slam or grenade
With the right mods you always have a form of suspend, invis, healing and abilty regen, really loving the strand hunter right now
I've been doing the same thing, ha. I got the final warning sidearm the other night and wanted to take it for a spin but i had been running my arcstrider w/ assassins cowl for a lost sector and just left the cowl on by coincidence while messing around with strand, and then i realized it actually kind of works with the build and i don't want to take it off lol
Tried this build last night. I absolutely love it, and thanks for taking the time to create this video. I'm a subscriber now, my friend!
Really appreciate that! Thank you for watching and I'm glad you enjoyed it 🤝
I’ve just unlocked strand Hunter and I love it already! I think I may even be a Hunter main now after spending so much on it last season! 😅
Yeah it's pretty amazing. The osteo warlock build is cracked, but I think suspend hunter can give it a run for it's money with sheer control alone.
Iv been using this build with radiant dance machines for the infinite dodge to suspend the room and then loop it with charged melees off of grapple grenades
I've been having a lot of fun with strand. I want to try focusing more on suspending as I think that is going to generally be a more practical team benefit but right now I've been having a lot of fun exploiting weird maneuvers and angles with the manticore.
Swinging around the place and then stop mid-air to shoot enemies from up high and then re-grapple to stay in the air for a really long time is crazy fun. Add a sword to sword fly or melee enemies mid-air and you've got some anime shenanigans going on.
It seems like it'd be a ton of fun with Manticore!
Suspend is definitely going to be the go to for any endgame content, but it's fun to swap between everything depending on what you're doing.
I literally had every aspect you did. Guess I was working toward the right build
Great build! Unrelated question, what shader are you using in this video?
It's Gambit Jadestone!
@@GreyGamingGG thanks!
Been using a similar build but with fr0st-EE5 exotic legs
Frostees aren't bad, was using them for a while, just love having the additional slam charge.
How?🤔
what would be good replacement instead of the sixth coyote
Would trinity ghoul be a good weapon for getting rid of the groups you suspend?
I haven't gotten a chance to buy Destiny 2 yet. Will this build work on Destiny 1?
Strand isn't in d1and d2 is free, but you need to buy lightfall
Destiny 2 is free my friend, destiny one is no longer being worked in to much dismay to the community. To access a build like this, the sublass is locked behind a paywall.
Definitely
What is a great alternative for threat of wisdom if it's not a huge necessity for this build?
Thread of Continuity would be a solid alternative for longer suspends.
Did they fix the quicksilver gun yet?
Can you still get funnelwebs
any suggestions for funnelweb alternative? i dont have one jet :(
but great vid and build btw
Lots of options! Unforgiven SMG from the Duality dungeon is great. Heros Burden from Iron Banner is great as well.
Banshee sells Funnelweb really often so keep an eye on both pages of his inventory. You could use any void primary too, doesn't have to be an SMG, the high rate of fire just helps with volatile.
How to suspending dive? Jump + "button V for dodge" ?
You should have a key binding for "air move" in your bindings. It's a separate bind on mouse and keyboard, unsure of the default controller bind.
@@GreyGamingGG it was "X" haha. Ive been binding enemies left and right with the binding grenade and the binding dives haha. Thanks
Do you know if the slam works with Dragon Shadow?
It does not, just double checked. The slam is just simply not a class ability, it's an air move.
@@GreyGamingGGThat was what I feared. Thank you for taking time to answer.
All the class ability mods DOES work with ensnaring slam, just not with sixth coyote. Not sure if its intended or bug, just getting the word out
It does not man, I just double checked, the slam is not a class ability and therefore does not work with any of those mods regardless of exotic. I had to go check just to be sure, but it does not work.
Im mad the grapples kinda mid tbh it was what sold me on the class in the first place
Honestly you can still use the grapple here if you want for movement and you'll have it up even more than the shackle grenades cause of shorter cooldown,, but I agree the damage side of them is not great.
Mainly why I just leaned into to using the shackle nade 🤝
@@GreyGamingGG i kinda hope they buff it somehow so it's more usable at later levels but more likely they'll just nerf suspend
Use assassins cowl with hands on, ashes to assets, firepower and heavy handed, you get a fuck ton of super energy and orbs and invis and heals since grapple melee counts as both powered melee and grenade ability
I keep seeing these cool strand builds but I dont have Lightfall 😭😭😭
I hope you're able to get it soon!
I still consider myself a casual player.. so can someone explain to me how the legs and cloak have extra slots? Also, what are the armor mods in those two that have zero energy?
So those are special pieces of armor called artifice armor. It drops from master difficulty dungeons and had an extra free mod slot that gives you +3 to a stat of your choice. 🍻
@@GreyGamingGG Ah right, thanks dude. I suppose that means I can't use your full build then without the artifice armor?
No no that's not true. They literally only had +3 stats to something, it's hardly a bonus at all but it's just something.
They still have the same number of combat mod slots as normal armor!
This just seems like a worse version of the titan suspend build
Depends on how you look at it. Titans get woven mail for free, but hunters have 4 abilities constantly.
@@GreyGamingGG I'd rather have the safety. I don't think hunters having 4 charges really matters when thread of generation and thread of mind exist. Strand hunter just kinda stinks when compared to the other two.
Giving up the grapples demolishes the entire allure of strand hunter. How can people even consider using any other grenade - just play stasis if you want a control build lol.
So the cool thing here is that you can just as easily swap to the grapple grenade if you want to, and not much changes outside of having less suspend.
Also you 100% are not going to be grappling around in endgame content like GMs haha. I love the grapple though and you can still totally use it for most general content.
The grapple is ass. Does literally no damage and only kills thralls and stuff like that
@@KalosKitsune Is that why I was two shotting cabal while being -42 Light Level in the nightfall like 30 minutes ago?
Instead of coyotes put on Radiant Dance Machines,you get up too 6 suspend slams in a row
Imo there's no reason to need that many slams
That’s redundant though.