Let's Compare ( Midnight Resistance )
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- čas přidán 11. 09. 2024
- Video Locations:
1. Arcade 0:30
2. ZX Spectrum 2:58
3. Amstrad 5:18
4. Commodore 64 7:36
5. Atari ST 9:56
6. Amiga 12:15
7. Genesis / Mega Drive 14:34
Description Source
en.wikipedia.or....
Midnight Resistance (ミッドナイトレジスタンス Middonaito Rejisutansu?) is a side-scrolling action shooting game produced by Data East for the arcades in 1989. The game was ported by Data East to the Sega Mega Drive in 1990 and by Ocean Software to various home computer platforms during the same year. The game is set in a dystopian future where the player controls a member of a resistance movement who goes on a mission to rescue his kidnapped family from a mad scientist.
Game Play:
Midnight Resistance features play mechanics and controls similar to that of the Contra series, and can be played by up to two players simultaneously (except Sega Mega Drive). The main distinguishing feature is the inclusion of a rotatable joystick similar to the one used in Ikari Warriors, in addition to the traditional set of shoot and jump buttons, allowing the player to adjust his character's aim in one of eight directions by rotating the joystick clockwise or counter-clockwise. This allows the player to keep their aim in one direction while moving in another, even while crawling or jumping.
The power-up system is similar to the one featured in Heavy Barrel (a previous Data East game), in which the player collect keys after defeating certain enemy soldiers (each player can possess up to six keys at a time). At the end of each stage the player will enter a weapon storage room in which various new weapons and other power-ups can be released from their lockers depending on the amount of keys in the player's possession. When the player loses a life, he will drop all the weapons and keys he has in his possession and they can only be recovered if they don't fall off-screen.
The two types of weapons that can be purchased in the weapon stores are special guns that will replace the player's default rifle (or whatever other special weapon he may be currently wielding) and backpack weapons that are launched by pushing the joystick up while pressing the shoot button. Both types of weapons have limited ammunition and when the player's special gun runs out of ammo, he will revert to the default rifle. Additional ammo for the player's current weapon can be purchased in stores as well when available. Other power-ups includes a "supercharge" upgrade that improves the firepower of the player's current weapon (this upgrade is lost when the player loses a life), a barrier that provides temporary invincibility, and extra lives.
There are a total of nine stages, each with its set of unique obstacles and adversaries that the player must overcome. Before the final stages, the keys he has collected during the penultimate stage can be used to free the player's relatives before the final battle with Crimson King. The ending varies depending on how many family members the player has rescued.
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Fixed the broken ZX Spectrum footage. The rom was mislabeled. I had to locate a new one for this video. I hope you enjoy the repaired video.
Thanks
The Amiga version needs fixing too. So dark and at 1.5x - 2x speed? In my opinion the best version for balance of graphics and music.
Mega Drive has stellar music
Totally in love with sound of weapon room from Genesis version
sega genesis is my favorite console.
It's mine as well, a fantastic system all around: hardware, library and cultural impact. Also huge fan of the Amiga.
Wow! Mega Drive verions rocks!
+SpaceAmbientz indeed ! It's not too often that you see a home version that rivals the arcade in graphics & sound. If you think that is something. You should check out Gauntlet 4 for the genesis. Leaps & bounds better than the arcade in my opinion. :)
I remember this game used to be one of my favorite
How I'd rank them based on the soundtracks alone:
1. Mega Drive
2. C64
3. Amiga (could've sounded much better, but it's passable and the drum samples help it a bit)
4. Arcade
+Alianger Yeah, Gnesis/ Mega Drive and C64 stand out. The amiga often sounds like a stupid wavetable modplayer, like it is. So many games where the c64 sounds much butter. Giana Sisters and so on >> Much better sound on the C64.
Hubert Hans I have a MD attempt at the giana sisters theme on my channel if you're interested :)
+planterota C64 best scrolling, sound and gameplay and graphics!!!
@@JohnSmith-sy6zm the game looks awful !
@@dlfrsilver it's a c64 crackhead
I'm 31 years old, and I played this game when I was about 7 or 8 years old at an arcade. I had not seen this game ever since but I always remember it. Since it had been SO MANY YEARS, I only remembered bits and pieces of the game but today, after many failed attempts through the years, I finally found it! I kid you not, finding this game was on my bucket list LOL. I feel so happy right now!
ZX Spectrum is Very impressive!
Thanks for the request. And keep up the good work with these videos.
The Amiga version was hands down the best one with greater music (even though the version in the footage isn't correct as it's too fast).
I guess you had the PAL version, this is the speed on NTSC version
Spectrum version is glorious!
Its amazing how they managed to take such a mediocre, faceless knock-off of Contra (albeit with awesome music) and make it into something with its own distinctive art design, feel and pacing. Love it!
Bad scrolling!!
@@JohnSmith-sy6zm There is no scrolling. It's a single screen game that creates the illusion of scrolling. That's what working around the limitations of the platform is all about. 🤷🏻♂️
Brightness on the AMiga version isn't as much as it should be, something off with the monitor methinks.
+Ronnie Bradley It was a bug acknowledged with all the published versions of the game. There is a fixed version floating around and it looks much better apparently. I still prefer the C64 conversion for some reason.
@@GregDaniel78 me too c64 is the best
The Megadrive/Genesis edition is definitely the best port, but the ZX Spectrum version had its own character which isn't obvious until you play it. The music is great on real hardware (audio emulation still can't quite match the physical hardware) and your character feels faster than many other versions. Admittedly there's slowdown during screen scrolling, but I find it creates a bullet time effect that gives you time to take out enemies.
The C64 version seems to be an excellent game on its own. All it is missing from perfection are sound effects... and maybe parallax scrolling with the background city scape of the first level.
@mick taylor No, I do mean it!
@@1xWertzui ha ha you buffoon
Megadrive version is hands down the best one. Loved this game!
we need this on switch as an arcade port!
Megadrive version.... there's no comparison... The best by far... (Versão Megadrive ... Sem comparação........De longe a melhor)
Audio's much better on this video! cheers :D
Thanks ! & good work on the game. It say's a lot when a game is noted as one of the best on the system.
Cheers :D yeah that's an awesome compliment when people say that!
very well deserved. The game played well considering the hardware limitations at the time.
The amiga Emulation is a bit to fast here. Speccy Version superior to the cpc, thats interesting. Thx again for your wonderful videos
I discovered the game on Amiga500 and it's one of my fav game on this machine. The gameplay was just perfect.
Genesis Does
I got this with the Night Moves pack on the Commodore 64, and it was my favorite version. I didn't like the Amiga version. If I remember correctly, if you died and the keys dropped, a lot of the time they would fall in places you cant get to or get "stuck".
Although the arcade version still rocks, the genesis version is great for the soundtrack and gameplay!
Fishnet Resistance :'not tonight, I have a headache'. Ah, Your Sinclair.
I played the amiga version when I was young, but surely Mega Drive tops it. And the music is just amazing ! Crazy FM blast !
The Atari ST version is full screen like the Amiga version, Atari ST ports would often have cropped boardered screens and smaller playing areas. There was a price to pay for that full screen though because the smooth scrolling had to be sacrificed to allow for it. The ST version jumps from one screen to the next without smoothly panning across like the Amiga version.
Wingnut, you can reassign the directions and such for the rotary sticks in MAME.
Why do I seem to remember reading about a Master System version very recently? I can't find it on CZcams.
This is why Geneiss/Mega Drive is the Best Home Console
Palette data from the Amiga version was ported from the ST and lacked the proper colours. This was later fixed in a patch by members of the WHDLoad team. With the patch you can also use the cd32 and 2 button pads for the game. Music was just ok IMO. Amiga version was I believe the only 2 player version at the time. I had the C64 version back then which was also pretty good. MD version looks nice with the parallax.
***** After watching a lot of these comparison videos I'm beginning to think the Atari ST may have done more harm to the Amiga than Microsoft ever did due to all the crappy ST ports the Amiga had to put up with. It seems pretty rare in these videos to find an Amiga game that actually took advantage of the Amiga's abilities.
I played all versions back in the day and have to say the C64 version was my favourite.
Yeah I know most say the Megadrive version was superior but something about the controls just just felt better on C64.
Imbeciles
Here how all arcade ports are made in the 80's and 90's. Devs go to the arcade. Watch and time every sprite. Try to re draw the sprites. Go to company to get the game greenlit. Get greenlit. Play test. Bug fix. Add music. Ship the game. Get money. So on and so on. And that's how all arcade ports were made back in the 70's and 80's.
Man I can still remember struggling with the controls on this game. I played the Genesis version back in the day and man were the controls awful. To this day, I still dunno how to play this game. The sound, however, is the best on the Genesis IMO.
had this on commodore c64 bk in 1989 lool I was 5 years old
I like how the guy drops like a pancake in the commodore 64 version.
Arcade version is the best. Nothing beats the original. For best results on listening to its BGM, listen to its recordings found in the Crude Buster / Midnight Resistance album by Scitron Label and Pony Canyon. It has intense stereo and percussion.
so many versions in such short period
I had the c64 version and I believe I finished it on my second ever attempt..Joe blade 2 was another example of easy gameplay. Midnight resistance is a great game though ;)
Mega Drive version has kickass music! Too bad for lack of co-op.
The Amiga version despawning the pickups because of the screen scroll was mega unfair.
The Amstrad didn't even have any music and the effects seemed slow, the ZX Spectrum did.
The Atari ST didn't either which was surprising.
I think my favourites are the CO=ommodore 64 and the Genesis/Mega Drive.
Usually happens that LAZY ports from Spectrum ended showing even worse performance on superior hardware like CPC or MSX... As far as i remember, it was related to the way Spectrum handled the video memory, MSX and CPC used some kind of hardware aid not supported by direct spectrum ports.
The Amstrad CPC is a very capable machine. Gryzor is really awesome on the CPC. Midnight Resistance could have reached the same level...
My opinion is that the MD/Genesis is better than the Arcade. Better BGM, same playability, and good GFX, the only problem with that version is the saturated green and red colours that strike directly to the retine.
Amiga port is very good, however it has it's drawbacks, the dark screen and reduced window... Yes, it's slitghly faster than the Arcade and MD versions, i guess due the reduced screen. But Amiga is able to do it much better. It comes to my mind Ruff 'N Tumble.
ST port is just decent... Sadly here it was recorded using SFX instead BGM during the gameplay.
The AY tunes for this game, taking in consideration the limitations of the YM2149F are decent too.
The game screen is bigger than on the Amiga counterpart, but it moves silightly slower... Nothing serious.
However, again, in this case either, ST can do it better. Specially with the scroll... No scroll was programmed on this version showing the team laziness/unability... Sly Spy for the ST, has scroll... So it can be done if you take seriouslly the task.
Spectrum version is abysmal... It's even difficult to follow the main character on the screen due the colour clash... But, well, Speccy was not famous for being able to handle these kind of games properlly, aside meritorious titles like Northstar.
But what about the CPC version?
A complete waste... A direct port from Spectrum, resulting not being optimized for the CPC, crawling all around... Well, at least there was no colour clash... Avoiding lazyness, CPC can do things way better.
The C64 version was quite neat, cheesy tunes, fast pacing, and fair control.
Sadly in the video capture here, music is not showing it's true potential.
What can we say about the C64 version? Not a lazy port at all.
HOWEVER, characters could have been drawn in Hi-Res... Like in Navy Seals, or at least have the main character drawn that way...
Under my point of view, FX team didn't succeed, except on the 64.
ST version lacks a proper scroll.
Amiga version lacks a bigger window and needs a brighter palette.
CPC version was a cut/paste from the Speccy version... Wrong resolution, no scroll... Disastrous.
ZX Spectrum version, was a kind of joke... Messy, slow, poor...
Arcade version is ahead on playability, probably the second best BGM... But i've seen better graphics and movement on games using the same hardware.
Midnight Resistance was a GREAT game though.
Gfx (despite some harsh colouring) and overall Sound go to Mega Drive. Playability goes to Amiga for single player and its unique 2-player option, despite having only one button, the music sounds better too. Also, the backgrounds seem to be drawn closer to the originals. Most accurate in terms of tricks against foes goes to Spectrum (and Amstrad). Spectrum wins the 8-bit crown here. C64 version seems like a big wasted opportunity, could be much better.
I used to play this game om an emulator. You are supposed to be able to shoot in diffrent angles while moving around.
Why can the ZX Spectrum handle full screen and the Amstrad can't?
I've not seen this game before, but it is the same type of game ("run-n-gun") as Probotector (Contra Hard Corps if you're American).
it is. In fact, most people say that Midnight Resistance was Data East's answer to Konami's Contra. And while I do believe this, I also find MR to be a spiritual successor to Heavy Barrel which uses keys and the rotating joystick scheme as well.
Good ol´ Timez
Something must be wrong with your arcade game version of the game.. Originally the arcade version allows to rotate the gun, the same as the Genesis version..
+SATURNGAMER Nothing wrong with it. I didn't have a way to rotate the controls.
Amiga 500
The audio of amiga version is too fast and there is a bug in the weapon room!
That's because it's a footage of the North American version, maybe you should have been played the pal version, which is slower and it's bugfixed
Also, arcade is the best if you have some decent way to rotate the gun either with a proper joystick or the shoulder buttons of a gamepad.
How about a let's compare of the first three Test Drive games?
And maybe Thexder?
If we exclude the Arcade version, Amiga's looks the most impressive graphically. While Sega's has the best sounding music.
Funny how that works.
And I have no idea wth an Amstrad is.
I miss the arcade version of Midnight Resistance
Gaming History Source, are you using the "Simulated ST Speaker" option in your ST emulator? You should use direct sound output.
Standard default settings. Authenticity.
Hmm. It sounds odd to me.
I vote the Arcade version is still the best only because of the Spindle joystick, but the music in the Genesis version almost beats that
Whys the Amiga version so dark??
Probably done due to a bad selection of colours. The Amiga 500 can only display 32 colours simultaneously from its palette of 4,096.
Yeah but it had a brightness too! My amiga looks identical to he atari version in this video. This was just a poor capture. If anything the amiga out shines even the genesis in the game play and music.
Mark Dickson It wasn't a poor capture. I tried capturing this footage from 6 emulations including MESS & they all turned out dark. I even attempted to brighten it on movie edit pro but in doing so it made the video blotchy. I captured all the footage the exact same way. I even attempted to brighten the footage within the emulator itself. No change. Not only that. I tried it with several different rom sets & had the same result. I could only conclude that it was the game itself. But yes. I have seen other videos of the Amiga version & it was brighter. I could not pin point the issue.
I will try and get actual Amiga footage due. Its not dark
Mark Dickson The reasons is that graphics for Amiga version were originally painted on AtariST. Just, programmers didn't made the proper conversion of the RGB values.
AtariST has a palette of 512 colours... while Amiga500 hada palette of 4096.
There are even patches for double bright the palette.
At 90es, what I did was to module the fantastic Commodore1084 monitor.. You could easily make games fullscreen and tune-up bright and contrast.
If you had the Amiga in a regular TV you loose these features. Just it was a bit expensive to buy Amiga500, a monitor and a half-meg extra Ram..
Andriod link fr midnight resistance .. ? i already tryd tomuch bt nothng wrk
14:20 Me in the plaza 2 days after payday...
I was expecting the arcade to be the clearly superior version, I have to say I like the Genesis version all around much better than the arcade, even with the music (this part surprised me the most since I already saw how bland the graphics were)! That leaves arcade second, and from watching the video, Amiga third, then ST, C64 after that, and the ZX Spectrum and Amstrad versions were both just horrid, the hardware was just never meant for something this detailed. The Amstrad version probably beats the ZX Spectrum one, except for the lack of music, which the ZX Spectrum actually does have.
His emulator wasn't set up correctly. The Midnight Resistance arcade machine had a special 8-way input for aiming the gun: gamesdbase.com/Media/SYSTEM/Arcade/Controls/Big/Controls_Midnight_Resistance_-_1989_-_Data_East.png. The Genesis version was extremely fun but the Arcade version was by far and away, the superior Midnight Resistance. The Genesis version is missing small assets in the background that the arcade was able to display.
Ayo Kayo the controller had a rotational head on it. Much like the one on Ikari Warriors. There wasn't a way to set it up for MAME. :(
Gaming History Source Oh yeah I know. Sadly this is one game that isn't MAME-friendly, but the actual Arcade machine was pretty badass :D
Ayo Kayo Gameplay-wise, the Genesis couldn't do the controls, and I never looked at the backgrounds enough to notice the lacking details. I just thought the arcade's color usage was a bit bland. But I don't think there's much debate that the music in the Genesis version was superior.
So yeah, arcade for the gameplay, Genesis for the music, and graphically it depends on what you're looking for. I think the Genesis has better color usage, but the arcade has some extra details, and also two-player mode.
I liked this game on Genesis as well. Played the hell out of it. I do prefer the FM-Synth music on the Genesis.
13:23 Epic boss fight music! I've heard much worse in nightclubs!
Megadrive verision doesn't have any sound while entering the weapon room so the best version is clearly arcade
Mega Drive has nice parallax scroll but the graphics feel less faithful to the arcade than the Amiga (lacking some detail). Music could have been so much better on the Amiga but they would have needed someone like Chris Huelsbeck or Martin Walker to do the job.
Hey Gaming History Source! I have a challenge for you! Compare monopoly!
Sega wins.
Wow, Amstrad owners got screwed. It's basically a worse version of the Spectrum game.
Remember one thing, Megadrive version have no 2 players mode, it sucks a lot...
Amiga version looks damp.
I will get hell for saying this but ZX Spectrum IMO is one of the worst platforms to game on, it's uglier than atari 800!
For arcade conversions it definitely was (it was simplest and cheapest platform of '80s too, while iirc Atari was most pricey and graphically capable - google enthusiast developing Wolfenstein for Atari 8-bit), but in that era it had advantages like faster CPU and higher resolution - iconic StarRaiders2 are as playable on Spectrum as on AtariXL, but there were no Elite and other "real" 3d games for Atari, and C64 also was behind in that area. Games that were done with hardware limitations in mind had advantage of superior resolution though.
Yes, ZX aged badly moment _next_ generation of home PCs like Amiga and AtariST arrived,but lot of people still choose higher-res ZX games over snappier and colorful but lower-res other platforms of HIS era for their nostalgic emulated game-fix.
Proof is there dude. Are you literally saying that you'd rather play the speccy version of this rather than the superior genesis version? yeah, that's what I thought.
TheDemoniusX yeah, the Spectrum version of this game is bloody brilliant. I'm playing it on my 128k Speccy right now
The Spectrum has very bad scrolling!!!!!
Atari owner could only dream about games that were on zx spectrum, amstrad or c64...
1st - Sega, 2nd - Amiga, 3rd - Arcade
@mick taylor No. It's my personal view.
La versione Amiga è stata velocizzata..In realtà risulta più lenta e fluida nello scrolling
Never heard of this game in my entire life. ....LOL
Commodore 64 version for me.
@mick taylor you like garbage 🗑
Amiga is the best version, well it's "almost" the best version, but a lack of two player option on the Megadrive version is unforgivable in my opinion. Midnight Resistance was the second game I had on my Amiga, short load times and 2 player coop. Absolutely awesome.
480p in 2014?
There is no point in producing a video of games that played in much lower resolutions than 480p in hi res. It would do nothing to improve the video quality. The only thing it would accomplish is a false sense of worth that isn't needed.
@@wingnut4427 Well now we have 60FPS requiring 720p but I suspect that wasn't around yet in 2014? Though most of the machines are 50Hz anyway.
totally agree! genesis or here in the uk megadrive wins easily.
You imbecile
too sad that mega drive had no multiplayer
LOL Spectrum & Amstrad versions. What a joke haha
Mega Drive / Genesis wins!
The graphics are ok but it does not have proper scrolling,The best version is the amiga one.
Amiga best music and graphics
Amiga is the best version along with Arcade. Don't care for the Genesis version.
@Something the amiga version had the ST palette bug. This is why the graphics are so dark !
Amiga had better graphics (bugged in the footage) and better music (also bugged in this footage).
My rank from best to worst:
1) Arcade
2) Mega Drive
3) Amiga (better music than the MD version, but graphics are too dim and gameplay is slower)
4) Atari ST (graphics look washed out, no in-game music, decent speed)
5) Spectrum (ugly graphics of course, good music, good speed)
6) C64 (probably more polished than the Spectrum version, music is probably better, gameplay is not as accurate as the Spectrum though)
7) Amstrad (a Spectrum port, only 4 colours but looks okay, sprites are better, no in-game music, much slower than the other versions)
I would say the MD version also has better music than the Amiga version a lot like the Arcade version but sounds more powerful IMO. The Arcade the soundtrack sounds muted in comparison and the Amiga version sounds very much like midi with a bad flute kind of sound font it could have been much better.
I personally feel like the Genesis version was better than the arcade. Graphically & Audio. Had the same experience with Gauntlet arcade vs. Gauntlet 4 genesis.
I would switch Genesis/MD and arcade around personally, and put the C64 above the Spectrum, but that's just me.
this game is awful, genesis version is a disaster
But... the music!
andyukmonkey yes maybe but good music does not make a good game, the gameplay is the most important fact
Ramiro1992
Does good music save it from 'disaster' status?
Actually, is it really that bad? apart from lacking 2 players and looking a little bland, the Megadrive/Genesis version seems alright.
andyukmonkey yes it is very bad, there's much better run and gun games suchs as metal slug, bloody wolf and contra
Ramiro1992
It doesn't have to be the best run 'n' gun game in the entire Megadrive/Genesis library to be any good :S
Music adapted by Hitoshi Sakimoto for megadrive/genesis version