I go over the Indexes for all the armies in Grand Alliance Chaos. See what has changed overall or what hasn't changed in the change up from 3rd edition to 4th edition.
i have play some game with my khorne army with match play rules and it lost alot of thing. i don't like the changes. it lost some good prayer and any casting army going to eat khorne up fast. the khorne incocation just suck now, lost some good blood tithe effect, lost summoning but I'm fine with that but with the point increase kind hit the army hard, the only thing they did good for khorne have a wand on the daemons but on the unit is a 6+ wand it should have been 5+ wand to make up for losing the summoning with the army and for the mortal they should have give them a little bit better saves on some of the units. i dont like the Skull Altar changes because now I have to have a priest to babysit it and just to get the effect to stop any spell target my unit. I already said this once but the increase point is a big hit to the army. now I'm done complaining about this Army Rules and changes
i have play some game with my khorne army with match play rules and it lost alot of thing. i don't like the changes. it lost some good prayer and any casting army going to eat khorne up fast. the khorne incocation just suck now, lost some good blood tithe effect, lost summoning but I'm fine with that but with the point increase kind hit the army hard, the only thing they did good for khorne have a wand on the daemons but on the unit is a 6+ wand it should have been 5+ wand to make up for losing the summoning with the army and for the mortal they should have give them a little bit better saves on some of the units. i dont like the Skull Altar changes because now I have to have a priest to babysit it and just to get the effect to stop any spell target my unit. I already said this once but the increase point is a big hit to the army. now I'm done complaining about this Army Rules and changes