Tetris Plus - 1,180,200pts in Normal mode

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  • čas přidán 21. 04. 2024
  • My second time scoring over one million points. This game has an awkward input delay/buffer that is difficult to precisely describe in words. The slightly sluggish piece movement coupled with somewhat strict lock delay makes for a stifling atmosphere.
  • Hry

Komentáře • 7

  • @KitaruTC
    @KitaruTC  Před měsícem +4

    Interestingly, the arcade version continues to count points beyond the six-digit display limit on the high score screen. The console versions instead properly implemented a cap at 999,999 points. So what are we supposed call this type of achievement? "Max-out?" "Roll-over?" "Million Plus?" :)

  • @shrizza
    @shrizza Před 17 dny +1

    Man, now I'm addicted to this good bad game.

  • @cerealconsumer9381
    @cerealconsumer9381 Před měsícem +1

    The music is pretty good for this game

    • @KitaruTC
      @KitaruTC  Před měsícem +1

      Agreed! This mode may only have one music track, but it's pretty enjoyable.
      The console ports have more music tracks in the Puzzle mode - I recommend giving those a listen. I like the Game Boy version's arrangements a lot.

  • @SpinningSandwich
    @SpinningSandwich Před měsícem

    Interesting... How does the input/game delay differ between this version (original arcade PCB?) and the GameBoy version? I've only done a maxout on GameBoy, and I enjoy how the strange not-quite-instant locking allows you to do low G tucks in the early game. I've technically played the Playstation version, but it's been so long that I have no memory of what that felt like.

    • @KitaruTC
      @KitaruTC  Před měsícem

      The Game Boy version controls much better and has a top speed of 1/2G (likely due to the reduced screen height). GB Tetris Plus is a nice introductory game when easing into the Sega/TGM family of games. The arcade and console versions have a very strange input buffer that seems worse at high gravity; the need to input early in anticipation makes the top speed of 1G with tight lock delay a bit of an awkward challenge. I feel that extra care must be taken to reduce the complexity of moves and to focus on stability of the stack in order to keep the game going to one million; it's all too easy to crash and burn.
      My recollection is that the PlayStation version was slightly better in regards to input lag, but nonetheless unresponsive and with other problems (I vaguely remember something about the "Special Bonus" animation for perfect clears coming out so delayed that it interrupted the next piece falling).

    • @SpinningSandwich
      @SpinningSandwich Před měsícem +1

      @@KitaruTC Good to know! I happen to have been playing TGM with hella input lag on MAME + laptop screen latency over the past week while I was on a trip for a LAN party, which in retrospect may be nice prep for this challenge.