BEGINNERS GUIDE to TH13 Super Witch Smash - TH13 Attack Strategy
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- čas přidán 5. 07. 2024
- One of the BEST TH13 Attacks Strategies is the Super Witch Smash! CorruptYT breaks down EVERYTHING about the TH13 Super Witch Attack from Fundamentals to Steps!
★ Suggested Video:
- Super Bowler Smash TH13: • BEGINNERS GUIDE to TH1...
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Chapters:
0:00 Noob to Pro
0:10 Key Objectives for Super Witch Smash
1:57 BEST Siege Machine for Super Witch Smash
2:46 [Army Comp] BEST Army link for Super Witch Smash
3:04 [Step-by-Step] Funneling Explained
4:06 [Step-by-Step] Super Witches & Spells Explained
5:59 Extra Example!
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Love your videos man, can you please make a video/videos on what strategies to use for specific bases?
what siege machine can I use except flame flinger? Maybe Log Launcher works fine?
I am looking forward to trying this one. I just went to TH13 and looking for a starting army to use. I have been using witches, but was able to get hybrid troops leveled up with books and such.
Nice! These guys are very very strong
@@CorruptYTI tried out the Super Bowler Smash in your other guide and it is effective. This one works about the same to start. Thanks again!
Can u do a video like this for hybrid pls 😮?
Why does it not hold 300 space when I do what you put
Love it! Great video bro😊
Thanks 😁
Keep it coming ❤️🔥
What’s the army?
Any tips on the army since for some reason what is shown in the video is only 294 for me, I don't know what to do with the rest 6 space I got.
I missed a headhunter. Just put that in and you should be good
2:46 The floating/moving army section was weird, definitely prefer your normal screenshot of just the training screen and alternate between the 2 diff CC or something.
The reason i moved to that is because a still image is kinda boring. So change is something people have to get accustomed to. Idk if I'll change it but i think its fine. You can still easily screenshot it and its not like its moving so fast you can't see it.
Ever since i've used after effects, it seems like this is what some people do like so i might keep it for awhile, we'll see
Pros sometimes use 6 Zap, 1 Quake, and 2 Jump with 1 Rage in CC as an alternative
Seems like that would be better bc Super Witches don’t need rages like Super Bowlers and the Zap/Quake can take out a section to speed up the Warden Walk and funnel
Edit: also sometimes a jump is traded for a freeze and poison
I can agree BUT it is VERY base dependent. It requires you to find a base that has big compartments and also a scatter or inferno compartment.
Imo, the use of 3 rage is not much for power, rather than speed since super witches are very slow. I’m not saying your wrong but I do think it’s more consistent to have more rage spells since this will work on most bases
@@CorruptYT Idk if I fully agree on the big compartments part and the examples you used still could’ve worked for the zap/quack
However, if you’ve found more success with speed using rages over zap/quake then I’ll take your word for it bc I definitely do not have the time management skills of a CoC pro player 😅
Edit: I’ll also add that the times I’ve seen pro players use rages over zap/quake it’s ended with time fails (but I’m using a small sample size for that generalization)
Throw in apprentice warden with super witches and you’ll smash every base.
I use 4 super witch, 5 healer, apprentice warden, 2 super wall breaker, 1 Giant, 2 loons to scout, 2 wiz, baby drag, 1 archer. Works every time
So then what would you do with ur real warden
@@hpl3158 I just stick him in with the main group since he has to do the warden walk. He’s basically a backup for the apprentice warden and to help out the troops outside of apprentice aura
@@2ECONDx please help me send me a attack video of you doing it
@@hpl3158 I’m th14 now unfortunately and don’t usually save any videos of my attacks but basically you want to use your warden walk on one end with siege barracks or flame flinger on adjacent side (depending on base). Once you have a decent funnel set between the warden walk and siege machine you want to dump witches, Queen, apprentice warden in the main push and use your king with either siege machine.
@@2ECONDx is it op at th 14
Thanks
How to make sure that healers stick to super witch/bowlers instead of following/healing heros?
As long as they aren’t on the outside, you should have the big boys and super witches taking the healers. Keep the king on the outside so he doesn’t steal the healers
I'm currently in th 13 all heros are maxed except king level 57 ,I'm keeping upgrading king constantly can you recommend strategy for me
This should work very well since your king is just funneling
What are the balloons for? Just for traps?
yes to protect the healers
I'm th13 buy I can't use the flame finger till next town hall, did they change it?
No they made it possible to donate siege machines and the flame Flinger is one you can get in the cc!
Super witch is crazy strong
I used it in th12 to a maxed out th13
Got 3 star with all 4 super witches alive I used yeti bomb and zap quake with warden walk
Mhm. It’s a very strong army. I just had someone say it was bad lol. Glad it helped ya tho!
Is there any powerful army at th13 that does not use any super troop ??
Queen charge hybrid with normal wallbreakers could work really well
Sir please make farm attck without hero please
The best 💪
Great if u can provide some war replays
I would if i could. All the stuff i have to provide is from me. Since a majority of my clanmates aren't the best at attacking
Amazing
Thanks!
why is the army only 294/300 space? am i missing something?
I probably missed some stuff. Just fill it in with what you like
SuperHogs/QW is strongest for me currently at TH13. It's unstoppable.
Ye but that takes more maintaining like you have to lock in to keep them alive cause if you look away for a sec they die it’s my fav army too but superwhichs just don’t die
Which one is better, the super bowler or the super witch? 🤔🤔🤔
Same bro, i'm confused too, i think u need stronger heros for super witch cuz it time fails often
Pros using super witches more so that’s somewhat of an indicator.
Also they use it with 6 zap + 1 quake to take out defenses and to speed up the warden walk
@@beastiebro where can i see these pros on yt?
@@yash_bot clash with Eric does commentary over pro gameplay :)
@@beastiebroTho usually that is gonna depend on the base. Eric’s video that you saw it in was perfect but if the base wasn’t so big, I think it would have struggled
Ur completely wrong on the defense thing when raged eagle artillery does nothing and so does the th it’s the stupid ashhh single infernos that ruin my attack everytime if they don’t kill a which I 3 star wveryrime
So hard to practice war attacks with heroes down 🤦🏻♂️
I understand but it’s why I bring it out while you got heroes to upgrade. You have something to look forward to using
Verr cewl
Thanks!
1st❤
I am using this at th12, Very strong but usually bases have singles that ruin it sometimes. Your guides are going to be so much more helpful for me as I am moving to th13 in august. Thanks
Glad to help!