Yeah, only hair, and clothes to be done, and it took more time than I expected. Edit, I think I also should do a proper painted background render this time, not just white box, should take a week 😬
Tried automating the whole cloth thing and hair and ended up bringing the fps on my render scrubbing to about 0.04 per second and then crashing and corrupted my scene. After that. I gave up :'D
I saw clickbait, I press...Jk, it was your video so I press lol Anyway, I thought your Maya going to send you to the Error Abyss again but seems like she is being a good girl this time. Good job on the detail, Mochi-san. Good luck with the rest of animation!
I think one of the best parts of maya (or any creative software for that matter) is when you spend a lot of time on something and then you can't interact with the software anymore as it goes "EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE"
mochi I have a question!!! I'm totally new to 3d so this question might be a total nonsense but... Isn't there simulation things for hair and clothes? Why do you have to do it one by one? Could you teach me the reason why? I tried to guess and these were them: a) because simulation cannot be controlled and you wanted your animation to match with your exact imagination b) you just don't use it? c) hair simulation is a lie and it was all a government conspiracy???
a. exactly, mostly I can't control the simulation and it's lack of appealing, e.g. her paper trail on her gohei stick is the tricky one, if you want a beautiful arcs curve and go exactly as you want, it's better to do it by hand. Sure the simulation can work with that too but it's not perfect, we still need to guide them by making the poses to have them simulate stuff in the range of what we want, but these technique is quite hard to pull it off. b. tbh I don't know how to stimulate it, lol. When I'm in the industry we have separate department called CFX team who only did the hair and clothes simulation with different tech setup, so like us animator we doing only animation. The rig creator has tried it, simulation clothes on this rig, and it's not look as good as doing it manually. c. lol But the most important thing is the character rig limitations, you can see the character proportion is looks too stylized, so most of the time the hair, and clothes is clipping to others part, and we, animators, we love to exaggerated and cheated our animation behind the camera, so it can cause big problem when doing simulation stuff, to prevent that, I do it by hands, and the rig supposed to animating all parts by hands anyway. Thanks!
@@Mochi_ch wow Thank you for your fast and detailed reply!! by the way though, Could I ask you just one more question? what is "cheating behind camera"?. is it something like this? czcams.com/video/FXwA-kZtgps/video.html Thank you again and sorry for asking too many questions ;)
Yes, something like that. it looks more worse especially with the action shot or heavy exaggerated acting, I did over extended, stretches the character arms, faces, everything so messed up and clip through each other. Yes, those CFX guy doesn't like it, lol
I hate hair, its either too greasy or dry. It gets everywhere. Even if you yourself doesn’t have any hair, somebody’s else’s hair will somehow get on you. God damnit. It attracts bugs. It’s difficult to get things out of hair. You have to comb it everyday. Sometimes it can get stuck in doors. It hurts sometimes
Yeah, only hair, and clothes to be done, and it took more time than I expected.
Edit, I think I also should do a proper painted background render this time, not just white box, should take a week 😬
Ye ya need to be good
Tried automating the whole cloth thing and hair and ended up bringing the fps on my render scrubbing to about 0.04 per second and then crashing and corrupted my scene.
After that. I gave up :'D
Still ok, can wait.
its okay take your time, we arent rushing you, take care
Ain't going to lie. Animating hair to its best physical way possible is hell very hard already
Basicly me trying to get as much editing done in Vegas pro before the next crash, praying the file also doesn't get corrupted
you always have been a man of culture Haigs
most relatable comment
Filmora is where it's at.
Take it from an Ex-Vegas user.
B L E N D E R
I was you 1k like
I love to think that this webcam would actually be accurate
💀💀💀💀💀💀💀💀💀
I was lowkey expecting it to crash
Me too but no dont
*SFM flashbacks*
true evil
"Clickbait"
probably, the most popular word in youtube story.
It doesn't matter if it's clickbait, if Reimu is in the Thumbnail I'll click instantly
That's why she's smug
The thumbnail looks… _suspicious.._
The internet needs more of this meme.
I know of a speedrunning strat for the hair all you gotta do is make the character bald. Bam run over.
you can just use a hat
@@spikerthedragonbear a hat covers that much hair right?
that's not a strat it's a glitch warp
@@iller3 shhhh
When you edit hair details in a creature 100 miles away from camera
Now we can feel what animators feel when they animate every vid they made
I thought you were an animator, not an underpaid, overworked game dev.
You mean any game dev?
Had not considered the incredible amounts of work put into even just her hair until now
The intensity of this is just too much 😂, I love it!
OMG, You're doing anti-clipping work. (Clipping reduction? whatever it's called)
When someone makes it like animating isn't hard send them this
Can you imagine working this vigorously, 80 hours a week?
Простолюдинам не понять!
The only "clickbait" video that *everyone* want to click
I can tell that you work incredibly hard to make your animations
Lmao the music i- (also YAAAAY touhou quality content THANKS DEAREST CHUM!)
I saw clickbait, I press...Jk, it was your video so I press lol
Anyway, I thought your Maya going to send you to the Error Abyss again but seems like she is being a good girl this time. Good job on the detail, Mochi-san. Good luck with the rest of animation!
Rare recording of Maya not crashing
Artists suffer for ages to make us smile for seconds. Godspeed vector man, godspeed.
...do you animate the hair by hand? that's amazing
unless I'm wrong but still pretty cool to see how detailed you are :0
Yes, that's why it takes quite long c:
@@Mochi_ch wow that's pretty insane but also very cool
Using the sculpting tools in Maya..
Now that’s something you don’t see every day
watched a 20 sec ad for this...
absoulutly FOKING WORTH IT!!!!!!!!!!!!!!!!
Damn that smug Reimu in the thumbnail always bring me he whenever it show up on my recommendation section
These sneak peeks and short funny videos are exactly the content I subscribed for
dang Kevin Macleod
you're one with great taste
nice progress on the modeling of the hair
Came for the tease
Stayed for the Smashing the Battle music.
Ahh, I remember Maya from old days. Gosh, it was hard work and so STRESS!
I think one of the best parts of maya (or any creative software for that matter) is when you spend a lot of time on something and then you can't interact with the software anymore as it goes "EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE"
When you have to finish your Pixar presentation by twelve and it's 11:59
I can't tell if this is a 3D model, or a 2D image, and that's the coolest thing to me.
10 seconds is like 2 days because theses animations a so smooth
I can feel it...the sweat of hardworking...the rage of deadline...and finally...the satisfaction
My God, I used to just think about it. It was terrible when I just thought about it. You actually did it
5 seconds of animation speedrun
You can do it mochi!
Random person on the internet: Wow, your animations are so smooth, I love it!
Artist: thanks, it's anxiety
I'm getting Metal Gear vibes from the music.
This is the most intense thing i've ever watched ever since the ending of Endgame.
The progress looks good 👍
Godspeed.
When you're REALLY into what you're creating, that's kinda how it feels.
RAYMYWOOOOO!!!!!
Fantastic 3D Animation so hard...
i mean you definitely look like someone who would make this kind of stuff
I wanna see the magic of this work
mochi I have a question!!! I'm totally new to 3d so this question might be a total nonsense but...
Isn't there simulation things for hair and clothes? Why do you have to do it one by one?
Could you teach me the reason why?
I tried to guess and these were them:
a) because simulation cannot be controlled and you wanted your animation to match with your exact imagination
b) you just don't use it?
c) hair simulation is a lie and it was all a government conspiracy???
a. exactly, mostly I can't control the simulation and it's lack of appealing, e.g. her paper trail on her gohei stick is the tricky one, if you want a beautiful arcs curve and go exactly as you want, it's better to do it by hand.
Sure the simulation can work with that too but it's not perfect, we still need to guide them by making the poses to have them simulate stuff in the range of what we want, but these technique is quite hard to pull it off.
b. tbh I don't know how to stimulate it, lol. When I'm in the industry we have separate department called CFX team who only did the hair and clothes simulation with different tech setup, so like us animator we doing only animation.
The rig creator has tried it, simulation clothes on this rig, and it's not look as good as doing it manually.
c. lol
But the most important thing is the character rig limitations, you can see the character proportion is looks too stylized, so most of the time the hair, and clothes is clipping to others part, and we, animators, we love to exaggerated and cheated our animation behind the camera, so it can cause big problem when doing simulation stuff, to prevent that, I do it by hands, and the rig supposed to animating all parts by hands anyway.
Thanks!
@@Mochi_ch wow Thank you for your fast and detailed reply!! by the way though, Could I ask you just one more question? what is "cheating behind camera"?. is it something like this?
czcams.com/video/FXwA-kZtgps/video.html
Thank you again and sorry for asking too many questions ;)
Yes, something like that. it looks more worse especially with the action shot or heavy exaggerated acting, I did over extended, stretches the character arms, faces, everything so messed up and clip through each other. Yes, those CFX guy doesn't like it, lol
@@Mochi_ch Thanks a million!!!! Now I understand what's going on :)
I love your animations
That's a smug looking reimu
The smile at the end made the clickbait so worth
Actual footage of digital art being created.
Before watch the video : Oh thats a nice 3D animation i presume
After watch the video : FACE THE MEME
Me trying to create the perfect Run8 consist before Waycross Rice yard gets a rush
that's what I call a good clickbait.
This feels correct
**anxiety intensifies**
I felt that pain in my 3D final project :'v
I don't even know what I am looking
Reimu looks sad, but why ?
Tension lvl rising XD
I'M SO EXCITED FROM THIS FILM!!!!!
I understand how that feels 🤕
Do you have to animate every hair movement individually.
Amaazing work dude. Keep it up.
How every 3D artists work everyone single second.🤣
Love me some clickbait. With speedrunning hair!
You actually animate the vertices of the hair...
All I learnt was I feel bad for Mochi, on how much effort they put in, for these videos
Our miko turn into Miku for a few frames
I would love to use this Rig except im one of those Cinema4D wierdo's (◕︵◕)
Lunatic mode.
Whoa. You can animate hair by sculpting tools!
Her name mochi looks like... MOCHI MOCHI NO... DONUT
I hate hair, its either too greasy or dry. It gets everywhere. Even if you yourself doesn’t have any hair, somebody’s else’s hair will somehow get on you. God damnit. It attracts bugs. It’s difficult to get things out of hair. You have to comb it everyday. Sometimes it can get stuck in doors. It hurts sometimes
As click bait, this is a fabulous teaser.
Welcome to makai, where everything is hard AF
COOL!
bruh i cant even export obj into blender, how
This looks like torture.
i feel you
awesome
amazing expression. compromise beetween 2d and 3d world.
Whoa, a new record?!
I wish Reimu would tease me
that topology kinda sus
did you just animate shapeblend???
Impressive
aw yes, animating hair in Maya, pain
Is that Vanelope from Wreck It Ralph?
> Thumbnail is just called „Click bait“ on the screen
Fuck that‘s good
I was expecting it to freeze & crash after you were finished
i tought of smug reimu
Reimu looking for coin?
Best clickbait ever.
hair physics is Easy Modo
Doing a relly hard work, 🥵